From a694420d11ef74e4f0bf473be2b6f64635bc89c7 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Mon, 4 Feb 2019 18:26:05 -0300 Subject: Implement speculative translation on the CPU (#515) * Implement speculative translation on the cpu, and change the way how branches to unknown or untranslated addresses works * Port t0opt changes and other cleanups * Change namespace from translation related classes to ChocolArm64.Translation, other minor tweaks * Fix typo * Translate higher quality code for indirect jumps aswell, and on some cases that were missed when lower quality (tier 0) code was available * Remove debug print * Remove direct argument passing optimization, and enable tail calls for BR instructions * Call delegates directly with Callvirt rather than calling Execute, do not emit calls for tier 0 code * Remove unused property * Rename argument on ArmSubroutine delegate --- Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Ryujinx.Graphics/Graphics3d') diff --git a/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs b/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs index 749f5fdc..9ff3b36a 100644 --- a/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs +++ b/Ryujinx.Graphics/Graphics3d/NvGpuEngine3d.cs @@ -789,7 +789,7 @@ namespace Ryujinx.Graphics.Graphics3d GalVertexAttribType Type = (GalVertexAttribType)((Packed >> 27) & 0x7); bool IsRgba = ((Packed >> 31) & 1) != 0; - + // Check vertex array is enabled to avoid out of bounds exception when reading bytes bool Enable = (ReadRegister(NvGpuEngine3dReg.VertexArrayNControl + ArrayIndex * 4) & 0x1000) != 0; -- cgit v1.2.3