aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Shader/Translation/Lowering.cs
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2020-05-05 22:02:28 -0300
committerGitHub <noreply@github.com>2020-05-06 11:02:28 +1000
commitb8eb6abeccbd4a468214a4d2ad3a9b6e5e06973c (patch)
treecd3d71ebde0f4f32eb674778adae89c0efcb75df /Ryujinx.Graphics.Shader/Translation/Lowering.cs
parent7f500e7cae940958289abe1a3461e52684742053 (diff)
Refactor shader GPU state and memory access (#1203)
* Refactor shader GPU state and memory access * Fix NVDEC project build * Address PR feedback and add missing XML comments
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/Lowering.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Lowering.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Lowering.cs b/Ryujinx.Graphics.Shader/Translation/Lowering.cs
index 0b5ec592..6f52ce96 100644
--- a/Ryujinx.Graphics.Shader/Translation/Lowering.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Lowering.cs
@@ -79,7 +79,7 @@ namespace Ryujinx.Graphics.Shader.Translation
sbSlot = PrependOperation(Instruction.ConditionalSelect, inRange, Const(slot), sbSlot);
}
- Operand alignMask = Const(-config.QueryInfo(QueryInfoName.StorageBufferOffsetAlignment));
+ Operand alignMask = Const(-config.GpuAccessor.QueryStorageBufferOffsetAlignment());
Operand baseAddrTrunc = PrependOperation(Instruction.BitwiseAnd, sbBaseAddrLow, alignMask);
Operand byteOffset = PrependOperation(Instruction.Subtract, addrLow, baseAddrTrunc);
@@ -131,9 +131,9 @@ namespace Ryujinx.Graphics.Shader.Translation
bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0;
bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
- bool hasInvalidOffset = (hasOffset || hasOffsets) && !config.QueryInfoBool(QueryInfoName.SupportsNonConstantTextureOffset);
+ bool hasInvalidOffset = (hasOffset || hasOffsets) && !config.GpuAccessor.QuerySupportsNonConstantTextureOffset();
- bool isRect = config.QueryInfoBool(QueryInfoName.IsTextureRectangle, texOp.Handle);
+ bool isRect = config.GpuAccessor.QueryIsTextureRectangle(texOp.Handle);
if (!(hasInvalidOffset || isRect))
{