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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Methods.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Methods.cs6
1 files changed, 2 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
index 0fa3514f..76b407cc 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
@@ -671,9 +671,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
addressesArray[index] = baseAddress + shader.Offset;
}
- bool viewportTransformEnable = GetViewportTransformEnable(state);
-
- GraphicsShader gs = _shaderCache.GetGraphicsShader(addresses, !viewportTransformEnable);
+ GraphicsShader gs = _shaderCache.GetGraphicsShader(state, addresses);
_vsUsesInstanceId = gs.Shader[0].Program.Info.UsesInstanceId;
@@ -734,7 +732,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
_context.Renderer.Pipeline.BindProgram(gs.HostProgram);
}
- private bool GetViewportTransformEnable(GpuState state)
+ public bool GetViewportTransformEnable(GpuState state)
{
// FIXME: We should read ViewportTransformEnable, but it seems that some games writes 0 there?
// return state.Get<Boolean32>(MethodOffset.ViewportTransformEnable) != 0;