From 8cba252b238ee6cf6599ad2fc57793e6f76c5e2e Mon Sep 17 00:00:00 2001 From: gdk Date: Sat, 26 Oct 2019 14:50:52 -0300 Subject: Add per-source type memory change tracking, simplified state change tracking, other fixes --- Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs') diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs index a9ebce83..823d156e 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs @@ -4,27 +4,27 @@ namespace Ryujinx.Graphics.Gpu.Engine { partial class Methods { - private void UniformBufferBind0(int argument) + private void UniformBufferBindVertex(int argument) { UniformBufferBind(argument, ShaderType.Vertex); } - private void UniformBufferBind1(int argument) + private void UniformBufferBindTessControl(int argument) { UniformBufferBind(argument, ShaderType.TessellationControl); } - private void UniformBufferBind2(int argument) + private void UniformBufferBindTessEvaluation(int argument) { UniformBufferBind(argument, ShaderType.TessellationEvaluation); } - private void UniformBufferBind3(int argument) + private void UniformBufferBindGeometry(int argument) { UniformBufferBind(argument, ShaderType.Geometry); } - private void UniformBufferBind4(int argument) + private void UniformBufferBindFragment(int argument) { UniformBufferBind(argument, ShaderType.Fragment); } @@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Engine if (enable) { - UniformBufferState uniformBuffer = _context.State.GetUniformBufferState(); + var uniformBuffer = _context.State.Get(MethodOffset.UniformBufferState); ulong address = uniformBuffer.Address.Pack(); -- cgit v1.2.3