diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-12-03 00:38:47 -0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-12-03 00:38:47 -0200 |
| commit | c86aacde76b5f8e503e2b412385c8491ecc86b3b (patch) | |
| tree | 8e4737422fba15199c1a6ce7c6345996c0e907b5 /Ryujinx.Graphics/Texture/BitArrayStream.cs | |
| parent | ad00fd02442cf9c0f00c4562635738042b521efa (diff) | |
NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg
* Fix swapped channels on the video decoder and the G8R8 texture format
* Fix texture samplers not being set properly (regression)
* Rebased
* Remove unused code introduced on the rebase
* Add support for RGBA8 output format on the video image composer
* Correct spacing
* Some fixes for rebase and other tweaks
* Allow size mismatch on frame copy
* Get rid of GetHostAddress calls on VDec
Diffstat (limited to 'Ryujinx.Graphics/Texture/BitArrayStream.cs')
| -rw-r--r-- | Ryujinx.Graphics/Texture/BitArrayStream.cs | 121 |
1 files changed, 0 insertions, 121 deletions
diff --git a/Ryujinx.Graphics/Texture/BitArrayStream.cs b/Ryujinx.Graphics/Texture/BitArrayStream.cs deleted file mode 100644 index 2a8ed091..00000000 --- a/Ryujinx.Graphics/Texture/BitArrayStream.cs +++ /dev/null @@ -1,121 +0,0 @@ -using System; -using System.Collections; - -namespace Ryujinx.Graphics.Texture -{ - public class BitArrayStream - { - public BitArray BitsArray; - - public int Position { get; private set; } - - public BitArrayStream(BitArray BitArray) - { - BitsArray = BitArray; - Position = 0; - } - - public short ReadBits(int Length) - { - int RetValue = 0; - for (int i = Position; i < Position + Length; i++) - { - if (BitsArray[i]) - { - RetValue |= 1 << (i - Position); - } - } - - Position += Length; - return (short)RetValue; - } - - public int ReadBits(int Start, int End) - { - int RetValue = 0; - for (int i = Start; i <= End; i++) - { - if (BitsArray[i]) - { - RetValue |= 1 << (i - Start); - } - } - - return RetValue; - } - - public int ReadBit(int Index) - { - return Convert.ToInt32(BitsArray[Index]); - } - - public void WriteBits(int Value, int Length) - { - for (int i = Position; i < Position + Length; i++) - { - BitsArray[i] = ((Value >> (i - Position)) & 1) != 0; - } - - Position += Length; - } - - public byte[] ToByteArray() - { - byte[] RetArray = new byte[(BitsArray.Length + 7) / 8]; - BitsArray.CopyTo(RetArray, 0); - return RetArray; - } - - public static int Replicate(int Value, int NumberBits, int ToBit) - { - if (NumberBits == 0) return 0; - if (ToBit == 0) return 0; - - int TempValue = Value & ((1 << NumberBits) - 1); - int RetValue = TempValue; - int ResLength = NumberBits; - - while (ResLength < ToBit) - { - int Comp = 0; - if (NumberBits > ToBit - ResLength) - { - int NewShift = ToBit - ResLength; - Comp = NumberBits - NewShift; - NumberBits = NewShift; - } - RetValue <<= NumberBits; - RetValue |= TempValue >> Comp; - ResLength += NumberBits; - } - return RetValue; - } - - public static int PopCnt(int Number) - { - int Counter; - for (Counter = 0; Number != 0; Counter++) - { - Number &= Number - 1; - } - return Counter; - } - - public static void Swap<T>(ref T lhs, ref T rhs) - { - T Temp = lhs; - lhs = rhs; - rhs = Temp; - } - - // Transfers a bit as described in C.2.14 - public static void BitTransferSigned(ref int a, ref int b) - { - b >>= 1; - b |= a & 0x80; - a >>= 1; - a &= 0x3F; - if ((a & 0x20) != 0) a -= 0x40; - } - } -} |
