diff options
Diffstat (limited to 'Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs')
| -rw-r--r-- | Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs b/Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs index 93f92879..6e085eed 100644 --- a/Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs +++ b/Ryujinx.Audio/Renderers/OpenAL/OpenALAudioOut.cs @@ -124,10 +124,10 @@ namespace Ryujinx.Audio if (ReleasedCount > 0) { - //If we signal, then we also need to have released buffers available - //to return when GetReleasedBuffers is called. - //If playback needs to be re-started due to all buffers being processed, - //then OpenAL zeros the counts (ReleasedCount), so we keep it on the queue. + // If we signal, then we also need to have released buffers available + // to return when GetReleasedBuffers is called. + // If playback needs to be re-started due to all buffers being processed, + // then OpenAL zeros the counts (ReleasedCount), so we keep it on the queue. while (ReleasedCount-- > 0 && QueuedTagsQueue.TryDequeue(out long Tag)) { AL.SourceUnqueueBuffers(SourceId, 1); @@ -209,7 +209,7 @@ namespace Ryujinx.Audio } } - //If it's not slept it will waste cycles. + // If it's not slept it will waste cycles. Thread.Sleep(10); } while (KeepPolling); |
