diff options
| author | gdk <gab.dark.100@gmail.com> | 2019-10-26 14:50:52 -0300 |
|---|---|---|
| committer | Thog <thog@protonmail.com> | 2020-01-09 02:13:00 +0100 |
| commit | 8cba252b238ee6cf6599ad2fc57793e6f76c5e2e (patch) | |
| tree | 5ee98eb374a46e210d4a960f5e1d58b42b3f27eb /Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs | |
| parent | 1b7d95519569639135a68e7ebda5148f3263217c (diff) | |
Add per-source type memory change tracking, simplified state change tracking, other fixes
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs index a9ebce83..823d156e 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs @@ -4,27 +4,27 @@ namespace Ryujinx.Graphics.Gpu.Engine { partial class Methods { - private void UniformBufferBind0(int argument) + private void UniformBufferBindVertex(int argument) { UniformBufferBind(argument, ShaderType.Vertex); } - private void UniformBufferBind1(int argument) + private void UniformBufferBindTessControl(int argument) { UniformBufferBind(argument, ShaderType.TessellationControl); } - private void UniformBufferBind2(int argument) + private void UniformBufferBindTessEvaluation(int argument) { UniformBufferBind(argument, ShaderType.TessellationEvaluation); } - private void UniformBufferBind3(int argument) + private void UniformBufferBindGeometry(int argument) { UniformBufferBind(argument, ShaderType.Geometry); } - private void UniformBufferBind4(int argument) + private void UniformBufferBindFragment(int argument) { UniformBufferBind(argument, ShaderType.Fragment); } @@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Engine if (enable) { - UniformBufferState uniformBuffer = _context.State.GetUniformBufferState(); + var uniformBuffer = _context.State.Get<UniformBufferState>(MethodOffset.UniformBufferState); ulong address = uniformBuffer.Address.Pack(); |
