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path: root/Ryujinx.Graphics.Shader/Translation/Rewriter.cs
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-rw-r--r--Ryujinx.Graphics.Shader/Translation/Rewriter.cs768
1 files changed, 0 insertions, 768 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Rewriter.cs b/Ryujinx.Graphics.Shader/Translation/Rewriter.cs
deleted file mode 100644
index 91e7ace1..00000000
--- a/Ryujinx.Graphics.Shader/Translation/Rewriter.cs
+++ /dev/null
@@ -1,768 +0,0 @@
-using Ryujinx.Graphics.Shader.Decoders;
-using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-using System.Collections.Generic;
-using System.Diagnostics;
-using System.Linq;
-using System.Numerics;
-
-using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
-using static Ryujinx.Graphics.Shader.Translation.GlobalMemory;
-
-namespace Ryujinx.Graphics.Shader.Translation
-{
- static class Rewriter
- {
- public static void RunPass(BasicBlock[] blocks, ShaderConfig config)
- {
- bool isVertexShader = config.Stage == ShaderStage.Vertex;
- bool hasConstantBufferDrawParameters = config.GpuAccessor.QueryHasConstantBufferDrawParameters();
- bool supportsSnormBufferTextureFormat = config.GpuAccessor.QueryHostSupportsSnormBufferTextureFormat();
-
- for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
- {
- BasicBlock block = blocks[blkIndex];
-
- for (LinkedListNode<INode> node = block.Operations.First; node != null;)
- {
- if (node.Value is not Operation operation)
- {
- node = node.Next;
- continue;
- }
-
- if (isVertexShader)
- {
- if (hasConstantBufferDrawParameters)
- {
- if (ReplaceConstantBufferWithDrawParameters(node, operation))
- {
- config.SetUsedFeature(FeatureFlags.DrawParameters);
- }
- }
- else if (HasConstantBufferDrawParameters(operation))
- {
- config.SetUsedFeature(FeatureFlags.DrawParameters);
- }
- }
-
- LinkedListNode<INode> nextNode = node.Next;
-
- if (operation is TextureOperation texOp)
- {
- if (texOp.Inst == Instruction.TextureSample)
- {
- node = RewriteTextureSample(node, config);
-
- if (texOp.Type == SamplerType.TextureBuffer && !supportsSnormBufferTextureFormat)
- {
- node = InsertSnormNormalization(node, config);
- }
- }
-
- nextNode = node.Next;
- }
- else if (UsesGlobalMemory(operation.Inst, operation.StorageKind))
- {
- nextNode = RewriteGlobalAccess(node, config)?.Next ?? nextNode;
- }
-
- node = nextNode;
- }
- }
- }
-
- private static LinkedListNode<INode> RewriteGlobalAccess(LinkedListNode<INode> node, ShaderConfig config)
- {
- Operation operation = (Operation)node.Value;
-
- bool isAtomic = operation.Inst.IsAtomic();
- bool isStg16Or8 = operation.Inst == Instruction.StoreGlobal16 || operation.Inst == Instruction.StoreGlobal8;
- bool isWrite = isAtomic || operation.Inst == Instruction.StoreGlobal || isStg16Or8;
-
- Operation storageOp = null;
-
- Operand PrependOperation(Instruction inst, params Operand[] sources)
- {
- Operand local = Local();
-
- node.List.AddBefore(node, new Operation(inst, local, sources));
-
- return local;
- }
-
- Operand PrependExistingOperation(Operation operation)
- {
- Operand local = Local();
-
- operation.Dest = local;
- node.List.AddBefore(node, operation);
-
- return local;
- }
-
- Operand addrLow = operation.GetSource(0);
- Operand addrHigh = operation.GetSource(1);
-
- Operand sbBaseAddrLow = Const(0);
- Operand sbSlot = Const(0);
-
- Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
-
- Operand BindingRangeCheck(int cbOffset, out Operand baseAddrLow)
- {
- baseAddrLow = Cbuf(0, cbOffset);
- Operand baseAddrHigh = Cbuf(0, cbOffset + 1);
- Operand size = Cbuf(0, cbOffset + 2);
-
- Operand offset = PrependOperation(Instruction.Subtract, addrLow, baseAddrLow);
- Operand borrow = PrependOperation(Instruction.CompareLessU32, addrLow, baseAddrLow);
-
- Operand inRangeLow = PrependOperation(Instruction.CompareLessU32, offset, size);
-
- Operand addrHighBorrowed = PrependOperation(Instruction.Add, addrHigh, borrow);
-
- Operand inRangeHigh = PrependOperation(Instruction.CompareEqual, addrHighBorrowed, baseAddrHigh);
-
- return PrependOperation(Instruction.BitwiseAnd, inRangeLow, inRangeHigh);
- }
-
- int sbUseMask = config.AccessibleStorageBuffersMask;
-
- while (sbUseMask != 0)
- {
- int slot = BitOperations.TrailingZeroCount(sbUseMask);
-
- sbUseMask &= ~(1 << slot);
-
- config.SetUsedStorageBuffer(slot, isWrite);
-
- int cbOffset = GetStorageCbOffset(config.Stage, slot);
-
- Operand inRange = BindingRangeCheck(cbOffset, out Operand baseAddrLow);
-
- sbBaseAddrLow = PrependOperation(Instruction.ConditionalSelect, inRange, baseAddrLow, sbBaseAddrLow);
- sbSlot = PrependOperation(Instruction.ConditionalSelect, inRange, Const(slot), sbSlot);
- }
-
- if (config.AccessibleStorageBuffersMask != 0)
- {
- Operand baseAddrTrunc = PrependOperation(Instruction.BitwiseAnd, sbBaseAddrLow, alignMask);
- Operand byteOffset = PrependOperation(Instruction.Subtract, addrLow, baseAddrTrunc);
-
- Operand[] sources = new Operand[operation.SourcesCount];
-
- sources[0] = sbSlot;
-
- if (isStg16Or8)
- {
- sources[1] = byteOffset;
- }
- else
- {
- sources[1] = PrependOperation(Instruction.ShiftRightU32, byteOffset, Const(2));
- }
-
- for (int index = 2; index < operation.SourcesCount; index++)
- {
- sources[index] = operation.GetSource(index);
- }
-
- if (isAtomic)
- {
- storageOp = new Operation(operation.Inst, StorageKind.StorageBuffer, operation.Dest, sources);
- }
- else if (operation.Inst == Instruction.LoadGlobal)
- {
- storageOp = new Operation(Instruction.LoadStorage, operation.Dest, sources);
- }
- else
- {
- Instruction storeInst = operation.Inst switch
- {
- Instruction.StoreGlobal16 => Instruction.StoreStorage16,
- Instruction.StoreGlobal8 => Instruction.StoreStorage8,
- _ => Instruction.StoreStorage
- };
-
- storageOp = new Operation(storeInst, null, sources);
- }
- }
- else if (operation.Dest != null)
- {
- storageOp = new Operation(Instruction.Copy, operation.Dest, Const(0));
- }
-
- if (operation.Inst == Instruction.LoadGlobal)
- {
- int cbeUseMask = config.AccessibleConstantBuffersMask;
-
- while (cbeUseMask != 0)
- {
- int slot = BitOperations.TrailingZeroCount(cbeUseMask);
- int cbSlot = UbeFirstCbuf + slot;
-
- cbeUseMask &= ~(1 << slot);
-
- config.SetUsedConstantBuffer(cbSlot);
-
- Operand previousResult = PrependExistingOperation(storageOp);
-
- int cbOffset = GetConstantUbeOffset(slot);
-
- Operand inRange = BindingRangeCheck(cbOffset, out Operand baseAddrLow);
-
- Operand baseAddrTruncConst = PrependOperation(Instruction.BitwiseAnd, baseAddrLow, alignMask);
- Operand byteOffsetConst = PrependOperation(Instruction.Subtract, addrLow, baseAddrTruncConst);
-
- Operand cbIndex = PrependOperation(Instruction.ShiftRightU32, byteOffsetConst, Const(2));
-
- Operand[] sourcesCb = new Operand[operation.SourcesCount];
-
- sourcesCb[0] = Const(cbSlot);
- sourcesCb[1] = cbIndex;
-
- for (int index = 2; index < operation.SourcesCount; index++)
- {
- sourcesCb[index] = operation.GetSource(index);
- }
-
- Operand ldcResult = PrependOperation(Instruction.LoadConstant, sourcesCb);
-
- storageOp = new Operation(Instruction.ConditionalSelect, operation.Dest, inRange, ldcResult, previousResult);
- }
- }
-
- for (int index = 0; index < operation.SourcesCount; index++)
- {
- operation.SetSource(index, null);
- }
-
- LinkedListNode<INode> oldNode = node;
- LinkedList<INode> oldNodeList = oldNode.List;
-
- if (storageOp != null)
- {
- node = node.List.AddBefore(node, storageOp);
- }
- else
- {
- node = null;
- }
-
- oldNodeList.Remove(oldNode);
-
- return node;
- }
-
- private static LinkedListNode<INode> RewriteTextureSample(LinkedListNode<INode> node, ShaderConfig config)
- {
- TextureOperation texOp = (TextureOperation)node.Value;
-
- bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0;
- bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
-
- bool hasInvalidOffset = (hasOffset || hasOffsets) && !config.GpuAccessor.QueryHostSupportsNonConstantTextureOffset();
-
- bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
-
- bool isCoordNormalized = isBindless || config.GpuAccessor.QueryTextureCoordNormalized(texOp.Handle, texOp.CbufSlot);
-
- if (!hasInvalidOffset && isCoordNormalized)
- {
- return node;
- }
-
- bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
- bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
- bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
- bool hasLodBias = (texOp.Flags & TextureFlags.LodBias) != 0;
- bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0;
-
- bool isArray = (texOp.Type & SamplerType.Array) != 0;
- bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
- bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
- bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
-
- int coordsCount = texOp.Type.GetDimensions();
-
- int offsetsCount;
-
- if (hasOffsets)
- {
- offsetsCount = coordsCount * 4;
- }
- else if (hasOffset)
- {
- offsetsCount = coordsCount;
- }
- else
- {
- offsetsCount = 0;
- }
-
- Operand[] offsets = new Operand[offsetsCount];
- Operand[] sources = new Operand[texOp.SourcesCount - offsetsCount];
-
- int copyCount = 0;
-
- if (isBindless || isIndexed)
- {
- copyCount++;
- }
-
- Operand[] lodSources = new Operand[copyCount + coordsCount];
-
- for (int index = 0; index < lodSources.Length; index++)
- {
- lodSources[index] = texOp.GetSource(index);
- }
-
- copyCount += coordsCount;
-
- if (isArray)
- {
- copyCount++;
- }
-
- if (isShadow)
- {
- copyCount++;
- }
-
- if (hasDerivatives)
- {
- copyCount += coordsCount * 2;
- }
-
- if (isMultisample)
- {
- copyCount++;
- }
- else if (hasLodLevel)
- {
- copyCount++;
- }
-
- int srcIndex = 0;
- int dstIndex = 0;
-
- for (int index = 0; index < copyCount; index++)
- {
- sources[dstIndex++] = texOp.GetSource(srcIndex++);
- }
-
- bool areAllOffsetsConstant = true;
-
- for (int index = 0; index < offsetsCount; index++)
- {
- Operand offset = texOp.GetSource(srcIndex++);
-
- areAllOffsetsConstant &= offset.Type == OperandType.Constant;
-
- offsets[index] = offset;
- }
-
- hasInvalidOffset &= !areAllOffsetsConstant;
-
- if (!hasInvalidOffset && isCoordNormalized)
- {
- return node;
- }
-
- if (hasLodBias)
- {
- sources[dstIndex++] = texOp.GetSource(srcIndex++);
- }
-
- if (isGather && !isShadow)
- {
- sources[dstIndex++] = texOp.GetSource(srcIndex++);
- }
-
- int coordsIndex = isBindless || isIndexed ? 1 : 0;
-
- int componentIndex = texOp.Index;
-
- Operand Float(Operand value)
- {
- Operand res = Local();
-
- node.List.AddBefore(node, new Operation(Instruction.ConvertS32ToFP32, res, value));
-
- return res;
- }
-
- // Emulate non-normalized coordinates by normalizing the coordinates on the shader.
- // Without normalization, the coordinates are expected to the in the [0, W or H] range,
- // and otherwise, it is expected to be in the [0, 1] range.
- // We normalize by dividing the coords by the texture size.
- if (!isCoordNormalized && !intCoords)
- {
- config.SetUsedFeature(FeatureFlags.IntegerSampling);
-
- int normCoordsCount = (texOp.Type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : coordsCount;
-
- for (int index = 0; index < normCoordsCount; index++)
- {
- Operand coordSize = Local();
-
- Operand[] texSizeSources;
-
- if (isBindless || isIndexed)
- {
- texSizeSources = new Operand[] { sources[0], Const(0) };
- }
- else
- {
- texSizeSources = new Operand[] { Const(0) };
- }
-
- node.List.AddBefore(node, new TextureOperation(
- Instruction.TextureSize,
- texOp.Type,
- texOp.Format,
- texOp.Flags,
- texOp.CbufSlot,
- texOp.Handle,
- index,
- new[] { coordSize },
- texSizeSources));
-
- config.SetUsedTexture(Instruction.TextureSize, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, texOp.Handle);
-
- Operand source = sources[coordsIndex + index];
-
- Operand coordNormalized = Local();
-
- node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, coordNormalized, source, Float(coordSize)));
-
- sources[coordsIndex + index] = coordNormalized;
- }
- }
-
- Operand[] dests = new Operand[texOp.DestsCount];
-
- for (int i = 0; i < texOp.DestsCount; i++)
- {
- dests[i] = texOp.GetDest(i);
- }
-
- Operand bindlessHandle = isBindless || isIndexed ? sources[0] : null;
-
- LinkedListNode<INode> oldNode = node;
-
- // Technically, non-constant texture offsets are not allowed (according to the spec),
- // however some GPUs does support that.
- // For GPUs where it is not supported, we can replace the instruction with the following:
- // For texture*Offset, we replace it by texture*, and add the offset to the P coords.
- // The offset can be calculated as offset / textureSize(lod), where lod = textureQueryLod(coords).
- // For texelFetchOffset, we replace it by texelFetch and add the offset to the P coords directly.
- // For textureGatherOffset, we split the operation into up to 4 operations, one for each component
- // that is accessed, where each textureGather operation has a different offset for each pixel.
- if (hasInvalidOffset && isGather && !isShadow)
- {
- config.SetUsedFeature(FeatureFlags.IntegerSampling);
-
- Operand[] newSources = new Operand[sources.Length];
-
- sources.CopyTo(newSources, 0);
-
- Operand[] texSizes = InsertTextureSize(node, texOp, lodSources, bindlessHandle, coordsCount);
-
- int destIndex = 0;
-
- for (int compIndex = 0; compIndex < 4; compIndex++)
- {
- if (((texOp.Index >> compIndex) & 1) == 0)
- {
- continue;
- }
-
- for (int index = 0; index < coordsCount; index++)
- {
- config.SetUsedTexture(Instruction.TextureSize, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, texOp.Handle);
-
- Operand offset = Local();
-
- Operand intOffset = offsets[index + (hasOffsets ? compIndex * coordsCount : 0)];
-
- node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, offset, Float(intOffset), Float(texSizes[index])));
-
- Operand source = sources[coordsIndex + index];
-
- Operand coordPlusOffset = Local();
-
- node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Add, coordPlusOffset, source, offset));
-
- newSources[coordsIndex + index] = coordPlusOffset;
- }
-
- TextureOperation newTexOp = new TextureOperation(
- Instruction.TextureSample,
- texOp.Type,
- texOp.Format,
- texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets),
- texOp.CbufSlot,
- texOp.Handle,
- 1,
- new[] { dests[destIndex++] },
- newSources);
-
- node = node.List.AddBefore(node, newTexOp);
- }
- }
- else
- {
- if (hasInvalidOffset)
- {
- if (intCoords)
- {
- for (int index = 0; index < coordsCount; index++)
- {
- Operand source = sources[coordsIndex + index];
-
- Operand coordPlusOffset = Local();
-
- node.List.AddBefore(node, new Operation(Instruction.Add, coordPlusOffset, source, offsets[index]));
-
- sources[coordsIndex + index] = coordPlusOffset;
- }
- }
- else
- {
- config.SetUsedFeature(FeatureFlags.IntegerSampling);
-
- Operand[] texSizes = InsertTextureSize(node, texOp, lodSources, bindlessHandle, coordsCount);
-
- for (int index = 0; index < coordsCount; index++)
- {
- config.SetUsedTexture(Instruction.TextureSize, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, texOp.Handle);
-
- Operand offset = Local();
-
- Operand intOffset = offsets[index];
-
- node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, offset, Float(intOffset), Float(texSizes[index])));
-
- Operand source = sources[coordsIndex + index];
-
- Operand coordPlusOffset = Local();
-
- node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Add, coordPlusOffset, source, offset));
-
- sources[coordsIndex + index] = coordPlusOffset;
- }
- }
- }
-
- TextureOperation newTexOp = new TextureOperation(
- Instruction.TextureSample,
- texOp.Type,
- texOp.Format,
- texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets),
- texOp.CbufSlot,
- texOp.Handle,
- componentIndex,
- dests,
- sources);
-
- node = node.List.AddBefore(node, newTexOp);
- }
-
- node.List.Remove(oldNode);
-
- for (int index = 0; index < texOp.SourcesCount; index++)
- {
- texOp.SetSource(index, null);
- }
-
- return node;
- }
-
- private static Operand[] InsertTextureSize(
- LinkedListNode<INode> node,
- TextureOperation texOp,
- Operand[] lodSources,
- Operand bindlessHandle,
- int coordsCount)
- {
- Operand Int(Operand value)
- {
- Operand res = Local();
-
- node.List.AddBefore(node, new Operation(Instruction.ConvertFP32ToS32, res, value));
-
- return res;
- }
-
- Operand[] texSizes = new Operand[coordsCount];
-
- Operand lod = Local();
-
- node.List.AddBefore(node, new TextureOperation(
- Instruction.Lod,
- texOp.Type,
- texOp.Format,
- texOp.Flags,
- texOp.CbufSlot,
- texOp.Handle,
- 0,
- new[] { lod },
- lodSources));
-
- for (int index = 0; index < coordsCount; index++)
- {
- texSizes[index] = Local();
-
- Operand[] texSizeSources;
-
- if (bindlessHandle != null)
- {
- texSizeSources = new Operand[] { bindlessHandle, Int(lod) };
- }
- else
- {
- texSizeSources = new Operand[] { Int(lod) };
- }
-
- node.List.AddBefore(node, new TextureOperation(
- Instruction.TextureSize,
- texOp.Type,
- texOp.Format,
- texOp.Flags,
- texOp.CbufSlot,
- texOp.Handle,
- index,
- new[] { texSizes[index] },
- texSizeSources));
- }
-
- return texSizes;
- }
-
- private static LinkedListNode<INode> InsertSnormNormalization(LinkedListNode<INode> node, ShaderConfig config)
- {
- TextureOperation texOp = (TextureOperation)node.Value;
-
- // We can't query the format of a bindless texture,
- // because the handle is unknown, it can have any format.
- if (texOp.Flags.HasFlag(TextureFlags.Bindless))
- {
- return node;
- }
-
- TextureFormat format = config.GpuAccessor.QueryTextureFormat(texOp.Handle, texOp.CbufSlot);
-
- int maxPositive = format switch
- {
- TextureFormat.R8Snorm => sbyte.MaxValue,
- TextureFormat.R8G8Snorm => sbyte.MaxValue,
- TextureFormat.R8G8B8A8Snorm => sbyte.MaxValue,
- TextureFormat.R16Snorm => short.MaxValue,
- TextureFormat.R16G16Snorm => short.MaxValue,
- TextureFormat.R16G16B16A16Snorm => short.MaxValue,
- _ => 0
- };
-
- // The value being 0 means that the format is not a SNORM format,
- // so there's nothing to do here.
- if (maxPositive == 0)
- {
- return node;
- }
-
- // Do normalization. We assume SINT formats are being used
- // as replacement for SNORM (which is not supported).
- for (int i = 0; i < texOp.DestsCount; i++)
- {
- Operand dest = texOp.GetDest(i);
-
- INode[] uses = dest.UseOps.ToArray();
-
- Operation convOp = new Operation(Instruction.ConvertS32ToFP32, Local(), dest);
- Operation normOp = new Operation(Instruction.FP32 | Instruction.Multiply, Local(), convOp.Dest, ConstF(1f / maxPositive));
-
- node = node.List.AddAfter(node, convOp);
- node = node.List.AddAfter(node, normOp);
-
- foreach (INode useOp in uses)
- {
- if (useOp is not Operation op)
- {
- continue;
- }
-
- // Replace all uses of the texture pixel value with the normalized value.
- for (int index = 0; index < op.SourcesCount; index++)
- {
- if (op.GetSource(index) == dest)
- {
- op.SetSource(index, normOp.Dest);
- }
- }
- }
- }
-
- return node;
- }
-
- private static bool ReplaceConstantBufferWithDrawParameters(LinkedListNode<INode> node, Operation operation)
- {
- Operand GenerateLoad(IoVariable ioVariable)
- {
- Operand value = Local();
- node.List.AddBefore(node, new Operation(Instruction.Load, StorageKind.Input, value, Const((int)ioVariable)));
- return value;
- }
-
- bool modified = false;
-
- for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
- {
- Operand src = operation.GetSource(srcIndex);
-
- if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0)
- {
- switch (src.GetCbufOffset())
- {
- case Constants.NvnBaseVertexByteOffset / 4:
- operation.SetSource(srcIndex, GenerateLoad(IoVariable.BaseVertex));
- modified = true;
- break;
- case Constants.NvnBaseInstanceByteOffset / 4:
- operation.SetSource(srcIndex, GenerateLoad(IoVariable.BaseInstance));
- modified = true;
- break;
- case Constants.NvnDrawIndexByteOffset / 4:
- operation.SetSource(srcIndex, GenerateLoad(IoVariable.DrawIndex));
- modified = true;
- break;
- }
- }
- }
-
- return modified;
- }
-
- private static bool HasConstantBufferDrawParameters(Operation operation)
- {
- for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
- {
- Operand src = operation.GetSource(srcIndex);
-
- if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0)
- {
- switch (src.GetCbufOffset())
- {
- case Constants.NvnBaseVertexByteOffset / 4:
- case Constants.NvnBaseInstanceByteOffset / 4:
- case Constants.NvnDrawIndexByteOffset / 4:
- return true;
- }
- }
- }
-
- return false;
- }
- }
-} \ No newline at end of file