From 9d7a142a48a5f804127fcae2265bb6ec5495d178 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Mon, 16 Dec 2019 01:59:46 -0300 Subject: Support texture rectangle targets (non-normalized coords) --- Ryujinx.Graphics.Gpu/Engine/Methods.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'Ryujinx.Graphics.Gpu/Engine/Methods.cs') diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs index 0fa3514f..76b407cc 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs @@ -671,9 +671,7 @@ namespace Ryujinx.Graphics.Gpu.Engine addressesArray[index] = baseAddress + shader.Offset; } - bool viewportTransformEnable = GetViewportTransformEnable(state); - - GraphicsShader gs = _shaderCache.GetGraphicsShader(addresses, !viewportTransformEnable); + GraphicsShader gs = _shaderCache.GetGraphicsShader(state, addresses); _vsUsesInstanceId = gs.Shader[0].Program.Info.UsesInstanceId; @@ -734,7 +732,7 @@ namespace Ryujinx.Graphics.Gpu.Engine _context.Renderer.Pipeline.BindProgram(gs.HostProgram); } - private bool GetViewportTransformEnable(GpuState state) + public bool GetViewportTransformEnable(GpuState state) { // FIXME: We should read ViewportTransformEnable, but it seems that some games writes 0 there? // return state.Get(MethodOffset.ViewportTransformEnable) != 0; -- cgit v1.2.3