From 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 12 Jul 2020 00:07:01 -0300 Subject: New NVDEC and VIC implementation (#1384) * Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog --- Ryujinx.Graphics.Vic/Types/SlotConfig.cs | 63 ++++++++++++++++++++++++++++++++ 1 file changed, 63 insertions(+) create mode 100644 Ryujinx.Graphics.Vic/Types/SlotConfig.cs (limited to 'Ryujinx.Graphics.Vic/Types/SlotConfig.cs') diff --git a/Ryujinx.Graphics.Vic/Types/SlotConfig.cs b/Ryujinx.Graphics.Vic/Types/SlotConfig.cs new file mode 100644 index 00000000..183ee4ac --- /dev/null +++ b/Ryujinx.Graphics.Vic/Types/SlotConfig.cs @@ -0,0 +1,63 @@ +namespace Ryujinx.Graphics.Vic.Types +{ + struct SlotConfig + { + private long _word0; + private long _word1; + private long _word2; + private long _word3; + private long _word4; + private long _word5; + private long _word6; + private long _word7; + + public bool SlotEnable => _word0.Extract(0); + public bool DeNoise => _word0.Extract(1); + public bool AdvancedDenoise => _word0.Extract(2); + public bool CadenceDetect => _word0.Extract(3); + public bool MotionMap => _word0.Extract(4); + public bool MMapCombine => _word0.Extract(5); + public bool IsEven => _word0.Extract(6); + public bool ChromaEven => _word0.Extract(7); + public bool CurrentFieldEnable => _word0.Extract(8); + public bool PrevFieldEnable => _word0.Extract(9); + public bool NextFieldEnable => _word0.Extract(10); + public bool NextNrFieldEnable => _word0.Extract(11); + public bool CurMotionFieldEnable => _word0.Extract(12); + public bool PrevMotionFieldEnable => _word0.Extract(13); + public bool PpMotionFieldEnable => _word0.Extract(14); + public bool CombMotionFieldEnable => _word0.Extract(15); + public int FrameFormat => _word0.Extract(16, 4); + public int FilterLengthY => _word0.Extract(20, 2); + public int FilterLengthX => _word0.Extract(22, 2); + public int Panoramic => _word0.Extract(24, 12); + public int DetailFltClamp => _word0.Extract(58, 6); + public int FilterNoise => _word1.Extract(64, 10); + public int FilterDetail => _word1.Extract(74, 10); + public int ChromaNoise => _word1.Extract(84, 10); + public int ChromaDetail => _word1.Extract(94, 10); + public int DeinterlaceMode => _word1.Extract(104, 4); + public int MotionAccumWeight => _word1.Extract(108, 3); + public int NoiseIir => _word1.Extract(111, 11); + public int LightLevel => _word1.Extract(122, 4); + public int SoftClampLow => _word2.Extract(128, 10); + public int SoftClampHigh => _word2.Extract(138, 10); + public int PlanarAlpha => _word2.Extract(160, 10); + public bool ConstantAlpha => _word2.Extract(170); + public int StereoInterleave => _word2.Extract(171, 3); + public bool ClipEnabled => _word2.Extract(174); + public int ClearRectMask => _word2.Extract(175, 8); + public int DegammaMode => _word2.Extract(183, 2); + public bool DecompressEnable => _word2.Extract(186); + public int DecompressCtbCount => _word3.Extract(192, 8); + public int DecompressZbcColor => _word3.Extract(200, 32); + public int SourceRectLeft => _word4.Extract(256, 30); + public int SourceRectRight => _word4.Extract(288, 30); + public int SourceRectTop => _word5.Extract(320, 30); + public int SourceRectBottom => _word5.Extract(352, 30); + public int DstRectLeft => _word6.Extract(384, 14); + public int DstRectRight => _word6.Extract(400, 14); + public int DstRectTop => _word6.Extract(416, 14); + public int DstRectBottom => _word6.Extract(432, 14); + } +} -- cgit v1.2.3