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authorAlex Barney <thealexbarney@gmail.com>2019-07-01 21:39:22 -0500
committerAc_K <Acoustik666@gmail.com>2019-07-02 04:39:22 +0200
commitb2b736abc2569ab5d8199da666aef8d8394844a0 (patch)
tree88bcc2ae4fb0d4161c95df2cd7edb12388de922a /Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs
parent10c74182babaf8cf6bedaeffd64c3109df4ea816 (diff)
Misc cleanup (#708)
* Fix typos * Remove unneeded using statements * Enforce var style more * Remove redundant qualifiers * Fix some indentation * Disable naming warnings on files with external enum names * Fix build * Mass find & replace for comments with no spacing * Standardize todo capitalization and for/if spacing
Diffstat (limited to 'Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs')
-rw-r--r--Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs b/Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs
index 64768e28..8d886be4 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OglPipeline.cs
@@ -96,7 +96,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
_rasterizer = rasterizer;
_shader = shader;
- //These values match OpenGL's defaults
+ // These values match OpenGL's defaults
_old = new GalPipelineState
{
FrontFace = GalFrontFace.Ccw,
@@ -564,14 +564,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
_vaoHandle = GL.GenVertexArray();
- //Vertex arrays shouldn't be used anywhere else in OpenGL's backend
- //if you want to use it, move this line out of the if
+ // Vertex arrays shouldn't be used anywhere else in OpenGL's backend
+ // if you want to use it, move this line out of the if
GL.BindVertexArray(_vaoHandle);
}
foreach (GalVertexAttrib attrib in binding.Attribs)
{
- //Skip uninitialized attributes.
+ // Skip uninitialized attributes.
if (attrib.Size == 0)
{
continue;