diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2019-12-16 01:59:46 -0300 |
|---|---|---|
| committer | Thog <thog@protonmail.com> | 2020-01-09 02:13:00 +0100 |
| commit | 9d7a142a48a5f804127fcae2265bb6ec5495d178 (patch) | |
| tree | 4ba4de906d74404760fcbebe9aeb51460252f500 /Ryujinx.Graphics.Gpu/Engine/Methods.cs | |
| parent | 2eccc7023ae0d1247378516b14507d422e4915c5 (diff) | |
Support texture rectangle targets (non-normalized coords)
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Methods.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/Methods.cs | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs index 0fa3514f..76b407cc 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs @@ -671,9 +671,7 @@ namespace Ryujinx.Graphics.Gpu.Engine addressesArray[index] = baseAddress + shader.Offset; } - bool viewportTransformEnable = GetViewportTransformEnable(state); - - GraphicsShader gs = _shaderCache.GetGraphicsShader(addresses, !viewportTransformEnable); + GraphicsShader gs = _shaderCache.GetGraphicsShader(state, addresses); _vsUsesInstanceId = gs.Shader[0].Program.Info.UsesInstanceId; @@ -734,7 +732,7 @@ namespace Ryujinx.Graphics.Gpu.Engine _context.Renderer.Pipeline.BindProgram(gs.HostProgram); } - private bool GetViewportTransformEnable(GpuState state) + public bool GetViewportTransformEnable(GpuState state) { // FIXME: We should read ViewportTransformEnable, but it seems that some games writes 0 there? // return state.Get<Boolean32>(MethodOffset.ViewportTransformEnable) != 0; |
