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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /Ryujinx.Graphics.Gpu/Engine/DeviceStateWithShadow.cs
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/DeviceStateWithShadow.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/DeviceStateWithShadow.cs96
1 files changed, 0 insertions, 96 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/DeviceStateWithShadow.cs b/Ryujinx.Graphics.Gpu/Engine/DeviceStateWithShadow.cs
deleted file mode 100644
index 74a9aa04..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/DeviceStateWithShadow.cs
+++ /dev/null
@@ -1,96 +0,0 @@
-using Ryujinx.Graphics.Device;
-using System;
-using System.Collections.Generic;
-using System.Diagnostics;
-using System.Diagnostics.CodeAnalysis;
-using System.Runtime.CompilerServices;
-
-namespace Ryujinx.Graphics.Gpu.Engine
-{
- /// <summary>
- /// State interface with a shadow memory control register.
- /// </summary>
- interface IShadowState
- {
- /// <summary>
- /// MME shadow ram control mode.
- /// </summary>
- SetMmeShadowRamControlMode SetMmeShadowRamControlMode { get; }
- }
-
- /// <summary>
- /// Represents a device's state, with a additional shadow state.
- /// </summary>
- /// <typeparam name="TState">Type of the state</typeparam>
- class DeviceStateWithShadow<[DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicFields)] TState> : IDeviceState where TState : unmanaged, IShadowState
- {
- private readonly DeviceState<TState> _state;
- private readonly DeviceState<TState> _shadowState;
-
- /// <summary>
- /// Current device state.
- /// </summary>
- public ref TState State => ref _state.State;
-
- /// <summary>
- /// Creates a new instance of the device state, with shadow state.
- /// </summary>
- /// <param name="callbacks">Optional that will be called if a register specified by name is read or written</param>
- /// <param name="debugLogCallback">Optional callback to be used for debug log messages</param>
- public DeviceStateWithShadow(IReadOnlyDictionary<string, RwCallback> callbacks = null, Action<string> debugLogCallback = null)
- {
- _state = new DeviceState<TState>(callbacks, debugLogCallback);
- _shadowState = new DeviceState<TState>();
- }
-
- /// <summary>
- /// Reads a value from a register.
- /// </summary>
- /// <param name="offset">Register offset in bytes</param>
- /// <returns>Value stored on the register</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public int Read(int offset)
- {
- return _state.Read(offset);
- }
-
- /// <summary>
- /// Writes a value to a register.
- /// </summary>
- /// <param name="offset">Register offset in bytes</param>
- /// <param name="value">Value to be written</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void Write(int offset, int value)
- {
- WriteWithRedundancyCheck(offset, value, out _);
- }
-
- /// <summary>
- /// Writes a value to a register, returning a value indicating if <paramref name="value"/>
- /// is different from the current value on the register.
- /// </summary>
- /// <param name="offset">Register offset in bytes</param>
- /// <param name="value">Value to be written</param>
- /// <param name="changed">True if the value was changed, false otherwise</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void WriteWithRedundancyCheck(int offset, int value, out bool changed)
- {
- var shadowRamControl = _state.State.SetMmeShadowRamControlMode;
- if (shadowRamControl == SetMmeShadowRamControlMode.MethodPassthrough || offset < 0x200)
- {
- _state.WriteWithRedundancyCheck(offset, value, out changed);
- }
- else if (shadowRamControl == SetMmeShadowRamControlMode.MethodTrack ||
- shadowRamControl == SetMmeShadowRamControlMode.MethodTrackWithFilter)
- {
- _shadowState.Write(offset, value);
- _state.WriteWithRedundancyCheck(offset, value, out changed);
- }
- else /* if (shadowRamControl == SetMmeShadowRamControlMode.MethodReplay) */
- {
- Debug.Assert(shadowRamControl == SetMmeShadowRamControlMode.MethodReplay);
- _state.WriteWithRedundancyCheck(offset, _shadowState.Read(offset), out changed);
- }
- }
- }
-}