From f1d1670b0b1b5c08064df95dabd295f3cf5dcf7f Mon Sep 17 00:00:00 2001 From: gdkchan Date: Wed, 16 Nov 2022 14:53:04 -0300 Subject: Implement HLE macro for DrawElementsIndirect (#3748) * Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi --- Ryujinx.Graphics.GAL/Multithreading/CommandType.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'Ryujinx.Graphics.GAL/Multithreading/CommandType.cs') diff --git a/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs b/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs index c25f0834..c199ff34 100644 --- a/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs +++ b/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs @@ -52,11 +52,13 @@ DispatchCompute, Draw, DrawIndexed, + DrawIndexedIndirect, + DrawIndexedIndirectCount, + DrawIndirect, + DrawIndirectCount, DrawTexture, EndHostConditionalRendering, EndTransformFeedback, - MultiDrawIndirectCount, - MultiDrawIndexedIndirectCount, SetAlphaTest, SetBlendState, SetDepthBias, -- cgit v1.2.3