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authorgdkchan <gab.dark.100@gmail.com>2018-12-03 00:38:47 -0200
committerGitHub <noreply@github.com>2018-12-03 00:38:47 -0200
commitc86aacde76b5f8e503e2b412385c8491ecc86b3b (patch)
tree8e4737422fba15199c1a6ce7c6345996c0e907b5 /Ryujinx.Graphics/GpuResourceManager.cs
parentad00fd02442cf9c0f00c4562635738042b521efa (diff)
NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
Diffstat (limited to 'Ryujinx.Graphics/GpuResourceManager.cs')
-rw-r--r--Ryujinx.Graphics/GpuResourceManager.cs7
1 files changed, 1 insertions, 6 deletions
diff --git a/Ryujinx.Graphics/GpuResourceManager.cs b/Ryujinx.Graphics/GpuResourceManager.cs
index c3d697c5..d4612951 100644
--- a/Ryujinx.Graphics/GpuResourceManager.cs
+++ b/Ryujinx.Graphics/GpuResourceManager.cs
@@ -63,15 +63,10 @@ namespace Ryujinx.Graphics
Gpu.Renderer.RenderTarget.BindZeta(Position);
}
- public void SendTexture(NvGpuVmm Vmm, long Position, GalImage NewImage, int TexIndex = -1)
+ public void SendTexture(NvGpuVmm Vmm, long Position, GalImage NewImage)
{
PrepareSendTexture(Vmm, Position, NewImage);
- if (TexIndex >= 0)
- {
- Gpu.Renderer.Texture.Bind(Position, TexIndex, NewImage);
- }
-
ImageTypes[Position] = ImageType.Texture;
}