From 1c7a90ef359d9974e5bd257c4d8e9bf526a6966c Mon Sep 17 00:00:00 2001 From: gdkchan Date: Mon, 3 Jul 2023 14:29:27 -0300 Subject: Stop identifying shader textures with handle and cbuf, use binding instead (#5266) * Stop identifying shader textures with handle and cbuf, use binding instead * Remove now unused code * Consider image operations as having accurate type information too I don't know why that was not the case before * Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed * Shader cache version bump * Change get texture methods to return descriptors created from ResourceManager state This is required to ensure that reserved textures and images will not be bound as a guest texture/image * Fix BindlessElimination.SetHandle inserting coords at the wrong place --- src/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs') diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs index 842228ed..54bf9aeb 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs @@ -4,9 +4,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { public const string LocalNamePrefix = "temp"; - public const string SamplerNamePrefix = "tex"; - public const string ImageNamePrefix = "img"; - public const string PerPatchAttributePrefix = "patch_attr_"; public const string IAttributePrefix = "in_attr"; public const string OAttributePrefix = "out_attr"; -- cgit v1.2.3