diff options
| author | Alex Barney <thealexbarney@gmail.com> | 2019-07-01 21:39:22 -0500 |
|---|---|---|
| committer | Ac_K <Acoustik666@gmail.com> | 2019-07-02 04:39:22 +0200 |
| commit | b2b736abc2569ab5d8199da666aef8d8394844a0 (patch) | |
| tree | 88bcc2ae4fb0d4161c95df2cd7edb12388de922a /Ryujinx.Audio | |
| parent | 10c74182babaf8cf6bedaeffd64c3109df4ea816 (diff) | |
Misc cleanup (#708)
* Fix typos
* Remove unneeded using statements
* Enforce var style more
* Remove redundant qualifiers
* Fix some indentation
* Disable naming warnings on files with external enum names
* Fix build
* Mass find & replace for comments with no spacing
* Standardize todo capitalization and for/if spacing
Diffstat (limited to 'Ryujinx.Audio')
| -rw-r--r-- | Ryujinx.Audio/Renderers/DummyAudioOut.cs | 4 | ||||
| -rw-r--r-- | Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs | 10 | ||||
| -rw-r--r-- | Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs | 18 | ||||
| -rw-r--r-- | Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioTrackPool.cs | 2 |
4 files changed, 17 insertions, 17 deletions
diff --git a/Ryujinx.Audio/Renderers/DummyAudioOut.cs b/Ryujinx.Audio/Renderers/DummyAudioOut.cs index 5d6be3a3..56ae5d4f 100644 --- a/Ryujinx.Audio/Renderers/DummyAudioOut.cs +++ b/Ryujinx.Audio/Renderers/DummyAudioOut.cs @@ -32,7 +32,7 @@ namespace Ryujinx.Audio { int trackId; - if(!m_TrackIds.TryDequeue(out trackId)) + if (!m_TrackIds.TryDequeue(out trackId)) { trackId = ++lastTrackId; } @@ -57,7 +57,7 @@ namespace Ryujinx.Audio { m_Buffers.Enqueue(bufferTag); - if(m_ReleaseCallbacks.TryGetValue(trackID, out var callback)) + if (m_ReleaseCallbacks.TryGetValue(trackID, out var callback)) { callback?.Invoke(); } diff --git a/Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs b/Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs index 93f92879..6e085eed 100644 --- a/Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs +++ b/Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs @@ -124,10 +124,10 @@ namespace Ryujinx.Audio if (ReleasedCount > 0) { - //If we signal, then we also need to have released buffers available - //to return when GetReleasedBuffers is called. - //If playback needs to be re-started due to all buffers being processed, - //then OpenAL zeros the counts (ReleasedCount), so we keep it on the queue. + // If we signal, then we also need to have released buffers available + // to return when GetReleasedBuffers is called. + // If playback needs to be re-started due to all buffers being processed, + // then OpenAL zeros the counts (ReleasedCount), so we keep it on the queue. while (ReleasedCount-- > 0 && QueuedTagsQueue.TryDequeue(out long Tag)) { AL.SourceUnqueueBuffers(SourceId, 1); @@ -209,7 +209,7 @@ namespace Ryujinx.Audio } } - //If it's not slept it will waste cycles. + // If it's not slept it will waste cycles. Thread.Sleep(10); } while (KeepPolling); diff --git a/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs b/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs index 649aa8d7..f5e4c57d 100644 --- a/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs +++ b/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs @@ -138,7 +138,7 @@ namespace Ryujinx.Audio public void AppendBuffer<T>(int trackId, long bufferTag, T[] buffer) where T : struct { - if(m_TrackPool.TryGet(trackId, out SoundIoAudioTrack track)) + if (m_TrackPool.TryGet(trackId, out SoundIoAudioTrack track)) { track.AppendBuffer(bufferTag, buffer); } @@ -201,12 +201,12 @@ namespace Ryujinx.Audio { SoundIODevice defaultAudioDevice = audioContext.GetOutputDevice(audioContext.DefaultOutputDeviceIndex); - if(!defaultAudioDevice.IsRaw) + if (!defaultAudioDevice.IsRaw) { return defaultAudioDevice; } - for(var i = 0; i < audioContext.BackendCount; i++) + for (int i = 0; i < audioContext.BackendCount; i++) { SoundIODevice audioDevice = audioContext.GetOutputDevice(i); @@ -242,26 +242,26 @@ namespace Ryujinx.Audio context.Connect(); context.FlushEvents(); - if(backendDisconnected) + if (backendDisconnected) { return false; } - if(context.OutputDeviceCount == 0) + if (context.OutputDeviceCount == 0) { return false; } device = FindNonRawDefaultAudioDevice(context); - if(device == null || backendDisconnected) + if (device == null || backendDisconnected) { return false; } stream = device.CreateOutStream(); - if(stream == null || backendDisconnected) + if (stream == null || backendDisconnected) { return false; } @@ -274,12 +274,12 @@ namespace Ryujinx.Audio } finally { - if(stream != null) + if (stream != null) { stream.Dispose(); } - if(context != null) + if (context != null) { context.Dispose(); } diff --git a/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioTrackPool.cs b/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioTrackPool.cs index ec256e20..95f181dc 100644 --- a/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioTrackPool.cs +++ b/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioTrackPool.cs @@ -140,7 +140,7 @@ namespace Ryujinx.Audio.SoundIo } /// <summary> - /// Attempers to get a <see cref="SoundIoAudioTrack"/> from the pool + /// Attempts to get a <see cref="SoundIoAudioTrack"/> from the pool /// </summary> /// <param name="track">The track retrieved from the pool</param> /// <returns>True if retrieve was successful</returns> |
