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| author | gdkchan <gab.dark.100@gmail.com> | 2020-07-12 00:07:01 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-12 05:07:01 +0200 |
| commit | 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch) | |
| tree | 120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Vic/Types/SlotConfig.cs | |
| parent | 38b26cf4242999fa7d8c550993ac0940cd03d55f (diff) | |
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation
* Update FFmpeg.AutoGen to 4.3.0
* Add nvdec dependencies for Windows
* Unify some VP9 structures
* Rename VP9 structure fields
* Improvements to Video API
* XML docs for Common.Memory
* Remove now unused or redundant overloads from MemoryAccessor
* NVDEC UV surface read/write scalar paths
* Add FIXME comments about hacky things/stuff that will need to be fixed in the future
* Cleaned up VP9 memory allocation
* Remove some debug logs
* Rename some VP9 structs
* Remove unused struct
* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore
* Name AsyncWorkQueue threads to make debugging easier
* Make Vp9PictureInfo a ref struct
* LayoutConverter no longer needs the depth argument (broken by rebase)
* Pooling of VP9 buffers, plus fix a memory leak on VP9
* Really wish VS could rename projects properly...
* Address feedback
* Remove using
* Catch OperationCanceledException
* Add licensing informations
* Add THIRDPARTY.md to release too
Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Vic/Types/SlotConfig.cs')
| -rw-r--r-- | Ryujinx.Graphics.Vic/Types/SlotConfig.cs | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Vic/Types/SlotConfig.cs b/Ryujinx.Graphics.Vic/Types/SlotConfig.cs new file mode 100644 index 00000000..183ee4ac --- /dev/null +++ b/Ryujinx.Graphics.Vic/Types/SlotConfig.cs @@ -0,0 +1,63 @@ +namespace Ryujinx.Graphics.Vic.Types +{ + struct SlotConfig + { + private long _word0; + private long _word1; + private long _word2; + private long _word3; + private long _word4; + private long _word5; + private long _word6; + private long _word7; + + public bool SlotEnable => _word0.Extract(0); + public bool DeNoise => _word0.Extract(1); + public bool AdvancedDenoise => _word0.Extract(2); + public bool CadenceDetect => _word0.Extract(3); + public bool MotionMap => _word0.Extract(4); + public bool MMapCombine => _word0.Extract(5); + public bool IsEven => _word0.Extract(6); + public bool ChromaEven => _word0.Extract(7); + public bool CurrentFieldEnable => _word0.Extract(8); + public bool PrevFieldEnable => _word0.Extract(9); + public bool NextFieldEnable => _word0.Extract(10); + public bool NextNrFieldEnable => _word0.Extract(11); + public bool CurMotionFieldEnable => _word0.Extract(12); + public bool PrevMotionFieldEnable => _word0.Extract(13); + public bool PpMotionFieldEnable => _word0.Extract(14); + public bool CombMotionFieldEnable => _word0.Extract(15); + public int FrameFormat => _word0.Extract(16, 4); + public int FilterLengthY => _word0.Extract(20, 2); + public int FilterLengthX => _word0.Extract(22, 2); + public int Panoramic => _word0.Extract(24, 12); + public int DetailFltClamp => _word0.Extract(58, 6); + public int FilterNoise => _word1.Extract(64, 10); + public int FilterDetail => _word1.Extract(74, 10); + public int ChromaNoise => _word1.Extract(84, 10); + public int ChromaDetail => _word1.Extract(94, 10); + public int DeinterlaceMode => _word1.Extract(104, 4); + public int MotionAccumWeight => _word1.Extract(108, 3); + public int NoiseIir => _word1.Extract(111, 11); + public int LightLevel => _word1.Extract(122, 4); + public int SoftClampLow => _word2.Extract(128, 10); + public int SoftClampHigh => _word2.Extract(138, 10); + public int PlanarAlpha => _word2.Extract(160, 10); + public bool ConstantAlpha => _word2.Extract(170); + public int StereoInterleave => _word2.Extract(171, 3); + public bool ClipEnabled => _word2.Extract(174); + public int ClearRectMask => _word2.Extract(175, 8); + public int DegammaMode => _word2.Extract(183, 2); + public bool DecompressEnable => _word2.Extract(186); + public int DecompressCtbCount => _word3.Extract(192, 8); + public int DecompressZbcColor => _word3.Extract(200, 32); + public int SourceRectLeft => _word4.Extract(256, 30); + public int SourceRectRight => _word4.Extract(288, 30); + public int SourceRectTop => _word5.Extract(320, 30); + public int SourceRectBottom => _word5.Extract(352, 30); + public int DstRectLeft => _word6.Extract(384, 14); + public int DstRectRight => _word6.Extract(400, 14); + public int DstRectTop => _word6.Extract(416, 14); + public int DstRectBottom => _word6.Extract(432, 14); + } +} |
