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authorgdkchan <gab.dark.100@gmail.com>2018-12-03 00:38:47 -0200
committerGitHub <noreply@github.com>2018-12-03 00:38:47 -0200
commitc86aacde76b5f8e503e2b412385c8491ecc86b3b (patch)
tree8e4737422fba15199c1a6ce7c6345996c0e907b5 /Ryujinx.Graphics/Texture/TextureHelper.cs
parentad00fd02442cf9c0f00c4562635738042b521efa (diff)
NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
Diffstat (limited to 'Ryujinx.Graphics/Texture/TextureHelper.cs')
-rw-r--r--Ryujinx.Graphics/Texture/TextureHelper.cs42
1 files changed, 0 insertions, 42 deletions
diff --git a/Ryujinx.Graphics/Texture/TextureHelper.cs b/Ryujinx.Graphics/Texture/TextureHelper.cs
deleted file mode 100644
index 6ac91d8b..00000000
--- a/Ryujinx.Graphics/Texture/TextureHelper.cs
+++ /dev/null
@@ -1,42 +0,0 @@
-using ChocolArm64.Memory;
-using Ryujinx.Graphics.Gal;
-using Ryujinx.Graphics.Memory;
-
-namespace Ryujinx.Graphics.Texture
-{
- static class TextureHelper
- {
- public static ISwizzle GetSwizzle(GalImage Image)
- {
- int BlockWidth = ImageUtils.GetBlockWidth (Image.Format);
- int BytesPerPixel = ImageUtils.GetBytesPerPixel(Image.Format);
-
- int Width = (Image.Width + (BlockWidth - 1)) / BlockWidth;
-
- if (Image.Layout == GalMemoryLayout.BlockLinear)
- {
- int AlignMask = Image.TileWidth * (64 / BytesPerPixel) - 1;
-
- Width = (Width + AlignMask) & ~AlignMask;
-
- return new BlockLinearSwizzle(Width, BytesPerPixel, Image.GobBlockHeight);
- }
- else
- {
- return new LinearSwizzle(Image.Pitch, BytesPerPixel);
- }
- }
-
- public static (MemoryManager Memory, long Position) GetMemoryAndPosition(
- IMemory Memory,
- long Position)
- {
- if (Memory is NvGpuVmm Vmm)
- {
- return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
- }
-
- return ((MemoryManager)Memory, Position);
- }
- }
-}