From c86aacde76b5f8e503e2b412385c8491ecc86b3b Mon Sep 17 00:00:00 2001 From: gdkchan Date: Mon, 3 Dec 2018 00:38:47 -0200 Subject: NVDEC implementation using FFmpeg (#443) * Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec --- Ryujinx.Graphics/GpuResourceManager.cs | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) (limited to 'Ryujinx.Graphics/GpuResourceManager.cs') diff --git a/Ryujinx.Graphics/GpuResourceManager.cs b/Ryujinx.Graphics/GpuResourceManager.cs index c3d697c5..d4612951 100644 --- a/Ryujinx.Graphics/GpuResourceManager.cs +++ b/Ryujinx.Graphics/GpuResourceManager.cs @@ -63,15 +63,10 @@ namespace Ryujinx.Graphics Gpu.Renderer.RenderTarget.BindZeta(Position); } - public void SendTexture(NvGpuVmm Vmm, long Position, GalImage NewImage, int TexIndex = -1) + public void SendTexture(NvGpuVmm Vmm, long Position, GalImage NewImage) { PrepareSendTexture(Vmm, Position, NewImage); - if (TexIndex >= 0) - { - Gpu.Renderer.Texture.Bind(Position, TexIndex, NewImage); - } - ImageTypes[Position] = ImageType.Texture; } -- cgit v1.2.3