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authorgdkchan <gab.dark.100@gmail.com>2020-07-12 00:07:01 -0300
committerGitHub <noreply@github.com>2020-07-12 05:07:01 +0200
commit4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch)
tree120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Vic/Types/SlotConfig.cs
parent38b26cf4242999fa7d8c550993ac0940cd03d55f (diff)
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Vic/Types/SlotConfig.cs')
-rw-r--r--Ryujinx.Graphics.Vic/Types/SlotConfig.cs63
1 files changed, 63 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Vic/Types/SlotConfig.cs b/Ryujinx.Graphics.Vic/Types/SlotConfig.cs
new file mode 100644
index 00000000..183ee4ac
--- /dev/null
+++ b/Ryujinx.Graphics.Vic/Types/SlotConfig.cs
@@ -0,0 +1,63 @@
+namespace Ryujinx.Graphics.Vic.Types
+{
+ struct SlotConfig
+ {
+ private long _word0;
+ private long _word1;
+ private long _word2;
+ private long _word3;
+ private long _word4;
+ private long _word5;
+ private long _word6;
+ private long _word7;
+
+ public bool SlotEnable => _word0.Extract(0);
+ public bool DeNoise => _word0.Extract(1);
+ public bool AdvancedDenoise => _word0.Extract(2);
+ public bool CadenceDetect => _word0.Extract(3);
+ public bool MotionMap => _word0.Extract(4);
+ public bool MMapCombine => _word0.Extract(5);
+ public bool IsEven => _word0.Extract(6);
+ public bool ChromaEven => _word0.Extract(7);
+ public bool CurrentFieldEnable => _word0.Extract(8);
+ public bool PrevFieldEnable => _word0.Extract(9);
+ public bool NextFieldEnable => _word0.Extract(10);
+ public bool NextNrFieldEnable => _word0.Extract(11);
+ public bool CurMotionFieldEnable => _word0.Extract(12);
+ public bool PrevMotionFieldEnable => _word0.Extract(13);
+ public bool PpMotionFieldEnable => _word0.Extract(14);
+ public bool CombMotionFieldEnable => _word0.Extract(15);
+ public int FrameFormat => _word0.Extract(16, 4);
+ public int FilterLengthY => _word0.Extract(20, 2);
+ public int FilterLengthX => _word0.Extract(22, 2);
+ public int Panoramic => _word0.Extract(24, 12);
+ public int DetailFltClamp => _word0.Extract(58, 6);
+ public int FilterNoise => _word1.Extract(64, 10);
+ public int FilterDetail => _word1.Extract(74, 10);
+ public int ChromaNoise => _word1.Extract(84, 10);
+ public int ChromaDetail => _word1.Extract(94, 10);
+ public int DeinterlaceMode => _word1.Extract(104, 4);
+ public int MotionAccumWeight => _word1.Extract(108, 3);
+ public int NoiseIir => _word1.Extract(111, 11);
+ public int LightLevel => _word1.Extract(122, 4);
+ public int SoftClampLow => _word2.Extract(128, 10);
+ public int SoftClampHigh => _word2.Extract(138, 10);
+ public int PlanarAlpha => _word2.Extract(160, 10);
+ public bool ConstantAlpha => _word2.Extract(170);
+ public int StereoInterleave => _word2.Extract(171, 3);
+ public bool ClipEnabled => _word2.Extract(174);
+ public int ClearRectMask => _word2.Extract(175, 8);
+ public int DegammaMode => _word2.Extract(183, 2);
+ public bool DecompressEnable => _word2.Extract(186);
+ public int DecompressCtbCount => _word3.Extract(192, 8);
+ public int DecompressZbcColor => _word3.Extract(200, 32);
+ public int SourceRectLeft => _word4.Extract(256, 30);
+ public int SourceRectRight => _word4.Extract(288, 30);
+ public int SourceRectTop => _word5.Extract(320, 30);
+ public int SourceRectBottom => _word5.Extract(352, 30);
+ public int DstRectLeft => _word6.Extract(384, 14);
+ public int DstRectRight => _word6.Extract(400, 14);
+ public int DstRectTop => _word6.Extract(416, 14);
+ public int DstRectBottom => _word6.Extract(432, 14);
+ }
+}