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authorgdk <gab.dark.100@gmail.com>2019-11-08 17:29:41 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit769c02235f489f02b1791e6e76dc8b3ab18028ee (patch)
treeef0a2ffc5030360d5cef78e7c67e131e44348d50 /Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
parent1e8bc29f32cde08616175f8f87405dfa7b8c4025 (diff)
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
Diffstat (limited to 'Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs')
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs b/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
index d6d40732..5473978e 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
@@ -16,8 +16,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
TextureFlags flags,
int handle,
int arraySize,
- int compMask,
- params IAstNode[] sources) : base(inst, compMask, sources)
+ int index,
+ params IAstNode[] sources) : base(inst, index, sources)
{
Type = type;
Flags = flags;