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path: root/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs
index a9ebce83..823d156e 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs
@@ -4,27 +4,27 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
partial class Methods
{
- private void UniformBufferBind0(int argument)
+ private void UniformBufferBindVertex(int argument)
{
UniformBufferBind(argument, ShaderType.Vertex);
}
- private void UniformBufferBind1(int argument)
+ private void UniformBufferBindTessControl(int argument)
{
UniformBufferBind(argument, ShaderType.TessellationControl);
}
- private void UniformBufferBind2(int argument)
+ private void UniformBufferBindTessEvaluation(int argument)
{
UniformBufferBind(argument, ShaderType.TessellationEvaluation);
}
- private void UniformBufferBind3(int argument)
+ private void UniformBufferBindGeometry(int argument)
{
UniformBufferBind(argument, ShaderType.Geometry);
}
- private void UniformBufferBind4(int argument)
+ private void UniformBufferBindFragment(int argument)
{
UniformBufferBind(argument, ShaderType.Fragment);
}
@@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (enable)
{
- UniformBufferState uniformBuffer = _context.State.GetUniformBufferState();
+ var uniformBuffer = _context.State.Get<UniformBufferState>(MethodOffset.UniformBufferState);
ulong address = uniformBuffer.Address.Pack();