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authorriperiperi <rhy3756547@hotmail.com>2020-02-03 19:11:22 +0000
committerGitHub <noreply@github.com>2020-02-03 20:11:22 +0100
commita0e6647860b689cd2c3d865e6b235b12ec96b89a (patch)
treef9971370f18c50c4163c8a0c0a0224a9ce0f427c /Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs
parent796e5d14b4fadc15439d273f8ff8f9e9afc4033a (diff)
Compare shader code using a span instead of individual reads. (#917)
* Compare shader code using a span instead of individual reads. * Add comment for new parameter. * Remove unnecessary Math.Min
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs b/Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs
index 17c00062..fbe2cbc4 100644
--- a/Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/MemoryAccessor.cs
@@ -41,7 +41,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
ulong processVa = _context.MemoryManager.Translate(gpuVa);
- ulong size = Math.Min(_context.MemoryManager.GetSubSize(gpuVa), maxSize);
+ ulong size = _context.MemoryManager.GetSubSize(gpuVa, maxSize);
return _context.PhysicalMemory.GetSpan(processVa, size);
}