aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Gpu/Engine/Methods.cs
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2019-12-16 01:59:46 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit9d7a142a48a5f804127fcae2265bb6ec5495d178 (patch)
tree4ba4de906d74404760fcbebe9aeb51460252f500 /Ryujinx.Graphics.Gpu/Engine/Methods.cs
parent2eccc7023ae0d1247378516b14507d422e4915c5 (diff)
Support texture rectangle targets (non-normalized coords)
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Methods.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Methods.cs6
1 files changed, 2 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
index 0fa3514f..76b407cc 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
@@ -671,9 +671,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
addressesArray[index] = baseAddress + shader.Offset;
}
- bool viewportTransformEnable = GetViewportTransformEnable(state);
-
- GraphicsShader gs = _shaderCache.GetGraphicsShader(addresses, !viewportTransformEnable);
+ GraphicsShader gs = _shaderCache.GetGraphicsShader(state, addresses);
_vsUsesInstanceId = gs.Shader[0].Program.Info.UsesInstanceId;
@@ -734,7 +732,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
_context.Renderer.Pipeline.BindProgram(gs.HostProgram);
}
- private bool GetViewportTransformEnable(GpuState state)
+ public bool GetViewportTransformEnable(GpuState state)
{
// FIXME: We should read ViewportTransformEnable, but it seems that some games writes 0 there?
// return state.Get<Boolean32>(MethodOffset.ViewportTransformEnable) != 0;