diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2018-12-03 00:38:47 -0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-12-03 00:38:47 -0200 |
| commit | c86aacde76b5f8e503e2b412385c8491ecc86b3b (patch) | |
| tree | 8e4737422fba15199c1a6ce7c6345996c0e907b5 /Ryujinx.Graphics/GpuResourceManager.cs | |
| parent | ad00fd02442cf9c0f00c4562635738042b521efa (diff) | |
NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg
* Fix swapped channels on the video decoder and the G8R8 texture format
* Fix texture samplers not being set properly (regression)
* Rebased
* Remove unused code introduced on the rebase
* Add support for RGBA8 output format on the video image composer
* Correct spacing
* Some fixes for rebase and other tweaks
* Allow size mismatch on frame copy
* Get rid of GetHostAddress calls on VDec
Diffstat (limited to 'Ryujinx.Graphics/GpuResourceManager.cs')
| -rw-r--r-- | Ryujinx.Graphics/GpuResourceManager.cs | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/Ryujinx.Graphics/GpuResourceManager.cs b/Ryujinx.Graphics/GpuResourceManager.cs index c3d697c5..d4612951 100644 --- a/Ryujinx.Graphics/GpuResourceManager.cs +++ b/Ryujinx.Graphics/GpuResourceManager.cs @@ -63,15 +63,10 @@ namespace Ryujinx.Graphics Gpu.Renderer.RenderTarget.BindZeta(Position); } - public void SendTexture(NvGpuVmm Vmm, long Position, GalImage NewImage, int TexIndex = -1) + public void SendTexture(NvGpuVmm Vmm, long Position, GalImage NewImage) { PrepareSendTexture(Vmm, Position, NewImage); - if (TexIndex >= 0) - { - Gpu.Renderer.Texture.Bind(Position, TexIndex, NewImage); - } - ImageTypes[Position] = ImageType.Texture; } |
