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authorgdkchan <gab.dark.100@gmail.com>2020-07-25 03:39:45 -0300
committerGitHub <noreply@github.com>2020-07-25 16:39:45 +1000
commit111534a74e77664c2ab64c23e74d2173d6029b01 (patch)
treebb3a59b65759f1c2a45f35148628dad4009b2c46 /Ryujinx.Graphics.Gpu/Shader
parent80d4199fb381a544786a6447adca998561d737dc (diff)
Remove GPU MemoryAccessor (#1423)
* Remove GPU MemoryAccessor * Update outdated XML doc * Update more outdated stuff
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs12
2 files changed, 7 insertions, 7 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
index 2774b7d1..7c712a0f 100644
--- a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
@@ -81,7 +81,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <returns>Data at the memory location</returns>
public T MemoryRead<T>(ulong address) where T : unmanaged
{
- return _context.MemoryAccessor.Read<T>(address);
+ return _context.MemoryManager.Read<T>(address);
}
/// <summary>
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index d16f1057..ab777162 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -262,13 +262,13 @@ namespace Ryujinx.Graphics.Gpu.Shader
return true;
}
- ReadOnlySpan<byte> memoryCode = _context.MemoryAccessor.GetSpan(gpuVa, shader.Code.Length);
+ ReadOnlySpan<byte> memoryCode = _context.MemoryManager.GetSpan(gpuVa, shader.Code.Length);
bool equals = memoryCode.SequenceEqual(shader.Code);
if (equals && shader.Code2 != null)
{
- memoryCode = _context.MemoryAccessor.GetSpan(gpuVaA, shader.Code2.Length);
+ memoryCode = _context.MemoryManager.GetSpan(gpuVaA, shader.Code2.Length);
equals = memoryCode.SequenceEqual(shader.Code2);
}
@@ -307,7 +307,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
program = Translator.Translate(gpuVa, gpuAccessor, DefaultFlags | TranslationFlags.Compute);
- byte[] code = _context.MemoryAccessor.ReadBytes(gpuVa, program.Size);
+ byte[] code = _context.MemoryManager.GetSpan(gpuVa, program.Size).ToArray();
_dumper.Dump(code, compute: true, out string fullPath, out string codePath);
@@ -344,8 +344,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
ShaderProgram program = Translator.Translate(gpuVaA, gpuVa, gpuAccessor, DefaultFlags);
- byte[] codeA = _context.MemoryAccessor.ReadBytes(gpuVaA, program.SizeA);
- byte[] codeB = _context.MemoryAccessor.ReadBytes(gpuVa, program.Size);
+ byte[] codeA = _context.MemoryManager.GetSpan(gpuVaA, program.SizeA).ToArray();
+ byte[] codeB = _context.MemoryManager.GetSpan(gpuVa, program.Size).ToArray();
_dumper.Dump(codeA, compute: false, out string fullPathA, out string codePathA);
_dumper.Dump(codeB, compute: false, out string fullPathB, out string codePathB);
@@ -364,7 +364,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
ShaderProgram program = Translator.Translate(gpuVa, gpuAccessor, DefaultFlags);
- byte[] code = _context.MemoryAccessor.ReadBytes(gpuVa, program.Size);
+ byte[] code = _context.MemoryManager.GetSpan(gpuVa, program.Size).ToArray();
_dumper.Dump(code, compute: false, out string fullPath, out string codePath);