diff options
| author | Alex Barney <thealexbarney@gmail.com> | 2019-03-03 19:45:25 -0600 |
|---|---|---|
| committer | jduncanator <1518948+jduncanator@users.noreply.github.com> | 2019-03-04 12:45:25 +1100 |
| commit | 1f554c1093dde6a4d3ed80fae2675abfb6c12fac (patch) | |
| tree | bbbdfb87999168288777ac404081f3e49c7440ae /Ryujinx.Graphics/Gal/OpenGL/OglStreamBuffer.cs | |
| parent | 8e71ea0812f6b56ff819dbda951b463bcb5eb8dc (diff) | |
Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1
* Renaming part 2
* Renaming part 3
* Renaming part 4
* Renaming part 5
* Renaming part 6
* Renaming part 7
* Renaming part 8
* Renaming part 9
* Renaming part 10
* General cleanup
* Thought I got all of these
* Apply #595
* Additional renaming
* Tweaks from feedback
* Rename files
Diffstat (limited to 'Ryujinx.Graphics/Gal/OpenGL/OglStreamBuffer.cs')
| -rw-r--r-- | Ryujinx.Graphics/Gal/OpenGL/OglStreamBuffer.cs | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglStreamBuffer.cs b/Ryujinx.Graphics/Gal/OpenGL/OglStreamBuffer.cs new file mode 100644 index 00000000..58b3ace5 --- /dev/null +++ b/Ryujinx.Graphics/Gal/OpenGL/OglStreamBuffer.cs @@ -0,0 +1,55 @@ +using OpenTK.Graphics.OpenGL; +using System; + +namespace Ryujinx.Graphics.Gal.OpenGL +{ + class OglStreamBuffer : IDisposable + { + public int Handle { get; protected set; } + + public long Size { get; protected set; } + + protected BufferTarget Target { get; private set; } + + public OglStreamBuffer(BufferTarget target, long size) + { + Target = target; + Size = size; + + Handle = GL.GenBuffer(); + + GL.BindBuffer(target, Handle); + + GL.BufferData(target, (IntPtr)size, IntPtr.Zero, BufferUsageHint.StreamDraw); + } + + public void SetData(long size, IntPtr hostAddress) + { + GL.BindBuffer(Target, Handle); + + GL.BufferSubData(Target, IntPtr.Zero, (IntPtr)size, hostAddress); + } + + public void SetData(byte[] data) + { + GL.BindBuffer(Target, Handle); + + GL.BufferSubData(Target, IntPtr.Zero, (IntPtr)data.Length, data); + } + + public void Dispose() + { + Dispose(true); + } + + protected virtual void Dispose(bool disposing) + { + if (disposing && Handle != 0) + { + GL.DeleteBuffer(Handle); + + Handle = 0; + } + } + } +} |
