diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2020-01-01 20:14:18 -0300 |
|---|---|---|
| committer | Thog <thog@protonmail.com> | 2020-01-09 02:13:00 +0100 |
| commit | a11f6f52350e2cd1ba80fb45a3e69194cdc605b5 (patch) | |
| tree | f9f90791e6e1ae446015b4184c0c19173e7510a9 /Ryujinx.Graphics.Gpu/Memory | |
| parent | 23d85167635fe5e3185098aab05d1c33b919e5ac (diff) | |
Fix some spelling mistakes
Thanks to LDj3SNuD for spotting these
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Memory')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Memory/BufferManager.cs | 4 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs | 12 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Memory/RangeList.cs | 10 |
3 files changed, 13 insertions, 13 deletions
diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs index de56baca..0acbd94a 100644 --- a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs +++ b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs @@ -368,7 +368,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// Gets the address of the compute uniform buffer currently bound at the given index. /// </summary> /// <param name="index">Index of the uniform buffer binding</param> - /// <returns>The uniform buffer address, or a undefined value if the buffer is not currently bound</returns> + /// <returns>The uniform buffer address, or an undefined value if the buffer is not currently bound</returns> public ulong GetComputeUniformBufferAddress(int index) { return _cpUniformBuffers.Buffers[index].Address; @@ -379,7 +379,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// </summary> /// <param name="stage">Index of the shader stage</param> /// <param name="index">Index of the uniform buffer binding</param> - /// <returns>The uniform buffer address, or a undefined value if the buffer is not currently bound</returns> + /// <returns>The uniform buffer address, or an undefined value if the buffer is not currently bound</returns> public ulong GetGraphicsUniformBufferAddress(int stage, int index) { return _gpUniformBuffers[stage].Buffers[index].Address; diff --git a/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs b/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs index d0171b42..2fc315c3 100644 --- a/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs +++ b/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs @@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// The memory is automatically allocated by the memory manager. /// </summary> /// <param name="pa">CPU virtual address to map into</param> - /// <param name="size">Mapping size in bytes</param> + /// <param name="size">Size in bytes of the mapping</param> /// <returns>GPU virtual address where the range was mapped, or an all ones mask in case of failure</returns> public ulong Map(ulong pa, ulong size) { @@ -91,7 +91,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// This also ensures that the mapping is always done in the first 4GB of GPU address space. /// </summary> /// <param name="pa">CPU virtual address to map into</param> - /// <param name="size">Mapping size in bytes</param> + /// <param name="size">Size in bytes of the mapping</param> /// <returns>GPU virtual address where the range was mapped, or an all ones mask in case of failure</returns> public ulong MapLow(ulong pa, ulong size) { @@ -120,7 +120,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// This prevents the reserved region from being used for memory allocation for map. /// </summary> /// <param name="va">GPU virtual address to reserve</param> - /// <param name="size">Reservation size in bytes</param> + /// <param name="size">Size in bytes of the reservation</param> /// <returns>GPU virtual address of the reservation, or an all ones mask in case of failure</returns> public ulong ReserveFixed(ulong va, ulong size) { @@ -146,7 +146,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// <summary> /// Reserves memory at any GPU memory location. /// </summary> - /// <param name="size">Reservation size in bytes</param> + /// <param name="size">Size in bytes of the reservation</param> /// <param name="alignment">Reservation address alignment in bytes</param> /// <returns>GPU virtual address of the reservation, or an all ones mask in case of failure</returns> public ulong Reserve(ulong size, ulong alignment) @@ -184,7 +184,7 @@ namespace Ryujinx.Graphics.Gpu.Memory } /// <summary> - /// Gets the address of a unused (free) region of the specified size. + /// Gets the address of an unused (free) region of the specified size. /// </summary> /// <param name="size">Size of the region in bytes</param> /// <param name="alignment">Required alignment of the region address in bytes</param> @@ -250,7 +250,7 @@ namespace Ryujinx.Graphics.Gpu.Memory } /// <summary> - /// Translated a GPU virtual address to a CPU virtual address. + /// Translates a GPU virtual address to a CPU virtual address. /// </summary> /// <param name="gpuVa">GPU virtual address to be translated</param> /// <returns>CPU virtual address</returns> diff --git a/Ryujinx.Graphics.Gpu/Memory/RangeList.cs b/Ryujinx.Graphics.Gpu/Memory/RangeList.cs index d65814b3..6af440c0 100644 --- a/Ryujinx.Graphics.Gpu/Memory/RangeList.cs +++ b/Ryujinx.Graphics.Gpu/Memory/RangeList.cs @@ -39,7 +39,7 @@ namespace Ryujinx.Graphics.Gpu.Memory } /// <summary> - /// Removes a item from the list. + /// Removes an item from the list. /// </summary> /// <param name="item">The item to be removed</param> /// <returns>True if the item was removed, or false if it was not found</returns> @@ -97,7 +97,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// It only ensures that the item returned overlaps the specified memory range. /// </remarks> /// <param name="address">Start address of the range</param> - /// <param name="size">Size in bytes or the rangee</param> + /// <param name="size">Size in bytes of the range</param> /// <returns>The overlapping item, or the default value for the type if none found</returns> public T FindFirstOverlap(ulong address, ulong size) { @@ -126,7 +126,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// Gets all items on the list overlapping the specified memory range. /// </summary> /// <param name="address">Start address of the range</param> - /// <param name="size">Size in bytes or the rangee</param> + /// <param name="size">Size in bytes of the range</param> /// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param> /// <returns>The number of overlapping items found</returns> public int FindOverlaps(ulong address, ulong size, ref T[] output) @@ -184,7 +184,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// This method is faster than the regular method to find all overlaps. /// </remarks> /// <param name="address">Start address of the range</param> - /// <param name="size">Size in bytes or the rangee</param> + /// <param name="size">Size in bytes of the range</param> /// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param> /// <returns>The number of overlapping items found</returns> public int FindOverlapsNonOverlapping(ulong address, ulong size, ref T[] output) @@ -297,7 +297,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// Performs binary search for items overlapping a given memory range. /// </summary> /// <param name="address">Start address of the range</param> - /// <param name="size">Size of the range in bytes</param> + /// <param name="size">Size in bytes of the range</param> /// <returns>List index of the item, or complement index of nearest item with lower value on the list</returns> private int BinarySearch(ulong address, ulong size) { |
