From a11f6f52350e2cd1ba80fb45a3e69194cdc605b5 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Wed, 1 Jan 2020 20:14:18 -0300 Subject: Fix some spelling mistakes Thanks to LDj3SNuD for spotting these --- Ryujinx.Graphics.Gpu/Memory/BufferManager.cs | 4 ++-- Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs | 12 ++++++------ Ryujinx.Graphics.Gpu/Memory/RangeList.cs | 10 +++++----- 3 files changed, 13 insertions(+), 13 deletions(-) (limited to 'Ryujinx.Graphics.Gpu/Memory') diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs index de56baca..0acbd94a 100644 --- a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs +++ b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs @@ -368,7 +368,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// Gets the address of the compute uniform buffer currently bound at the given index. /// /// Index of the uniform buffer binding - /// The uniform buffer address, or a undefined value if the buffer is not currently bound + /// The uniform buffer address, or an undefined value if the buffer is not currently bound public ulong GetComputeUniformBufferAddress(int index) { return _cpUniformBuffers.Buffers[index].Address; @@ -379,7 +379,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// /// Index of the shader stage /// Index of the uniform buffer binding - /// The uniform buffer address, or a undefined value if the buffer is not currently bound + /// The uniform buffer address, or an undefined value if the buffer is not currently bound public ulong GetGraphicsUniformBufferAddress(int stage, int index) { return _gpUniformBuffers[stage].Buffers[index].Address; diff --git a/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs b/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs index d0171b42..2fc315c3 100644 --- a/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs +++ b/Ryujinx.Graphics.Gpu/Memory/MemoryManager.cs @@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// The memory is automatically allocated by the memory manager. /// /// CPU virtual address to map into - /// Mapping size in bytes + /// Size in bytes of the mapping /// GPU virtual address where the range was mapped, or an all ones mask in case of failure public ulong Map(ulong pa, ulong size) { @@ -91,7 +91,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// This also ensures that the mapping is always done in the first 4GB of GPU address space. /// /// CPU virtual address to map into - /// Mapping size in bytes + /// Size in bytes of the mapping /// GPU virtual address where the range was mapped, or an all ones mask in case of failure public ulong MapLow(ulong pa, ulong size) { @@ -120,7 +120,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// This prevents the reserved region from being used for memory allocation for map. /// /// GPU virtual address to reserve - /// Reservation size in bytes + /// Size in bytes of the reservation /// GPU virtual address of the reservation, or an all ones mask in case of failure public ulong ReserveFixed(ulong va, ulong size) { @@ -146,7 +146,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// /// Reserves memory at any GPU memory location. /// - /// Reservation size in bytes + /// Size in bytes of the reservation /// Reservation address alignment in bytes /// GPU virtual address of the reservation, or an all ones mask in case of failure public ulong Reserve(ulong size, ulong alignment) @@ -184,7 +184,7 @@ namespace Ryujinx.Graphics.Gpu.Memory } /// - /// Gets the address of a unused (free) region of the specified size. + /// Gets the address of an unused (free) region of the specified size. /// /// Size of the region in bytes /// Required alignment of the region address in bytes @@ -250,7 +250,7 @@ namespace Ryujinx.Graphics.Gpu.Memory } /// - /// Translated a GPU virtual address to a CPU virtual address. + /// Translates a GPU virtual address to a CPU virtual address. /// /// GPU virtual address to be translated /// CPU virtual address diff --git a/Ryujinx.Graphics.Gpu/Memory/RangeList.cs b/Ryujinx.Graphics.Gpu/Memory/RangeList.cs index d65814b3..6af440c0 100644 --- a/Ryujinx.Graphics.Gpu/Memory/RangeList.cs +++ b/Ryujinx.Graphics.Gpu/Memory/RangeList.cs @@ -39,7 +39,7 @@ namespace Ryujinx.Graphics.Gpu.Memory } /// - /// Removes a item from the list. + /// Removes an item from the list. /// /// The item to be removed /// True if the item was removed, or false if it was not found @@ -97,7 +97,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// It only ensures that the item returned overlaps the specified memory range. /// /// Start address of the range - /// Size in bytes or the rangee + /// Size in bytes of the range /// The overlapping item, or the default value for the type if none found public T FindFirstOverlap(ulong address, ulong size) { @@ -126,7 +126,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// Gets all items on the list overlapping the specified memory range. /// /// Start address of the range - /// Size in bytes or the rangee + /// Size in bytes of the range /// Output array where matches will be written. It is automatically resized to fit the results /// The number of overlapping items found public int FindOverlaps(ulong address, ulong size, ref T[] output) @@ -184,7 +184,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// This method is faster than the regular method to find all overlaps. /// /// Start address of the range - /// Size in bytes or the rangee + /// Size in bytes of the range /// Output array where matches will be written. It is automatically resized to fit the results /// The number of overlapping items found public int FindOverlapsNonOverlapping(ulong address, ulong size, ref T[] output) @@ -297,7 +297,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// Performs binary search for items overlapping a given memory range. /// /// Start address of the range - /// Size of the range in bytes + /// Size in bytes of the range /// List index of the item, or complement index of nearest item with lower value on the list private int BinarySearch(ulong address, ulong size) { -- cgit v1.2.3