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authorgdkchan <gab.dark.100@gmail.com>2019-02-04 18:26:05 -0300
committerGitHub <noreply@github.com>2019-02-04 18:26:05 -0300
commita694420d11ef74e4f0bf473be2b6f64635bc89c7 (patch)
tree6c44e7a0633dca7b54d99ac3f01f0648fa602559 /Ryujinx.Graphics/Graphics3d
parentf5b4f6ccc4815cfac1fa3c103d8941a26d152d8a (diff)
Implement speculative translation on the CPU (#515)
* Implement speculative translation on the cpu, and change the way how branches to unknown or untranslated addresses works * Port t0opt changes and other cleanups * Change namespace from translation related classes to ChocolArm64.Translation, other minor tweaks * Fix typo * Translate higher quality code for indirect jumps aswell, and on some cases that were missed when lower quality (tier 0) code was available * Remove debug print * Remove direct argument passing optimization, and enable tail calls for BR instructions * Call delegates directly with Callvirt rather than calling Execute, do not emit calls for tier 0 code * Remove unused property * Rename argument on ArmSubroutine delegate
Diffstat (limited to 'Ryujinx.Graphics/Graphics3d')
-rw-r--r--Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs b/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs
index 749f5fdc..9ff3b36a 100644
--- a/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs
+++ b/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs
@@ -789,7 +789,7 @@ namespace Ryujinx.Graphics.Graphics3d
GalVertexAttribType Type = (GalVertexAttribType)((Packed >> 27) & 0x7);
bool IsRgba = ((Packed >> 31) & 1) != 0;
-
+
// Check vertex array is enabled to avoid out of bounds exception when reading bytes
bool Enable = (ReadRegister(NvGpuEngine3dReg.VertexArrayNControl + ArrayIndex * 4) & 0x1000) != 0;