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authorAlex Barney <thealexbarney@gmail.com>2019-07-01 21:39:22 -0500
committerAc_K <Acoustik666@gmail.com>2019-07-02 04:39:22 +0200
commitb2b736abc2569ab5d8199da666aef8d8394844a0 (patch)
tree88bcc2ae4fb0d4161c95df2cd7edb12388de922a /Ryujinx.Audio
parent10c74182babaf8cf6bedaeffd64c3109df4ea816 (diff)
Misc cleanup (#708)
* Fix typos * Remove unneeded using statements * Enforce var style more * Remove redundant qualifiers * Fix some indentation * Disable naming warnings on files with external enum names * Fix build * Mass find & replace for comments with no spacing * Standardize todo capitalization and for/if spacing
Diffstat (limited to 'Ryujinx.Audio')
-rw-r--r--Ryujinx.Audio/Renderers/DummyAudioOut.cs4
-rw-r--r--Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs10
-rw-r--r--Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs18
-rw-r--r--Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioTrackPool.cs2
4 files changed, 17 insertions, 17 deletions
diff --git a/Ryujinx.Audio/Renderers/DummyAudioOut.cs b/Ryujinx.Audio/Renderers/DummyAudioOut.cs
index 5d6be3a3..56ae5d4f 100644
--- a/Ryujinx.Audio/Renderers/DummyAudioOut.cs
+++ b/Ryujinx.Audio/Renderers/DummyAudioOut.cs
@@ -32,7 +32,7 @@ namespace Ryujinx.Audio
{
int trackId;
- if(!m_TrackIds.TryDequeue(out trackId))
+ if (!m_TrackIds.TryDequeue(out trackId))
{
trackId = ++lastTrackId;
}
@@ -57,7 +57,7 @@ namespace Ryujinx.Audio
{
m_Buffers.Enqueue(bufferTag);
- if(m_ReleaseCallbacks.TryGetValue(trackID, out var callback))
+ if (m_ReleaseCallbacks.TryGetValue(trackID, out var callback))
{
callback?.Invoke();
}
diff --git a/Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs b/Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs
index 93f92879..6e085eed 100644
--- a/Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs
+++ b/Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs
@@ -124,10 +124,10 @@ namespace Ryujinx.Audio
if (ReleasedCount > 0)
{
- //If we signal, then we also need to have released buffers available
- //to return when GetReleasedBuffers is called.
- //If playback needs to be re-started due to all buffers being processed,
- //then OpenAL zeros the counts (ReleasedCount), so we keep it on the queue.
+ // If we signal, then we also need to have released buffers available
+ // to return when GetReleasedBuffers is called.
+ // If playback needs to be re-started due to all buffers being processed,
+ // then OpenAL zeros the counts (ReleasedCount), so we keep it on the queue.
while (ReleasedCount-- > 0 && QueuedTagsQueue.TryDequeue(out long Tag))
{
AL.SourceUnqueueBuffers(SourceId, 1);
@@ -209,7 +209,7 @@ namespace Ryujinx.Audio
}
}
- //If it's not slept it will waste cycles.
+ // If it's not slept it will waste cycles.
Thread.Sleep(10);
}
while (KeepPolling);
diff --git a/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs b/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs
index 649aa8d7..f5e4c57d 100644
--- a/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs
+++ b/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioOut.cs
@@ -138,7 +138,7 @@ namespace Ryujinx.Audio
public void AppendBuffer<T>(int trackId, long bufferTag, T[] buffer)
where T : struct
{
- if(m_TrackPool.TryGet(trackId, out SoundIoAudioTrack track))
+ if (m_TrackPool.TryGet(trackId, out SoundIoAudioTrack track))
{
track.AppendBuffer(bufferTag, buffer);
}
@@ -201,12 +201,12 @@ namespace Ryujinx.Audio
{
SoundIODevice defaultAudioDevice = audioContext.GetOutputDevice(audioContext.DefaultOutputDeviceIndex);
- if(!defaultAudioDevice.IsRaw)
+ if (!defaultAudioDevice.IsRaw)
{
return defaultAudioDevice;
}
- for(var i = 0; i < audioContext.BackendCount; i++)
+ for (int i = 0; i < audioContext.BackendCount; i++)
{
SoundIODevice audioDevice = audioContext.GetOutputDevice(i);
@@ -242,26 +242,26 @@ namespace Ryujinx.Audio
context.Connect();
context.FlushEvents();
- if(backendDisconnected)
+ if (backendDisconnected)
{
return false;
}
- if(context.OutputDeviceCount == 0)
+ if (context.OutputDeviceCount == 0)
{
return false;
}
device = FindNonRawDefaultAudioDevice(context);
- if(device == null || backendDisconnected)
+ if (device == null || backendDisconnected)
{
return false;
}
stream = device.CreateOutStream();
- if(stream == null || backendDisconnected)
+ if (stream == null || backendDisconnected)
{
return false;
}
@@ -274,12 +274,12 @@ namespace Ryujinx.Audio
}
finally
{
- if(stream != null)
+ if (stream != null)
{
stream.Dispose();
}
- if(context != null)
+ if (context != null)
{
context.Dispose();
}
diff --git a/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioTrackPool.cs b/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioTrackPool.cs
index ec256e20..95f181dc 100644
--- a/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioTrackPool.cs
+++ b/Ryujinx.Audio/Renderers/SoundIo/SoundIoAudioTrackPool.cs
@@ -140,7 +140,7 @@ namespace Ryujinx.Audio.SoundIo
}
/// <summary>
- /// Attempers to get a <see cref="SoundIoAudioTrack"/> from the pool
+ /// Attempts to get a <see cref="SoundIoAudioTrack"/> from the pool
/// </summary>
/// <param name="track">The track retrieved from the pool</param>
/// <returns>True if retrieve was successful</returns>