From cee712105850ac3385cd0091a923438167433f9f Mon Sep 17 00:00:00 2001
From: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Date: Sat, 8 Apr 2023 01:22:00 +0200
Subject: Move solution and projects to src
---
.../Engine/DeviceStateWithShadow.cs | 96 ----------------------
1 file changed, 96 deletions(-)
delete mode 100644 Ryujinx.Graphics.Gpu/Engine/DeviceStateWithShadow.cs
(limited to 'Ryujinx.Graphics.Gpu/Engine/DeviceStateWithShadow.cs')
diff --git a/Ryujinx.Graphics.Gpu/Engine/DeviceStateWithShadow.cs b/Ryujinx.Graphics.Gpu/Engine/DeviceStateWithShadow.cs
deleted file mode 100644
index 74a9aa04..00000000
--- a/Ryujinx.Graphics.Gpu/Engine/DeviceStateWithShadow.cs
+++ /dev/null
@@ -1,96 +0,0 @@
-using Ryujinx.Graphics.Device;
-using System;
-using System.Collections.Generic;
-using System.Diagnostics;
-using System.Diagnostics.CodeAnalysis;
-using System.Runtime.CompilerServices;
-
-namespace Ryujinx.Graphics.Gpu.Engine
-{
- ///
- /// State interface with a shadow memory control register.
- ///
- interface IShadowState
- {
- ///
- /// MME shadow ram control mode.
- ///
- SetMmeShadowRamControlMode SetMmeShadowRamControlMode { get; }
- }
-
- ///
- /// Represents a device's state, with a additional shadow state.
- ///
- /// Type of the state
- class DeviceStateWithShadow<[DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicFields)] TState> : IDeviceState where TState : unmanaged, IShadowState
- {
- private readonly DeviceState _state;
- private readonly DeviceState _shadowState;
-
- ///
- /// Current device state.
- ///
- public ref TState State => ref _state.State;
-
- ///
- /// Creates a new instance of the device state, with shadow state.
- ///
- /// Optional that will be called if a register specified by name is read or written
- /// Optional callback to be used for debug log messages
- public DeviceStateWithShadow(IReadOnlyDictionary callbacks = null, Action debugLogCallback = null)
- {
- _state = new DeviceState(callbacks, debugLogCallback);
- _shadowState = new DeviceState();
- }
-
- ///
- /// Reads a value from a register.
- ///
- /// Register offset in bytes
- /// Value stored on the register
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public int Read(int offset)
- {
- return _state.Read(offset);
- }
-
- ///
- /// Writes a value to a register.
- ///
- /// Register offset in bytes
- /// Value to be written
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void Write(int offset, int value)
- {
- WriteWithRedundancyCheck(offset, value, out _);
- }
-
- ///
- /// Writes a value to a register, returning a value indicating if
- /// is different from the current value on the register.
- ///
- /// Register offset in bytes
- /// Value to be written
- /// True if the value was changed, false otherwise
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void WriteWithRedundancyCheck(int offset, int value, out bool changed)
- {
- var shadowRamControl = _state.State.SetMmeShadowRamControlMode;
- if (shadowRamControl == SetMmeShadowRamControlMode.MethodPassthrough || offset < 0x200)
- {
- _state.WriteWithRedundancyCheck(offset, value, out changed);
- }
- else if (shadowRamControl == SetMmeShadowRamControlMode.MethodTrack ||
- shadowRamControl == SetMmeShadowRamControlMode.MethodTrackWithFilter)
- {
- _shadowState.Write(offset, value);
- _state.WriteWithRedundancyCheck(offset, value, out changed);
- }
- else /* if (shadowRamControl == SetMmeShadowRamControlMode.MethodReplay) */
- {
- Debug.Assert(shadowRamControl == SetMmeShadowRamControlMode.MethodReplay);
- _state.WriteWithRedundancyCheck(offset, _shadowState.Read(offset), out changed);
- }
- }
- }
-}
--
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