diff options
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/Rewriter.cs')
| -rw-r--r-- | Ryujinx.Graphics.Shader/Translation/Rewriter.cs | 768 |
1 files changed, 0 insertions, 768 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Rewriter.cs b/Ryujinx.Graphics.Shader/Translation/Rewriter.cs deleted file mode 100644 index 91e7ace1..00000000 --- a/Ryujinx.Graphics.Shader/Translation/Rewriter.cs +++ /dev/null @@ -1,768 +0,0 @@ -using Ryujinx.Graphics.Shader.Decoders; -using Ryujinx.Graphics.Shader.IntermediateRepresentation; -using System.Collections.Generic; -using System.Diagnostics; -using System.Linq; -using System.Numerics; - -using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper; -using static Ryujinx.Graphics.Shader.Translation.GlobalMemory; - -namespace Ryujinx.Graphics.Shader.Translation -{ - static class Rewriter - { - public static void RunPass(BasicBlock[] blocks, ShaderConfig config) - { - bool isVertexShader = config.Stage == ShaderStage.Vertex; - bool hasConstantBufferDrawParameters = config.GpuAccessor.QueryHasConstantBufferDrawParameters(); - bool supportsSnormBufferTextureFormat = config.GpuAccessor.QueryHostSupportsSnormBufferTextureFormat(); - - for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++) - { - BasicBlock block = blocks[blkIndex]; - - for (LinkedListNode<INode> node = block.Operations.First; node != null;) - { - if (node.Value is not Operation operation) - { - node = node.Next; - continue; - } - - if (isVertexShader) - { - if (hasConstantBufferDrawParameters) - { - if (ReplaceConstantBufferWithDrawParameters(node, operation)) - { - config.SetUsedFeature(FeatureFlags.DrawParameters); - } - } - else if (HasConstantBufferDrawParameters(operation)) - { - config.SetUsedFeature(FeatureFlags.DrawParameters); - } - } - - LinkedListNode<INode> nextNode = node.Next; - - if (operation is TextureOperation texOp) - { - if (texOp.Inst == Instruction.TextureSample) - { - node = RewriteTextureSample(node, config); - - if (texOp.Type == SamplerType.TextureBuffer && !supportsSnormBufferTextureFormat) - { - node = InsertSnormNormalization(node, config); - } - } - - nextNode = node.Next; - } - else if (UsesGlobalMemory(operation.Inst, operation.StorageKind)) - { - nextNode = RewriteGlobalAccess(node, config)?.Next ?? nextNode; - } - - node = nextNode; - } - } - } - - private static LinkedListNode<INode> RewriteGlobalAccess(LinkedListNode<INode> node, ShaderConfig config) - { - Operation operation = (Operation)node.Value; - - bool isAtomic = operation.Inst.IsAtomic(); - bool isStg16Or8 = operation.Inst == Instruction.StoreGlobal16 || operation.Inst == Instruction.StoreGlobal8; - bool isWrite = isAtomic || operation.Inst == Instruction.StoreGlobal || isStg16Or8; - - Operation storageOp = null; - - Operand PrependOperation(Instruction inst, params Operand[] sources) - { - Operand local = Local(); - - node.List.AddBefore(node, new Operation(inst, local, sources)); - - return local; - } - - Operand PrependExistingOperation(Operation operation) - { - Operand local = Local(); - - operation.Dest = local; - node.List.AddBefore(node, operation); - - return local; - } - - Operand addrLow = operation.GetSource(0); - Operand addrHigh = operation.GetSource(1); - - Operand sbBaseAddrLow = Const(0); - Operand sbSlot = Const(0); - - Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment()); - - Operand BindingRangeCheck(int cbOffset, out Operand baseAddrLow) - { - baseAddrLow = Cbuf(0, cbOffset); - Operand baseAddrHigh = Cbuf(0, cbOffset + 1); - Operand size = Cbuf(0, cbOffset + 2); - - Operand offset = PrependOperation(Instruction.Subtract, addrLow, baseAddrLow); - Operand borrow = PrependOperation(Instruction.CompareLessU32, addrLow, baseAddrLow); - - Operand inRangeLow = PrependOperation(Instruction.CompareLessU32, offset, size); - - Operand addrHighBorrowed = PrependOperation(Instruction.Add, addrHigh, borrow); - - Operand inRangeHigh = PrependOperation(Instruction.CompareEqual, addrHighBorrowed, baseAddrHigh); - - return PrependOperation(Instruction.BitwiseAnd, inRangeLow, inRangeHigh); - } - - int sbUseMask = config.AccessibleStorageBuffersMask; - - while (sbUseMask != 0) - { - int slot = BitOperations.TrailingZeroCount(sbUseMask); - - sbUseMask &= ~(1 << slot); - - config.SetUsedStorageBuffer(slot, isWrite); - - int cbOffset = GetStorageCbOffset(config.Stage, slot); - - Operand inRange = BindingRangeCheck(cbOffset, out Operand baseAddrLow); - - sbBaseAddrLow = PrependOperation(Instruction.ConditionalSelect, inRange, baseAddrLow, sbBaseAddrLow); - sbSlot = PrependOperation(Instruction.ConditionalSelect, inRange, Const(slot), sbSlot); - } - - if (config.AccessibleStorageBuffersMask != 0) - { - Operand baseAddrTrunc = PrependOperation(Instruction.BitwiseAnd, sbBaseAddrLow, alignMask); - Operand byteOffset = PrependOperation(Instruction.Subtract, addrLow, baseAddrTrunc); - - Operand[] sources = new Operand[operation.SourcesCount]; - - sources[0] = sbSlot; - - if (isStg16Or8) - { - sources[1] = byteOffset; - } - else - { - sources[1] = PrependOperation(Instruction.ShiftRightU32, byteOffset, Const(2)); - } - - for (int index = 2; index < operation.SourcesCount; index++) - { - sources[index] = operation.GetSource(index); - } - - if (isAtomic) - { - storageOp = new Operation(operation.Inst, StorageKind.StorageBuffer, operation.Dest, sources); - } - else if (operation.Inst == Instruction.LoadGlobal) - { - storageOp = new Operation(Instruction.LoadStorage, operation.Dest, sources); - } - else - { - Instruction storeInst = operation.Inst switch - { - Instruction.StoreGlobal16 => Instruction.StoreStorage16, - Instruction.StoreGlobal8 => Instruction.StoreStorage8, - _ => Instruction.StoreStorage - }; - - storageOp = new Operation(storeInst, null, sources); - } - } - else if (operation.Dest != null) - { - storageOp = new Operation(Instruction.Copy, operation.Dest, Const(0)); - } - - if (operation.Inst == Instruction.LoadGlobal) - { - int cbeUseMask = config.AccessibleConstantBuffersMask; - - while (cbeUseMask != 0) - { - int slot = BitOperations.TrailingZeroCount(cbeUseMask); - int cbSlot = UbeFirstCbuf + slot; - - cbeUseMask &= ~(1 << slot); - - config.SetUsedConstantBuffer(cbSlot); - - Operand previousResult = PrependExistingOperation(storageOp); - - int cbOffset = GetConstantUbeOffset(slot); - - Operand inRange = BindingRangeCheck(cbOffset, out Operand baseAddrLow); - - Operand baseAddrTruncConst = PrependOperation(Instruction.BitwiseAnd, baseAddrLow, alignMask); - Operand byteOffsetConst = PrependOperation(Instruction.Subtract, addrLow, baseAddrTruncConst); - - Operand cbIndex = PrependOperation(Instruction.ShiftRightU32, byteOffsetConst, Const(2)); - - Operand[] sourcesCb = new Operand[operation.SourcesCount]; - - sourcesCb[0] = Const(cbSlot); - sourcesCb[1] = cbIndex; - - for (int index = 2; index < operation.SourcesCount; index++) - { - sourcesCb[index] = operation.GetSource(index); - } - - Operand ldcResult = PrependOperation(Instruction.LoadConstant, sourcesCb); - - storageOp = new Operation(Instruction.ConditionalSelect, operation.Dest, inRange, ldcResult, previousResult); - } - } - - for (int index = 0; index < operation.SourcesCount; index++) - { - operation.SetSource(index, null); - } - - LinkedListNode<INode> oldNode = node; - LinkedList<INode> oldNodeList = oldNode.List; - - if (storageOp != null) - { - node = node.List.AddBefore(node, storageOp); - } - else - { - node = null; - } - - oldNodeList.Remove(oldNode); - - return node; - } - - private static LinkedListNode<INode> RewriteTextureSample(LinkedListNode<INode> node, ShaderConfig config) - { - TextureOperation texOp = (TextureOperation)node.Value; - - bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0; - bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0; - - bool hasInvalidOffset = (hasOffset || hasOffsets) && !config.GpuAccessor.QueryHostSupportsNonConstantTextureOffset(); - - bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0; - - bool isCoordNormalized = isBindless || config.GpuAccessor.QueryTextureCoordNormalized(texOp.Handle, texOp.CbufSlot); - - if (!hasInvalidOffset && isCoordNormalized) - { - return node; - } - - bool isGather = (texOp.Flags & TextureFlags.Gather) != 0; - bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0; - bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0; - bool hasLodBias = (texOp.Flags & TextureFlags.LodBias) != 0; - bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0; - - bool isArray = (texOp.Type & SamplerType.Array) != 0; - bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0; - bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0; - bool isShadow = (texOp.Type & SamplerType.Shadow) != 0; - - int coordsCount = texOp.Type.GetDimensions(); - - int offsetsCount; - - if (hasOffsets) - { - offsetsCount = coordsCount * 4; - } - else if (hasOffset) - { - offsetsCount = coordsCount; - } - else - { - offsetsCount = 0; - } - - Operand[] offsets = new Operand[offsetsCount]; - Operand[] sources = new Operand[texOp.SourcesCount - offsetsCount]; - - int copyCount = 0; - - if (isBindless || isIndexed) - { - copyCount++; - } - - Operand[] lodSources = new Operand[copyCount + coordsCount]; - - for (int index = 0; index < lodSources.Length; index++) - { - lodSources[index] = texOp.GetSource(index); - } - - copyCount += coordsCount; - - if (isArray) - { - copyCount++; - } - - if (isShadow) - { - copyCount++; - } - - if (hasDerivatives) - { - copyCount += coordsCount * 2; - } - - if (isMultisample) - { - copyCount++; - } - else if (hasLodLevel) - { - copyCount++; - } - - int srcIndex = 0; - int dstIndex = 0; - - for (int index = 0; index < copyCount; index++) - { - sources[dstIndex++] = texOp.GetSource(srcIndex++); - } - - bool areAllOffsetsConstant = true; - - for (int index = 0; index < offsetsCount; index++) - { - Operand offset = texOp.GetSource(srcIndex++); - - areAllOffsetsConstant &= offset.Type == OperandType.Constant; - - offsets[index] = offset; - } - - hasInvalidOffset &= !areAllOffsetsConstant; - - if (!hasInvalidOffset && isCoordNormalized) - { - return node; - } - - if (hasLodBias) - { - sources[dstIndex++] = texOp.GetSource(srcIndex++); - } - - if (isGather && !isShadow) - { - sources[dstIndex++] = texOp.GetSource(srcIndex++); - } - - int coordsIndex = isBindless || isIndexed ? 1 : 0; - - int componentIndex = texOp.Index; - - Operand Float(Operand value) - { - Operand res = Local(); - - node.List.AddBefore(node, new Operation(Instruction.ConvertS32ToFP32, res, value)); - - return res; - } - - // Emulate non-normalized coordinates by normalizing the coordinates on the shader. - // Without normalization, the coordinates are expected to the in the [0, W or H] range, - // and otherwise, it is expected to be in the [0, 1] range. - // We normalize by dividing the coords by the texture size. - if (!isCoordNormalized && !intCoords) - { - config.SetUsedFeature(FeatureFlags.IntegerSampling); - - int normCoordsCount = (texOp.Type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : coordsCount; - - for (int index = 0; index < normCoordsCount; index++) - { - Operand coordSize = Local(); - - Operand[] texSizeSources; - - if (isBindless || isIndexed) - { - texSizeSources = new Operand[] { sources[0], Const(0) }; - } - else - { - texSizeSources = new Operand[] { Const(0) }; - } - - node.List.AddBefore(node, new TextureOperation( - Instruction.TextureSize, - texOp.Type, - texOp.Format, - texOp.Flags, - texOp.CbufSlot, - texOp.Handle, - index, - new[] { coordSize }, - texSizeSources)); - - config.SetUsedTexture(Instruction.TextureSize, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, texOp.Handle); - - Operand source = sources[coordsIndex + index]; - - Operand coordNormalized = Local(); - - node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, coordNormalized, source, Float(coordSize))); - - sources[coordsIndex + index] = coordNormalized; - } - } - - Operand[] dests = new Operand[texOp.DestsCount]; - - for (int i = 0; i < texOp.DestsCount; i++) - { - dests[i] = texOp.GetDest(i); - } - - Operand bindlessHandle = isBindless || isIndexed ? sources[0] : null; - - LinkedListNode<INode> oldNode = node; - - // Technically, non-constant texture offsets are not allowed (according to the spec), - // however some GPUs does support that. - // For GPUs where it is not supported, we can replace the instruction with the following: - // For texture*Offset, we replace it by texture*, and add the offset to the P coords. - // The offset can be calculated as offset / textureSize(lod), where lod = textureQueryLod(coords). - // For texelFetchOffset, we replace it by texelFetch and add the offset to the P coords directly. - // For textureGatherOffset, we split the operation into up to 4 operations, one for each component - // that is accessed, where each textureGather operation has a different offset for each pixel. - if (hasInvalidOffset && isGather && !isShadow) - { - config.SetUsedFeature(FeatureFlags.IntegerSampling); - - Operand[] newSources = new Operand[sources.Length]; - - sources.CopyTo(newSources, 0); - - Operand[] texSizes = InsertTextureSize(node, texOp, lodSources, bindlessHandle, coordsCount); - - int destIndex = 0; - - for (int compIndex = 0; compIndex < 4; compIndex++) - { - if (((texOp.Index >> compIndex) & 1) == 0) - { - continue; - } - - for (int index = 0; index < coordsCount; index++) - { - config.SetUsedTexture(Instruction.TextureSize, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, texOp.Handle); - - Operand offset = Local(); - - Operand intOffset = offsets[index + (hasOffsets ? compIndex * coordsCount : 0)]; - - node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, offset, Float(intOffset), Float(texSizes[index]))); - - Operand source = sources[coordsIndex + index]; - - Operand coordPlusOffset = Local(); - - node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Add, coordPlusOffset, source, offset)); - - newSources[coordsIndex + index] = coordPlusOffset; - } - - TextureOperation newTexOp = new TextureOperation( - Instruction.TextureSample, - texOp.Type, - texOp.Format, - texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets), - texOp.CbufSlot, - texOp.Handle, - 1, - new[] { dests[destIndex++] }, - newSources); - - node = node.List.AddBefore(node, newTexOp); - } - } - else - { - if (hasInvalidOffset) - { - if (intCoords) - { - for (int index = 0; index < coordsCount; index++) - { - Operand source = sources[coordsIndex + index]; - - Operand coordPlusOffset = Local(); - - node.List.AddBefore(node, new Operation(Instruction.Add, coordPlusOffset, source, offsets[index])); - - sources[coordsIndex + index] = coordPlusOffset; - } - } - else - { - config.SetUsedFeature(FeatureFlags.IntegerSampling); - - Operand[] texSizes = InsertTextureSize(node, texOp, lodSources, bindlessHandle, coordsCount); - - for (int index = 0; index < coordsCount; index++) - { - config.SetUsedTexture(Instruction.TextureSize, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, texOp.Handle); - - Operand offset = Local(); - - Operand intOffset = offsets[index]; - - node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, offset, Float(intOffset), Float(texSizes[index]))); - - Operand source = sources[coordsIndex + index]; - - Operand coordPlusOffset = Local(); - - node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Add, coordPlusOffset, source, offset)); - - sources[coordsIndex + index] = coordPlusOffset; - } - } - } - - TextureOperation newTexOp = new TextureOperation( - Instruction.TextureSample, - texOp.Type, - texOp.Format, - texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets), - texOp.CbufSlot, - texOp.Handle, - componentIndex, - dests, - sources); - - node = node.List.AddBefore(node, newTexOp); - } - - node.List.Remove(oldNode); - - for (int index = 0; index < texOp.SourcesCount; index++) - { - texOp.SetSource(index, null); - } - - return node; - } - - private static Operand[] InsertTextureSize( - LinkedListNode<INode> node, - TextureOperation texOp, - Operand[] lodSources, - Operand bindlessHandle, - int coordsCount) - { - Operand Int(Operand value) - { - Operand res = Local(); - - node.List.AddBefore(node, new Operation(Instruction.ConvertFP32ToS32, res, value)); - - return res; - } - - Operand[] texSizes = new Operand[coordsCount]; - - Operand lod = Local(); - - node.List.AddBefore(node, new TextureOperation( - Instruction.Lod, - texOp.Type, - texOp.Format, - texOp.Flags, - texOp.CbufSlot, - texOp.Handle, - 0, - new[] { lod }, - lodSources)); - - for (int index = 0; index < coordsCount; index++) - { - texSizes[index] = Local(); - - Operand[] texSizeSources; - - if (bindlessHandle != null) - { - texSizeSources = new Operand[] { bindlessHandle, Int(lod) }; - } - else - { - texSizeSources = new Operand[] { Int(lod) }; - } - - node.List.AddBefore(node, new TextureOperation( - Instruction.TextureSize, - texOp.Type, - texOp.Format, - texOp.Flags, - texOp.CbufSlot, - texOp.Handle, - index, - new[] { texSizes[index] }, - texSizeSources)); - } - - return texSizes; - } - - private static LinkedListNode<INode> InsertSnormNormalization(LinkedListNode<INode> node, ShaderConfig config) - { - TextureOperation texOp = (TextureOperation)node.Value; - - // We can't query the format of a bindless texture, - // because the handle is unknown, it can have any format. - if (texOp.Flags.HasFlag(TextureFlags.Bindless)) - { - return node; - } - - TextureFormat format = config.GpuAccessor.QueryTextureFormat(texOp.Handle, texOp.CbufSlot); - - int maxPositive = format switch - { - TextureFormat.R8Snorm => sbyte.MaxValue, - TextureFormat.R8G8Snorm => sbyte.MaxValue, - TextureFormat.R8G8B8A8Snorm => sbyte.MaxValue, - TextureFormat.R16Snorm => short.MaxValue, - TextureFormat.R16G16Snorm => short.MaxValue, - TextureFormat.R16G16B16A16Snorm => short.MaxValue, - _ => 0 - }; - - // The value being 0 means that the format is not a SNORM format, - // so there's nothing to do here. - if (maxPositive == 0) - { - return node; - } - - // Do normalization. We assume SINT formats are being used - // as replacement for SNORM (which is not supported). - for (int i = 0; i < texOp.DestsCount; i++) - { - Operand dest = texOp.GetDest(i); - - INode[] uses = dest.UseOps.ToArray(); - - Operation convOp = new Operation(Instruction.ConvertS32ToFP32, Local(), dest); - Operation normOp = new Operation(Instruction.FP32 | Instruction.Multiply, Local(), convOp.Dest, ConstF(1f / maxPositive)); - - node = node.List.AddAfter(node, convOp); - node = node.List.AddAfter(node, normOp); - - foreach (INode useOp in uses) - { - if (useOp is not Operation op) - { - continue; - } - - // Replace all uses of the texture pixel value with the normalized value. - for (int index = 0; index < op.SourcesCount; index++) - { - if (op.GetSource(index) == dest) - { - op.SetSource(index, normOp.Dest); - } - } - } - } - - return node; - } - - private static bool ReplaceConstantBufferWithDrawParameters(LinkedListNode<INode> node, Operation operation) - { - Operand GenerateLoad(IoVariable ioVariable) - { - Operand value = Local(); - node.List.AddBefore(node, new Operation(Instruction.Load, StorageKind.Input, value, Const((int)ioVariable))); - return value; - } - - bool modified = false; - - for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++) - { - Operand src = operation.GetSource(srcIndex); - - if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0) - { - switch (src.GetCbufOffset()) - { - case Constants.NvnBaseVertexByteOffset / 4: - operation.SetSource(srcIndex, GenerateLoad(IoVariable.BaseVertex)); - modified = true; - break; - case Constants.NvnBaseInstanceByteOffset / 4: - operation.SetSource(srcIndex, GenerateLoad(IoVariable.BaseInstance)); - modified = true; - break; - case Constants.NvnDrawIndexByteOffset / 4: - operation.SetSource(srcIndex, GenerateLoad(IoVariable.DrawIndex)); - modified = true; - break; - } - } - } - - return modified; - } - - private static bool HasConstantBufferDrawParameters(Operation operation) - { - for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++) - { - Operand src = operation.GetSource(srcIndex); - - if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0) - { - switch (src.GetCbufOffset()) - { - case Constants.NvnBaseVertexByteOffset / 4: - case Constants.NvnBaseInstanceByteOffset / 4: - case Constants.NvnDrawIndexByteOffset / 4: - return true; - } - } - } - - return false; - } - } -}
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