diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2021-07-11 17:20:40 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-11 17:20:40 -0300 |
| commit | 40b21cc3c4d2622bbd4f88d43073341854d9a671 (patch) | |
| tree | 6e9dc6a42e7c0bae5b03db468481771d5a6937ef /Ryujinx.Graphics.Gpu/Engine/MethodClear.cs | |
| parent | b5190f16810eb77388c861d1d1773e19644808db (diff) | |
Separate GPU engines (part 2/2) (#2440)
* 3D engine now uses DeviceState too, plus new state modification tracking
* Remove old methods code
* Remove GpuState and friends
* Optimize DeviceState, force inline some functions
* This change was not supposed to go in
* Proper channel initialization
* Optimize state read/write methods even more
* Fix debug build
* Do not dirty state if the write is redundant
* The YControl register should dirty either the viewport or front face state too, to update the host origin
* Avoid redundant vertex buffer updates
* Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace
* Comments and nits
* Fix rebase
* PR feedback
* Move changed = false to improve codegen
* PR feedback
* Carry RyuJIT a bit more
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/MethodClear.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/MethodClear.cs | 85 |
1 files changed, 0 insertions, 85 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs b/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs deleted file mode 100644 index 5f6316dc..00000000 --- a/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs +++ /dev/null @@ -1,85 +0,0 @@ -using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.Gpu.State; - -namespace Ryujinx.Graphics.Gpu.Engine -{ - partial class Methods - { - /// <summary> - /// Clears the current color and depth-stencil buffers. - /// Which buffers should be cleared is also specified on the argument. - /// </summary> - /// <param name="state">Current GPU state</param> - /// <param name="argument">Method call argument</param> - private void Clear(GpuState state, int argument) - { - ConditionalRenderEnabled renderEnable = GetRenderEnable(state); - - if (renderEnable == ConditionalRenderEnabled.False) - { - return; - } - - // Scissor and rasterizer discard also affect clears. - if (state.QueryModified(MethodOffset.ScissorState)) - { - UpdateScissorState(state); - } - - if (state.QueryModified(MethodOffset.RasterizeEnable)) - { - UpdateRasterizerState(state); - } - - int index = (argument >> 6) & 0xf; - - UpdateRenderTargetState(state, useControl: false, singleUse: index); - - state.Channel.TextureManager.UpdateRenderTargets(); - - bool clearDepth = (argument & 1) != 0; - bool clearStencil = (argument & 2) != 0; - - uint componentMask = (uint)((argument >> 2) & 0xf); - - if (componentMask != 0) - { - var clearColor = state.Get<ClearColors>(MethodOffset.ClearColors); - - ColorF color = new ColorF( - clearColor.Red, - clearColor.Green, - clearColor.Blue, - clearColor.Alpha); - - _context.Renderer.Pipeline.ClearRenderTargetColor(index, componentMask, color); - } - - if (clearDepth || clearStencil) - { - float depthValue = state.Get<float>(MethodOffset.ClearDepthValue); - int stencilValue = state.Get<int> (MethodOffset.ClearStencilValue); - - int stencilMask = 0; - - if (clearStencil) - { - stencilMask = state.Get<StencilTestState>(MethodOffset.StencilTestState).FrontMask; - } - - _context.Renderer.Pipeline.ClearRenderTargetDepthStencil( - depthValue, - clearDepth, - stencilValue, - stencilMask); - } - - UpdateRenderTargetState(state, useControl: true); - - if (renderEnable == ConditionalRenderEnabled.Host) - { - _context.Renderer.Pipeline.EndHostConditionalRendering(); - } - } - } -}
\ No newline at end of file |
