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path: root/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Memory/BufferManager.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/BufferManager.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
index de56baca..0acbd94a 100644
--- a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
@@ -368,7 +368,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Gets the address of the compute uniform buffer currently bound at the given index.
/// </summary>
/// <param name="index">Index of the uniform buffer binding</param>
- /// <returns>The uniform buffer address, or a undefined value if the buffer is not currently bound</returns>
+ /// <returns>The uniform buffer address, or an undefined value if the buffer is not currently bound</returns>
public ulong GetComputeUniformBufferAddress(int index)
{
return _cpUniformBuffers.Buffers[index].Address;
@@ -379,7 +379,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
/// <param name="stage">Index of the shader stage</param>
/// <param name="index">Index of the uniform buffer binding</param>
- /// <returns>The uniform buffer address, or a undefined value if the buffer is not currently bound</returns>
+ /// <returns>The uniform buffer address, or an undefined value if the buffer is not currently bound</returns>
public ulong GetGraphicsUniformBufferAddress(int stage, int index)
{
return _gpUniformBuffers[stage].Buffers[index].Address;