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authorAlex Barney <thealexbarney@gmail.com>2019-07-01 21:39:22 -0500
committerAc_K <Acoustik666@gmail.com>2019-07-02 04:39:22 +0200
commitb2b736abc2569ab5d8199da666aef8d8394844a0 (patch)
tree88bcc2ae4fb0d4161c95df2cd7edb12388de922a /Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs
parent10c74182babaf8cf6bedaeffd64c3109df4ea816 (diff)
Misc cleanup (#708)
* Fix typos * Remove unneeded using statements * Enforce var style more * Remove redundant qualifiers * Fix some indentation * Disable naming warnings on files with external enum names * Fix build * Mass find & replace for comments with no spacing * Standardize todo capitalization and for/if spacing
Diffstat (limited to 'Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs')
-rw-r--r--Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs b/Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs
index 93f92879..6e085eed 100644
--- a/Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs
+++ b/Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs
@@ -124,10 +124,10 @@ namespace Ryujinx.Audio
if (ReleasedCount > 0)
{
- //If we signal, then we also need to have released buffers available
- //to return when GetReleasedBuffers is called.
- //If playback needs to be re-started due to all buffers being processed,
- //then OpenAL zeros the counts (ReleasedCount), so we keep it on the queue.
+ // If we signal, then we also need to have released buffers available
+ // to return when GetReleasedBuffers is called.
+ // If playback needs to be re-started due to all buffers being processed,
+ // then OpenAL zeros the counts (ReleasedCount), so we keep it on the queue.
while (ReleasedCount-- > 0 && QueuedTagsQueue.TryDequeue(out long Tag))
{
AL.SourceUnqueueBuffers(SourceId, 1);
@@ -209,7 +209,7 @@ namespace Ryujinx.Audio
}
}
- //If it's not slept it will waste cycles.
+ // If it's not slept it will waste cycles.
Thread.Sleep(10);
}
while (KeepPolling);