diff options
| author | Mary <me@thog.eu> | 2021-02-26 01:11:56 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-26 01:11:56 +0100 |
| commit | f556c80d0230056335632b60c71f1567e177239e (patch) | |
| tree | 748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio.Renderer/Server/Splitter/SplitterState.cs | |
| parent | 1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff) | |
Haydn: Part 1 (#2007)
* Haydn: Part 1
Based on my reverse of audio 11.0.0.
As always, core implementation under LGPLv3 for the same reasons as for Amadeus.
This place the bases of a more flexible audio system while making audout & audin accurate.
This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.
As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).
* Update for latest hexkyz's edits on Switchbrew
* audren: Rollback channel configuration changes
* Address gdkchan's comments
* Fix typo in OpenAL backend driver
* Address last comments
* Fix a nit
* Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Renderer/Server/Splitter/SplitterState.cs')
| -rw-r--r-- | Ryujinx.Audio.Renderer/Server/Splitter/SplitterState.cs | 237 |
1 files changed, 0 insertions, 237 deletions
diff --git a/Ryujinx.Audio.Renderer/Server/Splitter/SplitterState.cs b/Ryujinx.Audio.Renderer/Server/Splitter/SplitterState.cs deleted file mode 100644 index c928ec53..00000000 --- a/Ryujinx.Audio.Renderer/Server/Splitter/SplitterState.cs +++ /dev/null @@ -1,237 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// -using Ryujinx.Audio.Renderer.Parameter; -using System; -using System.Buffers; -using System.Diagnostics; -using System.Runtime.InteropServices; - -namespace Ryujinx.Audio.Renderer.Server.Splitter -{ - /// <summary> - /// Server state for a splitter. - /// </summary> - [StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = Alignment)] - public struct SplitterState - { - public const int Alignment = 0x10; - - /// <summary> - /// The unique id of this <see cref="SplitterState"/>. - /// </summary> - public int Id; - - /// <summary> - /// Target sample rate to use on the splitter. - /// </summary> - public uint SampleRate; - - /// <summary> - /// Count of splitter destinations (<see cref="SplitterDestination"/>). - /// </summary> - public int DestinationCount; - - /// <summary> - /// Set to true if the splitter has a new connection. - /// </summary> - [MarshalAs(UnmanagedType.I1)] - public bool HasNewConnection; - - /// <summary> - /// Linked list of <see cref="SplitterDestination"/>. - /// </summary> - private unsafe SplitterDestination* _destinationsData; - - /// <summary> - /// Span to the first element of the linked list of <see cref="SplitterDestination"/>. - /// </summary> - public Span<SplitterDestination> Destinations - { - get - { - unsafe - { - return (IntPtr)_destinationsData != IntPtr.Zero ? new Span<SplitterDestination>(_destinationsData, 1) : Span<SplitterDestination>.Empty; - } - } - } - - /// <summary> - /// Create a new <see cref="SplitterState"/>. - /// </summary> - /// <param name="id">The unique id of this <see cref="SplitterState"/>.</param> - public SplitterState(int id) : this() - { - Id = id; - } - - public Span<SplitterDestination> GetData(int index) - { - int i = 0; - - Span<SplitterDestination> result = Destinations; - - while (i < index) - { - if (result.IsEmpty) - { - break; - } - - result = result[0].Next; - i++; - } - - return result; - } - - /// <summary> - /// Clear the new connection flag. - /// </summary> - public void ClearNewConnectionFlag() - { - HasNewConnection = false; - } - - /// <summary> - /// Utility function to apply a given <see cref="SpanAction{T, TArg}"/> to all <see cref="Destinations"/>. - /// </summary> - /// <param name="action">The action to execute on each elements.</param> - private void ForEachDestination(SpanAction<SplitterDestination, int> action) - { - Span<SplitterDestination> temp = Destinations; - - int i = 0; - - while (true) - { - if (temp.IsEmpty) - { - break; - } - - Span<SplitterDestination> next = temp[0].Next; - - action.Invoke(temp, i++); - - temp = next; - } - } - - /// <summary> - /// Update the <see cref="SplitterState"/> from user parameter. - /// </summary> - /// <param name="context">The splitter context.</param> - /// <param name="parameter">The user parameter.</param> - /// <param name="input">The raw input data after the <paramref name="parameter"/>.</param> - public void Update(SplitterContext context, ref SplitterInParameter parameter, ReadOnlySpan<byte> input) - { - ClearLinks(); - - int destinationCount; - - if (context.IsBugFixed) - { - destinationCount = parameter.DestinationCount; - } - else - { - destinationCount = Math.Min(context.GetDestinationCountPerStateForCompatibility(), parameter.DestinationCount); - } - - if (destinationCount > 0) - { - ReadOnlySpan<int> destinationIds = MemoryMarshal.Cast<byte, int>(input); - - Memory<SplitterDestination> destination = context.GetDestinationMemory(destinationIds[0]); - - SetDestination(ref destination.Span[0]); - - DestinationCount = destinationCount; - - for (int i = 1; i < destinationCount; i++) - { - Memory<SplitterDestination> nextDestination = context.GetDestinationMemory(destinationIds[i]); - - destination.Span[0].Link(ref nextDestination.Span[0]); - destination = nextDestination; - } - } - - Debug.Assert(parameter.Id == Id); - - if (parameter.Id == Id) - { - SampleRate = parameter.SampleRate; - HasNewConnection = true; - } - } - - /// <summary> - /// Set the head of the linked list of <see cref="Destinations"/>. - /// </summary> - /// <param name="newValue">A reference to a <see cref="SplitterDestination"/>.</param> - public void SetDestination(ref SplitterDestination newValue) - { - unsafe - { - fixed (SplitterDestination* newValuePtr = &newValue) - { - _destinationsData = newValuePtr; - } - } - } - - /// <summary> - /// Update the internal state of this instance. - /// </summary> - public void UpdateInternalState() - { - ForEachDestination((destination, _) => destination[0].UpdateInternalState()); - } - - /// <summary> - /// Clear all links from the <see cref="Destinations"/>. - /// </summary> - public void ClearLinks() - { - ForEachDestination((destination, _) => destination[0].Unlink()); - - unsafe - { - _destinationsData = (SplitterDestination*)IntPtr.Zero; - } - } - - /// <summary> - /// Initialize a given <see cref="Span{SplitterState}"/>. - /// </summary> - /// <param name="splitters">All the <see cref="SplitterState"/> to initialize.</param> - public static void InitializeSplitters(Span<SplitterState> splitters) - { - foreach (ref SplitterState splitter in splitters) - { - unsafe - { - splitter._destinationsData = (SplitterDestination*)IntPtr.Zero; - } - - splitter.DestinationCount = 0; - } - } - } -} |
