diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2022-11-16 14:53:04 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-11-16 14:53:04 -0300 |
| commit | f1d1670b0b1b5c08064df95dabd295f3cf5dcf7f (patch) | |
| tree | 082139cb80ee9776f3ea9083991fb3ed6618f7f4 /Ryujinx.Graphics.GAL/Multithreading/CommandType.cs | |
| parent | b8de72de8f25f0bb7f994bc07a0387c1c247b6fe (diff) | |
Implement HLE macro for DrawElementsIndirect (#3748)
* Implement HLE macro for DrawElementsIndirect
* Shader cache version bump
* Use GL_ARB_shader_draw_parameters extension on OpenGL
* Fix DrawIndexedIndirectCount on Vulkan when extension is not supported
* Implement DrawIndex
* Alignment
* Fix some validation errors
* Rename BaseIds to DrawParameters
* Fix incorrect index buffer and vertex buffer size in some cases
* Add HLE macros for DrawArraysInstanced and DrawElementsInstanced
* Perform a regular draw when indirect data is not modified
* Use non-indirect draw methods if indirect buffer was not GPU modified
* Only check if draw parameters match if the shader actually uses them
* Expose Macro HLE setting on GUI
* Reset FirstVertex and FirstInstance after draw
* Update shader cache version again since some people already tested this
* PR feedback
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Diffstat (limited to 'Ryujinx.Graphics.GAL/Multithreading/CommandType.cs')
| -rw-r--r-- | Ryujinx.Graphics.GAL/Multithreading/CommandType.cs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs b/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs index c25f0834..c199ff34 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs @@ -52,11 +52,13 @@ DispatchCompute, Draw, DrawIndexed, + DrawIndexedIndirect, + DrawIndexedIndirectCount, + DrawIndirect, + DrawIndirectCount, DrawTexture, EndHostConditionalRendering, EndTransformFeedback, - MultiDrawIndirectCount, - MultiDrawIndexedIndirectCount, SetAlphaTest, SetBlendState, SetDepthBias, |
