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authorgdkchan <gab.dark.100@gmail.com>2020-07-25 03:39:45 -0300
committerGitHub <noreply@github.com>2020-07-25 16:39:45 +1000
commit111534a74e77664c2ab64c23e74d2173d6029b01 (patch)
treebb3a59b65759f1c2a45f35148628dad4009b2c46
parent80d4199fb381a544786a6447adca998561d737dc (diff)
Remove GPU MemoryAccessor (#1423)
* Remove GPU MemoryAccessor * Update outdated XML doc * Update more outdated stuff
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Compute.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs6
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs10
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodReport.cs4
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs4
-rw-r--r--Ryujinx.Graphics.Gpu/GpuContext.cs7
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs85
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs14
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs2
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs12
11 files changed, 34 insertions, 114 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute.cs b/Ryujinx.Graphics.Gpu/Engine/Compute.cs
index 60fba006..d718d469 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Compute.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Compute.cs
@@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
uint qmdAddress = (uint)state.Get<int>(MethodOffset.DispatchParamsAddress);
- var qmd = _context.MemoryAccessor.Read<ComputeQmd>((ulong)qmdAddress << 8);
+ var qmd = _context.MemoryManager.Read<ComputeQmd>((ulong)qmdAddress << 8);
GpuVa shaderBaseAddress = state.Get<GpuVa>(MethodOffset.ShaderBaseAddress);
diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs
index ec2e4bdc..958253ec 100644
--- a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs
@@ -80,13 +80,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
// TODO: Acquire operations (Wait), interrupts for invalid combinations.
if (operation == SemaphoredOperation.Release)
{
- _context.MemoryAccessor.Write(address, value);
+ _context.MemoryManager.Write(address, value);
}
else if (operation == SemaphoredOperation.Reduction)
{
bool signed = _state.State.SemaphoredFormat == SemaphoredFormat.Signed;
- int mem = _context.MemoryAccessor.Read<int>(address);
+ int mem = _context.MemoryManager.Read<int>(address);
switch (_state.State.SemaphoredReduction)
{
@@ -116,7 +116,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
break;
}
- _context.MemoryAccessor.Write(address, value);
+ _context.MemoryManager.Write(address, value);
}
}
diff --git a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs
index 466bff8f..c68a3ef2 100644
--- a/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs
@@ -52,7 +52,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
{
if (Words == null)
{
- Words = MemoryMarshal.Cast<byte, int>(context.MemoryAccessor.GetSpan(EntryAddress, (int)EntryCount * 4)).ToArray();
+ Words = MemoryMarshal.Cast<byte, int>(context.MemoryManager.GetSpan(EntryAddress, (int)EntryCount * 4)).ToArray();
}
}
}
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs b/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs
index 225c732e..6bc1bef8 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodConditionalRendering.cs
@@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
else
{
evt.Flush();
- return (_context.MemoryAccessor.Read<ulong>(gpuVa) != 0) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
+ return (_context.MemoryManager.Read<ulong>(gpuVa) != 0) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
}
}
@@ -87,11 +87,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (evt != null && evt2 == null)
{
- useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt, _context.MemoryAccessor.Read<ulong>(gpuVa + 16), isEqual);
+ useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt, _context.MemoryManager.Read<ulong>(gpuVa + 16), isEqual);
}
else if (evt == null && evt2 != null)
{
- useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt2, _context.MemoryAccessor.Read<ulong>(gpuVa), isEqual);
+ useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt2, _context.MemoryManager.Read<ulong>(gpuVa), isEqual);
}
else
{
@@ -107,8 +107,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
evt?.Flush();
evt2?.Flush();
- ulong x = _context.MemoryAccessor.Read<ulong>(gpuVa);
- ulong y = _context.MemoryAccessor.Read<ulong>(gpuVa + 16);
+ ulong x = _context.MemoryManager.Read<ulong>(gpuVa);
+ ulong y = _context.MemoryManager.Read<ulong>(gpuVa + 16);
return (isEqual ? x == y : x != y) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
}
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs b/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs
index fcea4389..8320ba65 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodReport.cs
@@ -39,7 +39,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
var rs = state.Get<SemaphoreState>(MethodOffset.ReportState);
- _context.MemoryAccessor.Write(rs.Address.Pack(), rs.Payload);
+ _context.MemoryManager.Write(rs.Address.Pack(), rs.Payload);
_context.AdvanceSequence();
}
@@ -85,7 +85,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (counter?.Invalid != true)
{
- _context.MemoryAccessor.Write(gpuVa, counterData);
+ _context.MemoryManager.Write(gpuVa, counterData);
}
};
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs
index 032a5868..61772327 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs
@@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
var uniformBuffer = state.Get<UniformBufferState>(MethodOffset.UniformBufferState);
- _context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument);
+ _context.MemoryManager.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument);
state.SetUniformBufferOffset(uniformBuffer.Offset + 4);
@@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
var uniformBuffer = state.Get<UniformBufferState>(MethodOffset.UniformBufferState);
- _context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, MemoryMarshal.Cast<int, byte>(data));
+ _context.MemoryManager.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, MemoryMarshal.Cast<int, byte>(data));
state.SetUniformBufferOffset(uniformBuffer.Offset + data.Length * 4);
diff --git a/Ryujinx.Graphics.Gpu/GpuContext.cs b/Ryujinx.Graphics.Gpu/GpuContext.cs
index 8e9f2732..bdbf77a6 100644
--- a/Ryujinx.Graphics.Gpu/GpuContext.cs
+++ b/Ryujinx.Graphics.Gpu/GpuContext.cs
@@ -28,11 +28,6 @@ namespace Ryujinx.Graphics.Gpu
public MemoryManager MemoryManager { get; }
/// <summary>
- /// GPU memory accessor.
- /// </summary>
- public MemoryAccessor MemoryAccessor { get; }
-
- /// <summary>
/// GPU engine methods processing.
/// </summary>
internal Methods Methods { get; }
@@ -75,8 +70,6 @@ namespace Ryujinx.Graphics.Gpu
MemoryManager = new MemoryManager(this);
- MemoryAccessor = new MemoryAccessor(this);
-
Methods = new Methods(this);
GPFifo = new GPFifoDevice(this);
diff --git a/Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs b/Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs
deleted file mode 100644
index 2c53f699..00000000
--- a/Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs
+++ /dev/null
@@ -1,85 +0,0 @@
-using System;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Graphics.Gpu.Memory
-{
- /// <summary>
- /// GPU mapped memory accessor.
- /// </summary>
- public class MemoryAccessor
- {
- private GpuContext _context;
-
- /// <summary>
- /// Creates a new instance of the GPU memory accessor.
- /// </summary>
- /// <param name="context">GPU context that the memory accessor belongs to</param>
- public MemoryAccessor(GpuContext context)
- {
- _context = context;
- }
-
- /// <summary>
- /// Reads a byte array from GPU mapped memory.
- /// </summary>
- /// <param name="gpuVa">GPU virtual address where the data is located</param>
- /// <param name="size">Size of the data in bytes</param>
- /// <returns>Byte array with the data</returns>
- public byte[] ReadBytes(ulong gpuVa, int size)
- {
- return GetSpan(gpuVa, size).ToArray();
- }
-
- /// <summary>
- /// Gets a read-only span of data from GPU mapped memory.
- /// This reads as much data as possible, up to the specified maximum size.
- /// </summary>
- /// <param name="gpuVa">GPU virtual address where the data is located</param>
- /// <param name="size">Size of the data</param>
- /// <returns>The span of the data at the specified memory location</returns>
- public ReadOnlySpan<byte> GetSpan(ulong gpuVa, int size)
- {
- ulong processVa = _context.MemoryManager.Translate(gpuVa);
-
- return _context.PhysicalMemory.GetSpan(processVa, size);
- }
-
- /// <summary>
- /// Reads data from GPU mapped memory.
- /// </summary>
- /// <typeparam name="T">Type of the data</typeparam>
- /// <param name="gpuVa">GPU virtual address where the data is located</param>
- /// <returns>The data at the specified memory location</returns>
- public T Read<T>(ulong gpuVa) where T : unmanaged
- {
- ulong processVa = _context.MemoryManager.Translate(gpuVa);
-
- return MemoryMarshal.Cast<byte, T>(_context.PhysicalMemory.GetSpan(processVa, Unsafe.SizeOf<T>()))[0];
- }
-
- /// <summary>
- /// Writes a 32-bits signed integer to GPU mapped memory.
- /// </summary>
- /// <param name="gpuVa">GPU virtual address to write the value into</param>
- /// <param name="value">The value to be written</param>
- public void Write<T>(ulong gpuVa, T value) where T : unmanaged
- {
- ulong processVa = _context.MemoryManager.Translate(gpuVa);
-
- _context.PhysicalMemory.Write(processVa, MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref value, 1)));
- }
-
- /// <summary>
- /// Writes data to GPU mapped memory.
- /// </summary>
- /// <param name="gpuVa">GPU virtual address to write the data into</param>
- /// <param name="data">The data to be written</param>
- public void Write(ulong gpuVa, ReadOnlySpan<byte> data)
- {
- ulong processVa = _context.MemoryManager.Translate(gpuVa);
-
- _context.PhysicalMemory.Write(processVa, data);
- }
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs b/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
index 2d988f8d..ace94442 100644
--- a/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs
@@ -62,7 +62,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary>
/// Gets a read-only span of data from GPU mapped memory.
- /// This reads as much data as possible, up to the specified maximum size.
/// </summary>
/// <param name="gpuVa">GPU virtual address where the data is located</param>
/// <param name="size">Size of the data</param>
@@ -90,6 +89,19 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary>
/// Writes data to GPU mapped memory.
/// </summary>
+ /// <typeparam name="T">Type of the data</typeparam>
+ /// <param name="gpuVa">GPU virtual address to write the value into</param>
+ /// <param name="value">The value to be written</param>
+ public void Write<T>(ulong gpuVa, T value) where T : unmanaged
+ {
+ ulong processVa = Translate(gpuVa);
+
+ _context.PhysicalMemory.Write(processVa, MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref value, 1)));
+ }
+
+ /// <summary>
+ /// Writes data to GPU mapped memory.
+ /// </summary>
/// <param name="gpuVa">GPU virtual address to write the data into</param>
/// <param name="data">The data to be written</param>
public void Write(ulong gpuVa, ReadOnlySpan<byte> data)
diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
index 2774b7d1..7c712a0f 100644
--- a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
@@ -81,7 +81,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <returns>Data at the memory location</returns>
public T MemoryRead<T>(ulong address) where T : unmanaged
{
- return _context.MemoryAccessor.Read<T>(address);
+ return _context.MemoryManager.Read<T>(address);
}
/// <summary>
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index d16f1057..ab777162 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -262,13 +262,13 @@ namespace Ryujinx.Graphics.Gpu.Shader
return true;
}
- ReadOnlySpan<byte> memoryCode = _context.MemoryAccessor.GetSpan(gpuVa, shader.Code.Length);
+ ReadOnlySpan<byte> memoryCode = _context.MemoryManager.GetSpan(gpuVa, shader.Code.Length);
bool equals = memoryCode.SequenceEqual(shader.Code);
if (equals && shader.Code2 != null)
{
- memoryCode = _context.MemoryAccessor.GetSpan(gpuVaA, shader.Code2.Length);
+ memoryCode = _context.MemoryManager.GetSpan(gpuVaA, shader.Code2.Length);
equals = memoryCode.SequenceEqual(shader.Code2);
}
@@ -307,7 +307,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
program = Translator.Translate(gpuVa, gpuAccessor, DefaultFlags | TranslationFlags.Compute);
- byte[] code = _context.MemoryAccessor.ReadBytes(gpuVa, program.Size);
+ byte[] code = _context.MemoryManager.GetSpan(gpuVa, program.Size).ToArray();
_dumper.Dump(code, compute: true, out string fullPath, out string codePath);
@@ -344,8 +344,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
ShaderProgram program = Translator.Translate(gpuVaA, gpuVa, gpuAccessor, DefaultFlags);
- byte[] codeA = _context.MemoryAccessor.ReadBytes(gpuVaA, program.SizeA);
- byte[] codeB = _context.MemoryAccessor.ReadBytes(gpuVa, program.Size);
+ byte[] codeA = _context.MemoryManager.GetSpan(gpuVaA, program.SizeA).ToArray();
+ byte[] codeB = _context.MemoryManager.GetSpan(gpuVa, program.Size).ToArray();
_dumper.Dump(codeA, compute: false, out string fullPathA, out string codePathA);
_dumper.Dump(codeB, compute: false, out string fullPathB, out string codePathB);
@@ -364,7 +364,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
ShaderProgram program = Translator.Translate(gpuVa, gpuAccessor, DefaultFlags);
- byte[] code = _context.MemoryAccessor.ReadBytes(gpuVa, program.Size);
+ byte[] code = _context.MemoryManager.GetSpan(gpuVa, program.Size).ToArray();
_dumper.Dump(code, compute: false, out string fullPath, out string codePath);