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Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs85
1 files changed, 0 insertions, 85 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs
deleted file mode 100644
index ca46a1f5..00000000
--- a/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs
+++ /dev/null
@@ -1,85 +0,0 @@
-using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-using System.Collections.Generic;
-
-using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
-
-namespace Ryujinx.Graphics.Shader.Translation.Optimizations
-{
- static class BindlessToIndexed
- {
- public static void RunPass(BasicBlock block, ShaderConfig config)
- {
- // We can turn a bindless texture access into a indexed access,
- // as long the following conditions are true:
- // - The handle is loaded using a LDC instruction.
- // - The handle is loaded from the constant buffer with the handles (CB2 for NVN).
- // - The load has a constant offset.
- // The base offset of the array of handles on the constant buffer is the constant offset.
- for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
- {
- if (!(node.Value is TextureOperation texOp))
- {
- continue;
- }
-
- if ((texOp.Flags & TextureFlags.Bindless) == 0)
- {
- continue;
- }
-
- if (!(texOp.GetSource(0).AsgOp is Operation handleAsgOp))
- {
- continue;
- }
-
- if (handleAsgOp.Inst != Instruction.LoadConstant)
- {
- continue;
- }
-
- Operand ldcSrc0 = handleAsgOp.GetSource(0);
- Operand ldcSrc1 = handleAsgOp.GetSource(1);
-
- if (ldcSrc0.Type != OperandType.Constant || ldcSrc0.Value != 2)
- {
- continue;
- }
-
- if (!(ldcSrc1.AsgOp is Operation shrOp) || shrOp.Inst != Instruction.ShiftRightU32)
- {
- continue;
- }
-
- if (!(shrOp.GetSource(0).AsgOp is Operation addOp) || addOp.Inst != Instruction.Add)
- {
- continue;
- }
-
- Operand addSrc1 = addOp.GetSource(1);
-
- if (addSrc1.Type != OperandType.Constant)
- {
- continue;
- }
-
- TurnIntoIndexed(config, texOp, addSrc1.Value / 4);
-
- Operand index = Local();
-
- Operand source = addOp.GetSource(0);
-
- Operation shrBy3 = new Operation(Instruction.ShiftRightU32, index, source, Const(3));
-
- block.Operations.AddBefore(node, shrBy3);
-
- texOp.SetSource(0, index);
- }
- }
-
- private static void TurnIntoIndexed(ShaderConfig config, TextureOperation texOp, int handle)
- {
- texOp.TurnIntoIndexed(handle);
- config.SetUsedTexture(texOp.Inst, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, handle);
- }
- }
-} \ No newline at end of file