From 40b21cc3c4d2622bbd4f88d43073341854d9a671 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 11 Jul 2021 17:20:40 -0300 Subject: Separate GPU engines (part 2/2) (#2440) * 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more --- Ryujinx.Graphics.Gpu/Engine/MethodClear.cs | 85 ------------------------------ 1 file changed, 85 deletions(-) delete mode 100644 Ryujinx.Graphics.Gpu/Engine/MethodClear.cs (limited to 'Ryujinx.Graphics.Gpu/Engine/MethodClear.cs') diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs b/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs deleted file mode 100644 index 5f6316dc..00000000 --- a/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs +++ /dev/null @@ -1,85 +0,0 @@ -using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.Gpu.State; - -namespace Ryujinx.Graphics.Gpu.Engine -{ - partial class Methods - { - /// - /// Clears the current color and depth-stencil buffers. - /// Which buffers should be cleared is also specified on the argument. - /// - /// Current GPU state - /// Method call argument - private void Clear(GpuState state, int argument) - { - ConditionalRenderEnabled renderEnable = GetRenderEnable(state); - - if (renderEnable == ConditionalRenderEnabled.False) - { - return; - } - - // Scissor and rasterizer discard also affect clears. - if (state.QueryModified(MethodOffset.ScissorState)) - { - UpdateScissorState(state); - } - - if (state.QueryModified(MethodOffset.RasterizeEnable)) - { - UpdateRasterizerState(state); - } - - int index = (argument >> 6) & 0xf; - - UpdateRenderTargetState(state, useControl: false, singleUse: index); - - state.Channel.TextureManager.UpdateRenderTargets(); - - bool clearDepth = (argument & 1) != 0; - bool clearStencil = (argument & 2) != 0; - - uint componentMask = (uint)((argument >> 2) & 0xf); - - if (componentMask != 0) - { - var clearColor = state.Get(MethodOffset.ClearColors); - - ColorF color = new ColorF( - clearColor.Red, - clearColor.Green, - clearColor.Blue, - clearColor.Alpha); - - _context.Renderer.Pipeline.ClearRenderTargetColor(index, componentMask, color); - } - - if (clearDepth || clearStencil) - { - float depthValue = state.Get(MethodOffset.ClearDepthValue); - int stencilValue = state.Get (MethodOffset.ClearStencilValue); - - int stencilMask = 0; - - if (clearStencil) - { - stencilMask = state.Get(MethodOffset.StencilTestState).FrontMask; - } - - _context.Renderer.Pipeline.ClearRenderTargetDepthStencil( - depthValue, - clearDepth, - stencilValue, - stencilMask); - } - - UpdateRenderTargetState(state, useControl: true); - - if (renderEnable == ConditionalRenderEnabled.Host) - { - _context.Renderer.Pipeline.EndHostConditionalRendering(); - } - } - } -} \ No newline at end of file -- cgit v1.2.3