diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2022-12-29 12:09:34 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-12-29 16:09:34 +0100 |
| commit | 9dfe81770a8337a7a469eb3bac0ae9599cc0f61c (patch) | |
| tree | e0c470a0ae67984394037f72fb7e16250674ba7e /Ryujinx.Graphics.Shader/CodeGen/Glsl/NumberFormatter.cs | |
| parent | 52c115a1f8f98dcd0a1f9da3d176f4a100f825b4 (diff) | |
Use vector outputs for texture operations (#3939)
* Change AggregateType to include vector type counts
* Replace VariableType uses with AggregateType and delete VariableType
* Support new local vector types on SPIR-V and GLSL
* Start using vector outputs for texture operations
* Use vectors on more texture operations
* Use vector output for ImageLoad operations
* Replace all uses of single destination texture constructors with multi destination ones
* Update textureGatherOffsets replacement to split vector operations
* Shader cache version bump
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/NumberFormatter.cs')
| -rw-r--r-- | Ryujinx.Graphics.Shader/CodeGen/Glsl/NumberFormatter.cs | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/NumberFormatter.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/NumberFormatter.cs index 2ec44277..eb27e9bf 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/NumberFormatter.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/NumberFormatter.cs @@ -1,4 +1,4 @@ -using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; using System; using System.Globalization; @@ -8,21 +8,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { private const int MaxDecimal = 256; - public static bool TryFormat(int value, VariableType dstType, out string formatted) + public static bool TryFormat(int value, AggregateType dstType, out string formatted) { - if (dstType == VariableType.F32) + if (dstType == AggregateType.FP32) { return TryFormatFloat(BitConverter.Int32BitsToSingle(value), out formatted); } - else if (dstType == VariableType.S32) + else if (dstType == AggregateType.S32) { formatted = FormatInt(value); } - else if (dstType == VariableType.U32) + else if (dstType == AggregateType.U32) { formatted = FormatUint((uint)value); } - else if (dstType == VariableType.Bool) + else if (dstType == AggregateType.Bool) { formatted = value != 0 ? "true" : "false"; } @@ -65,13 +65,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl return true; } - public static string FormatInt(int value, VariableType dstType) + public static string FormatInt(int value, AggregateType dstType) { - if (dstType == VariableType.S32) + if (dstType == AggregateType.S32) { return FormatInt(value); } - else if (dstType == VariableType.U32) + else if (dstType == AggregateType.U32) { return FormatUint((uint)value); } |
