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authorgdkchan <gab.dark.100@gmail.com>2023-07-03 14:29:27 -0300
committerGitHub <noreply@github.com>2023-07-03 14:29:27 -0300
commit1c7a90ef359d9974e5bd257c4d8e9bf526a6966c (patch)
tree3ab1644927819b90b0aef78ed6749c6434150490 /src/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs
parent3b46bb73f781a011705ecbc8a1d3207dfb145829 (diff)
Stop identifying shader textures with handle and cbuf, use binding instead (#5266)
* Stop identifying shader textures with handle and cbuf, use binding instead * Remove now unused code * Consider image operations as having accurate type information too I don't know why that was not the case before * Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed * Shader cache version bump * Change get texture methods to return descriptors created from ResourceManager state This is required to ensure that reserved textures and images will not be bound as a guest texture/image * Fix BindlessElimination.SetHandle inserting coords at the wrong place
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs
index 842228ed..54bf9aeb 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs
@@ -4,9 +4,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
public const string LocalNamePrefix = "temp";
- public const string SamplerNamePrefix = "tex";
- public const string ImageNamePrefix = "img";
-
public const string PerPatchAttributePrefix = "patch_attr_";
public const string IAttributePrefix = "in_attr";
public const string OAttributePrefix = "out_attr";