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authorAlex Barney <thealexbarney@gmail.com>2019-07-01 21:39:22 -0500
committerAc_K <Acoustik666@gmail.com>2019-07-02 04:39:22 +0200
commitb2b736abc2569ab5d8199da666aef8d8394844a0 (patch)
tree88bcc2ae4fb0d4161c95df2cd7edb12388de922a /Ryujinx.Graphics/Shader/Translation/Optimizations/Simplification.cs
parent10c74182babaf8cf6bedaeffd64c3109df4ea816 (diff)
Misc cleanup (#708)
* Fix typos * Remove unneeded using statements * Enforce var style more * Remove redundant qualifiers * Fix some indentation * Disable naming warnings on files with external enum names * Fix build * Mass find & replace for comments with no spacing * Standardize todo capitalization and for/if spacing
Diffstat (limited to 'Ryujinx.Graphics/Shader/Translation/Optimizations/Simplification.cs')
-rw-r--r--Ryujinx.Graphics/Shader/Translation/Optimizations/Simplification.cs22
1 files changed, 11 insertions, 11 deletions
diff --git a/Ryujinx.Graphics/Shader/Translation/Optimizations/Simplification.cs b/Ryujinx.Graphics/Shader/Translation/Optimizations/Simplification.cs
index 56b1543f..d6366dfe 100644
--- a/Ryujinx.Graphics/Shader/Translation/Optimizations/Simplification.cs
+++ b/Ryujinx.Graphics/Shader/Translation/Optimizations/Simplification.cs
@@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
case Instruction.Add:
case Instruction.BitwiseExclusiveOr:
- TryEliminateBinaryOpComutative(operation, 0);
+ TryEliminateBinaryOpCommutative(operation, 0);
break;
case Instruction.BitwiseAnd:
@@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
break;
case Instruction.Multiply:
- TryEliminateBinaryOpComutative(operation, 1);
+ TryEliminateBinaryOpCommutative(operation, 1);
break;
case Instruction.ShiftLeft:
@@ -48,9 +48,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static void TryEliminateBitwiseAnd(Operation operation)
{
- //Try to recognize and optimize those 3 patterns (in order):
- //x & 0xFFFFFFFF == x, 0xFFFFFFFF & y == y,
- //x & 0x00000000 == 0x00000000, 0x00000000 & y == 0x00000000
+ // Try to recognize and optimize those 3 patterns (in order):
+ // x & 0xFFFFFFFF == x, 0xFFFFFFFF & y == y,
+ // x & 0x00000000 == 0x00000000, 0x00000000 & y == 0x00000000
Operand x = operation.GetSource(0);
Operand y = operation.GetSource(1);
@@ -70,9 +70,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static void TryEliminateBitwiseOr(Operation operation)
{
- //Try to recognize and optimize those 3 patterns (in order):
- //x | 0x00000000 == x, 0x00000000 | y == y,
- //x | 0xFFFFFFFF == 0xFFFFFFFF, 0xFFFFFFFF | y == 0xFFFFFFFF
+ // Try to recognize and optimize those 3 patterns (in order):
+ // x | 0x00000000 == x, 0x00000000 | y == y,
+ // x | 0xFFFFFFFF == 0xFFFFFFFF, 0xFFFFFFFF | y == 0xFFFFFFFF
Operand x = operation.GetSource(0);
Operand y = operation.GetSource(1);
@@ -101,7 +101,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
}
}
- private static void TryEliminateBinaryOpComutative(Operation operation, int comparand)
+ private static void TryEliminateBinaryOpCommutative(Operation operation, int comparand)
{
Operand x = operation.GetSource(0);
Operand y = operation.GetSource(1);
@@ -125,8 +125,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return;
}
- //The condition is constant, we can turn it into a copy, and select
- //the source based on the condition value.
+ // The condition is constant, we can turn it into a copy, and select
+ // the source based on the condition value.
int srcIndex = cond.Value != 0 ? 1 : 2;
Operand source = operation.GetSource(srcIndex);