diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-12-03 00:38:47 -0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-12-03 00:38:47 -0200 |
| commit | c86aacde76b5f8e503e2b412385c8491ecc86b3b (patch) | |
| tree | 8e4737422fba15199c1a6ce7c6345996c0e907b5 /Ryujinx.Graphics/Texture/TextureHelper.cs | |
| parent | ad00fd02442cf9c0f00c4562635738042b521efa (diff) | |
NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg
* Fix swapped channels on the video decoder and the G8R8 texture format
* Fix texture samplers not being set properly (regression)
* Rebased
* Remove unused code introduced on the rebase
* Add support for RGBA8 output format on the video image composer
* Correct spacing
* Some fixes for rebase and other tweaks
* Allow size mismatch on frame copy
* Get rid of GetHostAddress calls on VDec
Diffstat (limited to 'Ryujinx.Graphics/Texture/TextureHelper.cs')
| -rw-r--r-- | Ryujinx.Graphics/Texture/TextureHelper.cs | 42 |
1 files changed, 0 insertions, 42 deletions
diff --git a/Ryujinx.Graphics/Texture/TextureHelper.cs b/Ryujinx.Graphics/Texture/TextureHelper.cs deleted file mode 100644 index 6ac91d8b..00000000 --- a/Ryujinx.Graphics/Texture/TextureHelper.cs +++ /dev/null @@ -1,42 +0,0 @@ -using ChocolArm64.Memory; -using Ryujinx.Graphics.Gal; -using Ryujinx.Graphics.Memory; - -namespace Ryujinx.Graphics.Texture -{ - static class TextureHelper - { - public static ISwizzle GetSwizzle(GalImage Image) - { - int BlockWidth = ImageUtils.GetBlockWidth (Image.Format); - int BytesPerPixel = ImageUtils.GetBytesPerPixel(Image.Format); - - int Width = (Image.Width + (BlockWidth - 1)) / BlockWidth; - - if (Image.Layout == GalMemoryLayout.BlockLinear) - { - int AlignMask = Image.TileWidth * (64 / BytesPerPixel) - 1; - - Width = (Width + AlignMask) & ~AlignMask; - - return new BlockLinearSwizzle(Width, BytesPerPixel, Image.GobBlockHeight); - } - else - { - return new LinearSwizzle(Image.Pitch, BytesPerPixel); - } - } - - public static (MemoryManager Memory, long Position) GetMemoryAndPosition( - IMemory Memory, - long Position) - { - if (Memory is NvGpuVmm Vmm) - { - return (Vmm.Memory, Vmm.GetPhysicalAddress(Position)); - } - - return ((MemoryManager)Memory, Position); - } - } -} |
