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Diffstat (limited to 'Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs')
-rw-r--r--Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs b/Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs
index 93f92879..6e085eed 100644
--- a/Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs
+++ b/Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs
@@ -124,10 +124,10 @@ namespace Ryujinx.Audio
if (ReleasedCount > 0)
{
- //If we signal, then we also need to have released buffers available
- //to return when GetReleasedBuffers is called.
- //If playback needs to be re-started due to all buffers being processed,
- //then OpenAL zeros the counts (ReleasedCount), so we keep it on the queue.
+ // If we signal, then we also need to have released buffers available
+ // to return when GetReleasedBuffers is called.
+ // If playback needs to be re-started due to all buffers being processed,
+ // then OpenAL zeros the counts (ReleasedCount), so we keep it on the queue.
while (ReleasedCount-- > 0 && QueuedTagsQueue.TryDequeue(out long Tag))
{
AL.SourceUnqueueBuffers(SourceId, 1);
@@ -209,7 +209,7 @@ namespace Ryujinx.Audio
}
}
- //If it's not slept it will waste cycles.
+ // If it's not slept it will waste cycles.
Thread.Sleep(10);
}
while (KeepPolling);