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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /Ryujinx.Graphics.Shader/Translation
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/AggregateType.cs25
-rw-r--r--Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs36
-rw-r--r--Ryujinx.Graphics.Shader/Translation/ControlFlowGraph.cs176
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Dominance.cs94
-rw-r--r--Ryujinx.Graphics.Shader/Translation/EmitterContext.cs492
-rw-r--r--Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs819
-rw-r--r--Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs27
-rw-r--r--Ryujinx.Graphics.Shader/Translation/FunctionMatch.cs866
-rw-r--r--Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs52
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs263
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs85
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Optimizations/BranchElimination.cs64
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs346
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs433
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs380
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Optimizations/Simplification.cs147
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Optimizations/Utils.cs68
-rw-r--r--Ryujinx.Graphics.Shader/Translation/RegisterUsage.cs486
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Rewriter.cs768
-rw-r--r--Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs944
-rw-r--r--Ryujinx.Graphics.Shader/Translation/ShaderHeader.cs158
-rw-r--r--Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs185
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Ssa.cs376
-rw-r--r--Ryujinx.Graphics.Shader/Translation/TargetApi.cs8
-rw-r--r--Ryujinx.Graphics.Shader/Translation/TargetLanguage.cs9
-rw-r--r--Ryujinx.Graphics.Shader/Translation/TranslationFlags.cs14
-rw-r--r--Ryujinx.Graphics.Shader/Translation/TranslationOptions.cs16
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Translator.cs362
-rw-r--r--Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs255
29 files changed, 0 insertions, 7954 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/AggregateType.cs b/Ryujinx.Graphics.Shader/Translation/AggregateType.cs
deleted file mode 100644
index 24993e00..00000000
--- a/Ryujinx.Graphics.Shader/Translation/AggregateType.cs
+++ /dev/null
@@ -1,25 +0,0 @@
-namespace Ryujinx.Graphics.Shader.Translation
-{
- enum AggregateType
- {
- Invalid,
- Void,
- Bool,
- FP32,
- FP64,
- S32,
- U32,
-
- ElementTypeMask = 0xff,
-
- ElementCountShift = 8,
- ElementCountMask = 3 << ElementCountShift,
-
- Scalar = 0 << ElementCountShift,
- Vector2 = 1 << ElementCountShift,
- Vector3 = 2 << ElementCountShift,
- Vector4 = 3 << ElementCountShift,
-
- Array = 1 << 10
- }
-}
diff --git a/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs b/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs
deleted file mode 100644
index 683b0d8a..00000000
--- a/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs
+++ /dev/null
@@ -1,36 +0,0 @@
-namespace Ryujinx.Graphics.Shader.Translation
-{
- static class AttributeConsts
- {
- public const int PrimitiveId = 0x060;
- public const int Layer = 0x064;
- public const int PositionX = 0x070;
- public const int PositionY = 0x074;
- public const int FrontColorDiffuseR = 0x280;
- public const int BackColorDiffuseR = 0x2a0;
- public const int ClipDistance0 = 0x2c0;
- public const int ClipDistance1 = 0x2c4;
- public const int ClipDistance2 = 0x2c8;
- public const int ClipDistance3 = 0x2cc;
- public const int ClipDistance4 = 0x2d0;
- public const int ClipDistance5 = 0x2d4;
- public const int ClipDistance6 = 0x2d8;
- public const int ClipDistance7 = 0x2dc;
- public const int FogCoord = 0x2e8;
- public const int TessCoordX = 0x2f0;
- public const int TessCoordY = 0x2f4;
- public const int InstanceId = 0x2f8;
- public const int VertexId = 0x2fc;
- public const int TexCoordCount = 10;
- public const int TexCoordBase = 0x300;
- public const int TexCoordEnd = TexCoordBase + TexCoordCount * 16;
- public const int FrontFacing = 0x3fc;
-
- public const int UserAttributesCount = 32;
- public const int UserAttributeBase = 0x80;
- public const int UserAttributeEnd = UserAttributeBase + UserAttributesCount * 16;
-
- public const int UserAttributePerPatchBase = 0x18;
- public const int UserAttributePerPatchEnd = 0x200;
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Translation/ControlFlowGraph.cs b/Ryujinx.Graphics.Shader/Translation/ControlFlowGraph.cs
deleted file mode 100644
index 65328fd7..00000000
--- a/Ryujinx.Graphics.Shader/Translation/ControlFlowGraph.cs
+++ /dev/null
@@ -1,176 +0,0 @@
-using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-using System.Collections.Generic;
-
-namespace Ryujinx.Graphics.Shader.Translation
-{
- class ControlFlowGraph
- {
- public BasicBlock[] Blocks { get; }
- public BasicBlock[] PostOrderBlocks { get; }
- public int[] PostOrderMap { get; }
-
- public ControlFlowGraph(BasicBlock[] blocks)
- {
- Blocks = blocks;
-
- HashSet<BasicBlock> visited = new HashSet<BasicBlock>();
-
- Stack<BasicBlock> blockStack = new Stack<BasicBlock>();
-
- List<BasicBlock> postOrderBlocks = new List<BasicBlock>(blocks.Length);
-
- PostOrderMap = new int[blocks.Length];
-
- visited.Add(blocks[0]);
-
- blockStack.Push(blocks[0]);
-
- while (blockStack.TryPop(out BasicBlock block))
- {
- if (block.Next != null && visited.Add(block.Next))
- {
- blockStack.Push(block);
- blockStack.Push(block.Next);
- }
- else if (block.Branch != null && visited.Add(block.Branch))
- {
- blockStack.Push(block);
- blockStack.Push(block.Branch);
- }
- else
- {
- PostOrderMap[block.Index] = postOrderBlocks.Count;
-
- postOrderBlocks.Add(block);
- }
- }
-
- PostOrderBlocks = postOrderBlocks.ToArray();
- }
-
- public static ControlFlowGraph Create(Operation[] operations)
- {
- Dictionary<Operand, BasicBlock> labels = new Dictionary<Operand, BasicBlock>();
-
- List<BasicBlock> blocks = new List<BasicBlock>();
-
- BasicBlock currentBlock = null;
-
- void NextBlock(BasicBlock nextBlock)
- {
- if (currentBlock != null && !EndsWithUnconditionalInst(currentBlock.GetLastOp()))
- {
- currentBlock.Next = nextBlock;
- }
-
- currentBlock = nextBlock;
- }
-
- void NewNextBlock()
- {
- BasicBlock block = new BasicBlock(blocks.Count);
-
- blocks.Add(block);
-
- NextBlock(block);
- }
-
- bool needsNewBlock = true;
-
- for (int index = 0; index < operations.Length; index++)
- {
- Operation operation = operations[index];
-
- if (operation.Inst == Instruction.MarkLabel)
- {
- Operand label = operation.Dest;
-
- if (labels.TryGetValue(label, out BasicBlock nextBlock))
- {
- nextBlock.Index = blocks.Count;
-
- blocks.Add(nextBlock);
-
- NextBlock(nextBlock);
- }
- else
- {
- NewNextBlock();
-
- labels.Add(label, currentBlock);
- }
- }
- else
- {
- if (needsNewBlock)
- {
- NewNextBlock();
- }
-
- currentBlock.Operations.AddLast(operation);
- }
-
- needsNewBlock = operation.Inst == Instruction.Branch ||
- operation.Inst == Instruction.BranchIfTrue ||
- operation.Inst == Instruction.BranchIfFalse;
-
- if (needsNewBlock)
- {
- Operand label = operation.Dest;
-
- if (!labels.TryGetValue(label, out BasicBlock branchBlock))
- {
- branchBlock = new BasicBlock();
-
- labels.Add(label, branchBlock);
- }
-
- currentBlock.Branch = branchBlock;
- }
- }
-
- // Remove unreachable blocks.
- bool hasUnreachable;
-
- do
- {
- hasUnreachable = false;
-
- for (int blkIndex = 1; blkIndex < blocks.Count; blkIndex++)
- {
- BasicBlock block = blocks[blkIndex];
-
- if (block.Predecessors.Count == 0)
- {
- block.Next = null;
- block.Branch = null;
- blocks.RemoveAt(blkIndex--);
- hasUnreachable = true;
- }
- else
- {
- block.Index = blkIndex;
- }
- }
- } while (hasUnreachable);
-
- return new ControlFlowGraph(blocks.ToArray());
- }
-
- private static bool EndsWithUnconditionalInst(INode node)
- {
- if (node is Operation operation)
- {
- switch (operation.Inst)
- {
- case Instruction.Branch:
- case Instruction.Discard:
- case Instruction.Return:
- return true;
- }
- }
-
- return false;
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Translation/Dominance.cs b/Ryujinx.Graphics.Shader/Translation/Dominance.cs
deleted file mode 100644
index 09c2eb0f..00000000
--- a/Ryujinx.Graphics.Shader/Translation/Dominance.cs
+++ /dev/null
@@ -1,94 +0,0 @@
-using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-
-namespace Ryujinx.Graphics.Shader.Translation
-{
- static class Dominance
- {
- // Those methods are an implementation of the algorithms on "A Simple, Fast Dominance Algorithm".
- // https://www.cs.rice.edu/~keith/EMBED/dom.pdf
- public static void FindDominators(ControlFlowGraph cfg)
- {
- BasicBlock Intersect(BasicBlock block1, BasicBlock block2)
- {
- while (block1 != block2)
- {
- while (cfg.PostOrderMap[block1.Index] < cfg.PostOrderMap[block2.Index])
- {
- block1 = block1.ImmediateDominator;
- }
-
- while (cfg.PostOrderMap[block2.Index] < cfg.PostOrderMap[block1.Index])
- {
- block2 = block2.ImmediateDominator;
- }
- }
-
- return block1;
- }
-
- cfg.Blocks[0].ImmediateDominator = cfg.Blocks[0];
-
- bool modified;
-
- do
- {
- modified = false;
-
- for (int blkIndex = cfg.PostOrderBlocks.Length - 2; blkIndex >= 0; blkIndex--)
- {
- BasicBlock block = cfg.PostOrderBlocks[blkIndex];
-
- BasicBlock newIDom = null;
-
- foreach (BasicBlock predecessor in block.Predecessors)
- {
- if (predecessor.ImmediateDominator != null)
- {
- if (newIDom != null)
- {
- newIDom = Intersect(predecessor, newIDom);
- }
- else
- {
- newIDom = predecessor;
- }
- }
- }
-
- if (block.ImmediateDominator != newIDom)
- {
- block.ImmediateDominator = newIDom;
-
- modified = true;
- }
- }
- }
- while (modified);
- }
-
- public static void FindDominanceFrontiers(BasicBlock[] blocks)
- {
- for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
- {
- BasicBlock block = blocks[blkIndex];
-
- if (block.Predecessors.Count < 2)
- {
- continue;
- }
-
- for (int pBlkIndex = 0; pBlkIndex < block.Predecessors.Count; pBlkIndex++)
- {
- BasicBlock current = block.Predecessors[pBlkIndex];
-
- while (current != block.ImmediateDominator)
- {
- current.DominanceFrontiers.Add(block);
-
- current = current.ImmediateDominator;
- }
- }
- }
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
deleted file mode 100644
index 112baccf..00000000
--- a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
+++ /dev/null
@@ -1,492 +0,0 @@
-using Ryujinx.Graphics.Shader.Decoders;
-using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-using System.Collections.Generic;
-using System.Diagnostics;
-using System.Numerics;
-using System.Runtime.CompilerServices;
-
-using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
-
-namespace Ryujinx.Graphics.Shader.Translation
-{
- class EmitterContext
- {
- public DecodedProgram Program { get; }
- public ShaderConfig Config { get; }
-
- public bool IsNonMain { get; }
-
- public Block CurrBlock { get; set; }
- public InstOp CurrOp { get; set; }
-
- public int OperationsCount => _operations.Count;
-
- private readonly struct BrxTarget
- {
- public readonly Operand Selector;
- public readonly int ExpectedValue;
- public readonly ulong NextTargetAddress;
-
- public BrxTarget(Operand selector, int expectedValue, ulong nextTargetAddress)
- {
- Selector = selector;
- ExpectedValue = expectedValue;
- NextTargetAddress = nextTargetAddress;
- }
- }
-
- private class BlockLabel
- {
- public readonly Operand Label;
- public BrxTarget BrxTarget;
-
- public BlockLabel(Operand label)
- {
- Label = label;
- }
- }
-
- private readonly List<Operation> _operations;
- private readonly Dictionary<ulong, BlockLabel> _labels;
-
- public EmitterContext(DecodedProgram program, ShaderConfig config, bool isNonMain)
- {
- Program = program;
- Config = config;
- IsNonMain = isNonMain;
- _operations = new List<Operation>();
- _labels = new Dictionary<ulong, BlockLabel>();
-
- EmitStart();
- }
-
- private void EmitStart()
- {
- if (Config.Stage == ShaderStage.Vertex &&
- Config.Options.TargetApi == TargetApi.Vulkan &&
- (Config.Options.Flags & TranslationFlags.VertexA) == 0)
- {
- // Vulkan requires the point size to be always written on the shader if the primitive topology is points.
- this.Store(StorageKind.Output, IoVariable.PointSize, null, ConstF(Config.GpuAccessor.QueryPointSize()));
- }
- }
-
- public T GetOp<T>() where T : unmanaged
- {
- Debug.Assert(Unsafe.SizeOf<T>() == sizeof(ulong));
- ulong op = CurrOp.RawOpCode;
- return Unsafe.As<ulong, T>(ref op);
- }
-
- public Operand Add(Instruction inst, Operand dest = null, params Operand[] sources)
- {
- Operation operation = new Operation(inst, dest, sources);
-
- _operations.Add(operation);
-
- return dest;
- }
-
- public Operand Add(Instruction inst, StorageKind storageKind, Operand dest = null, params Operand[] sources)
- {
- Operation operation = new Operation(inst, storageKind, dest, sources);
-
- _operations.Add(operation);
-
- return dest;
- }
-
- public (Operand, Operand) Add(Instruction inst, (Operand, Operand) dest, params Operand[] sources)
- {
- Operand[] dests = new[] { dest.Item1, dest.Item2 };
-
- Operation operation = new Operation(inst, 0, dests, sources);
-
- Add(operation);
-
- return dest;
- }
-
- public void Add(Operation operation)
- {
- _operations.Add(operation);
- }
-
- public TextureOperation CreateTextureOperation(
- Instruction inst,
- SamplerType type,
- TextureFlags flags,
- int handle,
- int compIndex,
- Operand[] dests,
- params Operand[] sources)
- {
- return CreateTextureOperation(inst, type, TextureFormat.Unknown, flags, handle, compIndex, dests, sources);
- }
-
- public TextureOperation CreateTextureOperation(
- Instruction inst,
- SamplerType type,
- TextureFormat format,
- TextureFlags flags,
- int handle,
- int compIndex,
- Operand[] dests,
- params Operand[] sources)
- {
- if (!flags.HasFlag(TextureFlags.Bindless))
- {
- Config.SetUsedTexture(inst, type, format, flags, TextureOperation.DefaultCbufSlot, handle);
- }
-
- return new TextureOperation(inst, type, format, flags, handle, compIndex, dests, sources);
- }
-
- public void FlagAttributeRead(int attribute)
- {
- if (Config.Stage == ShaderStage.Vertex && attribute == AttributeConsts.InstanceId)
- {
- Config.SetUsedFeature(FeatureFlags.InstanceId);
- }
- else if (Config.Stage == ShaderStage.Fragment)
- {
- switch (attribute)
- {
- case AttributeConsts.PositionX:
- case AttributeConsts.PositionY:
- Config.SetUsedFeature(FeatureFlags.FragCoordXY);
- break;
- }
- }
- }
-
- public void FlagAttributeWritten(int attribute)
- {
- if (Config.Stage == ShaderStage.Vertex)
- {
- switch (attribute)
- {
- case AttributeConsts.ClipDistance0:
- case AttributeConsts.ClipDistance1:
- case AttributeConsts.ClipDistance2:
- case AttributeConsts.ClipDistance3:
- case AttributeConsts.ClipDistance4:
- case AttributeConsts.ClipDistance5:
- case AttributeConsts.ClipDistance6:
- case AttributeConsts.ClipDistance7:
- Config.SetClipDistanceWritten((attribute - AttributeConsts.ClipDistance0) / 4);
- break;
- }
- }
-
- if (Config.Stage != ShaderStage.Fragment && attribute == AttributeConsts.Layer)
- {
- Config.SetUsedFeature(FeatureFlags.RtLayer);
- }
- }
-
- public void MarkLabel(Operand label)
- {
- Add(Instruction.MarkLabel, label);
- }
-
- public Operand GetLabel(ulong address)
- {
- return EnsureBlockLabel(address).Label;
- }
-
- public void SetBrxTarget(ulong address, Operand selector, int targetValue, ulong nextTargetAddress)
- {
- BlockLabel blockLabel = EnsureBlockLabel(address);
- Debug.Assert(blockLabel.BrxTarget.Selector == null);
- blockLabel.BrxTarget = new BrxTarget(selector, targetValue, nextTargetAddress);
- }
-
- public void EnterBlock(ulong address)
- {
- BlockLabel blockLabel = EnsureBlockLabel(address);
-
- MarkLabel(blockLabel.Label);
-
- BrxTarget brxTarget = blockLabel.BrxTarget;
-
- if (brxTarget.Selector != null)
- {
- this.BranchIfFalse(GetLabel(brxTarget.NextTargetAddress), this.ICompareEqual(brxTarget.Selector, Const(brxTarget.ExpectedValue)));
- }
- }
-
- private BlockLabel EnsureBlockLabel(ulong address)
- {
- if (!_labels.TryGetValue(address, out BlockLabel blockLabel))
- {
- blockLabel = new BlockLabel(Label());
-
- _labels.Add(address, blockLabel);
- }
-
- return blockLabel;
- }
-
- public void PrepareForVertexReturn()
- {
- if (Config.GpuAccessor.QueryViewportTransformDisable())
- {
- Operand x = this.Load(StorageKind.Output, IoVariable.Position, null, Const(0));
- Operand y = this.Load(StorageKind.Output, IoVariable.Position, null, Const(1));
- Operand xScale = this.Load(StorageKind.Input, IoVariable.SupportBlockViewInverse, null, Const(0));
- Operand yScale = this.Load(StorageKind.Input, IoVariable.SupportBlockViewInverse, null, Const(1));
- Operand negativeOne = ConstF(-1.0f);
-
- this.Store(StorageKind.Output, IoVariable.Position, null, Const(0), this.FPFusedMultiplyAdd(x, xScale, negativeOne));
- this.Store(StorageKind.Output, IoVariable.Position, null, Const(1), this.FPFusedMultiplyAdd(y, yScale, negativeOne));
- }
-
- if (Config.Options.TargetApi == TargetApi.Vulkan && Config.GpuAccessor.QueryTransformDepthMinusOneToOne())
- {
- Operand z = this.Load(StorageKind.Output, IoVariable.Position, null, Const(2));
- Operand w = this.Load(StorageKind.Output, IoVariable.Position, null, Const(3));
- Operand halfW = this.FPMultiply(w, ConstF(0.5f));
-
- this.Store(StorageKind.Output, IoVariable.Position, null, Const(2), this.FPFusedMultiplyAdd(z, ConstF(0.5f), halfW));
- }
-
- if (Config.Stage != ShaderStage.Geometry && Config.HasLayerInputAttribute)
- {
- Config.SetUsedFeature(FeatureFlags.RtLayer);
-
- int attrVecIndex = Config.GpLayerInputAttribute >> 2;
- int attrComponentIndex = Config.GpLayerInputAttribute & 3;
-
- Operand layer = this.Load(StorageKind.Output, IoVariable.UserDefined, null, Const(attrVecIndex), Const(attrComponentIndex));
-
- this.Store(StorageKind.Output, IoVariable.Layer, null, layer);
- }
- }
-
- public void PrepareForVertexReturn(out Operand oldXLocal, out Operand oldYLocal, out Operand oldZLocal)
- {
- if (Config.GpuAccessor.QueryViewportTransformDisable())
- {
- oldXLocal = Local();
- this.Copy(oldXLocal, this.Load(StorageKind.Output, IoVariable.Position, null, Const(0)));
- oldYLocal = Local();
- this.Copy(oldYLocal, this.Load(StorageKind.Output, IoVariable.Position, null, Const(1)));
- }
- else
- {
- oldXLocal = null;
- oldYLocal = null;
- }
-
- if (Config.Options.TargetApi == TargetApi.Vulkan && Config.GpuAccessor.QueryTransformDepthMinusOneToOne())
- {
- oldZLocal = Local();
- this.Copy(oldZLocal, this.Load(StorageKind.Output, IoVariable.Position, null, Const(2)));
- }
- else
- {
- oldZLocal = null;
- }
-
- PrepareForVertexReturn();
- }
-
- public void PrepareForReturn()
- {
- if (IsNonMain)
- {
- return;
- }
-
- if (Config.LastInVertexPipeline &&
- (Config.Stage == ShaderStage.Vertex || Config.Stage == ShaderStage.TessellationEvaluation) &&
- (Config.Options.Flags & TranslationFlags.VertexA) == 0)
- {
- PrepareForVertexReturn();
- }
- else if (Config.Stage == ShaderStage.Geometry)
- {
- void WritePositionOutput(int primIndex)
- {
- Operand x = this.Load(StorageKind.Input, IoVariable.Position, Const(primIndex), Const(0));
- Operand y = this.Load(StorageKind.Input, IoVariable.Position, Const(primIndex), Const(1));
- Operand z = this.Load(StorageKind.Input, IoVariable.Position, Const(primIndex), Const(2));
- Operand w = this.Load(StorageKind.Input, IoVariable.Position, Const(primIndex), Const(3));
-
- this.Store(StorageKind.Output, IoVariable.Position, null, Const(0), x);
- this.Store(StorageKind.Output, IoVariable.Position, null, Const(1), y);
- this.Store(StorageKind.Output, IoVariable.Position, null, Const(2), z);
- this.Store(StorageKind.Output, IoVariable.Position, null, Const(3), w);
- }
-
- void WriteUserDefinedOutput(int index, int primIndex)
- {
- Operand x = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(index), Const(primIndex), Const(0));
- Operand y = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(index), Const(primIndex), Const(1));
- Operand z = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(index), Const(primIndex), Const(2));
- Operand w = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(index), Const(primIndex), Const(3));
-
- this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(0), x);
- this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(1), y);
- this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(2), z);
- this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(3), w);
- }
-
- if (Config.GpPassthrough && !Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
- {
- int inputVertices = Config.GpuAccessor.QueryPrimitiveTopology().ToInputVertices();
-
- for (int primIndex = 0; primIndex < inputVertices; primIndex++)
- {
- WritePositionOutput(primIndex);
-
- int passthroughAttributes = Config.PassthroughAttributes;
- while (passthroughAttributes != 0)
- {
- int index = BitOperations.TrailingZeroCount(passthroughAttributes);
- WriteUserDefinedOutput(index, primIndex);
- Config.SetOutputUserAttribute(index);
- passthroughAttributes &= ~(1 << index);
- }
-
- this.EmitVertex();
- }
-
- this.EndPrimitive();
- }
- }
- else if (Config.Stage == ShaderStage.Fragment)
- {
- GenerateAlphaToCoverageDitherDiscard();
-
- bool supportsBgra = Config.GpuAccessor.QueryHostSupportsBgraFormat();
-
- if (Config.OmapDepth)
- {
- Operand src = Register(Config.GetDepthRegister(), RegisterType.Gpr);
-
- this.Store(StorageKind.Output, IoVariable.FragmentOutputDepth, null, src);
- }
-
- AlphaTestOp alphaTestOp = Config.GpuAccessor.QueryAlphaTestCompare();
-
- if (alphaTestOp != AlphaTestOp.Always && (Config.OmapTargets & 8) != 0)
- {
- if (alphaTestOp == AlphaTestOp.Never)
- {
- this.Discard();
- }
- else
- {
- Instruction comparator = alphaTestOp switch
- {
- AlphaTestOp.Equal => Instruction.CompareEqual,
- AlphaTestOp.Greater => Instruction.CompareGreater,
- AlphaTestOp.GreaterOrEqual => Instruction.CompareGreaterOrEqual,
- AlphaTestOp.Less => Instruction.CompareLess,
- AlphaTestOp.LessOrEqual => Instruction.CompareLessOrEqual,
- AlphaTestOp.NotEqual => Instruction.CompareNotEqual,
- _ => 0
- };
-
- Debug.Assert(comparator != 0, $"Invalid alpha test operation \"{alphaTestOp}\".");
-
- Operand alpha = Register(3, RegisterType.Gpr);
- Operand alphaRef = ConstF(Config.GpuAccessor.QueryAlphaTestReference());
- Operand alphaPass = Add(Instruction.FP32 | comparator, Local(), alpha, alphaRef);
- Operand alphaPassLabel = Label();
-
- this.BranchIfTrue(alphaPassLabel, alphaPass);
- this.Discard();
- this.MarkLabel(alphaPassLabel);
- }
- }
-
- int regIndexBase = 0;
-
- for (int rtIndex = 0; rtIndex < 8; rtIndex++)
- {
- for (int component = 0; component < 4; component++)
- {
- bool componentEnabled = (Config.OmapTargets & (1 << (rtIndex * 4 + component))) != 0;
- if (!componentEnabled)
- {
- continue;
- }
-
- Operand src = Register(regIndexBase + component, RegisterType.Gpr);
-
- // Perform B <-> R swap if needed, for BGRA formats (not supported on OpenGL).
- if (!supportsBgra && (component == 0 || component == 2))
- {
- Operand isBgra = this.Load(StorageKind.Input, IoVariable.FragmentOutputIsBgra, null, Const(rtIndex));
-
- Operand lblIsBgra = Label();
- Operand lblEnd = Label();
-
- this.BranchIfTrue(lblIsBgra, isBgra);
-
- this.Store(StorageKind.Output, IoVariable.FragmentOutputColor, null, Const(rtIndex), Const(component), src);
- this.Branch(lblEnd);
-
- MarkLabel(lblIsBgra);
-
- this.Store(StorageKind.Output, IoVariable.FragmentOutputColor, null, Const(rtIndex), Const(2 - component), src);
-
- MarkLabel(lblEnd);
- }
- else
- {
- this.Store(StorageKind.Output, IoVariable.FragmentOutputColor, null, Const(rtIndex), Const(component), src);
- }
- }
-
- bool targetEnabled = (Config.OmapTargets & (0xf << (rtIndex * 4))) != 0;
- if (targetEnabled)
- {
- Config.SetOutputUserAttribute(rtIndex);
- regIndexBase += 4;
- }
- }
- }
- }
-
- private void GenerateAlphaToCoverageDitherDiscard()
- {
- // If the feature is disabled, or alpha is not written, then we're done.
- if (!Config.GpuAccessor.QueryAlphaToCoverageDitherEnable() || (Config.OmapTargets & 8) == 0)
- {
- return;
- }
-
- // 11 11 11 10 10 10 10 00
- // 11 01 01 01 01 00 00 00
- Operand ditherMask = Const(unchecked((int)0xfbb99110u));
-
- Operand fragCoordX = this.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(0));
- Operand fragCoordY = this.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(1));
-
- Operand x = this.BitwiseAnd(this.FP32ConvertToU32(fragCoordX), Const(1));
- Operand y = this.BitwiseAnd(this.FP32ConvertToU32(fragCoordY), Const(1));
- Operand xy = this.BitwiseOr(x, this.ShiftLeft(y, Const(1)));
-
- Operand alpha = Register(3, RegisterType.Gpr);
- Operand scaledAlpha = this.FPMultiply(this.FPSaturate(alpha), ConstF(8));
- Operand quantizedAlpha = this.IMinimumU32(this.FP32ConvertToU32(scaledAlpha), Const(7));
- Operand shift = this.BitwiseOr(this.ShiftLeft(quantizedAlpha, Const(2)), xy);
- Operand opaque = this.BitwiseAnd(this.ShiftRightU32(ditherMask, shift), Const(1));
-
- Operand a2cDitherEndLabel = Label();
-
- this.BranchIfTrue(a2cDitherEndLabel, opaque);
- this.Discard();
- this.MarkLabel(a2cDitherEndLabel);
- }
-
- public Operation[] GetOperations()
- {
- return _operations.ToArray();
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs b/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs
deleted file mode 100644
index 93748249..00000000
--- a/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs
+++ /dev/null
@@ -1,819 +0,0 @@
-using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-using System;
-
-using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
-
-namespace Ryujinx.Graphics.Shader.Translation
-{
- static class EmitterContextInsts
- {
- public static Operand AtomicAdd(this EmitterContext context, StorageKind storageKind, Operand a, Operand b, Operand c)
- {
- return context.Add(Instruction.AtomicAdd, storageKind, Local(), a, b, c);
- }
-
- public static Operand AtomicAnd(this EmitterContext context, StorageKind storageKind, Operand a, Operand b, Operand c)
- {
- return context.Add(Instruction.AtomicAnd, storageKind, Local(), a, b, c);
- }
-
- public static Operand AtomicCompareAndSwap(this EmitterContext context, StorageKind storageKind, Operand a, Operand b, Operand c, Operand d)
- {
- return context.Add(Instruction.AtomicCompareAndSwap, storageKind, Local(), a, b, c, d);
- }
-
- public static Operand AtomicMaxS32(this EmitterContext context, StorageKind storageKind, Operand a, Operand b, Operand c)
- {
- return context.Add(Instruction.AtomicMaxS32, storageKind, Local(), a, b, c);
- }
-
- public static Operand AtomicMaxU32(this EmitterContext context, StorageKind storageKind, Operand a, Operand b, Operand c)
- {
- return context.Add(Instruction.AtomicMaxU32, storageKind, Local(), a, b, c);
- }
-
- public static Operand AtomicMinS32(this EmitterContext context, StorageKind storageKind, Operand a, Operand b, Operand c)
- {
- return context.Add(Instruction.AtomicMinS32, storageKind, Local(), a, b, c);
- }
-
- public static Operand AtomicMinU32(this EmitterContext context, StorageKind storageKind, Operand a, Operand b, Operand c)
- {
- return context.Add(Instruction.AtomicMinU32, storageKind, Local(), a, b, c);
- }
-
- public static Operand AtomicOr(this EmitterContext context, StorageKind storageKind, Operand a, Operand b, Operand c)
- {
- return context.Add(Instruction.AtomicOr, storageKind, Local(), a, b, c);
- }
-
- public static Operand AtomicSwap(this EmitterContext context, StorageKind storageKind, Operand a, Operand b, Operand c)
- {
- return context.Add(Instruction.AtomicSwap, storageKind, Local(), a, b, c);
- }
-
- public static Operand AtomicXor(this EmitterContext context, StorageKind storageKind, Operand a, Operand b, Operand c)
- {
- return context.Add(Instruction.AtomicXor, storageKind, Local(), a, b, c);
- }
-
- public static Operand Ballot(this EmitterContext context, Operand a)
- {
- return context.Add(Instruction.Ballot, Local(), a);
- }
-
- public static Operand Barrier(this EmitterContext context)
- {
- return context.Add(Instruction.Barrier);
- }
-
- public static Operand BitCount(this EmitterContext context, Operand a)
- {
- return context.Add(Instruction.BitCount, Local(), a);
- }
-
- public static Operand BitfieldExtractS32(this EmitterContext context, Operand a, Operand b, Operand c)
- {
- return context.Add(Instruction.BitfieldExtractS32, Local(), a, b, c);
- }
-
- public static Operand BitfieldExtractU32(this EmitterContext context, Operand a, Operand b, Operand c)
- {
- return context.Add(Instruction.BitfieldExtractU32, Local(), a, b, c);
- }
-
- public static Operand BitfieldInsert(this EmitterContext context, Operand a, Operand b, Operand c, Operand d)
- {
- return context.Add(Instruction.BitfieldInsert, Local(), a, b, c, d);
- }
-
- public static Operand BitfieldReverse(this EmitterContext context, Operand a)
- {
- return context.Add(Instruction.BitfieldReverse, Local(), a);
- }
-
- public static Operand BitwiseAnd(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.BitwiseAnd, Local(), a, b);
- }
-
- public static Operand BitwiseExclusiveOr(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.BitwiseExclusiveOr, Local(), a, b);
- }
-
- public static Operand BitwiseNot(this EmitterContext context, Operand a, bool invert)
- {
- if (invert)
- {
- a = context.BitwiseNot(a);
- }
-
- return a;
- }
-
- public static Operand BitwiseNot(this EmitterContext context, Operand a)
- {
- return context.Add(Instruction.BitwiseNot, Local(), a);
- }
-
- public static Operand BitwiseOr(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.BitwiseOr, Local(), a, b);
- }
-
- public static Operand Branch(this EmitterContext context, Operand d)
- {
- return context.Add(Instruction.Branch, d);
- }
-
- public static Operand BranchIfFalse(this EmitterContext context, Operand d, Operand a)
- {
- return context.Add(Instruction.BranchIfFalse, d, a);
- }
-
- public static Operand BranchIfTrue(this EmitterContext context, Operand d, Operand a)
- {
- return context.Add(Instruction.BranchIfTrue, d, a);
- }
-
- public static Operand Call(this EmitterContext context, int funcId, bool returns, params Operand[] args)
- {
- Operand[] args2 = new Operand[args.Length + 1];
-
- args2[0] = Const(funcId);
- args.CopyTo(args2, 1);
-
- return context.Add(Instruction.Call, returns ? Local() : null, args2);
- }
-
- public static Operand ConditionalSelect(this EmitterContext context, Operand a, Operand b, Operand c)
- {
- return context.Add(Instruction.ConditionalSelect, Local(), a, b, c);
- }
-
- public static Operand Copy(this EmitterContext context, Operand a)
- {
- return context.Add(Instruction.Copy, Local(), a);
- }
-
- public static void Copy(this EmitterContext context, Operand d, Operand a)
- {
- if (d.Type == OperandType.Constant)
- {
- return;
- }
-
- context.Add(Instruction.Copy, d, a);
- }
-
- public static Operand Discard(this EmitterContext context)
- {
- return context.Add(Instruction.Discard);
- }
-
- public static Operand EmitVertex(this EmitterContext context)
- {
- return context.Add(Instruction.EmitVertex);
- }
-
- public static Operand EndPrimitive(this EmitterContext context)
- {
- return context.Add(Instruction.EndPrimitive);
- }
-
- public static Operand FindLSB(this EmitterContext context, Operand a)
- {
- return context.Add(Instruction.FindLSB, Local(), a);
- }
-
- public static Operand FindMSBS32(this EmitterContext context, Operand a)
- {
- return context.Add(Instruction.FindMSBS32, Local(), a);
- }
-
- public static Operand FindMSBU32(this EmitterContext context, Operand a)
- {
- return context.Add(Instruction.FindMSBU32, Local(), a);
- }
-
- public static Operand FP32ConvertToFP64(this EmitterContext context, Operand a)
- {
- return context.Add(Instruction.ConvertFP32ToFP64, Local(), a);
- }
-
- public static Operand FP64ConvertToFP32(this EmitterContext context, Operand a)
- {
- return context.Add(Instruction.ConvertFP64ToFP32, Local(), a);
- }
-
- public static Operand FPAbsNeg(this EmitterContext context, Operand a, bool abs, bool neg, Instruction fpType = Instruction.FP32)
- {
- return context.FPNegate(context.FPAbsolute(a, abs, fpType), neg, fpType);
- }
-
- public static Operand FPAbsolute(this EmitterContext context, Operand a, bool abs, Instruction fpType = Instruction.FP32)
- {
- if (abs)
- {
- a = context.FPAbsolute(a, fpType);
- }
-
- return a;
- }
-
- public static Operand FPAbsolute(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32)
- {
- return context.Add(fpType | Instruction.Absolute, Local(), a);
- }
-
- public static Operand FPAdd(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP32)
- {
- return context.Add(fpType | Instruction.Add, Local(), a, b);
- }
-
- public static Operand FPCeiling(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32)
- {
- return context.Add(fpType | Instruction.Ceiling, Local(), a);
- }
-
- public static Operand FPCompareEqual(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP32)
- {
- return context.Add(fpType | Instruction.CompareEqual, Local(), a, b);
- }
-
- public static Operand FPCompareLess(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP32)
- {
- return context.Add(fpType | Instruction.CompareLess, Local(), a, b);
- }
-
- public static Operand FP32ConvertToS32(this EmitterContext context, Operand a)
- {
- return context.Add(Instruction.ConvertFP32ToS32, Local(), a);
- }
-
- public static Operand FP32ConvertToU32(this EmitterContext context, Operand a)
- {
- return context.Add(Instruction.ConvertFP32ToU32, Local(), a);
- }
-
- public static Operand FP64ConvertToS32(this EmitterContext context, Operand a)
- {
- return context.Add(Instruction.ConvertFP64ToS32, Local(), a);
- }
-
- public static Operand FP64ConvertToU32(this EmitterContext context, Operand a)
- {
- return context.Add(Instruction.ConvertFP64ToU32, Local(), a);
- }
-
- public static Operand FPCosine(this EmitterContext context, Operand a)
- {
- return context.Add(Instruction.FP32 | Instruction.Cosine, Local(), a);
- }
-
- public static Operand FPDivide(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP32)
- {
- return context.Add(fpType | Instruction.Divide, Local(), a, b);
- }
-
- public static Operand FPExponentB2(this EmitterContext context, Operand a)
- {
- return context.Add(Instruction.FP32 | Instruction.ExponentB2, Local(), a);
- }
-
- public static Operand FPFloor(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32)
- {
- return context.Add(fpType | Instruction.Floor, Local(), a);
- }
-
- public static Operand FPFusedMultiplyAdd(this EmitterContext context, Operand a, Operand b, Operand c, Instruction fpType = Instruction.FP32)
- {
- return context.Add(fpType | Instruction.FusedMultiplyAdd, Local(), a, b, c);
- }
-
- public static Operand FPLogarithmB2(this EmitterContext context, Operand a)
- {
- return context.Add(Instruction.FP32 | Instruction.LogarithmB2, Local(), a);
- }
-
- public static Operand FPMaximum(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP32)
- {
- return context.Add(fpType | Instruction.Maximum, Local(), a, b);
- }
-
- public static Operand FPMinimum(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP32)
- {
- return context.Add(fpType | Instruction.Minimum, Local(), a, b);
- }
-
- public static Operand FPMultiply(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP32)
- {
- return context.Add(fpType | Instruction.Multiply, Local(), a, b);
- }
-
- public static Operand FPNegate(this EmitterContext context, Operand a, bool neg, Instruction fpType = Instruction.FP32)
- {
- if (neg)
- {
- a = context.FPNegate(a, fpType);
- }
-
- return a;
- }
-
- public static Operand FPNegate(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32)
- {
- return context.Add(fpType | Instruction.Negate, Local(), a);
- }
-
- public static Operand FPReciprocal(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32)
- {
- return context.FPDivide(fpType == Instruction.FP64 ? context.PackDouble2x32(1.0) : ConstF(1), a, fpType);
- }
-
- public static Operand FPReciprocalSquareRoot(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32)
- {
- return context.Add(fpType | Instruction.ReciprocalSquareRoot, Local(), a);
- }
-
- public static Operand FPRound(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32)
- {
- return context.Add(fpType | Instruction.Round, Local(), a);
- }
-
- public static Operand FPSaturate(this EmitterContext context, Operand a, bool sat, Instruction fpType = Instruction.FP32)
- {
- if (sat)
- {
- a = context.FPSaturate(a, fpType);
- }
-
- return a;
- }
-
- public static Operand FPSaturate(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32)
- {
- return fpType == Instruction.FP64
- ? context.Add(fpType | Instruction.Clamp, Local(), a, context.PackDouble2x32(0.0), context.PackDouble2x32(1.0))
- : context.Add(fpType | Instruction.Clamp, Local(), a, ConstF(0), ConstF(1));
- }
-
- public static Operand FPSine(this EmitterContext context, Operand a)
- {
- return context.Add(Instruction.FP32 | Instruction.Sine, Local(), a);
- }
-
- public static Operand FPSquareRoot(this EmitterContext context, Operand a)
- {
- return context.Add(Instruction.FP32 | Instruction.SquareRoot, Local(), a);
- }
-
- public static Operand FPTruncate(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32)
- {
- return context.Add(fpType | Instruction.Truncate, Local(), a);
- }
-
- public static Operand FPSwizzleAdd(this EmitterContext context, Operand a, Operand b, int mask)
- {
- return context.Add(Instruction.SwizzleAdd, Local(), a, b, Const(mask));
- }
-
- public static void FSIBegin(this EmitterContext context)
- {
- context.Add(Instruction.FSIBegin);
- }
-
- public static void FSIEnd(this EmitterContext context)
- {
- context.Add(Instruction.FSIEnd);
- }
-
- public static Operand GroupMemoryBarrier(this EmitterContext context)
- {
- return context.Add(Instruction.GroupMemoryBarrier);
- }
-
- public static Operand IAbsNeg(this EmitterContext context, Operand a, bool abs, bool neg)
- {
- return context.INegate(context.IAbsolute(a, abs), neg);
- }
-
- public static Operand IAbsolute(this EmitterContext context, Operand a, bool abs)
- {
- if (abs)
- {
- a = context.IAbsolute(a);
- }
-
- return a;
- }
-
- public static Operand IAbsolute(this EmitterContext context, Operand a)
- {
- return context.Add(Instruction.Absolute, Local(), a);
- }
-
- public static Operand IAdd(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.Add, Local(), a, b);
- }
-
- public static Operand IClampS32(this EmitterContext context, Operand a, Operand b, Operand c)
- {
- return context.Add(Instruction.Clamp, Local(), a, b, c);
- }
-
- public static Operand IClampU32(this EmitterContext context, Operand a, Operand b, Operand c)
- {
- return context.Add(Instruction.ClampU32, Local(), a, b, c);
- }
-
- public static Operand ICompareEqual(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.CompareEqual, Local(), a, b);
- }
-
- public static Operand ICompareGreater(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.CompareGreater, Local(), a, b);
- }
-
- public static Operand ICompareGreaterOrEqual(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.CompareGreaterOrEqual, Local(), a, b);
- }
-
- public static Operand ICompareGreaterOrEqualUnsigned(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.CompareGreaterOrEqualU32, Local(), a, b);
- }
-
- public static Operand ICompareGreaterUnsigned(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.CompareGreaterU32, Local(), a, b);
- }
-
- public static Operand ICompareLess(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.CompareLess, Local(), a, b);
- }
-
- public static Operand ICompareLessOrEqual(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.CompareLessOrEqual, Local(), a, b);
- }
-
- public static Operand ICompareLessOrEqualUnsigned(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.CompareLessOrEqualU32, Local(), a, b);
- }
-
- public static Operand ICompareLessUnsigned(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.CompareLessU32, Local(), a, b);
- }
-
- public static Operand ICompareNotEqual(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.CompareNotEqual, Local(), a, b);
- }
-
- public static Operand IConvertS32ToFP32(this EmitterContext context, Operand a)
- {
- return context.Add(Instruction.ConvertS32ToFP32, Local(), a);
- }
-
- public static Operand IConvertS32ToFP64(this EmitterContext context, Operand a)
- {
- return context.Add(Instruction.ConvertS32ToFP64, Local(), a);
- }
-
- public static Operand IConvertU32ToFP32(this EmitterContext context, Operand a)
- {
- return context.Add(Instruction.ConvertU32ToFP32, Local(), a);
- }
-
- public static Operand IConvertU32ToFP64(this EmitterContext context, Operand a)
- {
- return context.Add(Instruction.ConvertU32ToFP64, Local(), a);
- }
-
- public static Operand IMaximumS32(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.Maximum, Local(), a, b);
- }
-
- public static Operand IMaximumU32(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.MaximumU32, Local(), a, b);
- }
-
- public static Operand IMinimumS32(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.Minimum, Local(), a, b);
- }
-
- public static Operand IMinimumU32(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.MinimumU32, Local(), a, b);
- }
-
- public static Operand IMultiply(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.Multiply, Local(), a, b);
- }
-
- public static Operand INegate(this EmitterContext context, Operand a, bool neg)
- {
- if (neg)
- {
- a = context.INegate(a);
- }
-
- return a;
- }
-
- public static Operand INegate(this EmitterContext context, Operand a)
- {
- return context.Add(Instruction.Negate, Local(), a);
- }
-
- public static Operand ISubtract(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.Subtract, Local(), a, b);
- }
-
- public static Operand IsNan(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32)
- {
- return context.Add(fpType | Instruction.IsNan, Local(), a);
- }
-
- public static Operand Load(this EmitterContext context, StorageKind storageKind, IoVariable ioVariable, Operand primVertex = null)
- {
- return primVertex != null
- ? context.Add(Instruction.Load, storageKind, Local(), Const((int)ioVariable), primVertex)
- : context.Add(Instruction.Load, storageKind, Local(), Const((int)ioVariable));
- }
-
- public static Operand Load(
- this EmitterContext context,
- StorageKind storageKind,
- IoVariable ioVariable,
- Operand primVertex,
- Operand elemIndex)
- {
- return primVertex != null
- ? context.Add(Instruction.Load, storageKind, Local(), Const((int)ioVariable), primVertex, elemIndex)
- : context.Add(Instruction.Load, storageKind, Local(), Const((int)ioVariable), elemIndex);
- }
-
- public static Operand Load(
- this EmitterContext context,
- StorageKind storageKind,
- IoVariable ioVariable,
- Operand primVertex,
- Operand arrayIndex,
- Operand elemIndex)
- {
- return primVertex != null
- ? context.Add(Instruction.Load, storageKind, Local(), Const((int)ioVariable), primVertex, arrayIndex, elemIndex)
- : context.Add(Instruction.Load, storageKind, Local(), Const((int)ioVariable), arrayIndex, elemIndex);
- }
-
- public static Operand LoadConstant(this EmitterContext context, Operand a, Operand b)
- {
- if (a.Type == OperandType.Constant)
- {
- context.Config.SetUsedConstantBuffer(a.Value);
- }
- else
- {
- context.Config.SetUsedFeature(FeatureFlags.CbIndexing);
- }
-
- return context.Add(Instruction.LoadConstant, Local(), a, b);
- }
-
- public static Operand LoadGlobal(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.LoadGlobal, Local(), a, b);
- }
-
- public static Operand LoadLocal(this EmitterContext context, Operand a)
- {
- return context.Add(Instruction.LoadLocal, Local(), a);
- }
-
- public static Operand LoadShared(this EmitterContext context, Operand a)
- {
- return context.Add(Instruction.LoadShared, Local(), a);
- }
-
- public static Operand MemoryBarrier(this EmitterContext context)
- {
- return context.Add(Instruction.MemoryBarrier);
- }
-
- public static Operand MultiplyHighS32(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.MultiplyHighS32, Local(), a, b);
- }
-
- public static Operand MultiplyHighU32(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.MultiplyHighU32, Local(), a, b);
- }
-
- public static Operand PackDouble2x32(this EmitterContext context, double value)
- {
- long valueAsLong = BitConverter.DoubleToInt64Bits(value);
-
- return context.Add(Instruction.PackDouble2x32, Local(), Const((int)valueAsLong), Const((int)(valueAsLong >> 32)));
- }
-
- public static Operand PackDouble2x32(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.PackDouble2x32, Local(), a, b);
- }
-
- public static Operand PackHalf2x16(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.PackHalf2x16, Local(), a, b);
- }
-
- public static void Return(this EmitterContext context)
- {
- context.PrepareForReturn();
- context.Add(Instruction.Return);
- }
-
- public static void Return(this EmitterContext context, Operand returnValue)
- {
- context.PrepareForReturn();
- context.Add(Instruction.Return, null, returnValue);
- }
-
- public static Operand ShiftLeft(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.ShiftLeft, Local(), a, b);
- }
-
- public static Operand ShiftRightS32(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.ShiftRightS32, Local(), a, b);
- }
-
- public static Operand ShiftRightU32(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.ShiftRightU32, Local(), a, b);
- }
-
- public static (Operand, Operand) Shuffle(this EmitterContext context, Operand a, Operand b, Operand c)
- {
- return context.Add(Instruction.Shuffle, (Local(), Local()), a, b, c);
- }
-
- public static (Operand, Operand) ShuffleDown(this EmitterContext context, Operand a, Operand b, Operand c)
- {
- return context.Add(Instruction.ShuffleDown, (Local(), Local()), a, b, c);
- }
-
- public static (Operand, Operand) ShuffleUp(this EmitterContext context, Operand a, Operand b, Operand c)
- {
- return context.Add(Instruction.ShuffleUp, (Local(), Local()), a, b, c);
- }
-
- public static (Operand, Operand) ShuffleXor(this EmitterContext context, Operand a, Operand b, Operand c)
- {
- return context.Add(Instruction.ShuffleXor, (Local(), Local()), a, b, c);
- }
-
- public static Operand Store(
- this EmitterContext context,
- StorageKind storageKind,
- IoVariable ioVariable,
- Operand invocationId,
- Operand value)
- {
- return invocationId != null
- ? context.Add(Instruction.Store, storageKind, null, Const((int)ioVariable), invocationId, value)
- : context.Add(Instruction.Store, storageKind, null, Const((int)ioVariable), value);
- }
-
- public static Operand Store(
- this EmitterContext context,
- StorageKind storageKind,
- IoVariable ioVariable,
- Operand invocationId,
- Operand elemIndex,
- Operand value)
- {
- return invocationId != null
- ? context.Add(Instruction.Store, storageKind, null, Const((int)ioVariable), invocationId, elemIndex, value)
- : context.Add(Instruction.Store, storageKind, null, Const((int)ioVariable), elemIndex, value);
- }
-
- public static Operand Store(
- this EmitterContext context,
- StorageKind storageKind,
- IoVariable ioVariable,
- Operand invocationId,
- Operand arrayIndex,
- Operand elemIndex,
- Operand value)
- {
- return invocationId != null
- ? context.Add(Instruction.Store, storageKind, null, Const((int)ioVariable), invocationId, arrayIndex, elemIndex, value)
- : context.Add(Instruction.Store, storageKind, null, Const((int)ioVariable), arrayIndex, elemIndex, value);
- }
-
- public static Operand StoreGlobal(this EmitterContext context, Operand a, Operand b, Operand c)
- {
- return context.Add(Instruction.StoreGlobal, null, a, b, c);
- }
-
- public static Operand StoreGlobal16(this EmitterContext context, Operand a, Operand b, Operand c)
- {
- return context.Add(Instruction.StoreGlobal16, null, a, b, c);
- }
-
- public static Operand StoreGlobal8(this EmitterContext context, Operand a, Operand b, Operand c)
- {
- return context.Add(Instruction.StoreGlobal8, null, a, b, c);
- }
-
- public static Operand StoreLocal(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.StoreLocal, null, a, b);
- }
-
- public static Operand StoreShared(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.StoreShared, null, a, b);
- }
-
- public static Operand StoreShared16(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.StoreShared16, null, a, b);
- }
-
- public static Operand StoreShared8(this EmitterContext context, Operand a, Operand b)
- {
- return context.Add(Instruction.StoreShared8, null, a, b);
- }
-
- public static Operand UnpackDouble2x32High(this EmitterContext context, Operand a)
- {
- return UnpackDouble2x32(context, a, 1);
- }
-
- public static Operand UnpackDouble2x32Low(this EmitterContext context, Operand a)
- {
- return UnpackDouble2x32(context, a, 0);
- }
-
- private static Operand UnpackDouble2x32(this EmitterContext context, Operand a, int index)
- {
- Operand dest = Local();
-
- context.Add(new Operation(Instruction.UnpackDouble2x32, index, dest, a));
-
- return dest;
- }
-
- public static Operand UnpackHalf2x16High(this EmitterContext context, Operand a)
- {
- return UnpackHalf2x16(context, a, 1);
- }
-
- public static Operand UnpackHalf2x16Low(this EmitterContext context, Operand a)
- {
- return UnpackHalf2x16(context, a, 0);
- }
-
- private static Operand UnpackHalf2x16(this EmitterContext context, Operand a, int index)
- {
- Operand dest = Local();
-
- context.Add(new Operation(Instruction.UnpackHalf2x16, index, dest, a));
-
- return dest;
- }
-
- public static Operand VoteAll(this EmitterContext context, Operand a)
- {
- return context.Add(Instruction.VoteAll, Local(), a);
- }
-
- public static Operand VoteAllEqual(this EmitterContext context, Operand a)
- {
- return context.Add(Instruction.VoteAllEqual, Local(), a);
- }
-
- public static Operand VoteAny(this EmitterContext context, Operand a)
- {
- return context.Add(Instruction.VoteAny, Local(), a);
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs b/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs
deleted file mode 100644
index c035f212..00000000
--- a/Ryujinx.Graphics.Shader/Translation/FeatureFlags.cs
+++ /dev/null
@@ -1,27 +0,0 @@
-using System;
-
-namespace Ryujinx.Graphics.Shader.Translation
-{
- /// <summary>
- /// Features used by the shader that are important for the code generator to know in advance.
- /// These typically change the declarations in the shader header.
- /// </summary>
- [Flags]
- public enum FeatureFlags
- {
- None = 0,
-
- // Affected by resolution scaling.
- IntegerSampling = 1 << 0,
- FragCoordXY = 1 << 1,
-
- Bindless = 1 << 2,
- InstanceId = 1 << 3,
- DrawParameters = 1 << 4,
- RtLayer = 1 << 5,
- CbIndexing = 1 << 6,
- IaIndexing = 1 << 7,
- OaIndexing = 1 << 8,
- FixedFuncAttr = 1 << 9
- }
-}
diff --git a/Ryujinx.Graphics.Shader/Translation/FunctionMatch.cs b/Ryujinx.Graphics.Shader/Translation/FunctionMatch.cs
deleted file mode 100644
index 073e120a..00000000
--- a/Ryujinx.Graphics.Shader/Translation/FunctionMatch.cs
+++ /dev/null
@@ -1,866 +0,0 @@
-using Ryujinx.Graphics.Shader.Decoders;
-using System;
-using System.Collections.Generic;
-using System.Runtime.CompilerServices;
-
-namespace Ryujinx.Graphics.Shader.Translation
-{
- static class FunctionMatch
- {
- private static IPatternTreeNode[] _fsiGetAddressTree = PatternTrees.GetFsiGetAddress();
- private static IPatternTreeNode[] _fsiGetAddressV2Tree = PatternTrees.GetFsiGetAddressV2();
- private static IPatternTreeNode[] _fsiIsLastWarpThreadPatternTree = PatternTrees.GetFsiIsLastWarpThread();
- private static IPatternTreeNode[] _fsiBeginPatternTree = PatternTrees.GetFsiBeginPattern();
- private static IPatternTreeNode[] _fsiEndPatternTree = PatternTrees.GetFsiEndPattern();
-
- public static void RunPass(DecodedProgram program)
- {
- byte[] externalRegs = new byte[4];
- bool hasGetAddress = false;
-
- foreach (DecodedFunction function in program)
- {
- if (function == program.MainFunction)
- {
- continue;
- }
-
- int externalReg4 = 0;
-
- TreeNode[] functionTree = BuildTree(function.Blocks);
-
- if (Matches(_fsiGetAddressTree, functionTree))
- {
- externalRegs[1] = functionTree[0].GetRd();
- externalRegs[2] = functionTree[2].GetRd();
- externalRegs[3] = functionTree[1].GetRd();
- externalReg4 = functionTree[3].GetRd();
- }
- else if (Matches(_fsiGetAddressV2Tree, functionTree))
- {
- externalRegs[1] = functionTree[2].GetRd();
- externalRegs[2] = functionTree[1].GetRd();
- externalRegs[3] = functionTree[0].GetRd();
- externalReg4 = functionTree[3].GetRd();
- }
-
- // Ensure the register allocation is valid.
- // If so, then we have a match.
- if (externalRegs[1] != externalRegs[2] &&
- externalRegs[2] != externalRegs[3] &&
- externalRegs[1] != externalRegs[3] &&
- externalRegs[1] + 1 != externalRegs[2] &&
- externalRegs[1] + 1 != externalRegs[3] &&
- externalRegs[1] + 1 == externalReg4 &&
- externalRegs[2] != RegisterConsts.RegisterZeroIndex &&
- externalRegs[3] != RegisterConsts.RegisterZeroIndex &&
- externalReg4 != RegisterConsts.RegisterZeroIndex)
- {
- hasGetAddress = true;
- function.Type = FunctionType.Unused;
- break;
- }
- }
-
- foreach (DecodedFunction function in program)
- {
- if (function.IsCompilerGenerated || function == program.MainFunction)
- {
- continue;
- }
-
- if (hasGetAddress)
- {
- TreeNode[] functionTree = BuildTree(function.Blocks);
-
- if (MatchesFsi(_fsiBeginPatternTree, program, function, functionTree, externalRegs))
- {
- function.Type = FunctionType.BuiltInFSIBegin;
- continue;
- }
- else if (MatchesFsi(_fsiEndPatternTree, program, function, functionTree, externalRegs))
- {
- function.Type = FunctionType.BuiltInFSIEnd;
- continue;
- }
- }
- }
- }
-
- private readonly struct TreeNodeUse
- {
- public TreeNode Node { get; }
- public int Index { get; }
- public bool Inverted { get; }
-
- private TreeNodeUse(int index, bool inverted, TreeNode node)
- {
- Index = index;
- Inverted = inverted;
- Node = node;
- }
-
- public TreeNodeUse(int index, TreeNode node) : this(index, false, node)
- {
- }
-
- public TreeNodeUse Flip()
- {
- return new TreeNodeUse(Index, !Inverted, Node);
- }
- }
-
- private enum TreeNodeType : byte
- {
- Op,
- Label
- }
-
- private class TreeNode
- {
- public readonly InstOp Op;
- public readonly List<TreeNodeUse> Uses;
- public TreeNodeType Type { get; }
- public byte Order { get; }
-
- public TreeNode(byte order)
- {
- Type = TreeNodeType.Label;
- Order = order;
- }
-
- public TreeNode(InstOp op, byte order)
- {
- Op = op;
- Uses = new List<TreeNodeUse>();
- Type = TreeNodeType.Op;
- Order = order;
- }
-
- public byte GetPd()
- {
- return (byte)((Op.RawOpCode >> 3) & 7);
- }
-
- public byte GetRd()
- {
- return (byte)Op.RawOpCode;
- }
- }
-
- private static TreeNode[] BuildTree(Block[] blocks)
- {
- List<TreeNode> nodes = new List<TreeNode>();
-
- Dictionary<ulong, TreeNode> labels = new Dictionary<ulong, TreeNode>();
-
- TreeNodeUse[] predDefs = new TreeNodeUse[RegisterConsts.PredsCount];
- TreeNodeUse[] gprDefs = new TreeNodeUse[RegisterConsts.GprsCount];
-
- void DefPred(byte predIndex, int index, TreeNode node)
- {
- if (predIndex != RegisterConsts.PredicateTrueIndex)
- {
- predDefs[predIndex] = new TreeNodeUse(index, node);
- }
- }
-
- void DefGpr(byte regIndex, int index, TreeNode node)
- {
- if (regIndex != RegisterConsts.RegisterZeroIndex)
- {
- gprDefs[regIndex] = new TreeNodeUse(index, node);
- }
- }
-
- TreeNodeUse UsePred(byte predIndex, bool predInv)
- {
- if (predIndex != RegisterConsts.PredicateTrueIndex)
- {
- TreeNodeUse use = predDefs[predIndex];
-
- if (use.Node != null)
- {
- nodes.Remove(use.Node);
- }
- else
- {
- use = new TreeNodeUse(-(predIndex + 2), null);
- }
-
- return predInv ? use.Flip() : use;
- }
-
- return new TreeNodeUse(-1, null);
- }
-
- TreeNodeUse UseGpr(byte regIndex)
- {
- if (regIndex != RegisterConsts.RegisterZeroIndex)
- {
- TreeNodeUse use = gprDefs[regIndex];
-
- if (use.Node != null)
- {
- nodes.Remove(use.Node);
- }
- else
- {
- use = new TreeNodeUse(-(regIndex + 2), null);
- }
-
- return use;
- }
-
- return new TreeNodeUse(-1, null);
- }
-
- byte order = 0;
-
- for (int index = 0; index < blocks.Length; index++)
- {
- Block block = blocks[index];
-
- if (block.Predecessors.Count > 1)
- {
- TreeNode label = new TreeNode(order++);
- nodes.Add(label);
- labels.Add(block.Address, label);
- }
-
- for (int opIndex = 0; opIndex < block.OpCodes.Count; opIndex++)
- {
- InstOp op = block.OpCodes[opIndex];
-
- TreeNode node = new TreeNode(op, IsOrderDependant(op.Name) ? order : (byte)0);
-
- // Add uses.
-
- if (!op.Props.HasFlag(InstProps.NoPred))
- {
- byte predIndex = (byte)((op.RawOpCode >> 16) & 7);
- bool predInv = (op.RawOpCode & 0x80000) != 0;
- node.Uses.Add(UsePred(predIndex, predInv));
- }
-
- if (op.Props.HasFlag(InstProps.Ps))
- {
- byte predIndex = (byte)((op.RawOpCode >> 39) & 7);
- bool predInv = (op.RawOpCode & 0x40000000000) != 0;
- node.Uses.Add(UsePred(predIndex, predInv));
- }
-
- if (op.Props.HasFlag(InstProps.Ra))
- {
- byte ra = (byte)(op.RawOpCode >> 8);
- node.Uses.Add(UseGpr(ra));
- }
-
- if ((op.Props & (InstProps.Rb | InstProps.Rb2)) != 0)
- {
- byte rb = op.Props.HasFlag(InstProps.Rb2) ? (byte)op.RawOpCode : (byte)(op.RawOpCode >> 20);
- node.Uses.Add(UseGpr(rb));
- }
-
- if (op.Props.HasFlag(InstProps.Rc))
- {
- byte rc = (byte)(op.RawOpCode >> 39);
- node.Uses.Add(UseGpr(rc));
- }
-
- if (op.Name == InstName.Bra && labels.TryGetValue(op.GetAbsoluteAddress(), out TreeNode label))
- {
- node.Uses.Add(new TreeNodeUse(0, label));
- }
-
- // Make definitions.
-
- int defIndex = 0;
-
- InstProps pdType = op.Props & InstProps.PdMask;
-
- if (pdType != 0)
- {
- int bit = pdType switch
- {
- InstProps.Pd => 3,
- InstProps.LPd => 48,
- InstProps.SPd => 30,
- InstProps.TPd => 51,
- InstProps.VPd => 45,
- _ => throw new InvalidOperationException($"Table has unknown predicate destination {pdType}.")
- };
-
- byte predIndex = (byte)((op.RawOpCode >> bit) & 7);
- DefPred(predIndex, defIndex++, node);
- }
-
- if (op.Props.HasFlag(InstProps.Rd))
- {
- byte rd = (byte)op.RawOpCode;
- DefGpr(rd, defIndex++, node);
- }
-
- nodes.Add(node);
- }
- }
-
- return nodes.ToArray();
- }
-
- private static bool IsOrderDependant(InstName name)
- {
- switch (name)
- {
- case InstName.Atom:
- case InstName.AtomCas:
- case InstName.Atoms:
- case InstName.AtomsCas:
- case InstName.Ld:
- case InstName.Ldg:
- case InstName.Ldl:
- case InstName.Lds:
- case InstName.Suatom:
- case InstName.SuatomB:
- case InstName.SuatomB2:
- case InstName.SuatomCas:
- case InstName.SuatomCasB:
- case InstName.Suld:
- case InstName.SuldB:
- case InstName.SuldD:
- case InstName.SuldDB:
- return true;
- }
-
- return false;
- }
-
- private interface IPatternTreeNode
- {
- List<PatternTreeNodeUse> Uses { get; }
- InstName Name { get; }
- TreeNodeType Type { get; }
- byte Order { get; }
- bool IsImm { get; }
- bool Matches(in InstOp opInfo);
- }
-
- private readonly struct PatternTreeNodeUse
- {
- public IPatternTreeNode Node { get; }
- public int Index { get; }
- public bool Inverted { get; }
- public PatternTreeNodeUse Inv => new PatternTreeNodeUse(Index, !Inverted, Node);
-
- private PatternTreeNodeUse(int index, bool inverted, IPatternTreeNode node)
- {
- Index = index;
- Inverted = inverted;
- Node = node;
- }
-
- public PatternTreeNodeUse(int index, IPatternTreeNode node) : this(index, false, node)
- {
- }
- }
-
- private class PatternTreeNode<T> : IPatternTreeNode
- {
- public List<PatternTreeNodeUse> Uses { get; }
- private readonly Func<T, bool> _match;
-
- public InstName Name { get; }
- public TreeNodeType Type { get; }
- public byte Order { get; }
- public bool IsImm { get; }
- public PatternTreeNodeUse Out => new PatternTreeNodeUse(0, this);
-
- public PatternTreeNode(InstName name, Func<T, bool> match, TreeNodeType type = TreeNodeType.Op, byte order = 0, bool isImm = false)
- {
- Name = name;
- _match = match;
- Type = type;
- Order = order;
- IsImm = isImm;
- Uses = new List<PatternTreeNodeUse>();
- }
-
- public PatternTreeNode<T> Use(PatternTreeNodeUse use)
- {
- Uses.Add(use);
- return this;
- }
-
- public PatternTreeNodeUse OutAt(int index)
- {
- return new PatternTreeNodeUse(index, this);
- }
-
- public bool Matches(in InstOp opInfo)
- {
- if (opInfo.Name != Name)
- {
- return false;
- }
-
- ulong rawOp = opInfo.RawOpCode;
- T op = Unsafe.As<ulong, T>(ref rawOp);
-
- if (!_match(op))
- {
- return false;
- }
-
- return true;
- }
- }
-
- private static bool MatchesFsi(
- IPatternTreeNode[] pattern,
- DecodedProgram program,
- DecodedFunction function,
- TreeNode[] functionTree,
- byte[] externalRegs)
- {
- if (function.Blocks.Length == 0)
- {
- return false;
- }
-
- InstOp callOp = function.Blocks[0].GetLastOp();
-
- if (callOp.Name != InstName.Cal)
- {
- return false;
- }
-
- DecodedFunction callTarget = program.GetFunctionByAddress(callOp.GetAbsoluteAddress());
- TreeNode[] callTargetTree = null;
-
- if (callTarget == null || !Matches(_fsiIsLastWarpThreadPatternTree, callTargetTree = BuildTree(callTarget.Blocks)))
- {
- return false;
- }
-
- externalRegs[0] = callTargetTree[0].GetPd();
-
- if (Matches(pattern, functionTree, externalRegs))
- {
- callTarget.RemoveCaller(function);
- return true;
- }
-
- return false;
- }
-
- private static bool Matches(IPatternTreeNode[] pTree, TreeNode[] cTree, byte[] externalRegs = null)
- {
- if (pTree.Length != cTree.Length)
- {
- return false;
- }
-
- for (int index = 0; index < pTree.Length; index++)
- {
- if (!Matches(pTree[index], cTree[index], externalRegs))
- {
- return false;
- }
- }
-
- return true;
- }
-
- private static bool Matches(IPatternTreeNode pTreeNode, TreeNode cTreeNode, byte[] externalRegs)
- {
- if (!pTreeNode.Matches(in cTreeNode.Op) ||
- pTreeNode.Type != cTreeNode.Type ||
- pTreeNode.Order != cTreeNode.Order ||
- pTreeNode.IsImm != cTreeNode.Op.Props.HasFlag(InstProps.Ib))
- {
- return false;
- }
-
- if (pTreeNode.Type == TreeNodeType.Op)
- {
- if (pTreeNode.Uses.Count != cTreeNode.Uses.Count)
- {
- return false;
- }
-
- for (int index = 0; index < pTreeNode.Uses.Count; index++)
- {
- var pUse = pTreeNode.Uses[index];
- var cUse = cTreeNode.Uses[index];
-
- if (pUse.Index <= -2)
- {
- if (externalRegs[-pUse.Index - 2] != (-cUse.Index - 2))
- {
- return false;
- }
- }
- else if (pUse.Index != cUse.Index)
- {
- return false;
- }
-
- if (pUse.Inverted != cUse.Inverted || (pUse.Node == null) != (cUse.Node == null))
- {
- return false;
- }
-
- if (pUse.Node != null && !Matches(pUse.Node, cUse.Node, externalRegs))
- {
- return false;
- }
- }
- }
-
- return true;
- }
-
- private static class PatternTrees
- {
- public static IPatternTreeNode[] GetFsiGetAddress()
- {
- var affinityValue = S2r(SReg.Affinity).Use(PT).Out;
- var orderingTicketValue = S2r(SReg.OrderingTicket).Use(PT).Out;
-
- return new IPatternTreeNode[]
- {
- Iscadd(cc: true, 2, 0, 404)
- .Use(PT)
- .Use(Iscadd(cc: false, 8)
- .Use(PT)
- .Use(Lop32i(LogicOp.And, 0xff)
- .Use(PT)
- .Use(affinityValue).Out)
- .Use(Lop32i(LogicOp.And, 0xff)
- .Use(PT)
- .Use(orderingTicketValue).Out).Out),
- ShrU32W(16)
- .Use(PT)
- .Use(orderingTicketValue),
- Iadd32i(0x200)
- .Use(PT)
- .Use(Lop32i(LogicOp.And, 0xfe00)
- .Use(PT)
- .Use(orderingTicketValue).Out),
- Iadd(x: true, 0, 405).Use(PT).Use(RZ),
- Ret().Use(PT)
- };
- }
-
- public static IPatternTreeNode[] GetFsiGetAddressV2()
- {
- var affinityValue = S2r(SReg.Affinity).Use(PT).Out;
- var orderingTicketValue = S2r(SReg.OrderingTicket).Use(PT).Out;
-
- return new IPatternTreeNode[]
- {
- ShrU32W(16)
- .Use(PT)
- .Use(orderingTicketValue),
- Iadd32i(0x200)
- .Use(PT)
- .Use(Lop32i(LogicOp.And, 0xfe00)
- .Use(PT)
- .Use(orderingTicketValue).Out),
- Iscadd(cc: true, 2, 0, 404)
- .Use(PT)
- .Use(Bfi(0x808)
- .Use(PT)
- .Use(affinityValue)
- .Use(Lop32i(LogicOp.And, 0xff)
- .Use(PT)
- .Use(orderingTicketValue).Out).Out),
- Iadd(x: true, 0, 405).Use(PT).Use(RZ),
- Ret().Use(PT)
- };
- }
-
- public static IPatternTreeNode[] GetFsiIsLastWarpThread()
- {
- var threadKillValue = S2r(SReg.ThreadKill).Use(PT).Out;
- var laneIdValue = S2r(SReg.LaneId).Use(PT).Out;
-
- return new IPatternTreeNode[]
- {
- IsetpU32(IComp.Eq)
- .Use(PT)
- .Use(PT)
- .Use(FloU32()
- .Use(PT)
- .Use(Vote(VoteMode.Any)
- .Use(PT)
- .Use(IsetpU32(IComp.Ne)
- .Use(PT)
- .Use(PT)
- .Use(Lop(negB: true, LogicOp.PassB)
- .Use(PT)
- .Use(RZ)
- .Use(threadKillValue).OutAt(1))
- .Use(RZ).Out).OutAt(1)).Out)
- .Use(laneIdValue),
- Ret().Use(PT)
- };
- }
-
- public static IPatternTreeNode[] GetFsiBeginPattern()
- {
- var addressLowValue = CallArg(1);
-
- static PatternTreeNodeUse HighU16Equals(PatternTreeNodeUse x)
- {
- var expectedValue = CallArg(3);
-
- return IsetpU32(IComp.Eq)
- .Use(PT)
- .Use(PT)
- .Use(ShrU32W(16).Use(PT).Use(x).Out)
- .Use(expectedValue).Out;
- }
-
- PatternTreeNode<byte> label;
-
- return new IPatternTreeNode[]
- {
- Cal(),
- Ret().Use(CallArg(0).Inv),
- Ret()
- .Use(HighU16Equals(LdgE(CacheOpLd.Cg, LsSize.B32)
- .Use(PT)
- .Use(addressLowValue).Out)),
- label = Label(),
- Bra()
- .Use(HighU16Equals(LdgE(CacheOpLd.Cg, LsSize.B32, 1)
- .Use(PT)
- .Use(addressLowValue).Out).Inv)
- .Use(label.Out),
- Ret().Use(PT)
- };
- }
-
- public static IPatternTreeNode[] GetFsiEndPattern()
- {
- var voteResult = Vote(VoteMode.All).Use(PT).Use(PT).OutAt(1);
- var popcResult = Popc().Use(PT).Use(voteResult).Out;
- var threadKillValue = S2r(SReg.ThreadKill).Use(PT).Out;
- var laneIdValue = S2r(SReg.LaneId).Use(PT).Out;
-
- var addressLowValue = CallArg(1);
- var incrementValue = CallArg(2);
-
- return new IPatternTreeNode[]
- {
- Cal(),
- Ret().Use(CallArg(0).Inv),
- Membar(Decoders.Membar.Vc).Use(PT),
- Ret().Use(IsetpU32(IComp.Ne)
- .Use(PT)
- .Use(PT)
- .Use(threadKillValue)
- .Use(RZ).Out),
- RedE(RedOp.Add, AtomSize.U32)
- .Use(IsetpU32(IComp.Eq)
- .Use(PT)
- .Use(PT)
- .Use(FloU32()
- .Use(PT)
- .Use(voteResult).Out)
- .Use(laneIdValue).Out)
- .Use(addressLowValue)
- .Use(Xmad(XmadCop.Cbcc, psl: true, hiloA: true, hiloB: true)
- .Use(PT)
- .Use(incrementValue)
- .Use(Xmad(XmadCop.Cfull, mrg: true, hiloB: true)
- .Use(PT)
- .Use(incrementValue)
- .Use(popcResult)
- .Use(RZ).Out)
- .Use(Xmad(XmadCop.Cfull)
- .Use(PT)
- .Use(incrementValue)
- .Use(popcResult)
- .Use(RZ).Out).Out),
- Ret().Use(PT)
- };
- }
-
- private static PatternTreeNode<InstBfiI> Bfi(int imm)
- {
- return new(InstName.Bfi, (op) => !op.WriteCC && op.Imm20 == imm, isImm: true);
- }
-
- private static PatternTreeNode<InstBra> Bra()
- {
- return new(InstName.Bra, (op) => op.Ccc == Ccc.T && !op.Ca);
- }
-
- private static PatternTreeNode<InstCal> Cal()
- {
- return new(InstName.Cal, (op) => !op.Ca && op.Inc);
- }
-
- private static PatternTreeNode<InstFloR> FloU32()
- {
- return new(InstName.Flo, (op) => !op.Signed && !op.Sh && !op.NegB && !op.WriteCC);
- }
-
- private static PatternTreeNode<InstIaddC> Iadd(bool x, int cbufSlot, int cbufOffset)
- {
- return new(InstName.Iadd, (op) =>
- !op.Sat &&
- !op.WriteCC &&
- op.X == x &&
- op.AvgMode == AvgMode.NoNeg &&
- op.CbufSlot == cbufSlot &&
- op.CbufOffset == cbufOffset);
- }
-
- private static PatternTreeNode<InstIadd32i> Iadd32i(int imm)
- {
- return new(InstName.Iadd32i, (op) => !op.Sat && !op.WriteCC && !op.X && op.AvgMode == AvgMode.NoNeg && op.Imm32 == imm);
- }
-
- private static PatternTreeNode<InstIscaddR> Iscadd(bool cc, int imm)
- {
- return new(InstName.Iscadd, (op) => op.WriteCC == cc && op.AvgMode == AvgMode.NoNeg && op.Imm5 == imm);
- }
-
- private static PatternTreeNode<InstIscaddC> Iscadd(bool cc, int imm, int cbufSlot, int cbufOffset)
- {
- return new(InstName.Iscadd, (op) =>
- op.WriteCC == cc &&
- op.AvgMode == AvgMode.NoNeg &&
- op.Imm5 == imm &&
- op.CbufSlot == cbufSlot &&
- op.CbufOffset == cbufOffset);
- }
-
- private static PatternTreeNode<InstIsetpR> IsetpU32(IComp comp)
- {
- return new(InstName.Isetp, (op) => !op.Signed && op.IComp == comp && op.Bop == BoolOp.And);
- }
-
- private static PatternTreeNode<byte> Label()
- {
- return new(InstName.Invalid, (op) => true, type: TreeNodeType.Label);
- }
-
- private static PatternTreeNode<InstLopR> Lop(bool negB, LogicOp logicOp)
- {
- return new(InstName.Lop, (op) => !op.NegA && op.NegB == negB && !op.WriteCC && !op.X && op.Lop == logicOp && op.PredicateOp == PredicateOp.F);
- }
-
- private static PatternTreeNode<InstLop32i> Lop32i(LogicOp logicOp, int imm)
- {
- return new(InstName.Lop32i, (op) => !op.NegA && !op.NegB && !op.X && !op.WriteCC && op.LogicOp == logicOp && op.Imm32 == imm);
- }
-
- private static PatternTreeNode<InstMembar> Membar(Membar membar)
- {
- return new(InstName.Membar, (op) => op.Membar == membar);
- }
-
- private static PatternTreeNode<InstPopcR> Popc()
- {
- return new(InstName.Popc, (op) => !op.NegB);
- }
-
- private static PatternTreeNode<InstRet> Ret()
- {
- return new(InstName.Ret, (op) => op.Ccc == Ccc.T);
- }
-
- private static PatternTreeNode<InstS2r> S2r(SReg reg)
- {
- return new(InstName.S2r, (op) => op.SReg == reg);
- }
-
- private static PatternTreeNode<InstShrI> ShrU32W(int imm)
- {
- return new(InstName.Shr, (op) => !op.Signed && !op.Brev && op.M && op.XMode == 0 && op.Imm20 == imm, isImm: true);
- }
-
- private static PatternTreeNode<InstLdg> LdgE(CacheOpLd cacheOp, LsSize size, byte order = 0)
- {
- return new(InstName.Ldg, (op) => op.E && op.CacheOp == cacheOp && op.LsSize == size, order: order);
- }
-
- private static PatternTreeNode<InstRed> RedE(RedOp redOp, AtomSize size, byte order = 0)
- {
- return new(InstName.Red, (op) => op.E && op.RedOp == redOp && op.RedSize == size, order: order);
- }
-
- private static PatternTreeNode<InstVote> Vote(VoteMode mode)
- {
- return new(InstName.Vote, (op) => op.VoteMode == mode);
- }
-
- private static PatternTreeNode<InstXmadR> Xmad(XmadCop cop, bool psl = false, bool mrg = false, bool hiloA = false, bool hiloB = false)
- {
- return new(InstName.Xmad, (op) => op.XmadCop == cop && op.Psl == psl && op.Mrg == mrg && op.HiloA == hiloA && op.HiloB == hiloB);
- }
-
- private static PatternTreeNodeUse PT => PTOrRZ();
- private static PatternTreeNodeUse RZ => PTOrRZ();
- private static PatternTreeNodeUse Undef => new PatternTreeNodeUse(0, null);
-
- private static PatternTreeNodeUse CallArg(int index)
- {
- return new PatternTreeNodeUse(-(index + 2), null);
- }
-
- private static PatternTreeNodeUse PTOrRZ()
- {
- return new PatternTreeNodeUse(-1, null);
- }
- }
-
- private static void PrintTreeNode(TreeNode node, string indentation)
- {
- Console.WriteLine($" {node.Op.Name}");
-
- for (int i = 0; i < node.Uses.Count; i++)
- {
- TreeNodeUse use = node.Uses[i];
- bool last = i == node.Uses.Count - 1;
- char separator = last ? '`' : '|';
-
- if (use.Node != null)
- {
- Console.Write($"{indentation} {separator}- ({(use.Inverted ? "INV " : "")}{use.Index})");
- PrintTreeNode(use.Node, indentation + (last ? " " : " | "));
- }
- else
- {
- Console.WriteLine($"{indentation} {separator}- ({(use.Inverted ? "INV " : "")}{use.Index}) NULL");
- }
- }
- }
-
- private static void PrintTreeNode(IPatternTreeNode node, string indentation)
- {
- Console.WriteLine($" {node.Name}");
-
- for (int i = 0; i < node.Uses.Count; i++)
- {
- PatternTreeNodeUse use = node.Uses[i];
- bool last = i == node.Uses.Count - 1;
- char separator = last ? '`' : '|';
-
- if (use.Node != null)
- {
- Console.Write($"{indentation} {separator}- ({(use.Inverted ? "INV " : "")}{use.Index})");
- PrintTreeNode(use.Node, indentation + (last ? " " : " | "));
- }
- else
- {
- Console.WriteLine($"{indentation} {separator}- ({(use.Inverted ? "INV " : "")}{use.Index}) NULL");
- }
- }
- }
- }
-}
diff --git a/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs b/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs
deleted file mode 100644
index 774a128d..00000000
--- a/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs
+++ /dev/null
@@ -1,52 +0,0 @@
-using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-
-namespace Ryujinx.Graphics.Shader.Translation
-{
- static class GlobalMemory
- {
- private const int StorageDescsBaseOffset = 0x44; // In words.
-
- public const int StorageDescSize = 4; // In words.
- public const int StorageMaxCount = 16;
-
- public const int StorageDescsSize = StorageDescSize * StorageMaxCount;
-
- public const int UbeBaseOffset = 0x98; // In words.
- public const int UbeMaxCount = 9;
- public const int UbeDescsSize = StorageDescSize * UbeMaxCount;
- public const int UbeFirstCbuf = 8;
-
- public static bool UsesGlobalMemory(Instruction inst, StorageKind storageKind)
- {
- return (inst.IsAtomic() && storageKind == StorageKind.GlobalMemory) ||
- inst == Instruction.LoadGlobal ||
- inst == Instruction.StoreGlobal ||
- inst == Instruction.StoreGlobal16 ||
- inst == Instruction.StoreGlobal8;
- }
-
- public static int GetStorageCbOffset(ShaderStage stage, int slot)
- {
- return GetStorageBaseCbOffset(stage) + slot * StorageDescSize;
- }
-
- public static int GetStorageBaseCbOffset(ShaderStage stage)
- {
- return stage switch
- {
- ShaderStage.Compute => StorageDescsBaseOffset + 2 * StorageDescsSize,
- ShaderStage.Vertex => StorageDescsBaseOffset,
- ShaderStage.TessellationControl => StorageDescsBaseOffset + 1 * StorageDescsSize,
- ShaderStage.TessellationEvaluation => StorageDescsBaseOffset + 2 * StorageDescsSize,
- ShaderStage.Geometry => StorageDescsBaseOffset + 3 * StorageDescsSize,
- ShaderStage.Fragment => StorageDescsBaseOffset + 4 * StorageDescsSize,
- _ => 0
- };
- }
-
- public static int GetConstantUbeOffset(int slot)
- {
- return UbeBaseOffset + slot * StorageDescSize;
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
deleted file mode 100644
index 0c196c4d..00000000
--- a/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
+++ /dev/null
@@ -1,263 +0,0 @@
-using Ryujinx.Graphics.Shader.Instructions;
-using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-using System.Collections.Generic;
-
-namespace Ryujinx.Graphics.Shader.Translation.Optimizations
-{
- class BindlessElimination
- {
- public static void RunPass(BasicBlock block, ShaderConfig config)
- {
- // We can turn a bindless into regular access by recognizing the pattern
- // produced by the compiler for separate texture and sampler.
- // We check for the following conditions:
- // - The handle is a constant buffer value.
- // - The handle is the result of a bitwise OR logical operation.
- // - Both sources of the OR operation comes from a constant buffer.
- for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
- {
- if (!(node.Value is TextureOperation texOp))
- {
- continue;
- }
-
- if ((texOp.Flags & TextureFlags.Bindless) == 0)
- {
- continue;
- }
-
- if (texOp.Inst == Instruction.Lod ||
- texOp.Inst == Instruction.TextureSample ||
- texOp.Inst == Instruction.TextureSize)
- {
- Operand bindlessHandle = Utils.FindLastOperation(texOp.GetSource(0), block);
-
- // Some instructions do not encode an accurate sampler type:
- // - Most instructions uses the same type for 1D and Buffer.
- // - Query instructions may not have any type.
- // For those cases, we need to try getting the type from current GPU state,
- // as long bindless elimination is successful and we know where the texture descriptor is located.
- bool rewriteSamplerType =
- texOp.Type == SamplerType.TextureBuffer ||
- texOp.Inst == Instruction.TextureSize;
-
- if (bindlessHandle.Type == OperandType.ConstantBuffer)
- {
- SetHandle(config, texOp, bindlessHandle.GetCbufOffset(), bindlessHandle.GetCbufSlot(), rewriteSamplerType, isImage: false);
- continue;
- }
-
- if (!(bindlessHandle.AsgOp is Operation handleCombineOp))
- {
- continue;
- }
-
- if (handleCombineOp.Inst != Instruction.BitwiseOr)
- {
- continue;
- }
-
- Operand src0 = Utils.FindLastOperation(handleCombineOp.GetSource(0), block);
- Operand src1 = Utils.FindLastOperation(handleCombineOp.GetSource(1), block);
-
- // For cases where we have a constant, ensure that the constant is always
- // the second operand.
- // Since this is a commutative operation, both are fine,
- // and having a "canonical" representation simplifies some checks below.
- if (src0.Type == OperandType.Constant && src1.Type != OperandType.Constant)
- {
- Operand temp = src1;
- src1 = src0;
- src0 = temp;
- }
-
- TextureHandleType handleType = TextureHandleType.SeparateSamplerHandle;
-
- // Try to match the following patterns:
- // Masked pattern:
- // - samplerHandle = samplerHandle & 0xFFF00000;
- // - textureHandle = textureHandle & 0xFFFFF;
- // - combinedHandle = samplerHandle | textureHandle;
- // Where samplerHandle and textureHandle comes from a constant buffer.
- // Shifted pattern:
- // - samplerHandle = samplerId << 20;
- // - combinedHandle = samplerHandle | textureHandle;
- // Where samplerId and textureHandle comes from a constant buffer.
- // Constant pattern:
- // - combinedHandle = samplerHandleConstant | textureHandle;
- // Where samplerHandleConstant is a constant value, and textureHandle comes from a constant buffer.
- if (src0.AsgOp is Operation src0AsgOp)
- {
- if (src1.AsgOp is Operation src1AsgOp &&
- src0AsgOp.Inst == Instruction.BitwiseAnd &&
- src1AsgOp.Inst == Instruction.BitwiseAnd)
- {
- src0 = GetSourceForMaskedHandle(src0AsgOp, 0xFFFFF);
- src1 = GetSourceForMaskedHandle(src1AsgOp, 0xFFF00000);
-
- // The OR operation is commutative, so we can also try to swap the operands to get a match.
- if (src0 == null || src1 == null)
- {
- src0 = GetSourceForMaskedHandle(src1AsgOp, 0xFFFFF);
- src1 = GetSourceForMaskedHandle(src0AsgOp, 0xFFF00000);
- }
-
- if (src0 == null || src1 == null)
- {
- continue;
- }
- }
- else if (src0AsgOp.Inst == Instruction.ShiftLeft)
- {
- Operand shift = src0AsgOp.GetSource(1);
-
- if (shift.Type == OperandType.Constant && shift.Value == 20)
- {
- src0 = src1;
- src1 = src0AsgOp.GetSource(0);
- handleType = TextureHandleType.SeparateSamplerId;
- }
- }
- }
- else if (src1.AsgOp is Operation src1AsgOp && src1AsgOp.Inst == Instruction.ShiftLeft)
- {
- Operand shift = src1AsgOp.GetSource(1);
-
- if (shift.Type == OperandType.Constant && shift.Value == 20)
- {
- src1 = src1AsgOp.GetSource(0);
- handleType = TextureHandleType.SeparateSamplerId;
- }
- }
- else if (src1.Type == OperandType.Constant && (src1.Value & 0xfffff) == 0)
- {
- handleType = TextureHandleType.SeparateConstantSamplerHandle;
- }
-
- if (src0.Type != OperandType.ConstantBuffer)
- {
- continue;
- }
-
- if (handleType == TextureHandleType.SeparateConstantSamplerHandle)
- {
- SetHandle(
- config,
- texOp,
- TextureHandle.PackOffsets(src0.GetCbufOffset(), ((src1.Value >> 20) & 0xfff), handleType),
- TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
- rewriteSamplerType,
- isImage: false);
- }
- else if (src1.Type == OperandType.ConstantBuffer)
- {
- SetHandle(
- config,
- texOp,
- TextureHandle.PackOffsets(src0.GetCbufOffset(), src1.GetCbufOffset(), handleType),
- TextureHandle.PackSlots(src0.GetCbufSlot(), src1.GetCbufSlot()),
- rewriteSamplerType,
- isImage: false);
- }
- }
- else if (texOp.Inst == Instruction.ImageLoad ||
- texOp.Inst == Instruction.ImageStore ||
- texOp.Inst == Instruction.ImageAtomic)
- {
- Operand src0 = Utils.FindLastOperation(texOp.GetSource(0), block);
-
- if (src0.Type == OperandType.ConstantBuffer)
- {
- int cbufOffset = src0.GetCbufOffset();
- int cbufSlot = src0.GetCbufSlot();
-
- if (texOp.Format == TextureFormat.Unknown)
- {
- if (texOp.Inst == Instruction.ImageAtomic)
- {
- texOp.Format = config.GetTextureFormatAtomic(cbufOffset, cbufSlot);
- }
- else
- {
- texOp.Format = config.GetTextureFormat(cbufOffset, cbufSlot);
- }
- }
-
- bool rewriteSamplerType = texOp.Type == SamplerType.TextureBuffer;
-
- SetHandle(config, texOp, cbufOffset, cbufSlot, rewriteSamplerType, isImage: true);
- }
- }
- }
- }
-
- private static Operand GetSourceForMaskedHandle(Operation asgOp, uint mask)
- {
- // Assume it was already checked that the operation is bitwise AND.
- Operand src0 = asgOp.GetSource(0);
- Operand src1 = asgOp.GetSource(1);
-
- if (src0.Type == OperandType.ConstantBuffer && src1.Type == OperandType.ConstantBuffer)
- {
- // We can't check if the mask matches here as both operands are from a constant buffer.
- // Be optimistic and assume it matches. Avoid constant buffer 1 as official drivers
- // uses this one to store compiler constants.
- return src0.GetCbufSlot() == 1 ? src1 : src0;
- }
- else if (src0.Type == OperandType.ConstantBuffer && src1.Type == OperandType.Constant)
- {
- if ((uint)src1.Value == mask)
- {
- return src0;
- }
- }
- else if (src0.Type == OperandType.Constant && src1.Type == OperandType.ConstantBuffer)
- {
- if ((uint)src0.Value == mask)
- {
- return src1;
- }
- }
-
- return null;
- }
-
- private static void SetHandle(ShaderConfig config, TextureOperation texOp, int cbufOffset, int cbufSlot, bool rewriteSamplerType, bool isImage)
- {
- texOp.SetHandle(cbufOffset, cbufSlot);
-
- if (rewriteSamplerType)
- {
- SamplerType newType = config.GpuAccessor.QuerySamplerType(cbufOffset, cbufSlot);
-
- if (texOp.Inst.IsTextureQuery())
- {
- texOp.Type = newType;
- }
- else if (texOp.Type == SamplerType.TextureBuffer && newType == SamplerType.Texture1D)
- {
- int coordsCount = 1;
-
- if (InstEmit.Sample1DAs2D)
- {
- newType = SamplerType.Texture2D;
- texOp.InsertSource(coordsCount++, OperandHelper.Const(0));
- }
-
- if (!isImage &&
- (texOp.Flags & TextureFlags.IntCoords) != 0 &&
- (texOp.Flags & TextureFlags.LodLevel) == 0)
- {
- // IntCoords textures must always have explicit LOD.
- texOp.SetLodLevelFlag();
- texOp.InsertSource(coordsCount, OperandHelper.Const(0));
- }
-
- texOp.Type = newType;
- }
- }
-
- config.SetUsedTexture(texOp.Inst, texOp.Type, texOp.Format, texOp.Flags, cbufSlot, cbufOffset);
- }
- }
-}
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs
deleted file mode 100644
index ca46a1f5..00000000
--- a/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs
+++ /dev/null
@@ -1,85 +0,0 @@
-using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-using System.Collections.Generic;
-
-using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
-
-namespace Ryujinx.Graphics.Shader.Translation.Optimizations
-{
- static class BindlessToIndexed
- {
- public static void RunPass(BasicBlock block, ShaderConfig config)
- {
- // We can turn a bindless texture access into a indexed access,
- // as long the following conditions are true:
- // - The handle is loaded using a LDC instruction.
- // - The handle is loaded from the constant buffer with the handles (CB2 for NVN).
- // - The load has a constant offset.
- // The base offset of the array of handles on the constant buffer is the constant offset.
- for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
- {
- if (!(node.Value is TextureOperation texOp))
- {
- continue;
- }
-
- if ((texOp.Flags & TextureFlags.Bindless) == 0)
- {
- continue;
- }
-
- if (!(texOp.GetSource(0).AsgOp is Operation handleAsgOp))
- {
- continue;
- }
-
- if (handleAsgOp.Inst != Instruction.LoadConstant)
- {
- continue;
- }
-
- Operand ldcSrc0 = handleAsgOp.GetSource(0);
- Operand ldcSrc1 = handleAsgOp.GetSource(1);
-
- if (ldcSrc0.Type != OperandType.Constant || ldcSrc0.Value != 2)
- {
- continue;
- }
-
- if (!(ldcSrc1.AsgOp is Operation shrOp) || shrOp.Inst != Instruction.ShiftRightU32)
- {
- continue;
- }
-
- if (!(shrOp.GetSource(0).AsgOp is Operation addOp) || addOp.Inst != Instruction.Add)
- {
- continue;
- }
-
- Operand addSrc1 = addOp.GetSource(1);
-
- if (addSrc1.Type != OperandType.Constant)
- {
- continue;
- }
-
- TurnIntoIndexed(config, texOp, addSrc1.Value / 4);
-
- Operand index = Local();
-
- Operand source = addOp.GetSource(0);
-
- Operation shrBy3 = new Operation(Instruction.ShiftRightU32, index, source, Const(3));
-
- block.Operations.AddBefore(node, shrBy3);
-
- texOp.SetSource(0, index);
- }
- }
-
- private static void TurnIntoIndexed(ShaderConfig config, TextureOperation texOp, int handle)
- {
- texOp.TurnIntoIndexed(handle);
- config.SetUsedTexture(texOp.Inst, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, handle);
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/BranchElimination.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/BranchElimination.cs
deleted file mode 100644
index c87d1474..00000000
--- a/Ryujinx.Graphics.Shader/Translation/Optimizations/BranchElimination.cs
+++ /dev/null
@@ -1,64 +0,0 @@
-using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-using System;
-
-namespace Ryujinx.Graphics.Shader.Translation.Optimizations
-{
- static class BranchElimination
- {
- public static bool RunPass(BasicBlock block)
- {
- if (block.HasBranch && IsRedundantBranch((Operation)block.GetLastOp(), Next(block)))
- {
- block.Branch = null;
-
- return true;
- }
-
- return false;
- }
-
- private static bool IsRedundantBranch(Operation current, BasicBlock nextBlock)
- {
- // Here we check that:
- // - The current block ends with a branch.
- // - The next block only contains a branch.
- // - The branch on the next block is unconditional.
- // - Both branches are jumping to the same location.
- // In this case, the branch on the current block can be removed,
- // as the next block is going to jump to the same place anyway.
- if (nextBlock == null)
- {
- return false;
- }
-
- if (!(nextBlock.Operations.First?.Value is Operation next))
- {
- return false;
- }
-
- if (next.Inst != Instruction.Branch)
- {
- return false;
- }
-
- return current.Dest == next.Dest;
- }
-
- private static BasicBlock Next(BasicBlock block)
- {
- block = block.Next;
-
- while (block != null && block.Operations.Count == 0)
- {
- if (block.HasBranch)
- {
- throw new InvalidOperationException("Found a bogus empty block that \"ends with a branch\".");
- }
-
- block = block.Next;
- }
-
- return block;
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs
deleted file mode 100644
index 6729f077..00000000
--- a/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs
+++ /dev/null
@@ -1,346 +0,0 @@
-using Ryujinx.Common.Utilities;
-using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-using System;
-
-using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
-
-namespace Ryujinx.Graphics.Shader.Translation.Optimizations
-{
- static class ConstantFolding
- {
- public static void RunPass(Operation operation)
- {
- if (!AreAllSourcesConstant(operation))
- {
- return;
- }
-
- switch (operation.Inst)
- {
- case Instruction.Add:
- EvaluateBinary(operation, (x, y) => x + y);
- break;
-
- case Instruction.BitCount:
- EvaluateUnary(operation, (x) => BitCount(x));
- break;
-
- case Instruction.BitwiseAnd:
- EvaluateBinary(operation, (x, y) => x & y);
- break;
-
- case Instruction.BitwiseExclusiveOr:
- EvaluateBinary(operation, (x, y) => x ^ y);
- break;
-
- case Instruction.BitwiseNot:
- EvaluateUnary(operation, (x) => ~x);
- break;
-
- case Instruction.BitwiseOr:
- EvaluateBinary(operation, (x, y) => x | y);
- break;
-
- case Instruction.BitfieldExtractS32:
- BitfieldExtractS32(operation);
- break;
-
- case Instruction.BitfieldExtractU32:
- BitfieldExtractU32(operation);
- break;
-
- case Instruction.Clamp:
- EvaluateTernary(operation, (x, y, z) => Math.Clamp(x, y, z));
- break;
-
- case Instruction.ClampU32:
- EvaluateTernary(operation, (x, y, z) => (int)Math.Clamp((uint)x, (uint)y, (uint)z));
- break;
-
- case Instruction.CompareEqual:
- EvaluateBinary(operation, (x, y) => x == y);
- break;
-
- case Instruction.CompareGreater:
- EvaluateBinary(operation, (x, y) => x > y);
- break;
-
- case Instruction.CompareGreaterOrEqual:
- EvaluateBinary(operation, (x, y) => x >= y);
- break;
-
- case Instruction.CompareGreaterOrEqualU32:
- EvaluateBinary(operation, (x, y) => (uint)x >= (uint)y);
- break;
-
- case Instruction.CompareGreaterU32:
- EvaluateBinary(operation, (x, y) => (uint)x > (uint)y);
- break;
-
- case Instruction.CompareLess:
- EvaluateBinary(operation, (x, y) => x < y);
- break;
-
- case Instruction.CompareLessOrEqual:
- EvaluateBinary(operation, (x, y) => x <= y);
- break;
-
- case Instruction.CompareLessOrEqualU32:
- EvaluateBinary(operation, (x, y) => (uint)x <= (uint)y);
- break;
-
- case Instruction.CompareLessU32:
- EvaluateBinary(operation, (x, y) => (uint)x < (uint)y);
- break;
-
- case Instruction.CompareNotEqual:
- EvaluateBinary(operation, (x, y) => x != y);
- break;
-
- case Instruction.Divide:
- EvaluateBinary(operation, (x, y) => y != 0 ? x / y : 0);
- break;
-
- case Instruction.FP32 | Instruction.Add:
- EvaluateFPBinary(operation, (x, y) => x + y);
- break;
-
- case Instruction.FP32 | Instruction.Clamp:
- EvaluateFPTernary(operation, (x, y, z) => Math.Clamp(x, y, z));
- break;
-
- case Instruction.FP32 | Instruction.CompareEqual:
- EvaluateFPBinary(operation, (x, y) => x == y);
- break;
-
- case Instruction.FP32 | Instruction.CompareGreater:
- EvaluateFPBinary(operation, (x, y) => x > y);
- break;
-
- case Instruction.FP32 | Instruction.CompareGreaterOrEqual:
- EvaluateFPBinary(operation, (x, y) => x >= y);
- break;
-
- case Instruction.FP32 | Instruction.CompareLess:
- EvaluateFPBinary(operation, (x, y) => x < y);
- break;
-
- case Instruction.FP32 | Instruction.CompareLessOrEqual:
- EvaluateFPBinary(operation, (x, y) => x <= y);
- break;
-
- case Instruction.FP32 | Instruction.CompareNotEqual:
- EvaluateFPBinary(operation, (x, y) => x != y);
- break;
-
- case Instruction.FP32 | Instruction.Divide:
- EvaluateFPBinary(operation, (x, y) => x / y);
- break;
-
- case Instruction.FP32 | Instruction.Multiply:
- EvaluateFPBinary(operation, (x, y) => x * y);
- break;
-
- case Instruction.FP32 | Instruction.Negate:
- EvaluateFPUnary(operation, (x) => -x);
- break;
-
- case Instruction.FP32 | Instruction.Subtract:
- EvaluateFPBinary(operation, (x, y) => x - y);
- break;
-
- case Instruction.IsNan:
- EvaluateFPUnary(operation, (x) => float.IsNaN(x));
- break;
-
- case Instruction.LoadConstant:
- operation.TurnIntoCopy(Cbuf(operation.GetSource(0).Value, operation.GetSource(1).Value));
- break;
-
- case Instruction.Maximum:
- EvaluateBinary(operation, (x, y) => Math.Max(x, y));
- break;
-
- case Instruction.MaximumU32:
- EvaluateBinary(operation, (x, y) => (int)Math.Max((uint)x, (uint)y));
- break;
-
- case Instruction.Minimum:
- EvaluateBinary(operation, (x, y) => Math.Min(x, y));
- break;
-
- case Instruction.MinimumU32:
- EvaluateBinary(operation, (x, y) => (int)Math.Min((uint)x, (uint)y));
- break;
-
- case Instruction.Multiply:
- EvaluateBinary(operation, (x, y) => x * y);
- break;
-
- case Instruction.Negate:
- EvaluateUnary(operation, (x) => -x);
- break;
-
- case Instruction.ShiftLeft:
- EvaluateBinary(operation, (x, y) => x << y);
- break;
-
- case Instruction.ShiftRightS32:
- EvaluateBinary(operation, (x, y) => x >> y);
- break;
-
- case Instruction.ShiftRightU32:
- EvaluateBinary(operation, (x, y) => (int)((uint)x >> y));
- break;
-
- case Instruction.Subtract:
- EvaluateBinary(operation, (x, y) => x - y);
- break;
-
- case Instruction.UnpackHalf2x16:
- UnpackHalf2x16(operation);
- break;
- }
- }
-
- private static bool AreAllSourcesConstant(Operation operation)
- {
- for (int index = 0; index < operation.SourcesCount; index++)
- {
- if (operation.GetSource(index).Type != OperandType.Constant)
- {
- return false;
- }
- }
-
- return true;
- }
-
- private static int BitCount(int value)
- {
- int count = 0;
-
- for (int bit = 0; bit < 32; bit++)
- {
- if (value.Extract(bit))
- {
- count++;
- }
- }
-
- return count;
- }
-
- private static void BitfieldExtractS32(Operation operation)
- {
- int value = GetBitfieldExtractValue(operation);
-
- int shift = 32 - operation.GetSource(2).Value;
-
- value = (value << shift) >> shift;
-
- operation.TurnIntoCopy(Const(value));
- }
-
- private static void BitfieldExtractU32(Operation operation)
- {
- operation.TurnIntoCopy(Const(GetBitfieldExtractValue(operation)));
- }
-
- private static int GetBitfieldExtractValue(Operation operation)
- {
- int value = operation.GetSource(0).Value;
- int lsb = operation.GetSource(1).Value;
- int length = operation.GetSource(2).Value;
-
- return value.Extract(lsb, length);
- }
-
- private static void UnpackHalf2x16(Operation operation)
- {
- int value = operation.GetSource(0).Value;
-
- value = (value >> operation.Index * 16) & 0xffff;
-
- operation.TurnIntoCopy(ConstF((float)BitConverter.UInt16BitsToHalf((ushort)value)));
- }
-
- private static void FPNegate(Operation operation)
- {
- float value = operation.GetSource(0).AsFloat();
-
- operation.TurnIntoCopy(ConstF(-value));
- }
-
- private static void EvaluateUnary(Operation operation, Func<int, int> op)
- {
- int x = operation.GetSource(0).Value;
-
- operation.TurnIntoCopy(Const(op(x)));
- }
-
- private static void EvaluateFPUnary(Operation operation, Func<float, float> op)
- {
- float x = operation.GetSource(0).AsFloat();
-
- operation.TurnIntoCopy(ConstF(op(x)));
- }
-
- private static void EvaluateFPUnary(Operation operation, Func<float, bool> op)
- {
- float x = operation.GetSource(0).AsFloat();
-
- operation.TurnIntoCopy(Const(op(x) ? IrConsts.True : IrConsts.False));
- }
-
- private static void EvaluateBinary(Operation operation, Func<int, int, int> op)
- {
- int x = operation.GetSource(0).Value;
- int y = operation.GetSource(1).Value;
-
- operation.TurnIntoCopy(Const(op(x, y)));
- }
-
- private static void EvaluateBinary(Operation operation, Func<int, int, bool> op)
- {
- int x = operation.GetSource(0).Value;
- int y = operation.GetSource(1).Value;
-
- operation.TurnIntoCopy(Const(op(x, y) ? IrConsts.True : IrConsts.False));
- }
-
- private static void EvaluateFPBinary(Operation operation, Func<float, float, float> op)
- {
- float x = operation.GetSource(0).AsFloat();
- float y = operation.GetSource(1).AsFloat();
-
- operation.TurnIntoCopy(ConstF(op(x, y)));
- }
-
- private static void EvaluateFPBinary(Operation operation, Func<float, float, bool> op)
- {
- float x = operation.GetSource(0).AsFloat();
- float y = operation.GetSource(1).AsFloat();
-
- operation.TurnIntoCopy(Const(op(x, y) ? IrConsts.True : IrConsts.False));
- }
-
- private static void EvaluateTernary(Operation operation, Func<int, int, int, int> op)
- {
- int x = operation.GetSource(0).Value;
- int y = operation.GetSource(1).Value;
- int z = operation.GetSource(2).Value;
-
- operation.TurnIntoCopy(Const(op(x, y, z)));
- }
-
- private static void EvaluateFPTernary(Operation operation, Func<float, float, float, float> op)
- {
- float x = operation.GetSource(0).AsFloat();
- float y = operation.GetSource(1).AsFloat();
- float z = operation.GetSource(2).AsFloat();
-
- operation.TurnIntoCopy(ConstF(op(x, y, z)));
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
deleted file mode 100644
index 2a4070e0..00000000
--- a/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
+++ /dev/null
@@ -1,433 +0,0 @@
-using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-using System.Collections.Generic;
-
-using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
-using static Ryujinx.Graphics.Shader.Translation.GlobalMemory;
-
-namespace Ryujinx.Graphics.Shader.Translation.Optimizations
-{
- static class GlobalToStorage
- {
- public static void RunPass(BasicBlock block, ShaderConfig config, ref int sbUseMask, ref int ubeUseMask)
- {
- int sbStart = GetStorageBaseCbOffset(config.Stage);
- int sbEnd = sbStart + StorageDescsSize;
-
- int ubeStart = UbeBaseOffset;
- int ubeEnd = UbeBaseOffset + UbeDescsSize;
-
- for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
- {
- for (int index = 0; index < node.Value.SourcesCount; index++)
- {
- Operand src = node.Value.GetSource(index);
-
- int storageIndex = GetStorageIndex(src, sbStart, sbEnd);
-
- if (storageIndex >= 0)
- {
- sbUseMask |= 1 << storageIndex;
- }
-
- if (config.Stage == ShaderStage.Compute)
- {
- int constantIndex = GetStorageIndex(src, ubeStart, ubeEnd);
-
- if (constantIndex >= 0)
- {
- ubeUseMask |= 1 << constantIndex;
- }
- }
- }
-
- if (!(node.Value is Operation operation))
- {
- continue;
- }
-
- if (UsesGlobalMemory(operation.Inst, operation.StorageKind))
- {
- Operand source = operation.GetSource(0);
-
- int storageIndex = SearchForStorageBase(block, source, sbStart, sbEnd);
-
- if (storageIndex >= 0)
- {
- // Storage buffers are implemented using global memory access.
- // If we know from where the base address of the access is loaded,
- // we can guess which storage buffer it is accessing.
- // We can then replace the global memory access with a storage
- // buffer access.
- node = ReplaceGlobalWithStorage(block, node, config, storageIndex);
- }
- else if (config.Stage == ShaderStage.Compute && operation.Inst == Instruction.LoadGlobal)
- {
- // Here we effectively try to replace a LDG instruction with LDC.
- // The hardware only supports a limited amount of constant buffers
- // so NVN "emulates" more constant buffers using global memory access.
- // Here we try to replace the global access back to a constant buffer
- // load.
- storageIndex = SearchForStorageBase(block, source, ubeStart, ubeStart + ubeEnd);
-
- if (storageIndex >= 0)
- {
- node = ReplaceLdgWithLdc(node, config, storageIndex);
- }
- }
- }
- }
-
- config.SetAccessibleBufferMasks(sbUseMask, ubeUseMask);
- }
-
- private static LinkedListNode<INode> ReplaceGlobalWithStorage(BasicBlock block, LinkedListNode<INode> node, ShaderConfig config, int storageIndex)
- {
- Operation operation = (Operation)node.Value;
-
- bool isAtomic = operation.Inst.IsAtomic();
- bool isStg16Or8 = operation.Inst == Instruction.StoreGlobal16 || operation.Inst == Instruction.StoreGlobal8;
- bool isWrite = isAtomic || operation.Inst == Instruction.StoreGlobal || isStg16Or8;
-
- config.SetUsedStorageBuffer(storageIndex, isWrite);
-
- Operand[] sources = new Operand[operation.SourcesCount];
-
- sources[0] = Const(storageIndex);
- sources[1] = GetStorageOffset(block, node, config, storageIndex, operation.GetSource(0), isStg16Or8);
-
- for (int index = 2; index < operation.SourcesCount; index++)
- {
- sources[index] = operation.GetSource(index);
- }
-
- Operation storageOp;
-
- if (isAtomic)
- {
- storageOp = new Operation(operation.Inst, StorageKind.StorageBuffer, operation.Dest, sources);
- }
- else if (operation.Inst == Instruction.LoadGlobal)
- {
- storageOp = new Operation(Instruction.LoadStorage, operation.Dest, sources);
- }
- else
- {
- Instruction storeInst = operation.Inst switch
- {
- Instruction.StoreGlobal16 => Instruction.StoreStorage16,
- Instruction.StoreGlobal8 => Instruction.StoreStorage8,
- _ => Instruction.StoreStorage
- };
-
- storageOp = new Operation(storeInst, null, sources);
- }
-
- for (int index = 0; index < operation.SourcesCount; index++)
- {
- operation.SetSource(index, null);
- }
-
- LinkedListNode<INode> oldNode = node;
-
- node = node.List.AddBefore(node, storageOp);
-
- node.List.Remove(oldNode);
-
- return node;
- }
-
- private static Operand GetStorageOffset(
- BasicBlock block,
- LinkedListNode<INode> node,
- ShaderConfig config,
- int storageIndex,
- Operand addrLow,
- bool isStg16Or8)
- {
- int baseAddressCbOffset = GetStorageCbOffset(config.Stage, storageIndex);
-
- bool storageAligned = !(config.GpuAccessor.QueryHasUnalignedStorageBuffer() || config.GpuAccessor.QueryHostStorageBufferOffsetAlignment() > Constants.StorageAlignment);
-
- (Operand byteOffset, int constantOffset) = storageAligned ?
- GetStorageOffset(block, Utils.FindLastOperation(addrLow, block), baseAddressCbOffset) :
- (null, 0);
-
- if (byteOffset != null)
- {
- ReplaceAddressAlignment(node.List, addrLow, byteOffset, constantOffset);
- }
-
- if (byteOffset == null)
- {
- Operand baseAddrLow = Cbuf(0, baseAddressCbOffset);
- Operand baseAddrTrunc = Local();
-
- Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
-
- Operation andOp = new Operation(Instruction.BitwiseAnd, baseAddrTrunc, baseAddrLow, alignMask);
-
- node.List.AddBefore(node, andOp);
-
- Operand offset = Local();
- Operation subOp = new Operation(Instruction.Subtract, offset, addrLow, baseAddrTrunc);
-
- node.List.AddBefore(node, subOp);
-
- byteOffset = offset;
- }
- else if (constantOffset != 0)
- {
- Operand offset = Local();
- Operation addOp = new Operation(Instruction.Add, offset, byteOffset, Const(constantOffset));
-
- node.List.AddBefore(node, addOp);
-
- byteOffset = offset;
- }
-
- if (isStg16Or8)
- {
- return byteOffset;
- }
-
- Operand wordOffset = Local();
- Operation shrOp = new Operation(Instruction.ShiftRightU32, wordOffset, byteOffset, Const(2));
-
- node.List.AddBefore(node, shrOp);
-
- return wordOffset;
- }
-
- private static bool IsCb0Offset(Operand operand, int offset)
- {
- return operand.Type == OperandType.ConstantBuffer && operand.GetCbufSlot() == 0 && operand.GetCbufOffset() == offset;
- }
-
- private static void ReplaceAddressAlignment(LinkedList<INode> list, Operand address, Operand byteOffset, int constantOffset)
- {
- // When we emit 16/8-bit LDG, we add extra code to determine the address alignment.
- // Eliminate the storage buffer base address from this too, leaving only the byte offset.
-
- foreach (INode useNode in address.UseOps)
- {
- if (useNode is Operation op && op.Inst == Instruction.BitwiseAnd)
- {
- Operand src1 = op.GetSource(0);
- Operand src2 = op.GetSource(1);
-
- int addressIndex = -1;
-
- if (src1 == address && src2.Type == OperandType.Constant && src2.Value == 3)
- {
- addressIndex = 0;
- }
- else if (src2 == address && src1.Type == OperandType.Constant && src1.Value == 3)
- {
- addressIndex = 1;
- }
-
- if (addressIndex != -1)
- {
- LinkedListNode<INode> node = list.Find(op);
-
- // Add offset calculation before the use. Needs to be on the same block.
- if (node != null)
- {
- Operand offset = Local();
- Operation addOp = new Operation(Instruction.Add, offset, byteOffset, Const(constantOffset));
- list.AddBefore(node, addOp);
-
- op.SetSource(addressIndex, offset);
- }
- }
- }
- }
- }
-
- private static (Operand, int) GetStorageOffset(BasicBlock block, Operand address, int baseAddressCbOffset)
- {
- if (IsCb0Offset(address, baseAddressCbOffset))
- {
- // Direct offset: zero.
- return (Const(0), 0);
- }
-
- (address, int constantOffset) = GetStorageConstantOffset(block, address);
-
- address = Utils.FindLastOperation(address, block);
-
- if (IsCb0Offset(address, baseAddressCbOffset))
- {
- // Only constant offset
- return (Const(0), constantOffset);
- }
-
- if (!(address.AsgOp is Operation offsetAdd) || offsetAdd.Inst != Instruction.Add)
- {
- return (null, 0);
- }
-
- Operand src1 = offsetAdd.GetSource(0);
- Operand src2 = Utils.FindLastOperation(offsetAdd.GetSource(1), block);
-
- if (IsCb0Offset(src2, baseAddressCbOffset))
- {
- return (src1, constantOffset);
- }
- else if (IsCb0Offset(src1, baseAddressCbOffset))
- {
- return (src2, constantOffset);
- }
-
- return (null, 0);
- }
-
- private static (Operand, int) GetStorageConstantOffset(BasicBlock block, Operand address)
- {
- if (!(address.AsgOp is Operation offsetAdd) || offsetAdd.Inst != Instruction.Add)
- {
- return (address, 0);
- }
-
- Operand src1 = offsetAdd.GetSource(0);
- Operand src2 = offsetAdd.GetSource(1);
-
- if (src2.Type != OperandType.Constant)
- {
- return (address, 0);
- }
-
- return (src1, src2.Value);
- }
-
- private static LinkedListNode<INode> ReplaceLdgWithLdc(LinkedListNode<INode> node, ShaderConfig config, int storageIndex)
- {
- Operation operation = (Operation)node.Value;
-
- Operand GetCbufOffset()
- {
- Operand addrLow = operation.GetSource(0);
-
- Operand baseAddrLow = Cbuf(0, UbeBaseOffset + storageIndex * StorageDescSize);
-
- Operand baseAddrTrunc = Local();
-
- Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
-
- Operation andOp = new Operation(Instruction.BitwiseAnd, baseAddrTrunc, baseAddrLow, alignMask);
-
- node.List.AddBefore(node, andOp);
-
- Operand byteOffset = Local();
- Operand wordOffset = Local();
-
- Operation subOp = new Operation(Instruction.Subtract, byteOffset, addrLow, baseAddrTrunc);
- Operation shrOp = new Operation(Instruction.ShiftRightU32, wordOffset, byteOffset, Const(2));
-
- node.List.AddBefore(node, subOp);
- node.List.AddBefore(node, shrOp);
-
- return wordOffset;
- }
-
- Operand[] sources = new Operand[operation.SourcesCount];
-
- int cbSlot = UbeFirstCbuf + storageIndex;
-
- sources[0] = Const(cbSlot);
- sources[1] = GetCbufOffset();
-
- config.SetUsedConstantBuffer(cbSlot);
-
- for (int index = 2; index < operation.SourcesCount; index++)
- {
- sources[index] = operation.GetSource(index);
- }
-
- Operation ldcOp = new Operation(Instruction.LoadConstant, operation.Dest, sources);
-
- for (int index = 0; index < operation.SourcesCount; index++)
- {
- operation.SetSource(index, null);
- }
-
- LinkedListNode<INode> oldNode = node;
-
- node = node.List.AddBefore(node, ldcOp);
-
- node.List.Remove(oldNode);
-
- return node;
- }
-
- private static int SearchForStorageBase(BasicBlock block, Operand globalAddress, int sbStart, int sbEnd)
- {
- globalAddress = Utils.FindLastOperation(globalAddress, block);
-
- if (globalAddress.Type == OperandType.ConstantBuffer)
- {
- return GetStorageIndex(globalAddress, sbStart, sbEnd);
- }
-
- Operation operation = globalAddress.AsgOp as Operation;
-
- if (operation == null || operation.Inst != Instruction.Add)
- {
- return -1;
- }
-
- Operand src1 = operation.GetSource(0);
- Operand src2 = operation.GetSource(1);
-
- if ((src1.Type == OperandType.LocalVariable && src2.Type == OperandType.Constant) ||
- (src2.Type == OperandType.LocalVariable && src1.Type == OperandType.Constant))
- {
- if (src1.Type == OperandType.LocalVariable)
- {
- operation = Utils.FindLastOperation(src1, block).AsgOp as Operation;
- }
- else
- {
- operation = Utils.FindLastOperation(src2, block).AsgOp as Operation;
- }
-
- if (operation == null || operation.Inst != Instruction.Add)
- {
- return -1;
- }
- }
-
- for (int index = 0; index < operation.SourcesCount; index++)
- {
- Operand source = operation.GetSource(index);
-
- int storageIndex = GetStorageIndex(source, sbStart, sbEnd);
-
- if (storageIndex != -1)
- {
- return storageIndex;
- }
- }
-
- return -1;
- }
-
- private static int GetStorageIndex(Operand operand, int sbStart, int sbEnd)
- {
- if (operand.Type == OperandType.ConstantBuffer)
- {
- int slot = operand.GetCbufSlot();
- int offset = operand.GetCbufOffset();
-
- if (slot == 0 && offset >= sbStart && offset < sbEnd)
- {
- int storageIndex = (offset - sbStart) / StorageDescSize;
-
- return storageIndex;
- }
- }
-
- return -1;
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
deleted file mode 100644
index bae774ee..00000000
--- a/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
+++ /dev/null
@@ -1,380 +0,0 @@
-using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-using System.Collections.Generic;
-using System.Diagnostics;
-using System.Linq;
-
-namespace Ryujinx.Graphics.Shader.Translation.Optimizations
-{
- static class Optimizer
- {
- public static void RunPass(BasicBlock[] blocks, ShaderConfig config)
- {
- RunOptimizationPasses(blocks);
-
- int sbUseMask = 0;
- int ubeUseMask = 0;
-
- // Those passes are looking for specific patterns and only needs to run once.
- for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
- {
- GlobalToStorage.RunPass(blocks[blkIndex], config, ref sbUseMask, ref ubeUseMask);
- BindlessToIndexed.RunPass(blocks[blkIndex], config);
- BindlessElimination.RunPass(blocks[blkIndex], config);
- }
-
- config.SetAccessibleBufferMasks(sbUseMask, ubeUseMask);
-
- // Run optimizations one last time to remove any code that is now optimizable after above passes.
- RunOptimizationPasses(blocks);
- }
-
- private static void RunOptimizationPasses(BasicBlock[] blocks)
- {
- bool modified;
-
- do
- {
- modified = false;
-
- for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
- {
- BasicBlock block = blocks[blkIndex];
-
- LinkedListNode<INode> node = block.Operations.First;
-
- while (node != null)
- {
- LinkedListNode<INode> nextNode = node.Next;
-
- bool isUnused = IsUnused(node.Value);
-
- if (!(node.Value is Operation operation) || isUnused)
- {
- if (node.Value is PhiNode phi && !isUnused)
- {
- isUnused = PropagatePhi(phi);
- }
-
- if (isUnused)
- {
- RemoveNode(block, node);
-
- modified = true;
- }
-
- node = nextNode;
-
- continue;
- }
-
- ConstantFolding.RunPass(operation);
-
- Simplification.RunPass(operation);
-
- if (DestIsLocalVar(operation))
- {
- if (operation.Inst == Instruction.Copy)
- {
- PropagateCopy(operation);
-
- RemoveNode(block, node);
-
- modified = true;
- }
- else if ((operation.Inst == Instruction.PackHalf2x16 && PropagatePack(operation)) ||
- (operation.Inst == Instruction.ShuffleXor && MatchDdxOrDdy(operation)))
- {
- if (DestHasNoUses(operation))
- {
- RemoveNode(block, node);
- }
-
- modified = true;
- }
- }
-
- node = nextNode;
- }
-
- if (BranchElimination.RunPass(block))
- {
- RemoveNode(block, block.Operations.Last);
-
- modified = true;
- }
- }
- }
- while (modified);
- }
-
- private static void PropagateCopy(Operation copyOp)
- {
- // Propagate copy source operand to all uses of
- // the destination operand.
-
- Operand dest = copyOp.Dest;
- Operand src = copyOp.GetSource(0);
-
- INode[] uses = dest.UseOps.ToArray();
-
- foreach (INode useNode in uses)
- {
- for (int index = 0; index < useNode.SourcesCount; index++)
- {
- if (useNode.GetSource(index) == dest)
- {
- useNode.SetSource(index, src);
- }
- }
- }
- }
-
- private static bool PropagatePhi(PhiNode phi)
- {
- // If all phi sources are the same, we can propagate it and remove the phi.
-
- Operand firstSrc = phi.GetSource(0);
-
- for (int index = 1; index < phi.SourcesCount; index++)
- {
- if (!IsSameOperand(firstSrc, phi.GetSource(index)))
- {
- return false;
- }
- }
-
- // All sources are equal, we can propagate the value.
-
- Operand dest = phi.Dest;
-
- INode[] uses = dest.UseOps.ToArray();
-
- foreach (INode useNode in uses)
- {
- for (int index = 0; index < useNode.SourcesCount; index++)
- {
- if (useNode.GetSource(index) == dest)
- {
- useNode.SetSource(index, firstSrc);
- }
- }
- }
-
- return true;
- }
-
- private static bool IsSameOperand(Operand x, Operand y)
- {
- if (x.Type != y.Type || x.Value != y.Value)
- {
- return false;
- }
-
- // TODO: Handle Load operations with the same storage and the same constant parameters.
- return x.Type == OperandType.Constant || x.Type == OperandType.ConstantBuffer;
- }
-
- private static bool PropagatePack(Operation packOp)
- {
- // Propagate pack source operands to uses by unpack
- // instruction. The source depends on the unpack instruction.
- bool modified = false;
-
- Operand dest = packOp.Dest;
- Operand src0 = packOp.GetSource(0);
- Operand src1 = packOp.GetSource(1);
-
- INode[] uses = dest.UseOps.ToArray();
-
- foreach (INode useNode in uses)
- {
- if (!(useNode is Operation operation) || operation.Inst != Instruction.UnpackHalf2x16)
- {
- continue;
- }
-
- if (operation.GetSource(0) == dest)
- {
- operation.TurnIntoCopy(operation.Index == 1 ? src1 : src0);
-
- modified = true;
- }
- }
-
- return modified;
- }
-
- public static bool MatchDdxOrDdy(Operation operation)
- {
- // It's assumed that "operation.Inst" is ShuffleXor,
- // that should be checked before calling this method.
- Debug.Assert(operation.Inst == Instruction.ShuffleXor);
-
- bool modified = false;
-
- Operand src2 = operation.GetSource(1);
- Operand src3 = operation.GetSource(2);
-
- if (src2.Type != OperandType.Constant || (src2.Value != 1 && src2.Value != 2))
- {
- return false;
- }
-
- if (src3.Type != OperandType.Constant || src3.Value != 0x1c03)
- {
- return false;
- }
-
- bool isDdy = src2.Value == 2;
- bool isDdx = !isDdy;
-
- // We can replace any use by a FSWZADD with DDX/DDY, when
- // the following conditions are true:
- // - The mask should be 0b10100101 for DDY, or 0b10011001 for DDX.
- // - The first source operand must be the shuffle output.
- // - The second source operand must be the shuffle first source operand.
- INode[] uses = operation.Dest.UseOps.ToArray();
-
- foreach (INode use in uses)
- {
- if (!(use is Operation test))
- {
- continue;
- }
-
- if (!(use is Operation useOp) || useOp.Inst != Instruction.SwizzleAdd)
- {
- continue;
- }
-
- Operand fswzaddSrc1 = useOp.GetSource(0);
- Operand fswzaddSrc2 = useOp.GetSource(1);
- Operand fswzaddSrc3 = useOp.GetSource(2);
-
- if (fswzaddSrc1 != operation.Dest)
- {
- continue;
- }
-
- if (fswzaddSrc2 != operation.GetSource(0))
- {
- continue;
- }
-
- if (fswzaddSrc3.Type != OperandType.Constant)
- {
- continue;
- }
-
- int mask = fswzaddSrc3.Value;
-
- if ((isDdx && mask != 0b10011001) ||
- (isDdy && mask != 0b10100101))
- {
- continue;
- }
-
- useOp.TurnInto(isDdx ? Instruction.Ddx : Instruction.Ddy, fswzaddSrc2);
-
- modified = true;
- }
-
- return modified;
- }
-
- private static void RemoveNode(BasicBlock block, LinkedListNode<INode> llNode)
- {
- // Remove a node from the nodes list, and also remove itself
- // from all the use lists on the operands that this node uses.
- block.Operations.Remove(llNode);
-
- Queue<INode> nodes = new Queue<INode>();
-
- nodes.Enqueue(llNode.Value);
-
- while (nodes.TryDequeue(out INode node))
- {
- for (int index = 0; index < node.SourcesCount; index++)
- {
- Operand src = node.GetSource(index);
-
- if (src.Type != OperandType.LocalVariable)
- {
- continue;
- }
-
- if (src.UseOps.Remove(node) && src.UseOps.Count == 0)
- {
- Debug.Assert(src.AsgOp != null);
- nodes.Enqueue(src.AsgOp);
- }
- }
- }
- }
-
- private static bool IsUnused(INode node)
- {
- return !HasSideEffects(node) && DestIsLocalVar(node) && DestHasNoUses(node);
- }
-
- private static bool HasSideEffects(INode node)
- {
- if (node is Operation operation)
- {
- switch (operation.Inst & Instruction.Mask)
- {
- case Instruction.AtomicAdd:
- case Instruction.AtomicAnd:
- case Instruction.AtomicCompareAndSwap:
- case Instruction.AtomicMaxS32:
- case Instruction.AtomicMaxU32:
- case Instruction.AtomicMinS32:
- case Instruction.AtomicMinU32:
- case Instruction.AtomicOr:
- case Instruction.AtomicSwap:
- case Instruction.AtomicXor:
- case Instruction.Call:
- case Instruction.ImageAtomic:
- return true;
- }
- }
-
- return false;
- }
-
- private static bool DestIsLocalVar(INode node)
- {
- if (node.DestsCount == 0)
- {
- return false;
- }
-
- for (int index = 0; index < node.DestsCount; index++)
- {
- Operand dest = node.GetDest(index);
-
- if (dest != null && dest.Type != OperandType.LocalVariable)
- {
- return false;
- }
- }
-
- return true;
- }
-
- private static bool DestHasNoUses(INode node)
- {
- for (int index = 0; index < node.DestsCount; index++)
- {
- Operand dest = node.GetDest(index);
-
- if (dest != null && dest.UseOps.Count != 0)
- {
- return false;
- }
- }
-
- return true;
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/Simplification.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/Simplification.cs
deleted file mode 100644
index 8d05f99a..00000000
--- a/Ryujinx.Graphics.Shader/Translation/Optimizations/Simplification.cs
+++ /dev/null
@@ -1,147 +0,0 @@
-using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-
-using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
-
-namespace Ryujinx.Graphics.Shader.Translation.Optimizations
-{
- static class Simplification
- {
- private const int AllOnes = ~0;
-
- public static void RunPass(Operation operation)
- {
- switch (operation.Inst)
- {
- case Instruction.Add:
- case Instruction.BitwiseExclusiveOr:
- TryEliminateBinaryOpCommutative(operation, 0);
- break;
-
- case Instruction.BitwiseAnd:
- TryEliminateBitwiseAnd(operation);
- break;
-
- case Instruction.BitwiseOr:
- TryEliminateBitwiseOr(operation);
- break;
-
- case Instruction.ConditionalSelect:
- TryEliminateConditionalSelect(operation);
- break;
-
- case Instruction.Divide:
- TryEliminateBinaryOpY(operation, 1);
- break;
-
- case Instruction.Multiply:
- TryEliminateBinaryOpCommutative(operation, 1);
- break;
-
- case Instruction.ShiftLeft:
- case Instruction.ShiftRightS32:
- case Instruction.ShiftRightU32:
- case Instruction.Subtract:
- TryEliminateBinaryOpY(operation, 0);
- break;
- }
- }
-
- private static void TryEliminateBitwiseAnd(Operation operation)
- {
- // Try to recognize and optimize those 3 patterns (in order):
- // x & 0xFFFFFFFF == x, 0xFFFFFFFF & y == y,
- // x & 0x00000000 == 0x00000000, 0x00000000 & y == 0x00000000
- Operand x = operation.GetSource(0);
- Operand y = operation.GetSource(1);
-
- if (IsConstEqual(x, AllOnes))
- {
- operation.TurnIntoCopy(y);
- }
- else if (IsConstEqual(y, AllOnes))
- {
- operation.TurnIntoCopy(x);
- }
- else if (IsConstEqual(x, 0) || IsConstEqual(y, 0))
- {
- operation.TurnIntoCopy(Const(0));
- }
- }
-
- private static void TryEliminateBitwiseOr(Operation operation)
- {
- // Try to recognize and optimize those 3 patterns (in order):
- // x | 0x00000000 == x, 0x00000000 | y == y,
- // x | 0xFFFFFFFF == 0xFFFFFFFF, 0xFFFFFFFF | y == 0xFFFFFFFF
- Operand x = operation.GetSource(0);
- Operand y = operation.GetSource(1);
-
- if (IsConstEqual(x, 0))
- {
- operation.TurnIntoCopy(y);
- }
- else if (IsConstEqual(y, 0))
- {
- operation.TurnIntoCopy(x);
- }
- else if (IsConstEqual(x, AllOnes) || IsConstEqual(y, AllOnes))
- {
- operation.TurnIntoCopy(Const(AllOnes));
- }
- }
-
- private static void TryEliminateBinaryOpY(Operation operation, int comparand)
- {
- Operand x = operation.GetSource(0);
- Operand y = operation.GetSource(1);
-
- if (IsConstEqual(y, comparand))
- {
- operation.TurnIntoCopy(x);
- }
- }
-
- private static void TryEliminateBinaryOpCommutative(Operation operation, int comparand)
- {
- Operand x = operation.GetSource(0);
- Operand y = operation.GetSource(1);
-
- if (IsConstEqual(x, comparand))
- {
- operation.TurnIntoCopy(y);
- }
- else if (IsConstEqual(y, comparand))
- {
- operation.TurnIntoCopy(x);
- }
- }
-
- private static void TryEliminateConditionalSelect(Operation operation)
- {
- Operand cond = operation.GetSource(0);
-
- if (cond.Type != OperandType.Constant)
- {
- return;
- }
-
- // The condition is constant, we can turn it into a copy, and select
- // the source based on the condition value.
- int srcIndex = cond.Value != 0 ? 1 : 2;
-
- Operand source = operation.GetSource(srcIndex);
-
- operation.TurnIntoCopy(source);
- }
-
- private static bool IsConstEqual(Operand operand, int comparand)
- {
- if (operand.Type != OperandType.Constant)
- {
- return false;
- }
-
- return operand.Value == comparand;
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/Utils.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/Utils.cs
deleted file mode 100644
index 4ca6d687..00000000
--- a/Ryujinx.Graphics.Shader/Translation/Optimizations/Utils.cs
+++ /dev/null
@@ -1,68 +0,0 @@
-using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-
-namespace Ryujinx.Graphics.Shader.Translation.Optimizations
-{
- static class Utils
- {
- private static Operation FindBranchSource(BasicBlock block)
- {
- foreach (BasicBlock sourceBlock in block.Predecessors)
- {
- if (sourceBlock.Operations.Count > 0)
- {
- if (sourceBlock.GetLastOp() is Operation lastOp && IsConditionalBranch(lastOp.Inst) && sourceBlock.Next == block)
- {
- return lastOp;
- }
- }
- }
-
- return null;
- }
-
- private static bool IsConditionalBranch(Instruction inst)
- {
- return inst == Instruction.BranchIfFalse || inst == Instruction.BranchIfTrue;
- }
-
- private static bool BlockConditionsMatch(BasicBlock currentBlock, BasicBlock queryBlock)
- {
- // Check if all the conditions for the query block are satisfied by the current block.
- // Just checks the top-most conditional for now.
-
- Operation currentBranch = FindBranchSource(currentBlock);
- Operation queryBranch = FindBranchSource(queryBlock);
-
- Operand currentCondition = currentBranch?.GetSource(0);
- Operand queryCondition = queryBranch?.GetSource(0);
-
- // The condition should be the same operand instance.
-
- return currentBranch != null && queryBranch != null &&
- currentBranch.Inst == queryBranch.Inst &&
- currentCondition == queryCondition;
- }
-
- public static Operand FindLastOperation(Operand source, BasicBlock block)
- {
- if (source.AsgOp is PhiNode phiNode)
- {
- // This source can have a different value depending on a previous branch.
- // Ensure that conditions met for that branch are also met for the current one.
- // Prefer the latest sources for the phi node.
-
- for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
- {
- BasicBlock phiBlock = phiNode.GetBlock(i);
-
- if (BlockConditionsMatch(block, phiBlock))
- {
- return phiNode.GetSource(i);
- }
- }
- }
-
- return source;
- }
- }
-}
diff --git a/Ryujinx.Graphics.Shader/Translation/RegisterUsage.cs b/Ryujinx.Graphics.Shader/Translation/RegisterUsage.cs
deleted file mode 100644
index 9e31831d..00000000
--- a/Ryujinx.Graphics.Shader/Translation/RegisterUsage.cs
+++ /dev/null
@@ -1,486 +0,0 @@
-using Ryujinx.Graphics.Shader.Decoders;
-using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-using System;
-using System.Collections.Generic;
-using System.Diagnostics;
-using System.Numerics;
-
-namespace Ryujinx.Graphics.Shader.Translation
-{
- static class RegisterUsage
- {
- private const int RegsCount = 256;
- private const int RegsMask = RegsCount - 1;
-
- private const int GprMasks = 4;
- private const int PredMasks = 1;
- private const int FlagMasks = 1;
- private const int TotalMasks = GprMasks + PredMasks + FlagMasks;
-
- private struct RegisterMask : IEquatable<RegisterMask>
- {
- public long GprMask0 { get; set; }
- public long GprMask1 { get; set; }
- public long GprMask2 { get; set; }
- public long GprMask3 { get; set; }
- public long PredMask { get; set; }
- public long FlagMask { get; set; }
-
- public RegisterMask(long gprMask0, long gprMask1, long gprMask2, long gprMask3, long predMask, long flagMask)
- {
- GprMask0 = gprMask0;
- GprMask1 = gprMask1;
- GprMask2 = gprMask2;
- GprMask3 = gprMask3;
- PredMask = predMask;
- FlagMask = flagMask;
- }
-
- public long GetMask(int index)
- {
- return index switch
- {
- 0 => GprMask0,
- 1 => GprMask1,
- 2 => GprMask2,
- 3 => GprMask3,
- 4 => PredMask,
- 5 => FlagMask,
- _ => throw new ArgumentOutOfRangeException(nameof(index))
- };
- }
-
- public static RegisterMask operator &(RegisterMask x, RegisterMask y)
- {
- return new RegisterMask(
- x.GprMask0 & y.GprMask0,
- x.GprMask1 & y.GprMask1,
- x.GprMask2 & y.GprMask2,
- x.GprMask3 & y.GprMask3,
- x.PredMask & y.PredMask,
- x.FlagMask & y.FlagMask);
- }
-
- public static RegisterMask operator |(RegisterMask x, RegisterMask y)
- {
- return new RegisterMask(
- x.GprMask0 | y.GprMask0,
- x.GprMask1 | y.GprMask1,
- x.GprMask2 | y.GprMask2,
- x.GprMask3 | y.GprMask3,
- x.PredMask | y.PredMask,
- x.FlagMask | y.FlagMask);
- }
-
- public static RegisterMask operator ~(RegisterMask x)
- {
- return new RegisterMask(
- ~x.GprMask0,
- ~x.GprMask1,
- ~x.GprMask2,
- ~x.GprMask3,
- ~x.PredMask,
- ~x.FlagMask);
- }
-
- public static bool operator ==(RegisterMask x, RegisterMask y)
- {
- return x.Equals(y);
- }
-
- public static bool operator !=(RegisterMask x, RegisterMask y)
- {
- return !x.Equals(y);
- }
-
- public override bool Equals(object obj)
- {
- return obj is RegisterMask regMask && Equals(regMask);
- }
-
- public bool Equals(RegisterMask other)
- {
- return GprMask0 == other.GprMask0 &&
- GprMask1 == other.GprMask1 &&
- GprMask2 == other.GprMask2 &&
- GprMask3 == other.GprMask3 &&
- PredMask == other.PredMask &&
- FlagMask == other.FlagMask;
- }
-
- public override int GetHashCode()
- {
- return HashCode.Combine(GprMask0, GprMask1, GprMask2, GprMask3, PredMask, FlagMask);
- }
- }
-
- public readonly struct FunctionRegisterUsage
- {
- public Register[] InArguments { get; }
- public Register[] OutArguments { get; }
-
- public FunctionRegisterUsage(Register[] inArguments, Register[] outArguments)
- {
- InArguments = inArguments;
- OutArguments = outArguments;
- }
- }
-
- public static FunctionRegisterUsage RunPass(ControlFlowGraph cfg)
- {
- List<Register> inArguments = new List<Register>();
- List<Register> outArguments = new List<Register>();
-
- // Compute local register inputs and outputs used inside blocks.
- RegisterMask[] localInputs = new RegisterMask[cfg.Blocks.Length];
- RegisterMask[] localOutputs = new RegisterMask[cfg.Blocks.Length];
-
- foreach (BasicBlock block in cfg.Blocks)
- {
- for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
- {
- Operation operation = node.Value as Operation;
-
- for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
- {
- Operand source = operation.GetSource(srcIndex);
-
- if (source.Type != OperandType.Register)
- {
- continue;
- }
-
- Register register = source.GetRegister();
-
- localInputs[block.Index] |= GetMask(register) & ~localOutputs[block.Index];
- }
-
- if (operation.Dest != null && operation.Dest.Type == OperandType.Register)
- {
- localOutputs[block.Index] |= GetMask(operation.Dest.GetRegister());
- }
- }
- }
-
- // Compute global register inputs and outputs used across blocks.
- RegisterMask[] globalCmnOutputs = new RegisterMask[cfg.Blocks.Length];
-
- RegisterMask[] globalInputs = new RegisterMask[cfg.Blocks.Length];
- RegisterMask[] globalOutputs = new RegisterMask[cfg.Blocks.Length];
-
- RegisterMask allOutputs = new RegisterMask();
- RegisterMask allCmnOutputs = new RegisterMask(-1L, -1L, -1L, -1L, -1L, -1L);
-
- bool modified;
-
- bool firstPass = true;
-
- do
- {
- modified = false;
-
- // Compute register outputs.
- for (int index = cfg.PostOrderBlocks.Length - 1; index >= 0; index--)
- {
- BasicBlock block = cfg.PostOrderBlocks[index];
-
- if (block.Predecessors.Count != 0)
- {
- BasicBlock predecessor = block.Predecessors[0];
-
- RegisterMask cmnOutputs = localOutputs[predecessor.Index] | globalCmnOutputs[predecessor.Index];
-
- RegisterMask outputs = globalOutputs[predecessor.Index];
-
- for (int pIndex = 1; pIndex < block.Predecessors.Count; pIndex++)
- {
- predecessor = block.Predecessors[pIndex];
-
- cmnOutputs &= localOutputs[predecessor.Index] | globalCmnOutputs[predecessor.Index];
-
- outputs |= globalOutputs[predecessor.Index];
- }
-
- globalInputs[block.Index] |= outputs & ~cmnOutputs;
-
- if (!firstPass)
- {
- cmnOutputs &= globalCmnOutputs[block.Index];
- }
-
- if (EndsWithReturn(block))
- {
- allCmnOutputs &= cmnOutputs | localOutputs[block.Index];
- }
-
- if (Exchange(globalCmnOutputs, block.Index, cmnOutputs))
- {
- modified = true;
- }
-
- outputs |= localOutputs[block.Index];
-
- if (Exchange(globalOutputs, block.Index, globalOutputs[block.Index] | outputs))
- {
- allOutputs |= outputs;
- modified = true;
- }
- }
- else if (Exchange(globalOutputs, block.Index, localOutputs[block.Index]))
- {
- allOutputs |= localOutputs[block.Index];
- modified = true;
- }
- }
-
- // Compute register inputs.
- for (int index = 0; index < cfg.PostOrderBlocks.Length; index++)
- {
- BasicBlock block = cfg.PostOrderBlocks[index];
-
- RegisterMask inputs = localInputs[block.Index];
-
- if (block.Next != null)
- {
- inputs |= globalInputs[block.Next.Index];
- }
-
- if (block.Branch != null)
- {
- inputs |= globalInputs[block.Branch.Index];
- }
-
- inputs &= ~globalCmnOutputs[block.Index];
-
- if (Exchange(globalInputs, block.Index, globalInputs[block.Index] | inputs))
- {
- modified = true;
- }
- }
-
- firstPass = false;
- }
- while (modified);
-
- // Insert load and store context instructions where needed.
- foreach (BasicBlock block in cfg.Blocks)
- {
- // The only block without any predecessor should be the entry block.
- // It always needs a context load as it is the first block to run.
- if (block.Predecessors.Count == 0)
- {
- RegisterMask inputs = globalInputs[block.Index] | (allOutputs & ~allCmnOutputs);
-
- LoadLocals(block, inputs, inArguments);
- }
-
- if (EndsWithReturn(block))
- {
- StoreLocals(block, allOutputs, inArguments.Count, outArguments);
- }
- }
-
- return new FunctionRegisterUsage(inArguments.ToArray(), outArguments.ToArray());
- }
-
- public static void FixupCalls(BasicBlock[] blocks, FunctionRegisterUsage[] frus)
- {
- foreach (BasicBlock block in blocks)
- {
- for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
- {
- Operation operation = node.Value as Operation;
-
- if (operation.Inst == Instruction.Call)
- {
- Operand funcId = operation.GetSource(0);
-
- Debug.Assert(funcId.Type == OperandType.Constant);
-
- var fru = frus[funcId.Value];
-
- Operand[] inRegs = new Operand[fru.InArguments.Length];
-
- for (int i = 0; i < fru.InArguments.Length; i++)
- {
- inRegs[i] = OperandHelper.Register(fru.InArguments[i]);
- }
-
- operation.AppendSources(inRegs);
-
- Operand[] outRegs = new Operand[1 + fru.OutArguments.Length];
-
- for (int i = 0; i < fru.OutArguments.Length; i++)
- {
- outRegs[1 + i] = OperandHelper.Register(fru.OutArguments[i]);
- }
-
- operation.AppendDests(outRegs);
- }
- }
- }
- }
-
- private static bool StartsWith(BasicBlock block, Instruction inst)
- {
- if (block.Operations.Count == 0)
- {
- return false;
- }
-
- return block.Operations.First.Value is Operation operation && operation.Inst == inst;
- }
-
- private static bool EndsWith(BasicBlock block, Instruction inst)
- {
- if (block.Operations.Count == 0)
- {
- return false;
- }
-
- return block.Operations.Last.Value is Operation operation && operation.Inst == inst;
- }
-
- private static RegisterMask GetMask(Register register)
- {
- Span<long> gprMasks = stackalloc long[4];
- long predMask = 0;
- long flagMask = 0;
-
- switch (register.Type)
- {
- case RegisterType.Gpr:
- gprMasks[register.Index >> 6] = 1L << (register.Index & 0x3f);
- break;
- case RegisterType.Predicate:
- predMask = 1L << register.Index;
- break;
- case RegisterType.Flag:
- flagMask = 1L << register.Index;
- break;
- }
-
- return new RegisterMask(gprMasks[0], gprMasks[1], gprMasks[2], gprMasks[3], predMask, flagMask);
- }
-
- private static bool Exchange(RegisterMask[] masks, int blkIndex, RegisterMask value)
- {
- RegisterMask oldValue = masks[blkIndex];
-
- masks[blkIndex] = value;
-
- return oldValue != value;
- }
-
- private static void LoadLocals(BasicBlock block, RegisterMask masks, List<Register> inArguments)
- {
- bool fillArgsList = inArguments.Count == 0;
- LinkedListNode<INode> node = null;
- int argIndex = 0;
-
- for (int i = 0; i < TotalMasks; i++)
- {
- (RegisterType regType, int baseRegIndex) = GetRegTypeAndBaseIndex(i);
- long mask = masks.GetMask(i);
-
- while (mask != 0)
- {
- int bit = BitOperations.TrailingZeroCount(mask);
-
- mask &= ~(1L << bit);
-
- Register register = new Register(baseRegIndex + bit, regType);
-
- if (fillArgsList)
- {
- inArguments.Add(register);
- }
-
- Operation copyOp = new Operation(Instruction.Copy, OperandHelper.Register(register), OperandHelper.Argument(argIndex++));
-
- if (node == null)
- {
- node = block.Operations.AddFirst(copyOp);
- }
- else
- {
- node = block.Operations.AddAfter(node, copyOp);
- }
- }
- }
-
- Debug.Assert(argIndex <= inArguments.Count);
- }
-
- private static void StoreLocals(BasicBlock block, RegisterMask masks, int inArgumentsCount, List<Register> outArguments)
- {
- LinkedListNode<INode> node = null;
- int argIndex = inArgumentsCount;
- bool fillArgsList = outArguments.Count == 0;
-
- for (int i = 0; i < TotalMasks; i++)
- {
- (RegisterType regType, int baseRegIndex) = GetRegTypeAndBaseIndex(i);
- long mask = masks.GetMask(i);
-
- while (mask != 0)
- {
- int bit = BitOperations.TrailingZeroCount(mask);
-
- mask &= ~(1L << bit);
-
- Register register = new Register(baseRegIndex + bit, regType);
-
- if (fillArgsList)
- {
- outArguments.Add(register);
- }
-
- Operation copyOp = new Operation(Instruction.Copy, OperandHelper.Argument(argIndex++), OperandHelper.Register(register));
-
- if (node == null)
- {
- node = block.Operations.AddBefore(block.Operations.Last, copyOp);
- }
- else
- {
- node = block.Operations.AddAfter(node, copyOp);
- }
- }
- }
-
- Debug.Assert(argIndex <= inArgumentsCount + outArguments.Count);
- }
-
- private static (RegisterType RegType, int BaseRegIndex) GetRegTypeAndBaseIndex(int i)
- {
- RegisterType regType = RegisterType.Gpr;
- int baseRegIndex = 0;
-
- if (i < GprMasks)
- {
- baseRegIndex = i * sizeof(long) * 8;
- }
- else if (i == GprMasks)
- {
- regType = RegisterType.Predicate;
- }
- else
- {
- regType = RegisterType.Flag;
- }
-
- return (regType, baseRegIndex);
- }
-
- private static bool EndsWithReturn(BasicBlock block)
- {
- if (!(block.GetLastOp() is Operation operation))
- {
- return false;
- }
-
- return operation.Inst == Instruction.Return;
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Translation/Rewriter.cs b/Ryujinx.Graphics.Shader/Translation/Rewriter.cs
deleted file mode 100644
index 91e7ace1..00000000
--- a/Ryujinx.Graphics.Shader/Translation/Rewriter.cs
+++ /dev/null
@@ -1,768 +0,0 @@
-using Ryujinx.Graphics.Shader.Decoders;
-using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-using System.Collections.Generic;
-using System.Diagnostics;
-using System.Linq;
-using System.Numerics;
-
-using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
-using static Ryujinx.Graphics.Shader.Translation.GlobalMemory;
-
-namespace Ryujinx.Graphics.Shader.Translation
-{
- static class Rewriter
- {
- public static void RunPass(BasicBlock[] blocks, ShaderConfig config)
- {
- bool isVertexShader = config.Stage == ShaderStage.Vertex;
- bool hasConstantBufferDrawParameters = config.GpuAccessor.QueryHasConstantBufferDrawParameters();
- bool supportsSnormBufferTextureFormat = config.GpuAccessor.QueryHostSupportsSnormBufferTextureFormat();
-
- for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
- {
- BasicBlock block = blocks[blkIndex];
-
- for (LinkedListNode<INode> node = block.Operations.First; node != null;)
- {
- if (node.Value is not Operation operation)
- {
- node = node.Next;
- continue;
- }
-
- if (isVertexShader)
- {
- if (hasConstantBufferDrawParameters)
- {
- if (ReplaceConstantBufferWithDrawParameters(node, operation))
- {
- config.SetUsedFeature(FeatureFlags.DrawParameters);
- }
- }
- else if (HasConstantBufferDrawParameters(operation))
- {
- config.SetUsedFeature(FeatureFlags.DrawParameters);
- }
- }
-
- LinkedListNode<INode> nextNode = node.Next;
-
- if (operation is TextureOperation texOp)
- {
- if (texOp.Inst == Instruction.TextureSample)
- {
- node = RewriteTextureSample(node, config);
-
- if (texOp.Type == SamplerType.TextureBuffer && !supportsSnormBufferTextureFormat)
- {
- node = InsertSnormNormalization(node, config);
- }
- }
-
- nextNode = node.Next;
- }
- else if (UsesGlobalMemory(operation.Inst, operation.StorageKind))
- {
- nextNode = RewriteGlobalAccess(node, config)?.Next ?? nextNode;
- }
-
- node = nextNode;
- }
- }
- }
-
- private static LinkedListNode<INode> RewriteGlobalAccess(LinkedListNode<INode> node, ShaderConfig config)
- {
- Operation operation = (Operation)node.Value;
-
- bool isAtomic = operation.Inst.IsAtomic();
- bool isStg16Or8 = operation.Inst == Instruction.StoreGlobal16 || operation.Inst == Instruction.StoreGlobal8;
- bool isWrite = isAtomic || operation.Inst == Instruction.StoreGlobal || isStg16Or8;
-
- Operation storageOp = null;
-
- Operand PrependOperation(Instruction inst, params Operand[] sources)
- {
- Operand local = Local();
-
- node.List.AddBefore(node, new Operation(inst, local, sources));
-
- return local;
- }
-
- Operand PrependExistingOperation(Operation operation)
- {
- Operand local = Local();
-
- operation.Dest = local;
- node.List.AddBefore(node, operation);
-
- return local;
- }
-
- Operand addrLow = operation.GetSource(0);
- Operand addrHigh = operation.GetSource(1);
-
- Operand sbBaseAddrLow = Const(0);
- Operand sbSlot = Const(0);
-
- Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
-
- Operand BindingRangeCheck(int cbOffset, out Operand baseAddrLow)
- {
- baseAddrLow = Cbuf(0, cbOffset);
- Operand baseAddrHigh = Cbuf(0, cbOffset + 1);
- Operand size = Cbuf(0, cbOffset + 2);
-
- Operand offset = PrependOperation(Instruction.Subtract, addrLow, baseAddrLow);
- Operand borrow = PrependOperation(Instruction.CompareLessU32, addrLow, baseAddrLow);
-
- Operand inRangeLow = PrependOperation(Instruction.CompareLessU32, offset, size);
-
- Operand addrHighBorrowed = PrependOperation(Instruction.Add, addrHigh, borrow);
-
- Operand inRangeHigh = PrependOperation(Instruction.CompareEqual, addrHighBorrowed, baseAddrHigh);
-
- return PrependOperation(Instruction.BitwiseAnd, inRangeLow, inRangeHigh);
- }
-
- int sbUseMask = config.AccessibleStorageBuffersMask;
-
- while (sbUseMask != 0)
- {
- int slot = BitOperations.TrailingZeroCount(sbUseMask);
-
- sbUseMask &= ~(1 << slot);
-
- config.SetUsedStorageBuffer(slot, isWrite);
-
- int cbOffset = GetStorageCbOffset(config.Stage, slot);
-
- Operand inRange = BindingRangeCheck(cbOffset, out Operand baseAddrLow);
-
- sbBaseAddrLow = PrependOperation(Instruction.ConditionalSelect, inRange, baseAddrLow, sbBaseAddrLow);
- sbSlot = PrependOperation(Instruction.ConditionalSelect, inRange, Const(slot), sbSlot);
- }
-
- if (config.AccessibleStorageBuffersMask != 0)
- {
- Operand baseAddrTrunc = PrependOperation(Instruction.BitwiseAnd, sbBaseAddrLow, alignMask);
- Operand byteOffset = PrependOperation(Instruction.Subtract, addrLow, baseAddrTrunc);
-
- Operand[] sources = new Operand[operation.SourcesCount];
-
- sources[0] = sbSlot;
-
- if (isStg16Or8)
- {
- sources[1] = byteOffset;
- }
- else
- {
- sources[1] = PrependOperation(Instruction.ShiftRightU32, byteOffset, Const(2));
- }
-
- for (int index = 2; index < operation.SourcesCount; index++)
- {
- sources[index] = operation.GetSource(index);
- }
-
- if (isAtomic)
- {
- storageOp = new Operation(operation.Inst, StorageKind.StorageBuffer, operation.Dest, sources);
- }
- else if (operation.Inst == Instruction.LoadGlobal)
- {
- storageOp = new Operation(Instruction.LoadStorage, operation.Dest, sources);
- }
- else
- {
- Instruction storeInst = operation.Inst switch
- {
- Instruction.StoreGlobal16 => Instruction.StoreStorage16,
- Instruction.StoreGlobal8 => Instruction.StoreStorage8,
- _ => Instruction.StoreStorage
- };
-
- storageOp = new Operation(storeInst, null, sources);
- }
- }
- else if (operation.Dest != null)
- {
- storageOp = new Operation(Instruction.Copy, operation.Dest, Const(0));
- }
-
- if (operation.Inst == Instruction.LoadGlobal)
- {
- int cbeUseMask = config.AccessibleConstantBuffersMask;
-
- while (cbeUseMask != 0)
- {
- int slot = BitOperations.TrailingZeroCount(cbeUseMask);
- int cbSlot = UbeFirstCbuf + slot;
-
- cbeUseMask &= ~(1 << slot);
-
- config.SetUsedConstantBuffer(cbSlot);
-
- Operand previousResult = PrependExistingOperation(storageOp);
-
- int cbOffset = GetConstantUbeOffset(slot);
-
- Operand inRange = BindingRangeCheck(cbOffset, out Operand baseAddrLow);
-
- Operand baseAddrTruncConst = PrependOperation(Instruction.BitwiseAnd, baseAddrLow, alignMask);
- Operand byteOffsetConst = PrependOperation(Instruction.Subtract, addrLow, baseAddrTruncConst);
-
- Operand cbIndex = PrependOperation(Instruction.ShiftRightU32, byteOffsetConst, Const(2));
-
- Operand[] sourcesCb = new Operand[operation.SourcesCount];
-
- sourcesCb[0] = Const(cbSlot);
- sourcesCb[1] = cbIndex;
-
- for (int index = 2; index < operation.SourcesCount; index++)
- {
- sourcesCb[index] = operation.GetSource(index);
- }
-
- Operand ldcResult = PrependOperation(Instruction.LoadConstant, sourcesCb);
-
- storageOp = new Operation(Instruction.ConditionalSelect, operation.Dest, inRange, ldcResult, previousResult);
- }
- }
-
- for (int index = 0; index < operation.SourcesCount; index++)
- {
- operation.SetSource(index, null);
- }
-
- LinkedListNode<INode> oldNode = node;
- LinkedList<INode> oldNodeList = oldNode.List;
-
- if (storageOp != null)
- {
- node = node.List.AddBefore(node, storageOp);
- }
- else
- {
- node = null;
- }
-
- oldNodeList.Remove(oldNode);
-
- return node;
- }
-
- private static LinkedListNode<INode> RewriteTextureSample(LinkedListNode<INode> node, ShaderConfig config)
- {
- TextureOperation texOp = (TextureOperation)node.Value;
-
- bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0;
- bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
-
- bool hasInvalidOffset = (hasOffset || hasOffsets) && !config.GpuAccessor.QueryHostSupportsNonConstantTextureOffset();
-
- bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
-
- bool isCoordNormalized = isBindless || config.GpuAccessor.QueryTextureCoordNormalized(texOp.Handle, texOp.CbufSlot);
-
- if (!hasInvalidOffset && isCoordNormalized)
- {
- return node;
- }
-
- bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
- bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
- bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
- bool hasLodBias = (texOp.Flags & TextureFlags.LodBias) != 0;
- bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0;
-
- bool isArray = (texOp.Type & SamplerType.Array) != 0;
- bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
- bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
- bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
-
- int coordsCount = texOp.Type.GetDimensions();
-
- int offsetsCount;
-
- if (hasOffsets)
- {
- offsetsCount = coordsCount * 4;
- }
- else if (hasOffset)
- {
- offsetsCount = coordsCount;
- }
- else
- {
- offsetsCount = 0;
- }
-
- Operand[] offsets = new Operand[offsetsCount];
- Operand[] sources = new Operand[texOp.SourcesCount - offsetsCount];
-
- int copyCount = 0;
-
- if (isBindless || isIndexed)
- {
- copyCount++;
- }
-
- Operand[] lodSources = new Operand[copyCount + coordsCount];
-
- for (int index = 0; index < lodSources.Length; index++)
- {
- lodSources[index] = texOp.GetSource(index);
- }
-
- copyCount += coordsCount;
-
- if (isArray)
- {
- copyCount++;
- }
-
- if (isShadow)
- {
- copyCount++;
- }
-
- if (hasDerivatives)
- {
- copyCount += coordsCount * 2;
- }
-
- if (isMultisample)
- {
- copyCount++;
- }
- else if (hasLodLevel)
- {
- copyCount++;
- }
-
- int srcIndex = 0;
- int dstIndex = 0;
-
- for (int index = 0; index < copyCount; index++)
- {
- sources[dstIndex++] = texOp.GetSource(srcIndex++);
- }
-
- bool areAllOffsetsConstant = true;
-
- for (int index = 0; index < offsetsCount; index++)
- {
- Operand offset = texOp.GetSource(srcIndex++);
-
- areAllOffsetsConstant &= offset.Type == OperandType.Constant;
-
- offsets[index] = offset;
- }
-
- hasInvalidOffset &= !areAllOffsetsConstant;
-
- if (!hasInvalidOffset && isCoordNormalized)
- {
- return node;
- }
-
- if (hasLodBias)
- {
- sources[dstIndex++] = texOp.GetSource(srcIndex++);
- }
-
- if (isGather && !isShadow)
- {
- sources[dstIndex++] = texOp.GetSource(srcIndex++);
- }
-
- int coordsIndex = isBindless || isIndexed ? 1 : 0;
-
- int componentIndex = texOp.Index;
-
- Operand Float(Operand value)
- {
- Operand res = Local();
-
- node.List.AddBefore(node, new Operation(Instruction.ConvertS32ToFP32, res, value));
-
- return res;
- }
-
- // Emulate non-normalized coordinates by normalizing the coordinates on the shader.
- // Without normalization, the coordinates are expected to the in the [0, W or H] range,
- // and otherwise, it is expected to be in the [0, 1] range.
- // We normalize by dividing the coords by the texture size.
- if (!isCoordNormalized && !intCoords)
- {
- config.SetUsedFeature(FeatureFlags.IntegerSampling);
-
- int normCoordsCount = (texOp.Type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : coordsCount;
-
- for (int index = 0; index < normCoordsCount; index++)
- {
- Operand coordSize = Local();
-
- Operand[] texSizeSources;
-
- if (isBindless || isIndexed)
- {
- texSizeSources = new Operand[] { sources[0], Const(0) };
- }
- else
- {
- texSizeSources = new Operand[] { Const(0) };
- }
-
- node.List.AddBefore(node, new TextureOperation(
- Instruction.TextureSize,
- texOp.Type,
- texOp.Format,
- texOp.Flags,
- texOp.CbufSlot,
- texOp.Handle,
- index,
- new[] { coordSize },
- texSizeSources));
-
- config.SetUsedTexture(Instruction.TextureSize, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, texOp.Handle);
-
- Operand source = sources[coordsIndex + index];
-
- Operand coordNormalized = Local();
-
- node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, coordNormalized, source, Float(coordSize)));
-
- sources[coordsIndex + index] = coordNormalized;
- }
- }
-
- Operand[] dests = new Operand[texOp.DestsCount];
-
- for (int i = 0; i < texOp.DestsCount; i++)
- {
- dests[i] = texOp.GetDest(i);
- }
-
- Operand bindlessHandle = isBindless || isIndexed ? sources[0] : null;
-
- LinkedListNode<INode> oldNode = node;
-
- // Technically, non-constant texture offsets are not allowed (according to the spec),
- // however some GPUs does support that.
- // For GPUs where it is not supported, we can replace the instruction with the following:
- // For texture*Offset, we replace it by texture*, and add the offset to the P coords.
- // The offset can be calculated as offset / textureSize(lod), where lod = textureQueryLod(coords).
- // For texelFetchOffset, we replace it by texelFetch and add the offset to the P coords directly.
- // For textureGatherOffset, we split the operation into up to 4 operations, one for each component
- // that is accessed, where each textureGather operation has a different offset for each pixel.
- if (hasInvalidOffset && isGather && !isShadow)
- {
- config.SetUsedFeature(FeatureFlags.IntegerSampling);
-
- Operand[] newSources = new Operand[sources.Length];
-
- sources.CopyTo(newSources, 0);
-
- Operand[] texSizes = InsertTextureSize(node, texOp, lodSources, bindlessHandle, coordsCount);
-
- int destIndex = 0;
-
- for (int compIndex = 0; compIndex < 4; compIndex++)
- {
- if (((texOp.Index >> compIndex) & 1) == 0)
- {
- continue;
- }
-
- for (int index = 0; index < coordsCount; index++)
- {
- config.SetUsedTexture(Instruction.TextureSize, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, texOp.Handle);
-
- Operand offset = Local();
-
- Operand intOffset = offsets[index + (hasOffsets ? compIndex * coordsCount : 0)];
-
- node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, offset, Float(intOffset), Float(texSizes[index])));
-
- Operand source = sources[coordsIndex + index];
-
- Operand coordPlusOffset = Local();
-
- node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Add, coordPlusOffset, source, offset));
-
- newSources[coordsIndex + index] = coordPlusOffset;
- }
-
- TextureOperation newTexOp = new TextureOperation(
- Instruction.TextureSample,
- texOp.Type,
- texOp.Format,
- texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets),
- texOp.CbufSlot,
- texOp.Handle,
- 1,
- new[] { dests[destIndex++] },
- newSources);
-
- node = node.List.AddBefore(node, newTexOp);
- }
- }
- else
- {
- if (hasInvalidOffset)
- {
- if (intCoords)
- {
- for (int index = 0; index < coordsCount; index++)
- {
- Operand source = sources[coordsIndex + index];
-
- Operand coordPlusOffset = Local();
-
- node.List.AddBefore(node, new Operation(Instruction.Add, coordPlusOffset, source, offsets[index]));
-
- sources[coordsIndex + index] = coordPlusOffset;
- }
- }
- else
- {
- config.SetUsedFeature(FeatureFlags.IntegerSampling);
-
- Operand[] texSizes = InsertTextureSize(node, texOp, lodSources, bindlessHandle, coordsCount);
-
- for (int index = 0; index < coordsCount; index++)
- {
- config.SetUsedTexture(Instruction.TextureSize, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, texOp.Handle);
-
- Operand offset = Local();
-
- Operand intOffset = offsets[index];
-
- node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, offset, Float(intOffset), Float(texSizes[index])));
-
- Operand source = sources[coordsIndex + index];
-
- Operand coordPlusOffset = Local();
-
- node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Add, coordPlusOffset, source, offset));
-
- sources[coordsIndex + index] = coordPlusOffset;
- }
- }
- }
-
- TextureOperation newTexOp = new TextureOperation(
- Instruction.TextureSample,
- texOp.Type,
- texOp.Format,
- texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets),
- texOp.CbufSlot,
- texOp.Handle,
- componentIndex,
- dests,
- sources);
-
- node = node.List.AddBefore(node, newTexOp);
- }
-
- node.List.Remove(oldNode);
-
- for (int index = 0; index < texOp.SourcesCount; index++)
- {
- texOp.SetSource(index, null);
- }
-
- return node;
- }
-
- private static Operand[] InsertTextureSize(
- LinkedListNode<INode> node,
- TextureOperation texOp,
- Operand[] lodSources,
- Operand bindlessHandle,
- int coordsCount)
- {
- Operand Int(Operand value)
- {
- Operand res = Local();
-
- node.List.AddBefore(node, new Operation(Instruction.ConvertFP32ToS32, res, value));
-
- return res;
- }
-
- Operand[] texSizes = new Operand[coordsCount];
-
- Operand lod = Local();
-
- node.List.AddBefore(node, new TextureOperation(
- Instruction.Lod,
- texOp.Type,
- texOp.Format,
- texOp.Flags,
- texOp.CbufSlot,
- texOp.Handle,
- 0,
- new[] { lod },
- lodSources));
-
- for (int index = 0; index < coordsCount; index++)
- {
- texSizes[index] = Local();
-
- Operand[] texSizeSources;
-
- if (bindlessHandle != null)
- {
- texSizeSources = new Operand[] { bindlessHandle, Int(lod) };
- }
- else
- {
- texSizeSources = new Operand[] { Int(lod) };
- }
-
- node.List.AddBefore(node, new TextureOperation(
- Instruction.TextureSize,
- texOp.Type,
- texOp.Format,
- texOp.Flags,
- texOp.CbufSlot,
- texOp.Handle,
- index,
- new[] { texSizes[index] },
- texSizeSources));
- }
-
- return texSizes;
- }
-
- private static LinkedListNode<INode> InsertSnormNormalization(LinkedListNode<INode> node, ShaderConfig config)
- {
- TextureOperation texOp = (TextureOperation)node.Value;
-
- // We can't query the format of a bindless texture,
- // because the handle is unknown, it can have any format.
- if (texOp.Flags.HasFlag(TextureFlags.Bindless))
- {
- return node;
- }
-
- TextureFormat format = config.GpuAccessor.QueryTextureFormat(texOp.Handle, texOp.CbufSlot);
-
- int maxPositive = format switch
- {
- TextureFormat.R8Snorm => sbyte.MaxValue,
- TextureFormat.R8G8Snorm => sbyte.MaxValue,
- TextureFormat.R8G8B8A8Snorm => sbyte.MaxValue,
- TextureFormat.R16Snorm => short.MaxValue,
- TextureFormat.R16G16Snorm => short.MaxValue,
- TextureFormat.R16G16B16A16Snorm => short.MaxValue,
- _ => 0
- };
-
- // The value being 0 means that the format is not a SNORM format,
- // so there's nothing to do here.
- if (maxPositive == 0)
- {
- return node;
- }
-
- // Do normalization. We assume SINT formats are being used
- // as replacement for SNORM (which is not supported).
- for (int i = 0; i < texOp.DestsCount; i++)
- {
- Operand dest = texOp.GetDest(i);
-
- INode[] uses = dest.UseOps.ToArray();
-
- Operation convOp = new Operation(Instruction.ConvertS32ToFP32, Local(), dest);
- Operation normOp = new Operation(Instruction.FP32 | Instruction.Multiply, Local(), convOp.Dest, ConstF(1f / maxPositive));
-
- node = node.List.AddAfter(node, convOp);
- node = node.List.AddAfter(node, normOp);
-
- foreach (INode useOp in uses)
- {
- if (useOp is not Operation op)
- {
- continue;
- }
-
- // Replace all uses of the texture pixel value with the normalized value.
- for (int index = 0; index < op.SourcesCount; index++)
- {
- if (op.GetSource(index) == dest)
- {
- op.SetSource(index, normOp.Dest);
- }
- }
- }
- }
-
- return node;
- }
-
- private static bool ReplaceConstantBufferWithDrawParameters(LinkedListNode<INode> node, Operation operation)
- {
- Operand GenerateLoad(IoVariable ioVariable)
- {
- Operand value = Local();
- node.List.AddBefore(node, new Operation(Instruction.Load, StorageKind.Input, value, Const((int)ioVariable)));
- return value;
- }
-
- bool modified = false;
-
- for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
- {
- Operand src = operation.GetSource(srcIndex);
-
- if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0)
- {
- switch (src.GetCbufOffset())
- {
- case Constants.NvnBaseVertexByteOffset / 4:
- operation.SetSource(srcIndex, GenerateLoad(IoVariable.BaseVertex));
- modified = true;
- break;
- case Constants.NvnBaseInstanceByteOffset / 4:
- operation.SetSource(srcIndex, GenerateLoad(IoVariable.BaseInstance));
- modified = true;
- break;
- case Constants.NvnDrawIndexByteOffset / 4:
- operation.SetSource(srcIndex, GenerateLoad(IoVariable.DrawIndex));
- modified = true;
- break;
- }
- }
- }
-
- return modified;
- }
-
- private static bool HasConstantBufferDrawParameters(Operation operation)
- {
- for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
- {
- Operand src = operation.GetSource(srcIndex);
-
- if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0)
- {
- switch (src.GetCbufOffset())
- {
- case Constants.NvnBaseVertexByteOffset / 4:
- case Constants.NvnBaseInstanceByteOffset / 4:
- case Constants.NvnDrawIndexByteOffset / 4:
- return true;
- }
- }
- }
-
- return false;
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
deleted file mode 100644
index 22f5a671..00000000
--- a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
+++ /dev/null
@@ -1,944 +0,0 @@
-using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-using Ryujinx.Graphics.Shader.StructuredIr;
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Numerics;
-
-namespace Ryujinx.Graphics.Shader.Translation
-{
- class ShaderConfig
- {
- // TODO: Non-hardcoded array size.
- public const int SamplerArraySize = 4;
-
- private const int ThreadsPerWarp = 32;
-
- public ShaderStage Stage { get; }
-
- public bool GpPassthrough { get; }
- public bool LastInVertexPipeline { get; private set; }
-
- public bool HasLayerInputAttribute { get; private set; }
- public int GpLayerInputAttribute { get; private set; }
- public int ThreadsPerInputPrimitive { get; }
-
- public OutputTopology OutputTopology { get; }
-
- public int MaxOutputVertices { get; }
-
- public int LocalMemorySize { get; }
-
- public ImapPixelType[] ImapTypes { get; }
-
- public int OmapTargets { get; }
- public bool OmapSampleMask { get; }
- public bool OmapDepth { get; }
-
- public IGpuAccessor GpuAccessor { get; }
-
- public TranslationOptions Options { get; }
-
- public bool TransformFeedbackEnabled { get; }
-
- private TransformFeedbackOutput[] _transformFeedbackOutputs;
-
- readonly struct TransformFeedbackVariable : IEquatable<TransformFeedbackVariable>
- {
- public IoVariable IoVariable { get; }
- public int Location { get; }
- public int Component { get; }
-
- public TransformFeedbackVariable(IoVariable ioVariable, int location = 0, int component = 0)
- {
- IoVariable = ioVariable;
- Location = location;
- Component = component;
- }
-
- public override bool Equals(object other)
- {
- return other is TransformFeedbackVariable tfbVar && Equals(tfbVar);
- }
-
- public bool Equals(TransformFeedbackVariable other)
- {
- return IoVariable == other.IoVariable &&
- Location == other.Location &&
- Component == other.Component;
- }
-
- public override int GetHashCode()
- {
- return (int)IoVariable | (Location << 8) | (Component << 16);
- }
-
- public override string ToString()
- {
- return $"{IoVariable}.{Location}.{Component}";
- }
- }
-
- private readonly Dictionary<TransformFeedbackVariable, TransformFeedbackOutput> _transformFeedbackDefinitions;
-
- public int Size { get; private set; }
-
- public byte ClipDistancesWritten { get; private set; }
-
- public FeatureFlags UsedFeatures { get; private set; }
-
- public int Cb1DataSize { get; private set; }
-
- public bool LayerOutputWritten { get; private set; }
- public int LayerOutputAttribute { get; private set; }
-
- public bool NextUsesFixedFuncAttributes { get; private set; }
- public int UsedInputAttributes { get; private set; }
- public int UsedOutputAttributes { get; private set; }
- public HashSet<int> UsedInputAttributesPerPatch { get; }
- public HashSet<int> UsedOutputAttributesPerPatch { get; }
- public HashSet<int> NextUsedInputAttributesPerPatch { get; private set; }
- public int PassthroughAttributes { get; private set; }
- private int _nextUsedInputAttributes;
- private int _thisUsedInputAttributes;
- private Dictionary<int, int> _perPatchAttributeLocations;
-
- public UInt128 NextInputAttributesComponents { get; private set; }
- public UInt128 ThisInputAttributesComponents { get; private set; }
-
- public int AccessibleStorageBuffersMask { get; private set; }
- public int AccessibleConstantBuffersMask { get; private set; }
-
- private int _usedConstantBuffers;
- private int _usedStorageBuffers;
- private int _usedStorageBuffersWrite;
-
- private readonly record struct TextureInfo(int CbufSlot, int Handle, bool Indexed, TextureFormat Format);
-
- private struct TextureMeta
- {
- public bool AccurateType;
- public SamplerType Type;
- public TextureUsageFlags UsageFlags;
- }
-
- private readonly Dictionary<TextureInfo, TextureMeta> _usedTextures;
- private readonly Dictionary<TextureInfo, TextureMeta> _usedImages;
-
- private BufferDescriptor[] _cachedConstantBufferDescriptors;
- private BufferDescriptor[] _cachedStorageBufferDescriptors;
- private TextureDescriptor[] _cachedTextureDescriptors;
- private TextureDescriptor[] _cachedImageDescriptors;
-
- private int _firstConstantBufferBinding;
- private int _firstStorageBufferBinding;
-
- public int FirstConstantBufferBinding => _firstConstantBufferBinding;
- public int FirstStorageBufferBinding => _firstStorageBufferBinding;
-
- public ShaderConfig(IGpuAccessor gpuAccessor, TranslationOptions options)
- {
- Stage = ShaderStage.Compute;
- GpuAccessor = gpuAccessor;
- Options = options;
-
- _transformFeedbackDefinitions = new Dictionary<TransformFeedbackVariable, TransformFeedbackOutput>();
-
- AccessibleStorageBuffersMask = (1 << GlobalMemory.StorageMaxCount) - 1;
- AccessibleConstantBuffersMask = (1 << GlobalMemory.UbeMaxCount) - 1;
-
- UsedInputAttributesPerPatch = new HashSet<int>();
- UsedOutputAttributesPerPatch = new HashSet<int>();
-
- _usedTextures = new Dictionary<TextureInfo, TextureMeta>();
- _usedImages = new Dictionary<TextureInfo, TextureMeta>();
- }
-
- public ShaderConfig(
- ShaderStage stage,
- OutputTopology outputTopology,
- int maxOutputVertices,
- IGpuAccessor gpuAccessor,
- TranslationOptions options) : this(gpuAccessor, options)
- {
- Stage = stage;
- ThreadsPerInputPrimitive = 1;
- OutputTopology = outputTopology;
- MaxOutputVertices = maxOutputVertices;
- TransformFeedbackEnabled = gpuAccessor.QueryTransformFeedbackEnabled();
-
- if (Stage != ShaderStage.Compute)
- {
- AccessibleConstantBuffersMask = 0;
- }
- }
-
- public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationOptions options) : this(gpuAccessor, options)
- {
- Stage = header.Stage;
- GpPassthrough = header.Stage == ShaderStage.Geometry && header.GpPassthrough;
- ThreadsPerInputPrimitive = header.ThreadsPerInputPrimitive;
- OutputTopology = header.OutputTopology;
- MaxOutputVertices = header.MaxOutputVertexCount;
- LocalMemorySize = header.ShaderLocalMemoryLowSize + header.ShaderLocalMemoryHighSize + (header.ShaderLocalMemoryCrsSize / ThreadsPerWarp);
- ImapTypes = header.ImapTypes;
- OmapTargets = header.OmapTargets;
- OmapSampleMask = header.OmapSampleMask;
- OmapDepth = header.OmapDepth;
- TransformFeedbackEnabled = gpuAccessor.QueryTransformFeedbackEnabled();
- LastInVertexPipeline = header.Stage < ShaderStage.Fragment;
- }
-
- private void EnsureTransformFeedbackInitialized()
- {
- if (HasTransformFeedbackOutputs() && _transformFeedbackOutputs == null)
- {
- TransformFeedbackOutput[] transformFeedbackOutputs = new TransformFeedbackOutput[0xc0];
- ulong vecMap = 0UL;
-
- for (int tfbIndex = 0; tfbIndex < 4; tfbIndex++)
- {
- var locations = GpuAccessor.QueryTransformFeedbackVaryingLocations(tfbIndex);
- var stride = GpuAccessor.QueryTransformFeedbackStride(tfbIndex);
-
- for (int i = 0; i < locations.Length; i++)
- {
- byte wordOffset = locations[i];
- if (wordOffset < 0xc0)
- {
- transformFeedbackOutputs[wordOffset] = new TransformFeedbackOutput(tfbIndex, i * 4, stride);
- vecMap |= 1UL << (wordOffset / 4);
- }
- }
- }
-
- _transformFeedbackOutputs = transformFeedbackOutputs;
-
- while (vecMap != 0)
- {
- int vecIndex = BitOperations.TrailingZeroCount(vecMap);
-
- for (int subIndex = 0; subIndex < 4; subIndex++)
- {
- int wordOffset = vecIndex * 4 + subIndex;
- int byteOffset = wordOffset * 4;
-
- if (transformFeedbackOutputs[wordOffset].Valid)
- {
- IoVariable ioVariable = Instructions.AttributeMap.GetIoVariable(this, byteOffset, out int location);
- int component = 0;
-
- if (HasPerLocationInputOrOutputComponent(ioVariable, location, subIndex, isOutput: true))
- {
- component = subIndex;
- }
-
- var transformFeedbackVariable = new TransformFeedbackVariable(ioVariable, location, component);
- _transformFeedbackDefinitions.TryAdd(transformFeedbackVariable, transformFeedbackOutputs[wordOffset]);
- }
- }
-
- vecMap &= ~(1UL << vecIndex);
- }
- }
- }
-
- public TransformFeedbackOutput[] GetTransformFeedbackOutputs()
- {
- EnsureTransformFeedbackInitialized();
- return _transformFeedbackOutputs;
- }
-
- public bool TryGetTransformFeedbackOutput(IoVariable ioVariable, int location, int component, out TransformFeedbackOutput transformFeedbackOutput)
- {
- EnsureTransformFeedbackInitialized();
- var transformFeedbackVariable = new TransformFeedbackVariable(ioVariable, location, component);
- return _transformFeedbackDefinitions.TryGetValue(transformFeedbackVariable, out transformFeedbackOutput);
- }
-
- private bool HasTransformFeedbackOutputs()
- {
- return TransformFeedbackEnabled && (LastInVertexPipeline || Stage == ShaderStage.Fragment);
- }
-
- public bool HasTransformFeedbackOutputs(bool isOutput)
- {
- return TransformFeedbackEnabled && ((isOutput && LastInVertexPipeline) || (!isOutput && Stage == ShaderStage.Fragment));
- }
-
- public bool HasPerLocationInputOrOutput(IoVariable ioVariable, bool isOutput)
- {
- if (ioVariable == IoVariable.UserDefined)
- {
- return (!isOutput && !UsedFeatures.HasFlag(FeatureFlags.IaIndexing)) ||
- (isOutput && !UsedFeatures.HasFlag(FeatureFlags.OaIndexing));
- }
-
- return ioVariable == IoVariable.FragmentOutputColor;
- }
-
- public bool HasPerLocationInputOrOutputComponent(IoVariable ioVariable, int location, int component, bool isOutput)
- {
- if (ioVariable != IoVariable.UserDefined || !HasTransformFeedbackOutputs(isOutput))
- {
- return false;
- }
-
- return GetTransformFeedbackOutputComponents(location, component) == 1;
- }
-
- public TransformFeedbackOutput GetTransformFeedbackOutput(int wordOffset)
- {
- EnsureTransformFeedbackInitialized();
-
- return _transformFeedbackOutputs[wordOffset];
- }
-
- public TransformFeedbackOutput GetTransformFeedbackOutput(int location, int component)
- {
- return GetTransformFeedbackOutput((AttributeConsts.UserAttributeBase / 4) + location * 4 + component);
- }
-
- public int GetTransformFeedbackOutputComponents(int location, int component)
- {
- EnsureTransformFeedbackInitialized();
-
- int baseIndex = (AttributeConsts.UserAttributeBase / 4) + location * 4;
- int index = baseIndex + component;
- int count = 1;
-
- for (; count < 4; count++)
- {
- ref var prev = ref _transformFeedbackOutputs[baseIndex + count - 1];
- ref var curr = ref _transformFeedbackOutputs[baseIndex + count];
-
- int prevOffset = prev.Offset;
- int currOffset = curr.Offset;
-
- if (!prev.Valid || !curr.Valid || prevOffset + 4 != currOffset)
- {
- break;
- }
- }
-
- if (baseIndex + count <= index)
- {
- return 1;
- }
-
- return count;
- }
-
- public AggregateType GetFragmentOutputColorType(int location)
- {
- return AggregateType.Vector4 | GpuAccessor.QueryFragmentOutputType(location).ToAggregateType();
- }
-
- public AggregateType GetUserDefinedType(int location, bool isOutput)
- {
- if ((!isOutput && UsedFeatures.HasFlag(FeatureFlags.IaIndexing)) ||
- (isOutput && UsedFeatures.HasFlag(FeatureFlags.OaIndexing)))
- {
- return AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32;
- }
-
- AggregateType type = AggregateType.Vector4;
-
- if (Stage == ShaderStage.Vertex && !isOutput)
- {
- type |= GpuAccessor.QueryAttributeType(location).ToAggregateType();
- }
- else
- {
- type |= AggregateType.FP32;
- }
-
- return type;
- }
-
- public int GetDepthRegister()
- {
- // The depth register is always two registers after the last color output.
- return BitOperations.PopCount((uint)OmapTargets) + 1;
- }
-
- public uint ConstantBuffer1Read(int offset)
- {
- if (Cb1DataSize < offset + 4)
- {
- Cb1DataSize = offset + 4;
- }
-
- return GpuAccessor.ConstantBuffer1Read(offset);
- }
-
- public TextureFormat GetTextureFormat(int handle, int cbufSlot = -1)
- {
- // When the formatted load extension is supported, we don't need to
- // specify a format, we can just declare it without a format and the GPU will handle it.
- if (GpuAccessor.QueryHostSupportsImageLoadFormatted())
- {
- return TextureFormat.Unknown;
- }
-
- var format = GpuAccessor.QueryTextureFormat(handle, cbufSlot);
-
- if (format == TextureFormat.Unknown)
- {
- GpuAccessor.Log($"Unknown format for texture {handle}.");
-
- format = TextureFormat.R8G8B8A8Unorm;
- }
-
- return format;
- }
-
- private static bool FormatSupportsAtomic(TextureFormat format)
- {
- return format == TextureFormat.R32Sint || format == TextureFormat.R32Uint;
- }
-
- public TextureFormat GetTextureFormatAtomic(int handle, int cbufSlot = -1)
- {
- // Atomic image instructions do not support GL_EXT_shader_image_load_formatted,
- // and must have a type specified. Default to R32Sint if not available.
-
- var format = GpuAccessor.QueryTextureFormat(handle, cbufSlot);
-
- if (!FormatSupportsAtomic(format))
- {
- GpuAccessor.Log($"Unsupported format for texture {handle}: {format}.");
-
- format = TextureFormat.R32Sint;
- }
-
- return format;
- }
-
- public void SizeAdd(int size)
- {
- Size += size;
- }
-
- public void InheritFrom(ShaderConfig other)
- {
- ClipDistancesWritten |= other.ClipDistancesWritten;
- UsedFeatures |= other.UsedFeatures;
-
- UsedInputAttributes |= other.UsedInputAttributes;
- UsedOutputAttributes |= other.UsedOutputAttributes;
- _usedConstantBuffers |= other._usedConstantBuffers;
- _usedStorageBuffers |= other._usedStorageBuffers;
- _usedStorageBuffersWrite |= other._usedStorageBuffersWrite;
-
- foreach (var kv in other._usedTextures)
- {
- if (!_usedTextures.TryAdd(kv.Key, kv.Value))
- {
- _usedTextures[kv.Key] = MergeTextureMeta(kv.Value, _usedTextures[kv.Key]);
- }
- }
-
- foreach (var kv in other._usedImages)
- {
- if (!_usedImages.TryAdd(kv.Key, kv.Value))
- {
- _usedImages[kv.Key] = MergeTextureMeta(kv.Value, _usedImages[kv.Key]);
- }
- }
- }
-
- public void SetLayerOutputAttribute(int attr)
- {
- LayerOutputWritten = true;
- LayerOutputAttribute = attr;
- }
-
- public void SetGeometryShaderLayerInputAttribute(int attr)
- {
- HasLayerInputAttribute = true;
- GpLayerInputAttribute = attr;
- }
-
- public void SetLastInVertexPipeline()
- {
- LastInVertexPipeline = true;
- }
-
- public void SetInputUserAttributeFixedFunc(int index)
- {
- UsedInputAttributes |= 1 << index;
- }
-
- public void SetOutputUserAttributeFixedFunc(int index)
- {
- UsedOutputAttributes |= 1 << index;
- }
-
- public void SetInputUserAttribute(int index, int component)
- {
- int mask = 1 << index;
-
- UsedInputAttributes |= mask;
- _thisUsedInputAttributes |= mask;
- ThisInputAttributesComponents |= UInt128.One << (index * 4 + component);
- }
-
- public void SetInputUserAttributePerPatch(int index)
- {
- UsedInputAttributesPerPatch.Add(index);
- }
-
- public void SetOutputUserAttribute(int index)
- {
- UsedOutputAttributes |= 1 << index;
- }
-
- public void SetOutputUserAttributePerPatch(int index)
- {
- UsedOutputAttributesPerPatch.Add(index);
- }
-
- public void MergeFromtNextStage(ShaderConfig config)
- {
- NextInputAttributesComponents = config.ThisInputAttributesComponents;
- NextUsedInputAttributesPerPatch = config.UsedInputAttributesPerPatch;
- NextUsesFixedFuncAttributes = config.UsedFeatures.HasFlag(FeatureFlags.FixedFuncAttr);
- MergeOutputUserAttributes(config.UsedInputAttributes, config.UsedInputAttributesPerPatch);
-
- if (UsedOutputAttributesPerPatch.Count != 0)
- {
- // Regular and per-patch input/output locations can't overlap,
- // so we must assign on our location using unused regular input/output locations.
-
- Dictionary<int, int> locationsMap = new Dictionary<int, int>();
-
- int freeMask = ~UsedOutputAttributes;
-
- foreach (int attr in UsedOutputAttributesPerPatch)
- {
- int location = BitOperations.TrailingZeroCount(freeMask);
- if (location == 32)
- {
- config.GpuAccessor.Log($"No enough free locations for patch input/output 0x{attr:X}.");
- break;
- }
-
- locationsMap.Add(attr, location);
- freeMask &= ~(1 << location);
- }
-
- // Both stages must agree on the locations, so use the same "map" for both.
- _perPatchAttributeLocations = locationsMap;
- config._perPatchAttributeLocations = locationsMap;
- }
-
- // We don't consider geometry shaders using the geometry shader passthrough feature
- // as being the last because when this feature is used, it can't actually modify any of the outputs,
- // so the stage that comes before it is the last one that can do modifications.
- if (config.Stage != ShaderStage.Fragment && (config.Stage != ShaderStage.Geometry || !config.GpPassthrough))
- {
- LastInVertexPipeline = false;
- }
- }
-
- public void MergeOutputUserAttributes(int mask, IEnumerable<int> perPatch)
- {
- _nextUsedInputAttributes = mask;
-
- if (GpPassthrough)
- {
- PassthroughAttributes = mask & ~UsedOutputAttributes;
- }
- else
- {
- UsedOutputAttributes |= mask;
- UsedOutputAttributesPerPatch.UnionWith(perPatch);
- }
- }
-
- public int GetPerPatchAttributeLocation(int index)
- {
- if (_perPatchAttributeLocations == null || !_perPatchAttributeLocations.TryGetValue(index, out int location))
- {
- return index;
- }
-
- return location;
- }
-
- public bool IsUsedOutputAttribute(int attr)
- {
- // The check for fixed function attributes on the next stage is conservative,
- // returning false if the output is just not used by the next stage is also valid.
- if (NextUsesFixedFuncAttributes &&
- attr >= AttributeConsts.UserAttributeBase &&
- attr < AttributeConsts.UserAttributeEnd)
- {
- int index = (attr - AttributeConsts.UserAttributeBase) >> 4;
- return (_nextUsedInputAttributes & (1 << index)) != 0;
- }
-
- return true;
- }
-
- public int GetFreeUserAttribute(bool isOutput, int index)
- {
- int useMask = isOutput ? _nextUsedInputAttributes : _thisUsedInputAttributes;
- int bit = -1;
-
- while (useMask != -1)
- {
- bit = BitOperations.TrailingZeroCount(~useMask);
-
- if (bit == 32)
- {
- bit = -1;
- break;
- }
- else if (index < 1)
- {
- break;
- }
-
- useMask |= 1 << bit;
- index--;
- }
-
- return bit;
- }
-
- public void SetAllInputUserAttributes()
- {
- UsedInputAttributes |= Constants.AllAttributesMask;
- ThisInputAttributesComponents |= ~UInt128.Zero >> (128 - Constants.MaxAttributes * 4);
- }
-
- public void SetAllOutputUserAttributes()
- {
- UsedOutputAttributes |= Constants.AllAttributesMask;
- }
-
- public void SetClipDistanceWritten(int index)
- {
- ClipDistancesWritten |= (byte)(1 << index);
- }
-
- public void SetUsedFeature(FeatureFlags flags)
- {
- UsedFeatures |= flags;
- }
-
- public void SetAccessibleBufferMasks(int sbMask, int ubeMask)
- {
- AccessibleStorageBuffersMask = sbMask;
- AccessibleConstantBuffersMask = ubeMask;
- }
-
- public void SetUsedConstantBuffer(int slot)
- {
- _usedConstantBuffers |= 1 << slot;
- }
-
- public void SetUsedStorageBuffer(int slot, bool write)
- {
- int mask = 1 << slot;
- _usedStorageBuffers |= mask;
-
- if (write)
- {
- _usedStorageBuffersWrite |= mask;
- }
- }
-
- public void SetUsedTexture(
- Instruction inst,
- SamplerType type,
- TextureFormat format,
- TextureFlags flags,
- int cbufSlot,
- int handle)
- {
- inst &= Instruction.Mask;
- bool isImage = inst == Instruction.ImageLoad || inst == Instruction.ImageStore || inst == Instruction.ImageAtomic;
- bool isWrite = inst == Instruction.ImageStore || inst == Instruction.ImageAtomic;
- bool accurateType = inst != Instruction.Lod && inst != Instruction.TextureSize;
- bool coherent = flags.HasFlag(TextureFlags.Coherent);
-
- if (isImage)
- {
- SetUsedTextureOrImage(_usedImages, cbufSlot, handle, type, format, true, isWrite, false, coherent);
- }
- else
- {
- bool intCoords = flags.HasFlag(TextureFlags.IntCoords) || inst == Instruction.TextureSize;
- SetUsedTextureOrImage(_usedTextures, cbufSlot, handle, type, TextureFormat.Unknown, intCoords, false, accurateType, coherent);
- }
-
- GpuAccessor.RegisterTexture(handle, cbufSlot);
- }
-
- private void SetUsedTextureOrImage(
- Dictionary<TextureInfo, TextureMeta> dict,
- int cbufSlot,
- int handle,
- SamplerType type,
- TextureFormat format,
- bool intCoords,
- bool write,
- bool accurateType,
- bool coherent)
- {
- var dimensions = type.GetDimensions();
- var isIndexed = type.HasFlag(SamplerType.Indexed);
-
- var usageFlags = TextureUsageFlags.None;
-
- if (intCoords)
- {
- usageFlags |= TextureUsageFlags.NeedsScaleValue;
-
- var canScale = Stage.SupportsRenderScale() && !isIndexed && !write && dimensions == 2;
-
- if (!canScale)
- {
- // Resolution scaling cannot be applied to this texture right now.
- // Flag so that we know to blacklist scaling on related textures when binding them.
- usageFlags |= TextureUsageFlags.ResScaleUnsupported;
- }
- }
-
- if (write)
- {
- usageFlags |= TextureUsageFlags.ImageStore;
- }
-
- if (coherent)
- {
- usageFlags |= TextureUsageFlags.ImageCoherent;
- }
-
- int arraySize = isIndexed ? SamplerArraySize : 1;
-
- for (int layer = 0; layer < arraySize; layer++)
- {
- var info = new TextureInfo(cbufSlot, handle + layer * 2, isIndexed, format);
- var meta = new TextureMeta()
- {
- AccurateType = accurateType,
- Type = type,
- UsageFlags = usageFlags
- };
-
- if (dict.TryGetValue(info, out var existingMeta))
- {
- dict[info] = MergeTextureMeta(meta, existingMeta);
- }
- else
- {
- dict.Add(info, meta);
- }
- }
- }
-
- private static TextureMeta MergeTextureMeta(TextureMeta meta, TextureMeta existingMeta)
- {
- meta.UsageFlags |= existingMeta.UsageFlags;
-
- // If the texture we have has inaccurate type information, then
- // we prefer the most accurate one.
- if (existingMeta.AccurateType)
- {
- meta.AccurateType = true;
- meta.Type = existingMeta.Type;
- }
-
- return meta;
- }
-
- public BufferDescriptor[] GetConstantBufferDescriptors()
- {
- if (_cachedConstantBufferDescriptors != null)
- {
- return _cachedConstantBufferDescriptors;
- }
-
- int usedMask = _usedConstantBuffers;
-
- if (UsedFeatures.HasFlag(FeatureFlags.CbIndexing))
- {
- usedMask |= (int)GpuAccessor.QueryConstantBufferUse();
- }
-
- return _cachedConstantBufferDescriptors = GetBufferDescriptors(
- usedMask,
- 0,
- UsedFeatures.HasFlag(FeatureFlags.CbIndexing),
- out _firstConstantBufferBinding,
- GpuAccessor.QueryBindingConstantBuffer);
- }
-
- public BufferDescriptor[] GetStorageBufferDescriptors()
- {
- if (_cachedStorageBufferDescriptors != null)
- {
- return _cachedStorageBufferDescriptors;
- }
-
- return _cachedStorageBufferDescriptors = GetBufferDescriptors(
- _usedStorageBuffers,
- _usedStorageBuffersWrite,
- true,
- out _firstStorageBufferBinding,
- GpuAccessor.QueryBindingStorageBuffer);
- }
-
- private static BufferDescriptor[] GetBufferDescriptors(
- int usedMask,
- int writtenMask,
- bool isArray,
- out int firstBinding,
- Func<int, int> getBindingCallback)
- {
- firstBinding = 0;
- bool hasFirstBinding = false;
- var descriptors = new BufferDescriptor[BitOperations.PopCount((uint)usedMask)];
-
- int lastSlot = -1;
-
- for (int i = 0; i < descriptors.Length; i++)
- {
- int slot = BitOperations.TrailingZeroCount(usedMask);
-
- if (isArray)
- {
- // The next array entries also consumes bindings, even if they are unused.
- for (int j = lastSlot + 1; j < slot; j++)
- {
- int binding = getBindingCallback(j);
-
- if (!hasFirstBinding)
- {
- firstBinding = binding;
- hasFirstBinding = true;
- }
- }
- }
-
- lastSlot = slot;
-
- descriptors[i] = new BufferDescriptor(getBindingCallback(slot), slot);
-
- if (!hasFirstBinding)
- {
- firstBinding = descriptors[i].Binding;
- hasFirstBinding = true;
- }
-
- if ((writtenMask & (1 << slot)) != 0)
- {
- descriptors[i].SetFlag(BufferUsageFlags.Write);
- }
-
- usedMask &= ~(1 << slot);
- }
-
- return descriptors;
- }
-
- public TextureDescriptor[] GetTextureDescriptors()
- {
- return _cachedTextureDescriptors ??= GetTextureOrImageDescriptors(_usedTextures, GpuAccessor.QueryBindingTexture);
- }
-
- public TextureDescriptor[] GetImageDescriptors()
- {
- return _cachedImageDescriptors ??= GetTextureOrImageDescriptors(_usedImages, GpuAccessor.QueryBindingImage);
- }
-
- private static TextureDescriptor[] GetTextureOrImageDescriptors(Dictionary<TextureInfo, TextureMeta> dict, Func<int, bool, int> getBindingCallback)
- {
- var descriptors = new TextureDescriptor[dict.Count];
-
- int i = 0;
- foreach (var kv in dict.OrderBy(x => x.Key.Indexed).OrderBy(x => x.Key.Handle))
- {
- var info = kv.Key;
- var meta = kv.Value;
-
- bool isBuffer = (meta.Type & SamplerType.Mask) == SamplerType.TextureBuffer;
- int binding = getBindingCallback(i, isBuffer);
-
- descriptors[i] = new TextureDescriptor(binding, meta.Type, info.Format, info.CbufSlot, info.Handle);
- descriptors[i].SetFlag(meta.UsageFlags);
- i++;
- }
-
- return descriptors;
- }
-
- public (TextureDescriptor, int) FindTextureDescriptor(AstTextureOperation texOp)
- {
- TextureDescriptor[] descriptors = GetTextureDescriptors();
-
- for (int i = 0; i < descriptors.Length; i++)
- {
- var descriptor = descriptors[i];
-
- if (descriptor.CbufSlot == texOp.CbufSlot &&
- descriptor.HandleIndex == texOp.Handle &&
- descriptor.Format == texOp.Format)
- {
- return (descriptor, i);
- }
- }
-
- return (default, -1);
- }
-
- private static int FindDescriptorIndex(TextureDescriptor[] array, AstTextureOperation texOp)
- {
- for (int i = 0; i < array.Length; i++)
- {
- var descriptor = array[i];
-
- if (descriptor.Type == texOp.Type &&
- descriptor.CbufSlot == texOp.CbufSlot &&
- descriptor.HandleIndex == texOp.Handle &&
- descriptor.Format == texOp.Format)
- {
- return i;
- }
- }
-
- return -1;
- }
-
- public int FindTextureDescriptorIndex(AstTextureOperation texOp)
- {
- return FindDescriptorIndex(GetTextureDescriptors(), texOp);
- }
-
- public int FindImageDescriptorIndex(AstTextureOperation texOp)
- {
- return FindDescriptorIndex(GetImageDescriptors(), texOp);
- }
-
- public ShaderProgramInfo CreateProgramInfo(ShaderIdentification identification = ShaderIdentification.None)
- {
- return new ShaderProgramInfo(
- GetConstantBufferDescriptors(),
- GetStorageBufferDescriptors(),
- GetTextureDescriptors(),
- GetImageDescriptors(),
- identification,
- GpLayerInputAttribute,
- Stage,
- UsedFeatures.HasFlag(FeatureFlags.InstanceId),
- UsedFeatures.HasFlag(FeatureFlags.DrawParameters),
- UsedFeatures.HasFlag(FeatureFlags.RtLayer),
- ClipDistancesWritten,
- OmapTargets);
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Translation/ShaderHeader.cs b/Ryujinx.Graphics.Shader/Translation/ShaderHeader.cs
deleted file mode 100644
index 01f7f08a..00000000
--- a/Ryujinx.Graphics.Shader/Translation/ShaderHeader.cs
+++ /dev/null
@@ -1,158 +0,0 @@
-using Ryujinx.Common.Utilities;
-using System;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Graphics.Shader.Translation
-{
- enum PixelImap
- {
- Unused = 0,
- Constant = 1,
- Perspective = 2,
- ScreenLinear = 3
- }
-
- readonly struct ImapPixelType
- {
- public PixelImap X { get; }
- public PixelImap Y { get; }
- public PixelImap Z { get; }
- public PixelImap W { get; }
-
- public ImapPixelType(PixelImap x, PixelImap y, PixelImap z, PixelImap w)
- {
- X = x;
- Y = y;
- Z = z;
- W = w;
- }
-
- public PixelImap GetFirstUsedType()
- {
- if (X != PixelImap.Unused) return X;
- if (Y != PixelImap.Unused) return Y;
- if (Z != PixelImap.Unused) return Z;
- return W;
- }
- }
-
- class ShaderHeader
- {
- public int SphType { get; }
- public int Version { get; }
-
- public ShaderStage Stage { get; }
-
- public bool MrtEnable { get; }
-
- public bool KillsPixels { get; }
-
- public bool DoesGlobalStore { get; }
-
- public int SassVersion { get; }
-
- public bool GpPassthrough { get; }
-
- public bool DoesLoadOrStore { get; }
- public bool DoesFp64 { get; }
-
- public int StreamOutMask { get; }
-
- public int ShaderLocalMemoryLowSize { get; }
-
- public int PerPatchAttributeCount { get; }
-
- public int ShaderLocalMemoryHighSize { get; }
-
- public int ThreadsPerInputPrimitive { get; }
-
- public int ShaderLocalMemoryCrsSize { get; }
-
- public OutputTopology OutputTopology { get; }
-
- public int MaxOutputVertexCount { get; }
-
- public int StoreReqStart { get; }
- public int StoreReqEnd { get; }
-
- public ImapPixelType[] ImapTypes { get; }
-
- public int OmapTargets { get; }
- public bool OmapSampleMask { get; }
- public bool OmapDepth { get; }
-
- public ShaderHeader(IGpuAccessor gpuAccessor, ulong address)
- {
- ReadOnlySpan<int> header = MemoryMarshal.Cast<ulong, int>(gpuAccessor.GetCode(address, 0x50));
-
- int commonWord0 = header[0];
- int commonWord1 = header[1];
- int commonWord2 = header[2];
- int commonWord3 = header[3];
- int commonWord4 = header[4];
-
- SphType = commonWord0.Extract(0, 5);
- Version = commonWord0.Extract(5, 5);
-
- Stage = (ShaderStage)commonWord0.Extract(10, 4);
-
- // Invalid.
- if (Stage == ShaderStage.Compute)
- {
- Stage = ShaderStage.Vertex;
- }
-
- MrtEnable = commonWord0.Extract(14);
-
- KillsPixels = commonWord0.Extract(15);
-
- DoesGlobalStore = commonWord0.Extract(16);
-
- SassVersion = commonWord0.Extract(17, 4);
-
- GpPassthrough = commonWord0.Extract(24);
-
- DoesLoadOrStore = commonWord0.Extract(26);
- DoesFp64 = commonWord0.Extract(27);
-
- StreamOutMask = commonWord0.Extract(28, 4);
-
- ShaderLocalMemoryLowSize = commonWord1.Extract(0, 24);
-
- PerPatchAttributeCount = commonWord1.Extract(24, 8);
-
- ShaderLocalMemoryHighSize = commonWord2.Extract(0, 24);
-
- ThreadsPerInputPrimitive = commonWord2.Extract(24, 8);
-
- ShaderLocalMemoryCrsSize = commonWord3.Extract(0, 24);
-
- OutputTopology = (OutputTopology)commonWord3.Extract(24, 4);
-
- MaxOutputVertexCount = commonWord4.Extract(0, 12);
-
- StoreReqStart = commonWord4.Extract(12, 8);
- StoreReqEnd = commonWord4.Extract(24, 8);
-
- ImapTypes = new ImapPixelType[32];
-
- for (int i = 0; i < 32; i++)
- {
- byte imap = (byte)(header[6 + (i >> 2)] >> ((i & 3) * 8));
-
- ImapTypes[i] = new ImapPixelType(
- (PixelImap)((imap >> 0) & 3),
- (PixelImap)((imap >> 2) & 3),
- (PixelImap)((imap >> 4) & 3),
- (PixelImap)((imap >> 6) & 3));
- }
-
- int type2OmapTarget = header[18];
- int type2Omap = header[19];
-
- OmapTargets = type2OmapTarget;
- OmapSampleMask = type2Omap.Extract(0);
- OmapDepth = type2Omap.Extract(1);
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs b/Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs
deleted file mode 100644
index 53f1e847..00000000
--- a/Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs
+++ /dev/null
@@ -1,185 +0,0 @@
-using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
-
-namespace Ryujinx.Graphics.Shader.Translation
-{
- static class ShaderIdentifier
- {
- public static ShaderIdentification Identify(Function[] functions, ShaderConfig config)
- {
- if (config.Stage == ShaderStage.Geometry &&
- config.GpuAccessor.QueryPrimitiveTopology() == InputTopology.Triangles &&
- !config.GpuAccessor.QueryHostSupportsGeometryShader() &&
- IsLayerPassthroughGeometryShader(functions, out int layerInputAttr))
- {
- config.SetGeometryShaderLayerInputAttribute(layerInputAttr);
-
- return ShaderIdentification.GeometryLayerPassthrough;
- }
-
- return ShaderIdentification.None;
- }
-
- private static bool IsLayerPassthroughGeometryShader(Function[] functions, out int layerInputAttr)
- {
- bool writesLayer = false;
- layerInputAttr = 0;
-
- if (functions.Length != 1)
- {
- return false;
- }
-
- int verticesCount = 0;
- int totalVerticesCount = 0;
-
- foreach (BasicBlock block in functions[0].Blocks)
- {
- // We are not expecting loops or any complex control flow here, so fail in those cases.
- if (block.Branch != null && block.Branch.Index <= block.Index)
- {
- return false;
- }
-
- foreach (INode node in block.Operations)
- {
- if (!(node is Operation operation))
- {
- continue;
- }
-
- if (IsResourceWrite(operation.Inst))
- {
- return false;
- }
-
- if (operation.Inst == Instruction.Store && operation.StorageKind == StorageKind.Output)
- {
- Operand src = operation.GetSource(operation.SourcesCount - 1);
- Operation srcAttributeAsgOp = null;
-
- if (src.Type == OperandType.LocalVariable &&
- src.AsgOp is Operation asgOp &&
- asgOp.Inst == Instruction.Load &&
- asgOp.StorageKind.IsInputOrOutput())
- {
- if (asgOp.StorageKind != StorageKind.Input)
- {
- return false;
- }
-
- srcAttributeAsgOp = asgOp;
- }
-
- if (srcAttributeAsgOp != null)
- {
- IoVariable dstAttribute = (IoVariable)operation.GetSource(0).Value;
- IoVariable srcAttribute = (IoVariable)srcAttributeAsgOp.GetSource(0).Value;
-
- if (dstAttribute == IoVariable.Layer && srcAttribute == IoVariable.UserDefined)
- {
- if (srcAttributeAsgOp.SourcesCount != 4)
- {
- return false;
- }
-
- writesLayer = true;
- layerInputAttr = srcAttributeAsgOp.GetSource(1).Value * 4 + srcAttributeAsgOp.GetSource(3).Value;;
- }
- else
- {
- if (dstAttribute != srcAttribute)
- {
- return false;
- }
-
- int inputsCount = operation.SourcesCount - 2;
-
- if (dstAttribute == IoVariable.UserDefined)
- {
- if (operation.GetSource(1).Value != srcAttributeAsgOp.GetSource(1).Value)
- {
- return false;
- }
-
- inputsCount--;
- }
-
- for (int i = 0; i < inputsCount; i++)
- {
- int dstIndex = operation.SourcesCount - 2 - i;
- int srcIndex = srcAttributeAsgOp.SourcesCount - 1 - i;
-
- if ((dstIndex | srcIndex) < 0)
- {
- return false;
- }
-
- if (operation.GetSource(dstIndex).Type != OperandType.Constant ||
- srcAttributeAsgOp.GetSource(srcIndex).Type != OperandType.Constant ||
- operation.GetSource(dstIndex).Value != srcAttributeAsgOp.GetSource(srcIndex).Value)
- {
- return false;
- }
- }
- }
- }
- else if (src.Type == OperandType.Constant)
- {
- int dstComponent = operation.GetSource(operation.SourcesCount - 2).Value;
- float expectedValue = dstComponent == 3 ? 1f : 0f;
-
- if (src.AsFloat() != expectedValue)
- {
- return false;
- }
- }
- else
- {
- return false;
- }
- }
- else if (operation.Inst == Instruction.EmitVertex)
- {
- verticesCount++;
- }
- else if (operation.Inst == Instruction.EndPrimitive)
- {
- totalVerticesCount += verticesCount;
- verticesCount = 0;
- }
- }
- }
-
- return totalVerticesCount + verticesCount == 3 && writesLayer;
- }
-
- private static bool IsResourceWrite(Instruction inst)
- {
- switch (inst)
- {
- case Instruction.AtomicAdd:
- case Instruction.AtomicAnd:
- case Instruction.AtomicCompareAndSwap:
- case Instruction.AtomicMaxS32:
- case Instruction.AtomicMaxU32:
- case Instruction.AtomicMinS32:
- case Instruction.AtomicMinU32:
- case Instruction.AtomicOr:
- case Instruction.AtomicSwap:
- case Instruction.AtomicXor:
- case Instruction.ImageAtomic:
- case Instruction.ImageStore:
- case Instruction.StoreGlobal:
- case Instruction.StoreGlobal16:
- case Instruction.StoreGlobal8:
- case Instruction.StoreStorage:
- case Instruction.StoreStorage16:
- case Instruction.StoreStorage8:
- return true;
- }
-
- return false;
- }
- }
-}
diff --git a/Ryujinx.Graphics.Shader/Translation/Ssa.cs b/Ryujinx.Graphics.Shader/Translation/Ssa.cs
deleted file mode 100644
index 16b8b924..00000000
--- a/Ryujinx.Graphics.Shader/Translation/Ssa.cs
+++ /dev/null
@@ -1,376 +0,0 @@
-using Ryujinx.Graphics.Shader.Decoders;
-using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-using System.Collections.Generic;
-
-using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
-
-namespace Ryujinx.Graphics.Shader.Translation
-{
- static class Ssa
- {
- private const int GprsAndPredsCount = RegisterConsts.GprsCount + RegisterConsts.PredsCount;
-
- private class DefMap
- {
- private Dictionary<Register, Operand> _map;
-
- private long[] _phiMasks;
-
- public DefMap()
- {
- _map = new Dictionary<Register, Operand>();
-
- _phiMasks = new long[(RegisterConsts.TotalCount + 63) / 64];
- }
-
- public bool TryAddOperand(Register reg, Operand operand)
- {
- return _map.TryAdd(reg, operand);
- }
-
- public bool TryGetOperand(Register reg, out Operand operand)
- {
- return _map.TryGetValue(reg, out operand);
- }
-
- public bool AddPhi(Register reg)
- {
- int key = GetKeyFromRegister(reg);
-
- int index = key / 64;
- int bit = key & 63;
-
- long mask = 1L << bit;
-
- if ((_phiMasks[index] & mask) != 0)
- {
- return false;
- }
-
- _phiMasks[index] |= mask;
-
- return true;
- }
-
- public bool HasPhi(Register reg)
- {
- int key = GetKeyFromRegister(reg);
-
- int index = key / 64;
- int bit = key & 63;
-
- return (_phiMasks[index] & (1L << bit)) != 0;
- }
- }
-
- private class LocalDefMap
- {
- private Operand[] _map;
- private int[] _uses;
- public int UseCount { get; private set; }
-
- public LocalDefMap()
- {
- _map = new Operand[RegisterConsts.TotalCount];
- _uses = new int[RegisterConsts.TotalCount];
- }
-
- public Operand Get(int key)
- {
- return _map[key];
- }
-
- public void Add(int key, Operand operand)
- {
- if (_map[key] == null)
- {
- _uses[UseCount++] = key;
- }
-
- _map[key] = operand;
- }
-
- public Operand GetUse(int index, out int key)
- {
- key = _uses[index];
-
- return _map[key];
- }
-
- public void Clear()
- {
- for (int i = 0; i < UseCount; i++)
- {
- _map[_uses[i]] = null;
- }
-
- UseCount = 0;
- }
- }
-
- private readonly struct Definition
- {
- public BasicBlock Block { get; }
- public Operand Local { get; }
-
- public Definition(BasicBlock block, Operand local)
- {
- Block = block;
- Local = local;
- }
- }
-
- public static void Rename(BasicBlock[] blocks)
- {
- DefMap[] globalDefs = new DefMap[blocks.Length];
- LocalDefMap localDefs = new LocalDefMap();
-
- for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
- {
- globalDefs[blkIndex] = new DefMap();
- }
-
- Queue<BasicBlock> dfPhiBlocks = new Queue<BasicBlock>();
-
- // First pass, get all defs and locals uses.
- for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
- {
- Operand RenameLocal(Operand operand)
- {
- if (operand != null && operand.Type == OperandType.Register)
- {
- Operand local = localDefs.Get(GetKeyFromRegister(operand.GetRegister()));
-
- operand = local ?? operand;
- }
-
- return operand;
- }
-
- BasicBlock block = blocks[blkIndex];
-
- LinkedListNode<INode> node = block.Operations.First;
-
- while (node != null)
- {
- if (node.Value is Operation operation)
- {
- for (int index = 0; index < operation.SourcesCount; index++)
- {
- operation.SetSource(index, RenameLocal(operation.GetSource(index)));
- }
-
- for (int index = 0; index < operation.DestsCount; index++)
- {
- Operand dest = operation.GetDest(index);
-
- if (dest != null && dest.Type == OperandType.Register)
- {
- Operand local = Local();
-
- localDefs.Add(GetKeyFromRegister(dest.GetRegister()), local);
-
- operation.SetDest(index, local);
- }
- }
- }
-
- node = node.Next;
- }
-
- int localUses = localDefs.UseCount;
- for (int index = 0; index < localUses; index++)
- {
- Operand local = localDefs.GetUse(index, out int key);
-
- Register reg = GetRegisterFromKey(key);
-
- globalDefs[block.Index].TryAddOperand(reg, local);
-
- dfPhiBlocks.Enqueue(block);
-
- while (dfPhiBlocks.TryDequeue(out BasicBlock dfPhiBlock))
- {
- foreach (BasicBlock domFrontier in dfPhiBlock.DominanceFrontiers)
- {
- if (globalDefs[domFrontier.Index].AddPhi(reg))
- {
- dfPhiBlocks.Enqueue(domFrontier);
- }
- }
- }
- }
-
- localDefs.Clear();
- }
-
- // Second pass, rename variables with definitions on different blocks.
- for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
- {
- BasicBlock block = blocks[blkIndex];
-
- Operand RenameGlobal(Operand operand)
- {
- if (operand != null && operand.Type == OperandType.Register)
- {
- int key = GetKeyFromRegister(operand.GetRegister());
-
- Operand local = localDefs.Get(key);
-
- if (local != null)
- {
- return local;
- }
-
- operand = FindDefinitionForCurr(globalDefs, block, operand.GetRegister());
-
- localDefs.Add(key, operand);
- }
-
- return operand;
- }
-
- for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
- {
- if (node.Value is Operation operation)
- {
- for (int index = 0; index < operation.SourcesCount; index++)
- {
- operation.SetSource(index, RenameGlobal(operation.GetSource(index)));
- }
- }
- }
-
- if (blkIndex < blocks.Length - 1)
- {
- localDefs.Clear();
- }
- }
- }
-
- private static Operand FindDefinitionForCurr(DefMap[] globalDefs, BasicBlock current, Register reg)
- {
- if (globalDefs[current.Index].HasPhi(reg))
- {
- return InsertPhi(globalDefs, current, reg);
- }
-
- if (current != current.ImmediateDominator)
- {
- return FindDefinition(globalDefs, current.ImmediateDominator, reg).Local;
- }
-
- return Undef();
- }
-
- private static Definition FindDefinition(DefMap[] globalDefs, BasicBlock current, Register reg)
- {
- foreach (BasicBlock block in SelfAndImmediateDominators(current))
- {
- DefMap defMap = globalDefs[block.Index];
-
- if (defMap.TryGetOperand(reg, out Operand lastDef))
- {
- return new Definition(block, lastDef);
- }
-
- if (defMap.HasPhi(reg))
- {
- return new Definition(block, InsertPhi(globalDefs, block, reg));
- }
- }
-
- return new Definition(current, Undef());
- }
-
- private static IEnumerable<BasicBlock> SelfAndImmediateDominators(BasicBlock block)
- {
- while (block != block.ImmediateDominator)
- {
- yield return block;
-
- block = block.ImmediateDominator;
- }
-
- yield return block;
- }
-
- private static Operand InsertPhi(DefMap[] globalDefs, BasicBlock block, Register reg)
- {
- // This block has a Phi that has not been materialized yet, but that
- // would define a new version of the variable we're looking for. We need
- // to materialize the Phi, add all the block/operand pairs into the Phi, and
- // then use the definition from that Phi.
- Operand local = Local();
-
- PhiNode phi = new PhiNode(local);
-
- AddPhi(block, phi);
-
- globalDefs[block.Index].TryAddOperand(reg, local);
-
- foreach (BasicBlock predecessor in block.Predecessors)
- {
- Definition def = FindDefinition(globalDefs, predecessor, reg);
-
- phi.AddSource(def.Block, def.Local);
- }
-
- return local;
- }
-
- private static void AddPhi(BasicBlock block, PhiNode phi)
- {
- LinkedListNode<INode> node = block.Operations.First;
-
- if (node != null)
- {
- while (node.Next?.Value is PhiNode)
- {
- node = node.Next;
- }
- }
-
- if (node?.Value is PhiNode)
- {
- block.Operations.AddAfter(node, phi);
- }
- else
- {
- block.Operations.AddFirst(phi);
- }
- }
-
- private static int GetKeyFromRegister(Register reg)
- {
- if (reg.Type == RegisterType.Gpr)
- {
- return reg.Index;
- }
- else if (reg.Type == RegisterType.Predicate)
- {
- return RegisterConsts.GprsCount + reg.Index;
- }
- else /* if (reg.Type == RegisterType.Flag) */
- {
- return GprsAndPredsCount + reg.Index;
- }
- }
-
- private static Register GetRegisterFromKey(int key)
- {
- if (key < RegisterConsts.GprsCount)
- {
- return new Register(key, RegisterType.Gpr);
- }
- else if (key < GprsAndPredsCount)
- {
- return new Register(key - RegisterConsts.GprsCount, RegisterType.Predicate);
- }
- else /* if (key < RegisterConsts.TotalCount) */
- {
- return new Register(key - GprsAndPredsCount, RegisterType.Flag);
- }
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Translation/TargetApi.cs b/Ryujinx.Graphics.Shader/Translation/TargetApi.cs
deleted file mode 100644
index 6ac235a4..00000000
--- a/Ryujinx.Graphics.Shader/Translation/TargetApi.cs
+++ /dev/null
@@ -1,8 +0,0 @@
-namespace Ryujinx.Graphics.Shader.Translation
-{
- public enum TargetApi
- {
- OpenGL,
- Vulkan
- }
-}
diff --git a/Ryujinx.Graphics.Shader/Translation/TargetLanguage.cs b/Ryujinx.Graphics.Shader/Translation/TargetLanguage.cs
deleted file mode 100644
index 8314b223..00000000
--- a/Ryujinx.Graphics.Shader/Translation/TargetLanguage.cs
+++ /dev/null
@@ -1,9 +0,0 @@
-namespace Ryujinx.Graphics.Shader.Translation
-{
- public enum TargetLanguage
- {
- Glsl,
- Spirv,
- Arb
- }
-}
diff --git a/Ryujinx.Graphics.Shader/Translation/TranslationFlags.cs b/Ryujinx.Graphics.Shader/Translation/TranslationFlags.cs
deleted file mode 100644
index 1874dec3..00000000
--- a/Ryujinx.Graphics.Shader/Translation/TranslationFlags.cs
+++ /dev/null
@@ -1,14 +0,0 @@
-using System;
-
-namespace Ryujinx.Graphics.Shader.Translation
-{
- [Flags]
- public enum TranslationFlags
- {
- None = 0,
-
- VertexA = 1 << 0,
- Compute = 1 << 1,
- DebugMode = 1 << 2
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Translation/TranslationOptions.cs b/Ryujinx.Graphics.Shader/Translation/TranslationOptions.cs
deleted file mode 100644
index d9829ac4..00000000
--- a/Ryujinx.Graphics.Shader/Translation/TranslationOptions.cs
+++ /dev/null
@@ -1,16 +0,0 @@
-namespace Ryujinx.Graphics.Shader.Translation
-{
- public readonly struct TranslationOptions
- {
- public TargetLanguage TargetLanguage { get; }
- public TargetApi TargetApi { get; }
- public TranslationFlags Flags { get; }
-
- public TranslationOptions(TargetLanguage targetLanguage, TargetApi targetApi, TranslationFlags flags)
- {
- TargetLanguage = targetLanguage;
- TargetApi = targetApi;
- Flags = flags;
- }
- }
-}
diff --git a/Ryujinx.Graphics.Shader/Translation/Translator.cs b/Ryujinx.Graphics.Shader/Translation/Translator.cs
deleted file mode 100644
index 77d3b568..00000000
--- a/Ryujinx.Graphics.Shader/Translation/Translator.cs
+++ /dev/null
@@ -1,362 +0,0 @@
-using Ryujinx.Graphics.Shader.CodeGen.Glsl;
-using Ryujinx.Graphics.Shader.CodeGen.Spirv;
-using Ryujinx.Graphics.Shader.Decoders;
-using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-using Ryujinx.Graphics.Shader.StructuredIr;
-using Ryujinx.Graphics.Shader.Translation.Optimizations;
-using System;
-using System.Linq;
-using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
-
-namespace Ryujinx.Graphics.Shader.Translation
-{
- public static class Translator
- {
- private const int HeaderSize = 0x50;
-
- internal readonly struct FunctionCode
- {
- public Operation[] Code { get; }
-
- public FunctionCode(Operation[] code)
- {
- Code = code;
- }
- }
-
- public static TranslatorContext CreateContext(ulong address, IGpuAccessor gpuAccessor, TranslationOptions options)
- {
- return DecodeShader(address, gpuAccessor, options);
- }
-
- internal static ShaderProgram Translate(FunctionCode[] functions, ShaderConfig config)
- {
- var cfgs = new ControlFlowGraph[functions.Length];
- var frus = new RegisterUsage.FunctionRegisterUsage[functions.Length];
-
- for (int i = 0; i < functions.Length; i++)
- {
- cfgs[i] = ControlFlowGraph.Create(functions[i].Code);
-
- if (i != 0)
- {
- frus[i] = RegisterUsage.RunPass(cfgs[i]);
- }
- }
-
- Function[] funcs = new Function[functions.Length];
-
- for (int i = 0; i < functions.Length; i++)
- {
- var cfg = cfgs[i];
-
- int inArgumentsCount = 0;
- int outArgumentsCount = 0;
-
- if (i != 0)
- {
- var fru = frus[i];
-
- inArgumentsCount = fru.InArguments.Length;
- outArgumentsCount = fru.OutArguments.Length;
- }
-
- if (cfg.Blocks.Length != 0)
- {
- RegisterUsage.FixupCalls(cfg.Blocks, frus);
-
- Dominance.FindDominators(cfg);
- Dominance.FindDominanceFrontiers(cfg.Blocks);
-
- Ssa.Rename(cfg.Blocks);
-
- Optimizer.RunPass(cfg.Blocks, config);
- Rewriter.RunPass(cfg.Blocks, config);
- }
-
- funcs[i] = new Function(cfg.Blocks, $"fun{i}", false, inArgumentsCount, outArgumentsCount);
- }
-
- var identification = ShaderIdentifier.Identify(funcs, config);
-
- var sInfo = StructuredProgram.MakeStructuredProgram(funcs, config);
-
- var info = config.CreateProgramInfo(identification);
-
- return config.Options.TargetLanguage switch
- {
- TargetLanguage.Glsl => new ShaderProgram(info, TargetLanguage.Glsl, GlslGenerator.Generate(sInfo, config)),
- TargetLanguage.Spirv => new ShaderProgram(info, TargetLanguage.Spirv, SpirvGenerator.Generate(sInfo, config)),
- _ => throw new NotImplementedException(config.Options.TargetLanguage.ToString())
- };
- }
-
- private static TranslatorContext DecodeShader(ulong address, IGpuAccessor gpuAccessor, TranslationOptions options)
- {
- ShaderConfig config;
- DecodedProgram program;
- ulong maxEndAddress = 0;
-
- if (options.Flags.HasFlag(TranslationFlags.Compute))
- {
- config = new ShaderConfig(gpuAccessor, options);
-
- program = Decoder.Decode(config, address);
- }
- else
- {
- config = new ShaderConfig(new ShaderHeader(gpuAccessor, address), gpuAccessor, options);
-
- program = Decoder.Decode(config, address + HeaderSize);
- }
-
- foreach (DecodedFunction function in program)
- {
- foreach (Block block in function.Blocks)
- {
- if (maxEndAddress < block.EndAddress)
- {
- maxEndAddress = block.EndAddress;
- }
- }
- }
-
- config.SizeAdd((int)maxEndAddress + (options.Flags.HasFlag(TranslationFlags.Compute) ? 0 : HeaderSize));
-
- return new TranslatorContext(address, program, config);
- }
-
- internal static FunctionCode[] EmitShader(DecodedProgram program, ShaderConfig config, bool initializeOutputs, out int initializationOperations)
- {
- initializationOperations = 0;
-
- FunctionMatch.RunPass(program);
-
- foreach (DecodedFunction function in program.OrderBy(x => x.Address).Where(x => !x.IsCompilerGenerated))
- {
- program.AddFunctionAndSetId(function);
- }
-
- FunctionCode[] functions = new FunctionCode[program.FunctionsWithIdCount];
-
- for (int index = 0; index < functions.Length; index++)
- {
- EmitterContext context = new EmitterContext(program, config, index != 0);
-
- if (initializeOutputs && index == 0)
- {
- EmitOutputsInitialization(context, config);
- initializationOperations = context.OperationsCount;
- }
-
- DecodedFunction function = program.GetFunctionById(index);
-
- foreach (Block block in function.Blocks)
- {
- context.CurrBlock = block;
-
- context.EnterBlock(block.Address);
-
- EmitOps(context, block);
- }
-
- functions[index] = new FunctionCode(context.GetOperations());
- }
-
- return functions;
- }
-
- private static void EmitOutputsInitialization(EmitterContext context, ShaderConfig config)
- {
- // Compute has no output attributes, and fragment is the last stage, so we
- // don't need to initialize outputs on those stages.
- if (config.Stage == ShaderStage.Compute || config.Stage == ShaderStage.Fragment)
- {
- return;
- }
-
- if (config.Stage == ShaderStage.Vertex)
- {
- InitializePositionOutput(context);
- }
-
- UInt128 usedAttributes = context.Config.NextInputAttributesComponents;
- while (usedAttributes != UInt128.Zero)
- {
- int index = (int)UInt128.TrailingZeroCount(usedAttributes);
- int vecIndex = index / 4;
-
- usedAttributes &= ~(UInt128.One << index);
-
- // We don't need to initialize passthrough attributes.
- if ((context.Config.PassthroughAttributes & (1 << vecIndex)) != 0)
- {
- continue;
- }
-
- InitializeOutputComponent(context, vecIndex, index & 3, perPatch: false);
- }
-
- if (context.Config.NextUsedInputAttributesPerPatch != null)
- {
- foreach (int vecIndex in context.Config.NextUsedInputAttributesPerPatch.Order())
- {
- InitializeOutput(context, vecIndex, perPatch: true);
- }
- }
-
- if (config.NextUsesFixedFuncAttributes)
- {
- bool supportsLayerFromVertexOrTess = config.GpuAccessor.QueryHostSupportsLayerVertexTessellation();
- int fixedStartAttr = supportsLayerFromVertexOrTess ? 0 : 1;
-
- for (int i = fixedStartAttr; i < fixedStartAttr + 5 + AttributeConsts.TexCoordCount; i++)
- {
- int index = config.GetFreeUserAttribute(isOutput: true, i);
- if (index < 0)
- {
- break;
- }
-
- InitializeOutput(context, index, perPatch: false);
-
- config.SetOutputUserAttributeFixedFunc(index);
- }
- }
- }
-
- private static void InitializePositionOutput(EmitterContext context)
- {
- for (int c = 0; c < 4; c++)
- {
- context.Store(StorageKind.Output, IoVariable.Position, null, Const(c), ConstF(c == 3 ? 1f : 0f));
- }
- }
-
- private static void InitializeOutput(EmitterContext context, int location, bool perPatch)
- {
- for (int c = 0; c < 4; c++)
- {
- InitializeOutputComponent(context, location, c, perPatch);
- }
- }
-
- private static void InitializeOutputComponent(EmitterContext context, int location, int c, bool perPatch)
- {
- StorageKind storageKind = perPatch ? StorageKind.OutputPerPatch : StorageKind.Output;
-
- if (context.Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing))
- {
- Operand invocationId = null;
-
- if (context.Config.Stage == ShaderStage.TessellationControl && !perPatch)
- {
- invocationId = context.Load(StorageKind.Input, IoVariable.InvocationId);
- }
-
- int index = location * 4 + c;
-
- context.Store(storageKind, IoVariable.UserDefined, invocationId, Const(index), ConstF(c == 3 ? 1f : 0f));
- }
- else
- {
- if (context.Config.Stage == ShaderStage.TessellationControl && !perPatch)
- {
- Operand invocationId = context.Load(StorageKind.Input, IoVariable.InvocationId);
- context.Store(storageKind, IoVariable.UserDefined, Const(location), invocationId, Const(c), ConstF(c == 3 ? 1f : 0f));
- }
- else
- {
- context.Store(storageKind, IoVariable.UserDefined, null, Const(location), Const(c), ConstF(c == 3 ? 1f : 0f));
- }
- }
- }
-
- private static void EmitOps(EmitterContext context, Block block)
- {
- for (int opIndex = 0; opIndex < block.OpCodes.Count; opIndex++)
- {
- InstOp op = block.OpCodes[opIndex];
-
- if (context.Config.Options.Flags.HasFlag(TranslationFlags.DebugMode))
- {
- string instName;
-
- if (op.Emitter != null)
- {
- instName = op.Name.ToString();
- }
- else
- {
- instName = "???";
-
- context.Config.GpuAccessor.Log($"Invalid instruction at 0x{op.Address:X6} (0x{op.RawOpCode:X16}).");
- }
-
- string dbgComment = $"0x{op.Address:X6}: 0x{op.RawOpCode:X16} {instName}";
-
- context.Add(new CommentNode(dbgComment));
- }
-
- InstConditional opConditional = new InstConditional(op.RawOpCode);
-
- bool noPred = op.Props.HasFlag(InstProps.NoPred);
- if (!noPred && opConditional.Pred == RegisterConsts.PredicateTrueIndex && opConditional.PredInv)
- {
- continue;
- }
-
- Operand predSkipLbl = null;
-
- if (Decoder.IsPopBranch(op.Name))
- {
- // If the instruction is a SYNC or BRK instruction with only one
- // possible target address, then the instruction is basically
- // just a simple branch, we can generate code similar to branch
- // instructions, with the condition check on the branch itself.
- noPred = block.SyncTargets.Count <= 1;
- }
- else if (op.Name == InstName.Bra)
- {
- noPred = true;
- }
-
- if (!(opConditional.Pred == RegisterConsts.PredicateTrueIndex || noPred))
- {
- Operand label;
-
- if (opIndex == block.OpCodes.Count - 1 && block.HasNext())
- {
- label = context.GetLabel(block.Successors[0].Address);
- }
- else
- {
- label = Label();
-
- predSkipLbl = label;
- }
-
- Operand pred = Register(opConditional.Pred, RegisterType.Predicate);
-
- if (opConditional.PredInv)
- {
- context.BranchIfTrue(label, pred);
- }
- else
- {
- context.BranchIfFalse(label, pred);
- }
- }
-
- context.CurrOp = op;
-
- op.Emitter?.Invoke(context);
-
- if (predSkipLbl != null)
- {
- context.MarkLabel(predSkipLbl);
- }
- }
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs b/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
deleted file mode 100644
index 4b4cc8d9..00000000
--- a/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
+++ /dev/null
@@ -1,255 +0,0 @@
-using Ryujinx.Graphics.Shader.CodeGen.Glsl;
-using Ryujinx.Graphics.Shader.CodeGen.Spirv;
-using Ryujinx.Graphics.Shader.Decoders;
-using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-using Ryujinx.Graphics.Shader.StructuredIr;
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Numerics;
-
-using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
-using static Ryujinx.Graphics.Shader.Translation.Translator;
-
-namespace Ryujinx.Graphics.Shader.Translation
-{
- public class TranslatorContext
- {
- private readonly DecodedProgram _program;
- private ShaderConfig _config;
-
- public ulong Address { get; }
-
- public ShaderStage Stage => _config.Stage;
- public int Size => _config.Size;
- public int Cb1DataSize => _config.Cb1DataSize;
- public bool LayerOutputWritten => _config.LayerOutputWritten;
-
- public IGpuAccessor GpuAccessor => _config.GpuAccessor;
-
- internal TranslatorContext(ulong address, DecodedProgram program, ShaderConfig config)
- {
- Address = address;
- _program = program;
- _config = config;
- }
-
- private static bool IsLoadUserDefined(Operation operation)
- {
- // TODO: Check if sources count match and all sources are constant.
- return operation.Inst == Instruction.Load && (IoVariable)operation.GetSource(0).Value == IoVariable.UserDefined;
- }
-
- private static bool IsStoreUserDefined(Operation operation)
- {
- // TODO: Check if sources count match and all sources are constant.
- return operation.Inst == Instruction.Store && (IoVariable)operation.GetSource(0).Value == IoVariable.UserDefined;
- }
-
- private static FunctionCode[] Combine(FunctionCode[] a, FunctionCode[] b, int aStart)
- {
- // Here we combine two shaders.
- // For shader A:
- // - All user attribute stores on shader A are turned into copies to a
- // temporary variable. It's assumed that shader B will consume them.
- // - All return instructions are turned into branch instructions, the
- // branch target being the start of the shader B code.
- // For shader B:
- // - All user attribute loads on shader B are turned into copies from a
- // temporary variable, as long that attribute is written by shader A.
- FunctionCode[] output = new FunctionCode[a.Length + b.Length - 1];
-
- List<Operation> ops = new List<Operation>(a.Length + b.Length);
-
- Operand[] temps = new Operand[AttributeConsts.UserAttributesCount * 4];
-
- Operand lblB = Label();
-
- for (int index = aStart; index < a[0].Code.Length; index++)
- {
- Operation operation = a[0].Code[index];
-
- if (IsStoreUserDefined(operation))
- {
- int tIndex = operation.GetSource(1).Value * 4 + operation.GetSource(2).Value;
-
- Operand temp = temps[tIndex];
-
- if (temp == null)
- {
- temp = Local();
-
- temps[tIndex] = temp;
- }
-
- operation.Dest = temp;
- operation.TurnIntoCopy(operation.GetSource(operation.SourcesCount - 1));
- }
-
- if (operation.Inst == Instruction.Return)
- {
- ops.Add(new Operation(Instruction.Branch, lblB));
- }
- else
- {
- ops.Add(operation);
- }
- }
-
- ops.Add(new Operation(Instruction.MarkLabel, lblB));
-
- for (int index = 0; index < b[0].Code.Length; index++)
- {
- Operation operation = b[0].Code[index];
-
- if (IsLoadUserDefined(operation))
- {
- int tIndex = operation.GetSource(1).Value * 4 + operation.GetSource(2).Value;
-
- Operand temp = temps[tIndex];
-
- if (temp != null)
- {
- operation.TurnIntoCopy(temp);
- }
- }
-
- ops.Add(operation);
- }
-
- output[0] = new FunctionCode(ops.ToArray());
-
- for (int i = 1; i < a.Length; i++)
- {
- output[i] = a[i];
- }
-
- for (int i = 1; i < b.Length; i++)
- {
- output[a.Length + i - 1] = b[i];
- }
-
- return output;
- }
-
- public void SetNextStage(TranslatorContext nextStage)
- {
- _config.MergeFromtNextStage(nextStage._config);
- }
-
- public void SetGeometryShaderLayerInputAttribute(int attr)
- {
- _config.SetGeometryShaderLayerInputAttribute(attr);
- }
-
- public void SetLastInVertexPipeline()
- {
- _config.SetLastInVertexPipeline();
- }
-
- public ShaderProgram Translate(TranslatorContext other = null)
- {
- FunctionCode[] code = EmitShader(_program, _config, initializeOutputs: other == null, out _);
-
- if (other != null)
- {
- other._config.MergeOutputUserAttributes(_config.UsedOutputAttributes, Enumerable.Empty<int>());
-
- FunctionCode[] otherCode = EmitShader(other._program, other._config, initializeOutputs: true, out int aStart);
-
- code = Combine(otherCode, code, aStart);
-
- _config.InheritFrom(other._config);
- }
-
- return Translator.Translate(code, _config);
- }
-
- public ShaderProgram GenerateGeometryPassthrough()
- {
- int outputAttributesMask = _config.UsedOutputAttributes;
- int layerOutputAttr = _config.LayerOutputAttribute;
-
- OutputTopology outputTopology;
- int maxOutputVertices;
-
- switch (GpuAccessor.QueryPrimitiveTopology())
- {
- case InputTopology.Points:
- outputTopology = OutputTopology.PointList;
- maxOutputVertices = 1;
- break;
- case InputTopology.Lines:
- case InputTopology.LinesAdjacency:
- outputTopology = OutputTopology.LineStrip;
- maxOutputVertices = 2;
- break;
- default:
- outputTopology = OutputTopology.TriangleStrip;
- maxOutputVertices = 3;
- break;
- }
-
- ShaderConfig config = new ShaderConfig(ShaderStage.Geometry, outputTopology, maxOutputVertices, GpuAccessor, _config.Options);
-
- EmitterContext context = new EmitterContext(default, config, false);
-
- for (int v = 0; v < maxOutputVertices; v++)
- {
- int outAttrsMask = outputAttributesMask;
-
- while (outAttrsMask != 0)
- {
- int attrIndex = BitOperations.TrailingZeroCount(outAttrsMask);
-
- outAttrsMask &= ~(1 << attrIndex);
-
- for (int c = 0; c < 4; c++)
- {
- int attr = AttributeConsts.UserAttributeBase + attrIndex * 16 + c * 4;
-
- Operand value = context.Load(StorageKind.Input, IoVariable.UserDefined, Const(attrIndex), Const(v), Const(c));
-
- if (attr == layerOutputAttr)
- {
- context.Store(StorageKind.Output, IoVariable.Layer, null, value);
- }
- else
- {
- context.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(attrIndex), Const(c), value);
- config.SetOutputUserAttribute(attrIndex);
- }
-
- config.SetInputUserAttribute(attrIndex, c);
- }
- }
-
- for (int c = 0; c < 4; c++)
- {
- Operand value = context.Load(StorageKind.Input, IoVariable.Position, Const(v), Const(c));
-
- context.Store(StorageKind.Output, IoVariable.Position, null, Const(c), value);
- }
-
- context.EmitVertex();
- }
-
- context.EndPrimitive();
-
- var operations = context.GetOperations();
- var cfg = ControlFlowGraph.Create(operations);
- var function = new Function(cfg.Blocks, "main", false, 0, 0);
-
- var sInfo = StructuredProgram.MakeStructuredProgram(new[] { function }, config);
-
- var info = config.CreateProgramInfo();
-
- return config.Options.TargetLanguage switch
- {
- TargetLanguage.Glsl => new ShaderProgram(info, TargetLanguage.Glsl, GlslGenerator.Generate(sInfo, config)),
- TargetLanguage.Spirv => new ShaderProgram(info, TargetLanguage.Spirv, SpirvGenerator.Generate(sInfo, config)),
- _ => throw new NotImplementedException(config.Options.TargetLanguage.ToString())
- };
- }
- }
-}