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authorMary <me@thog.eu>2021-02-26 01:11:56 +0100
committerGitHub <noreply@github.com>2021-02-26 01:11:56 +0100
commitf556c80d0230056335632b60c71f1567e177239e (patch)
tree748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio.Renderer/Server
parent1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff)
Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Renderer/Server')
-rw-r--r--Ryujinx.Audio.Renderer/Server/AudioRenderSystem.cs838
-rw-r--r--Ryujinx.Audio.Renderer/Server/AudioRendererManager.cs341
-rw-r--r--Ryujinx.Audio.Renderer/Server/BehaviourContext.cs405
-rw-r--r--Ryujinx.Audio.Renderer/Server/CommandBuffer.cs484
-rw-r--r--Ryujinx.Audio.Renderer/Server/CommandGenerator.cs940
-rw-r--r--Ryujinx.Audio.Renderer/Server/CommandProcessingTimeEstimatorVersion1.cs180
-rw-r--r--Ryujinx.Audio.Renderer/Server/CommandProcessingTimeEstimatorVersion2.cs544
-rw-r--r--Ryujinx.Audio.Renderer/Server/CommandProcessingTimeEstimatorVersion3.cs635
-rw-r--r--Ryujinx.Audio.Renderer/Server/Effect/AuxiliaryBufferEffect.cs92
-rw-r--r--Ryujinx.Audio.Renderer/Server/Effect/BaseEffect.cs257
-rw-r--r--Ryujinx.Audio.Renderer/Server/Effect/BiquadFilterEffect.cs74
-rw-r--r--Ryujinx.Audio.Renderer/Server/Effect/BufferMixEffect.cs56
-rw-r--r--Ryujinx.Audio.Renderer/Server/Effect/DelayEffect.cs100
-rw-r--r--Ryujinx.Audio.Renderer/Server/Effect/EffectContext.cs82
-rw-r--r--Ryujinx.Audio.Renderer/Server/Effect/Reverb3dEffect.cs99
-rw-r--r--Ryujinx.Audio.Renderer/Server/Effect/ReverbEffect.cs102
-rw-r--r--Ryujinx.Audio.Renderer/Server/Effect/UsageState.cs45
-rw-r--r--Ryujinx.Audio.Renderer/Server/ICommandProcessingTimeEstimator.cs52
-rw-r--r--Ryujinx.Audio.Renderer/Server/MemoryPool/AddressInfo.cs151
-rw-r--r--Ryujinx.Audio.Renderer/Server/MemoryPool/MemoryPoolState.cs148
-rw-r--r--Ryujinx.Audio.Renderer/Server/MemoryPool/PoolMapper.cs383
-rw-r--r--Ryujinx.Audio.Renderer/Server/Mix/MixContext.cs276
-rw-r--r--Ryujinx.Audio.Renderer/Server/Mix/MixState.cs330
-rw-r--r--Ryujinx.Audio.Renderer/Server/Performance/IPerformanceDetailEntry.cs69
-rw-r--r--Ryujinx.Audio.Renderer/Server/Performance/IPerformanceEntry.cs63
-rw-r--r--Ryujinx.Audio.Renderer/Server/Performance/IPerformanceHeader.cs97
-rw-r--r--Ryujinx.Audio.Renderer/Server/Performance/PerformanceDetailVersion1.cs89
-rw-r--r--Ryujinx.Audio.Renderer/Server/Performance/PerformanceDetailVersion2.cs89
-rw-r--r--Ryujinx.Audio.Renderer/Server/Performance/PerformanceEntryAddresses.cs73
-rw-r--r--Ryujinx.Audio.Renderer/Server/Performance/PerformanceEntryVersion1.cs79
-rw-r--r--Ryujinx.Audio.Renderer/Server/Performance/PerformanceEntryVersion2.cs79
-rw-r--r--Ryujinx.Audio.Renderer/Server/Performance/PerformanceFrameHeaderVersion1.cs118
-rw-r--r--Ryujinx.Audio.Renderer/Server/Performance/PerformanceFrameHeaderVersion2.cs134
-rw-r--r--Ryujinx.Audio.Renderer/Server/Performance/PerformanceManager.cs124
-rw-r--r--Ryujinx.Audio.Renderer/Server/Performance/PerformanceManagerGeneric.cs311
-rw-r--r--Ryujinx.Audio.Renderer/Server/RendererSystemContext.cs65
-rw-r--r--Ryujinx.Audio.Renderer/Server/Sink/BaseSink.cs119
-rw-r--r--Ryujinx.Audio.Renderer/Server/Sink/CircularBufferSink.cs126
-rw-r--r--Ryujinx.Audio.Renderer/Server/Sink/DeviceSink.cs92
-rw-r--r--Ryujinx.Audio.Renderer/Server/Sink/SinkContext.cs73
-rw-r--r--Ryujinx.Audio.Renderer/Server/Splitter/SplitterContext.cs320
-rw-r--r--Ryujinx.Audio.Renderer/Server/Splitter/SplitterDestination.cs210
-rw-r--r--Ryujinx.Audio.Renderer/Server/Splitter/SplitterState.cs237
-rw-r--r--Ryujinx.Audio.Renderer/Server/StateUpdater.cs575
-rw-r--r--Ryujinx.Audio.Renderer/Server/Types/AudioRendererExecutionMode.cs36
-rw-r--r--Ryujinx.Audio.Renderer/Server/Types/AudioRendererRenderingDevice.cs41
-rw-r--r--Ryujinx.Audio.Renderer/Server/Types/PlayState.cs56
-rw-r--r--Ryujinx.Audio.Renderer/Server/Upsampler/UpsamplerManager.cs101
-rw-r--r--Ryujinx.Audio.Renderer/Server/Upsampler/UpsamplerState.cs80
-rw-r--r--Ryujinx.Audio.Renderer/Server/Voice/VoiceChannelResource.cs57
-rw-r--r--Ryujinx.Audio.Renderer/Server/Voice/VoiceContext.cs166
-rw-r--r--Ryujinx.Audio.Renderer/Server/Voice/VoiceState.cs715
-rw-r--r--Ryujinx.Audio.Renderer/Server/Voice/WaveBuffer.cs121
53 files changed, 0 insertions, 11129 deletions
diff --git a/Ryujinx.Audio.Renderer/Server/AudioRenderSystem.cs b/Ryujinx.Audio.Renderer/Server/AudioRenderSystem.cs
deleted file mode 100644
index 9b87957a..00000000
--- a/Ryujinx.Audio.Renderer/Server/AudioRenderSystem.cs
+++ /dev/null
@@ -1,838 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Dsp.Command;
-using Ryujinx.Audio.Renderer.Integration;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Server.Effect;
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using Ryujinx.Audio.Renderer.Server.Mix;
-using Ryujinx.Audio.Renderer.Server.Performance;
-using Ryujinx.Audio.Renderer.Server.Sink;
-using Ryujinx.Audio.Renderer.Server.Splitter;
-using Ryujinx.Audio.Renderer.Server.Types;
-using Ryujinx.Audio.Renderer.Server.Upsampler;
-using Ryujinx.Audio.Renderer.Server.Voice;
-using Ryujinx.Audio.Renderer.Utils;
-using Ryujinx.Common;
-using Ryujinx.Common.Logging;
-using Ryujinx.Memory;
-using System;
-using System.Buffers;
-using System.Diagnostics;
-using System.Threading;
-
-using CpuAddress = System.UInt64;
-
-namespace Ryujinx.Audio.Renderer.Server
-{
- public class AudioRenderSystem : IDisposable
- {
- private object _lock = new object();
-
- private AudioRendererExecutionMode _executionMode;
- private IWritableEvent _systemEvent;
- private ManualResetEvent _terminationEvent;
- private MemoryPoolState _dspMemoryPoolState;
- private VoiceContext _voiceContext;
- private MixContext _mixContext;
- private SinkContext _sinkContext;
- private SplitterContext _splitterContext;
- private EffectContext _effectContext;
- private PerformanceManager _performanceManager;
- private UpsamplerManager _upsamplerManager;
- private bool _isActive;
- private BehaviourContext _behaviourContext;
- private ulong _totalElapsedTicksUpdating;
- private ulong _totalElapsedTicks;
- private int _sessionId;
- private Memory<MemoryPoolState> _memoryPools;
-
- private uint _sampleRate;
- private uint _sampleCount;
- private uint _mixBufferCount;
- private uint _voiceChannelCountMax;
- private uint _upsamplerCount;
- private uint _memoryPoolCount;
- private uint _processHandle;
- private ulong _appletResourceId;
-
- private WritableRegion _workBufferRegion;
- private MemoryHandle _workBufferMemoryPin;
-
- private Memory<float> _mixBuffer;
- private Memory<float> _depopBuffer;
-
- private uint _renderingTimeLimitPercent;
- private bool _voiceDropEnabled;
- private uint _voiceDropCount;
- private bool _isDspRunningBehind;
-
- private ICommandProcessingTimeEstimator _commandProcessingTimeEstimator;
-
- private Memory<byte> _performanceBuffer;
-
- public IVirtualMemoryManager MemoryManager { get; private set; }
-
- private ulong _elapsedFrameCount;
- private ulong _renderingStartTick;
-
- private AudioRendererManager _manager;
-
- public AudioRenderSystem(AudioRendererManager manager, IWritableEvent systemEvent)
- {
- _manager = manager;
- _terminationEvent = new ManualResetEvent(false);
- _dspMemoryPoolState = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
- _voiceContext = new VoiceContext();
- _mixContext = new MixContext();
- _sinkContext = new SinkContext();
- _splitterContext = new SplitterContext();
- _effectContext = new EffectContext();
-
- _commandProcessingTimeEstimator = null;
- _systemEvent = systemEvent;
- _behaviourContext = new BehaviourContext();
-
- _totalElapsedTicksUpdating = 0;
- _sessionId = 0;
- }
-
- public ResultCode Initialize(ref AudioRendererConfiguration parameter, uint processHandle, CpuAddress workBuffer, ulong workBufferSize, int sessionId, ulong appletResourceId, IVirtualMemoryManager memoryManager)
- {
- if (!BehaviourContext.CheckValidRevision(parameter.Revision))
- {
- return ResultCode.OperationFailed;
- }
-
- if (GetWorkBufferSize(ref parameter) > workBufferSize)
- {
- return ResultCode.WorkBufferTooSmall;
- }
-
- Debug.Assert(parameter.RenderingDevice == AudioRendererRenderingDevice.Dsp && parameter.ExecutionMode == AudioRendererExecutionMode.Auto);
-
- Logger.Info?.Print(LogClass.AudioRenderer, $"Initializing with REV{BehaviourContext.GetRevisionNumber(parameter.Revision)}");
-
- _behaviourContext.SetUserRevision(parameter.Revision);
-
- _sampleRate = parameter.SampleRate;
- _sampleCount = parameter.SampleCount;
- _mixBufferCount = parameter.MixBufferCount;
- _voiceChannelCountMax = RendererConstants.VoiceChannelCountMax;
- _upsamplerCount = parameter.SinkCount + parameter.SubMixBufferCount;
- _appletResourceId = appletResourceId;
- _memoryPoolCount = parameter.EffectCount + parameter.VoiceCount * RendererConstants.VoiceWaveBufferCount;
- _executionMode = parameter.ExecutionMode;
- _sessionId = sessionId;
- MemoryManager = memoryManager;
-
- WorkBufferAllocator workBufferAllocator;
-
- _workBufferRegion = MemoryManager.GetWritableRegion(workBuffer, (int)workBufferSize);
- _workBufferRegion.Memory.Span.Fill(0);
- _workBufferMemoryPin = _workBufferRegion.Memory.Pin();
-
- workBufferAllocator = new WorkBufferAllocator(_workBufferRegion.Memory);
-
- PoolMapper poolMapper = new PoolMapper(processHandle, false);
- poolMapper.InitializeSystemPool(ref _dspMemoryPoolState, workBuffer, workBufferSize);
-
- _mixBuffer = workBufferAllocator.Allocate<float>(_sampleCount * (_voiceChannelCountMax + _mixBufferCount), 0x10);
-
- if (_mixBuffer.IsEmpty)
- {
- return ResultCode.WorkBufferTooSmall;
- }
-
- Memory<float> upSamplerWorkBuffer = workBufferAllocator.Allocate<float>(RendererConstants.TargetSampleCount * (_voiceChannelCountMax + _mixBufferCount) * _upsamplerCount, 0x10);
-
- if (upSamplerWorkBuffer.IsEmpty)
- {
- return ResultCode.WorkBufferTooSmall;
- }
-
- _depopBuffer = workBufferAllocator.Allocate<float>((ulong)BitUtils.AlignUp(parameter.MixBufferCount, RendererConstants.BufferAlignment), RendererConstants.BufferAlignment);
-
- if (_depopBuffer.IsEmpty)
- {
- return ResultCode.WorkBufferTooSmall;
- }
-
- // Invalidate DSP cache on what was currently allocated with workBuffer.
- AudioProcessorMemoryManager.InvalidateDspCache(_dspMemoryPoolState.Translate(workBuffer, workBufferAllocator.Offset), workBufferAllocator.Offset);
-
- Debug.Assert((workBufferAllocator.Offset % RendererConstants.BufferAlignment) == 0);
-
- Memory<VoiceState> voices = workBufferAllocator.Allocate<VoiceState>(parameter.VoiceCount, VoiceState.Alignment);
-
- if (voices.IsEmpty)
- {
- return ResultCode.WorkBufferTooSmall;
- }
-
- foreach (ref VoiceState voice in voices.Span)
- {
- voice.Initialize();
- }
-
- // A pain to handle as we can't have VoiceState*, use indices to be a bit more safe
- Memory<int> sortedVoices = workBufferAllocator.Allocate<int>(parameter.VoiceCount, 0x10);
-
- if (sortedVoices.IsEmpty)
- {
- return ResultCode.WorkBufferTooSmall;
- }
-
- // Clear memory (use -1 as it's an invalid index)
- sortedVoices.Span.Fill(-1);
-
- Memory<VoiceChannelResource> voiceChannelResources = workBufferAllocator.Allocate<VoiceChannelResource>(parameter.VoiceCount, VoiceChannelResource.Alignment);
-
- if (voiceChannelResources.IsEmpty)
- {
- return ResultCode.WorkBufferTooSmall;
- }
-
- for (uint id = 0; id < voiceChannelResources.Length; id++)
- {
- ref VoiceChannelResource voiceChannelResource = ref voiceChannelResources.Span[(int)id];
-
- voiceChannelResource.Id = id;
- voiceChannelResource.IsUsed = false;
- }
-
- Memory<VoiceUpdateState> voiceUpdateStates = workBufferAllocator.Allocate<VoiceUpdateState>(parameter.VoiceCount, VoiceUpdateState.Align);
-
- if (voiceUpdateStates.IsEmpty)
- {
- return ResultCode.WorkBufferTooSmall;
- }
-
- uint mixesCount = parameter.SubMixBufferCount + 1;
-
- Memory<MixState> mixes = workBufferAllocator.Allocate<MixState>(mixesCount, MixState.Alignment);
-
- if (mixes.IsEmpty)
- {
- return ResultCode.WorkBufferTooSmall;
- }
-
- if (parameter.EffectCount == 0)
- {
- foreach (ref MixState mix in mixes.Span)
- {
- mix = new MixState(Memory<int>.Empty, ref _behaviourContext);
- }
- }
- else
- {
- Memory<int> effectProcessingOrderArray = workBufferAllocator.Allocate<int>(parameter.EffectCount * mixesCount, 0x10);
-
- foreach (ref MixState mix in mixes.Span)
- {
- mix = new MixState(effectProcessingOrderArray.Slice(0, (int)parameter.EffectCount), ref _behaviourContext);
-
- effectProcessingOrderArray = effectProcessingOrderArray.Slice((int)parameter.EffectCount);
- }
- }
-
- // Initialize the final mix id
- mixes.Span[0].MixId = RendererConstants.FinalMixId;
-
- Memory<int> sortedMixesState = workBufferAllocator.Allocate<int>(mixesCount, 0x10);
-
- if (sortedMixesState.IsEmpty)
- {
- return ResultCode.WorkBufferTooSmall;
- }
-
- // Clear memory (use -1 as it's an invalid index)
- sortedMixesState.Span.Fill(-1);
-
- Memory<byte> nodeStatesWorkBuffer = Memory<byte>.Empty;
- Memory<byte> edgeMatrixWorkBuffer = Memory<byte>.Empty;
-
- if (_behaviourContext.IsSplitterSupported())
- {
- nodeStatesWorkBuffer = workBufferAllocator.Allocate((uint)NodeStates.GetWorkBufferSize((int)mixesCount), 1);
- edgeMatrixWorkBuffer = workBufferAllocator.Allocate((uint)EdgeMatrix.GetWorkBufferSize((int)mixesCount), 1);
-
- if (nodeStatesWorkBuffer.IsEmpty || edgeMatrixWorkBuffer.IsEmpty)
- {
- return ResultCode.WorkBufferTooSmall;
- }
- }
-
- _mixContext.Initialize(sortedMixesState, mixes, nodeStatesWorkBuffer, edgeMatrixWorkBuffer);
-
- _memoryPools = workBufferAllocator.Allocate<MemoryPoolState>(_memoryPoolCount, MemoryPoolState.Alignment);
-
- if (_memoryPools.IsEmpty)
- {
- return ResultCode.WorkBufferTooSmall;
- }
-
- foreach (ref MemoryPoolState state in _memoryPools.Span)
- {
- state = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
- }
-
- if (!_splitterContext.Initialize(ref _behaviourContext, ref parameter, workBufferAllocator))
- {
- return ResultCode.WorkBufferTooSmall;
- }
-
- _processHandle = processHandle;
-
- _upsamplerManager = new UpsamplerManager(upSamplerWorkBuffer, _upsamplerCount);
-
- _effectContext.Initialize(parameter.EffectCount);
- _sinkContext.Initialize(parameter.SinkCount);
-
- Memory<VoiceUpdateState> voiceUpdateStatesDsp = workBufferAllocator.Allocate<VoiceUpdateState>(parameter.VoiceCount, VoiceUpdateState.Align);
-
- if (voiceUpdateStatesDsp.IsEmpty)
- {
- return ResultCode.WorkBufferTooSmall;
- }
-
- _voiceContext.Initialize(sortedVoices, voices, voiceChannelResources, voiceUpdateStates, voiceUpdateStatesDsp, parameter.VoiceCount);
-
- if (parameter.PerformanceMetricFramesCount > 0)
- {
- ulong performanceBufferSize = PerformanceManager.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter, ref _behaviourContext) * (parameter.PerformanceMetricFramesCount + 1) + 0xC;
-
- _performanceBuffer = workBufferAllocator.Allocate(performanceBufferSize, RendererConstants.BufferAlignment);
-
- if (_performanceBuffer.IsEmpty)
- {
- return ResultCode.WorkBufferTooSmall;
- }
-
- _performanceManager = PerformanceManager.Create(_performanceBuffer, ref parameter, _behaviourContext);
- }
- else
- {
- _performanceManager = null;
- }
-
- _totalElapsedTicksUpdating = 0;
- _totalElapsedTicks = 0;
- _renderingTimeLimitPercent = 100;
- _voiceDropEnabled = parameter.VoiceDropEnabled && _executionMode == AudioRendererExecutionMode.Auto;
-
- AudioProcessorMemoryManager.InvalidateDataCache(workBuffer, workBufferSize);
-
- _processHandle = processHandle;
- _elapsedFrameCount = 0;
-
- switch (_behaviourContext.GetCommandProcessingTimeEstimatorVersion())
- {
- case 1:
- _commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion1(_sampleCount, _mixBufferCount);
- break;
- case 2:
- _commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion2(_sampleCount, _mixBufferCount);
- break;
- case 3:
- _commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion3(_sampleCount, _mixBufferCount);
- break;
- default:
- throw new NotImplementedException($"Unsupported processing time estimator version {_behaviourContext.GetCommandProcessingTimeEstimatorVersion()}.");
- }
-
- return ResultCode.Success;
- }
-
- public void Start()
- {
- Logger.Info?.Print(LogClass.AudioRenderer, $"Starting renderer id {_sessionId}");
-
- lock (_lock)
- {
- _elapsedFrameCount = 0;
- _isActive = true;
- }
- }
-
- public void Stop()
- {
- Logger.Info?.Print(LogClass.AudioRenderer, $"Stopping renderer id {_sessionId}");
-
- lock (_lock)
- {
- _isActive = false;
- }
-
- if (_executionMode == AudioRendererExecutionMode.Auto)
- {
- _terminationEvent.WaitOne();
- }
-
- Logger.Info?.Print(LogClass.AudioRenderer, $"Stopped renderer id {_sessionId}");
- }
-
- public ResultCode Update(Memory<byte> output, Memory<byte> performanceOutput, ReadOnlyMemory<byte> input)
- {
- lock (_lock)
- {
- ulong updateStartTicks = GetSystemTicks();
-
- output.Span.Fill(0);
-
- StateUpdater stateUpdater = new StateUpdater(input, output, _processHandle, _behaviourContext);
-
- ResultCode result;
-
- result = stateUpdater.UpdateBehaviourContext();
-
- if (result != ResultCode.Success)
- {
- return result;
- }
-
- result = stateUpdater.UpdateMemoryPools(_memoryPools.Span);
-
- if (result != ResultCode.Success)
- {
- return result;
- }
-
- result = stateUpdater.UpdateVoiceChannelResources(_voiceContext);
-
- if (result != ResultCode.Success)
- {
- return result;
- }
-
- result = stateUpdater.UpdateVoices(_voiceContext, _memoryPools);
-
- if (result != ResultCode.Success)
- {
- return result;
- }
-
- result = stateUpdater.UpdateEffects(_effectContext, _isActive, _memoryPools);
-
- if (result != ResultCode.Success)
- {
- return result;
- }
-
- if (_behaviourContext.IsSplitterSupported())
- {
- result = stateUpdater.UpdateSplitter(_splitterContext);
-
- if (result != ResultCode.Success)
- {
- return result;
- }
- }
-
- result = stateUpdater.UpdateMixes(_mixContext, GetMixBufferCount(), _effectContext, _splitterContext);
-
- if (result != ResultCode.Success)
- {
- return result;
- }
-
- result = stateUpdater.UpdateSinks(_sinkContext, _memoryPools);
-
- if (result != ResultCode.Success)
- {
- return result;
- }
-
- result = stateUpdater.UpdatePerformanceBuffer(_performanceManager, performanceOutput.Span);
-
- if (result != ResultCode.Success)
- {
- return result;
- }
-
- result = stateUpdater.UpdateErrorInfo();
-
- if (result != ResultCode.Success)
- {
- return result;
- }
-
- if (_behaviourContext.IsElapsedFrameCountSupported())
- {
- result = stateUpdater.UpdateRendererInfo(_elapsedFrameCount);
-
- if (result != ResultCode.Success)
- {
- return result;
- }
- }
-
- result = stateUpdater.CheckConsumedSize();
-
- if (result != ResultCode.Success)
- {
- return result;
- }
-
- _systemEvent.Clear();
-
- ulong updateEndTicks = GetSystemTicks();
-
- _totalElapsedTicksUpdating += (updateEndTicks - updateStartTicks);
-
- return result;
- }
- }
-
- private ulong GetSystemTicks()
- {
- double ticks = ARMeilleure.State.ExecutionContext.ElapsedTicks * ARMeilleure.State.ExecutionContext.TickFrequency;
-
- return (ulong)(ticks * RendererConstants.TargetTimerFrequency);
- }
-
- private uint ComputeVoiceDrop(CommandBuffer commandBuffer, long voicesEstimatedTime, long deltaTimeDsp)
- {
- int i;
-
- for (i = 0; i < commandBuffer.CommandList.Commands.Count; i++)
- {
- ICommand command = commandBuffer.CommandList.Commands[i];
-
- CommandType commandType = command.CommandType;
-
- if (commandType == CommandType.AdpcmDataSourceVersion1 ||
- commandType == CommandType.AdpcmDataSourceVersion2 ||
- commandType == CommandType.PcmInt16DataSourceVersion1 ||
- commandType == CommandType.PcmInt16DataSourceVersion2 ||
- commandType == CommandType.PcmFloatDataSourceVersion1 ||
- commandType == CommandType.PcmFloatDataSourceVersion2 ||
- commandType == CommandType.Performance)
- {
- break;
- }
- }
-
- uint voiceDropped = 0;
-
- for (; i < commandBuffer.CommandList.Commands.Count; i++)
- {
- ICommand targetCommand = commandBuffer.CommandList.Commands[i];
-
- int targetNodeId = targetCommand.NodeId;
-
- if (voicesEstimatedTime <= deltaTimeDsp || NodeIdHelper.GetType(targetNodeId) != NodeIdType.Voice)
- {
- break;
- }
-
- ref VoiceState voice = ref _voiceContext.GetState(NodeIdHelper.GetBase(targetNodeId));
-
- if (voice.Priority == RendererConstants.VoiceHighestPriority)
- {
- break;
- }
-
- // We can safely drop this voice, disable all associated commands while activating depop preparation commands.
- voiceDropped++;
- voice.VoiceDropFlag = true;
-
- Logger.Warning?.Print(LogClass.AudioRenderer, $"Dropping voice {voice.NodeId}");
-
- for (; i < commandBuffer.CommandList.Commands.Count; i++)
- {
- ICommand command = commandBuffer.CommandList.Commands[i];
-
- if (command.NodeId != targetNodeId)
- {
- break;
- }
-
- if (command.CommandType == CommandType.DepopPrepare)
- {
- command.Enabled = true;
- }
- else if (command.CommandType == CommandType.Performance || !command.Enabled)
- {
- continue;
- }
- else
- {
- command.Enabled = false;
-
- voicesEstimatedTime -= (long)command.EstimatedProcessingTime;
- }
- }
- }
-
- return voiceDropped;
- }
-
- private void GenerateCommandList(out CommandList commandList)
- {
- Debug.Assert(_executionMode == AudioRendererExecutionMode.Auto);
-
- PoolMapper.ClearUsageState(_memoryPools);
-
- ulong startTicks = GetSystemTicks();
-
- commandList = new CommandList(this);
-
- if (_performanceManager != null)
- {
- _performanceManager.TapFrame(_isDspRunningBehind, _voiceDropCount, _renderingStartTick);
-
- _isDspRunningBehind = false;
- _voiceDropCount = 0;
- _renderingStartTick = 0;
- }
-
- CommandBuffer commandBuffer = new CommandBuffer(commandList, _commandProcessingTimeEstimator);
-
- CommandGenerator commandGenerator = new CommandGenerator(commandBuffer, GetContext(), _voiceContext, _mixContext, _effectContext, _sinkContext, _splitterContext, _performanceManager);
-
- _voiceContext.Sort();
- commandGenerator.GenerateVoices();
-
- long voicesEstimatedTime = (long)commandBuffer.EstimatedProcessingTime;
-
- commandGenerator.GenerateSubMixes();
- commandGenerator.GenerateFinalMixes();
- commandGenerator.GenerateSinks();
-
- long totalEstimatedTime = (long)commandBuffer.EstimatedProcessingTime;
-
- if (_voiceDropEnabled)
- {
- long maxDspTime = GetMaxAllocatedTimeForDsp();
-
- long restEstimateTime = totalEstimatedTime - voicesEstimatedTime;
-
- long deltaTimeDsp = Math.Max(maxDspTime - restEstimateTime, 0);
-
- _voiceDropCount = ComputeVoiceDrop(commandBuffer, voicesEstimatedTime, deltaTimeDsp);
- }
-
- _voiceContext.UpdateForCommandGeneration();
-
- ulong endTicks = GetSystemTicks();
-
- _totalElapsedTicks = endTicks - startTicks;
-
- _renderingStartTick = GetSystemTicks();
- _elapsedFrameCount++;
- }
-
- private int GetMaxAllocatedTimeForDsp()
- {
- return (int)(RendererConstants.AudioProcessorMaxUpdateTimePerSessions * _behaviourContext.GetAudioRendererProcessingTimeLimit() * (GetRenderingTimeLimit() / 100.0f));
- }
-
- public void SendCommands()
- {
- lock (_lock)
- {
- if (_isActive)
- {
- _terminationEvent.Reset();
-
- GenerateCommandList(out CommandList commands);
-
- _manager.Processor.Send(_sessionId,
- commands,
- GetMaxAllocatedTimeForDsp(),
- _appletResourceId);
-
- _systemEvent.Signal();
- }
- else
- {
- _terminationEvent.Set();
- }
- }
- }
-
- public uint GetMixBufferCount()
- {
- return _mixBufferCount;
- }
-
- public void SetRenderingTimeLimitPercent(uint percent)
- {
- Debug.Assert(percent <= 100);
-
- _renderingTimeLimitPercent = percent;
- }
-
- public uint GetRenderingTimeLimit()
- {
- return _renderingTimeLimitPercent;
- }
-
- public Memory<float> GetMixBuffer()
- {
- return _mixBuffer;
- }
-
- public uint GetSampleCount()
- {
- return _sampleCount;
- }
-
- public uint GetSampleRate()
- {
- return _sampleRate;
- }
-
- public uint GetVoiceChannelCountMax()
- {
- return _voiceChannelCountMax;
- }
-
- public bool IsActive()
- {
- return _isActive;
- }
-
- private RendererSystemContext GetContext()
- {
- return new RendererSystemContext
- {
- ChannelCount = _manager.OutputDevices[_sessionId].GetChannelCount(),
- BehaviourContext = _behaviourContext,
- DepopBuffer = _depopBuffer,
- MixBufferCount = GetMixBufferCount(),
- SessionId = _sessionId,
- UpsamplerManager = _upsamplerManager
- };
- }
-
- public int GetSessionId()
- {
- return _sessionId;
- }
-
- public static ulong GetWorkBufferSize(ref AudioRendererConfiguration parameter)
- {
- BehaviourContext behaviourContext = new BehaviourContext();
-
- behaviourContext.SetUserRevision(parameter.Revision);
-
- uint mixesCount = parameter.SubMixBufferCount + 1;
-
- uint memoryPoolCount = parameter.EffectCount + parameter.VoiceCount * RendererConstants.VoiceWaveBufferCount;
-
- ulong size = 0;
-
- // Mix Buffers
- size = WorkBufferAllocator.GetTargetSize<float>(size, parameter.SampleCount * (RendererConstants.VoiceChannelCountMax + parameter.MixBufferCount), 0x10);
-
- // Upsampler workbuffer
- size = WorkBufferAllocator.GetTargetSize<float>(size, RendererConstants.TargetSampleCount * (RendererConstants.VoiceChannelCountMax + parameter.MixBufferCount) * (parameter.SinkCount + parameter.SubMixBufferCount), 0x10);
-
- // Depop buffer
- size = WorkBufferAllocator.GetTargetSize<float>(size, (ulong)BitUtils.AlignUp(parameter.MixBufferCount, RendererConstants.BufferAlignment), RendererConstants.BufferAlignment);
-
- // Voice
- size = WorkBufferAllocator.GetTargetSize<VoiceState>(size, parameter.VoiceCount, VoiceState.Alignment);
- size = WorkBufferAllocator.GetTargetSize<int>(size, parameter.VoiceCount, 0x10);
- size = WorkBufferAllocator.GetTargetSize<VoiceChannelResource>(size, parameter.VoiceCount, VoiceChannelResource.Alignment);
- size = WorkBufferAllocator.GetTargetSize<VoiceUpdateState>(size, parameter.VoiceCount, VoiceUpdateState.Align);
-
- // Mix
- size = WorkBufferAllocator.GetTargetSize<MixState>(size, mixesCount, MixState.Alignment);
- size = WorkBufferAllocator.GetTargetSize<int>(size, parameter.EffectCount * mixesCount, 0x10);
- size = WorkBufferAllocator.GetTargetSize<int>(size, mixesCount, 0x10);
-
- if (behaviourContext.IsSplitterSupported())
- {
- size += (ulong)BitUtils.AlignUp(NodeStates.GetWorkBufferSize((int)mixesCount) + EdgeMatrix.GetWorkBufferSize((int)mixesCount), 0x10);
- }
-
- // Memory Pool
- size = WorkBufferAllocator.GetTargetSize<MemoryPoolState>(size, memoryPoolCount, MemoryPoolState.Alignment);
-
- // Splitter
- size = SplitterContext.GetWorkBufferSize(size, ref behaviourContext, ref parameter);
-
- // DSP Voice
- size = WorkBufferAllocator.GetTargetSize<VoiceUpdateState>(size, parameter.VoiceCount, VoiceUpdateState.Align);
-
- // Performance
- if (parameter.PerformanceMetricFramesCount > 0)
- {
- ulong performanceMetricsPerFramesSize = PerformanceManager.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter, ref behaviourContext) * (parameter.PerformanceMetricFramesCount + 1) + 0xC;
-
- size += BitUtils.AlignUp(performanceMetricsPerFramesSize, RendererConstants.PerformanceMetricsPerFramesSizeAlignment);
- }
-
- return BitUtils.AlignUp(size, RendererConstants.WorkBufferAlignment);
- }
-
- public ResultCode QuerySystemEvent(out IWritableEvent systemEvent)
- {
- systemEvent = default;
-
- if (_executionMode == AudioRendererExecutionMode.Manual)
- {
- return ResultCode.UnsupportedOperation;
- }
-
- systemEvent = _systemEvent;
-
- return ResultCode.Success;
- }
-
- public void Dispose()
- {
- Dispose(true);
- }
-
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- if (_isActive)
- {
- Stop();
- }
-
- PoolMapper mapper = new PoolMapper(_processHandle, false);
- mapper.Unmap(ref _dspMemoryPoolState);
-
- PoolMapper.ClearUsageState(_memoryPools);
-
- for (int i = 0; i < _memoryPoolCount; i++)
- {
- ref MemoryPoolState memoryPool = ref _memoryPools.Span[i];
-
- if (memoryPool.IsMapped())
- {
- mapper.Unmap(ref memoryPool);
- }
- }
-
- _manager.Unregister(this);
- _terminationEvent.Dispose();
- _workBufferMemoryPin.Dispose();
- _workBufferRegion.Dispose();
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/AudioRendererManager.cs b/Ryujinx.Audio.Renderer/Server/AudioRendererManager.cs
deleted file mode 100644
index f552935b..00000000
--- a/Ryujinx.Audio.Renderer/Server/AudioRendererManager.cs
+++ /dev/null
@@ -1,341 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Dsp;
-using Ryujinx.Audio.Renderer.Integration;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Common.Logging;
-using Ryujinx.Memory;
-using System;
-using System.Diagnostics;
-using System.Threading;
-
-namespace Ryujinx.Audio.Renderer.Server
-{
- /// <summary>
- /// The audio renderer manager.
- /// </summary>
- public class AudioRendererManager : IDisposable
- {
- /// <summary>
- /// Lock used for session allocation.
- /// </summary>
- private object _sessionLock = new object();
-
- /// <summary>
- /// Lock used to control the <see cref="AudioProcessor"/> running state.
- /// </summary>
- private object _audioProcessorLock = new object();
-
- /// <summary>
- /// The session ids allocation table.
- /// </summary>
- private int[] _sessionIds;
-
- /// <summary>
- /// The events linked to each session.
- /// </summary>
- private IWritableEvent[] _sessionsSystemEvent;
-
- /// <summary>
- /// The <see cref="AudioRenderSystem"/> sessions instances.
- /// </summary>
- private AudioRenderSystem[] _sessions;
-
- /// <summary>
- /// The count of active sessions.
- /// </summary>
- private int _activeSessionCount;
-
- /// <summary>
- /// The worker thread used to run <see cref="SendCommands"/>.
- /// </summary>
- private Thread _workerThread;
-
- /// <summary>
- /// Indicate if the worker thread and <see cref="AudioProcessor"/> are running.
- /// </summary>
- private bool _isRunning;
-
- /// <summary>
- /// The output devices associated to each session.
- /// </summary>
- // TODO: get ride of this with the audout rewrite.
- public HardwareDevice[] OutputDevices { get; private set; }
-
- /// <summary>
- /// The <see cref="AudioProcessor"/> instance associated to this manager.
- /// </summary>
- public AudioProcessor Processor { get; }
-
- /// <summary>
- /// Create a new <see cref="AudioRendererManager"/>.
- /// </summary>
- public AudioRendererManager()
- {
- Processor = new AudioProcessor();
- _sessionIds = new int[RendererConstants.AudioRendererSessionCountMax];
- _sessions = new AudioRenderSystem[RendererConstants.AudioRendererSessionCountMax];
- _activeSessionCount = 0;
-
- for (int i = 0; i < _sessionIds.Length; i++)
- {
- _sessionIds[i] = i;
- }
- }
-
- /// <summary>
- /// Initialize the <see cref="AudioRendererManager"/>.
- /// </summary>
- /// <param name="sessionSystemEvents">The events associated to each session.</param>
- /// <param name="devices">The output devices associated to each session.</param>
- public void Initialize(IWritableEvent[] sessionSystemEvents, HardwareDevice[] devices)
- {
- _sessionsSystemEvent = sessionSystemEvents;
- OutputDevices = devices;
- }
-
- /// <summary>
- /// Get the work buffer size required by a session.
- /// </summary>
- /// <param name="parameter">The user configuration</param>
- /// <returns>The work buffer size required by a session.</returns>
- public static ulong GetWorkBufferSize(ref AudioRendererConfiguration parameter)
- {
- return AudioRenderSystem.GetWorkBufferSize(ref parameter);
- }
-
- /// <summary>
- /// Acquire a new session id.
- /// </summary>
- /// <returns>A new session id.</returns>
- private int AcquireSessionId()
- {
- lock (_sessionLock)
- {
- int index = _activeSessionCount;
-
- Debug.Assert(index < _sessionIds.Length);
-
- int sessionId = _sessionIds[index];
-
- _sessionIds[index] = -1;
-
- _activeSessionCount++;
-
- Logger.Info?.Print(LogClass.AudioRenderer, $"Registered new renderer ({sessionId})");
-
- return sessionId;
- }
- }
-
- /// <summary>
- /// Release a given <paramref name="sessionId"/>.
- /// </summary>
- /// <param name="sessionId">The session id to release.</param>
- private void ReleaseSessionId(int sessionId)
- {
- lock (_sessionLock)
- {
- Debug.Assert(_activeSessionCount > 0);
-
- int newIndex = --_activeSessionCount;
-
- _sessionIds[newIndex] = sessionId;
- }
-
- Logger.Info?.Print(LogClass.AudioRenderer, $"Unregistered renderer ({sessionId})");
- }
-
- /// <summary>
- /// Check if there is any audio renderer active.
- /// </summary>
- /// <returns>Returns true if there is any audio renderer active.</returns>
- private bool HasAnyActiveRendererLocked()
- {
- foreach (AudioRenderSystem renderer in _sessions)
- {
- if (renderer != null)
- {
- return true;
- }
- }
-
- return false;
- }
-
- /// <summary>
- /// Start the <see cref="AudioProcessor"/> and worker thread.
- /// </summary>
- private void StartLocked()
- {
- _isRunning = true;
-
- // TODO: virtual device mapping (IAudioDevice)
- Processor.SetOutputDevices(OutputDevices);
- Processor.Start();
-
- _workerThread = new Thread(SendCommands)
- {
- Name = "AudioRendererManager.Worker"
- };
-
- _workerThread.Start();
- }
-
- /// <summary>
- /// Stop the <see cref="AudioProcessor"/> and worker thread.
- /// </summary>
- private void StopLocked()
- {
- _isRunning = false;
-
- _workerThread.Join();
- Processor.Stop();
-
- Logger.Info?.Print(LogClass.AudioRenderer, "Stopped audio renderer");
- }
-
- /// <summary>
- /// Worker main function. This is used to dispatch audio renderer commands to the <see cref="AudioProcessor"/>.
- /// </summary>
- private void SendCommands()
- {
- Logger.Info?.Print(LogClass.AudioRenderer, "Starting audio renderer");
- Processor.Wait();
-
- while (_isRunning)
- {
- lock (_sessionLock)
- {
- foreach(AudioRenderSystem renderer in _sessions)
- {
- renderer?.SendCommands();
- }
- }
-
- Processor.Signal();
- Processor.Wait();
- }
- }
-
- /// <summary>
- /// Register a new <see cref="AudioRenderSystem"/>.
- /// </summary>
- /// <param name="renderer">The <see cref="AudioRenderSystem"/> to register.</param>
- private void Register(AudioRenderSystem renderer)
- {
- lock (_sessionLock)
- {
- _sessions[renderer.GetSessionId()] = renderer;
- }
-
- lock (_audioProcessorLock)
- {
- if (!_isRunning)
- {
- StartLocked();
- }
- }
- }
-
- /// <summary>
- /// Unregister a new <see cref="AudioRenderSystem"/>.
- /// </summary>
- /// <param name="renderer">The <see cref="AudioRenderSystem"/> to unregister.</param>
- internal void Unregister(AudioRenderSystem renderer)
- {
- lock (_sessionLock)
- {
- int sessionId = renderer.GetSessionId();
-
- _sessions[renderer.GetSessionId()] = null;
-
- ReleaseSessionId(sessionId);
- }
-
- lock (_audioProcessorLock)
- {
- if (_isRunning && !HasAnyActiveRendererLocked())
- {
- StopLocked();
- }
- }
- }
-
- /// <summary>
- /// Open a new <see cref="AudioRenderSystem"/>
- /// </summary>
- /// <param name="renderer">The new <see cref="AudioRenderSystem"/></param>
- /// <param name="memoryManager">The memory manager that will be used for all guest memory operations.</param>
- /// <param name="parameter">The user configuration</param>
- /// <param name="appletResourceUserId">The applet resource user id of the application.</param>
- /// <param name="workBufferAddress">The guest work buffer address.</param>
- /// <param name="workBufferSize">The guest work buffer size.</param>
- /// <param name="processHandle">The process handle of the application.</param>
- /// <returns>A <see cref="ResultCode"/> reporting an error or a success.</returns>
- public ResultCode OpenAudioRenderer(out AudioRenderSystem renderer, IVirtualMemoryManager memoryManager, ref AudioRendererConfiguration parameter, ulong appletResourceUserId, ulong workBufferAddress, ulong workBufferSize, uint processHandle)
- {
- int sessionId = AcquireSessionId();
-
- AudioRenderSystem audioRenderer = new AudioRenderSystem(this, _sessionsSystemEvent[sessionId]);
-
- ResultCode result = audioRenderer.Initialize(ref parameter, processHandle, workBufferAddress, workBufferSize, sessionId, appletResourceUserId, memoryManager);
-
- if (result == ResultCode.Success)
- {
- renderer = audioRenderer;
-
- Register(renderer);
- }
- else
- {
- ReleaseSessionId(sessionId);
-
- renderer = null;
- }
-
- return result;
- }
-
- public void Dispose()
- {
- Dispose(true);
- }
-
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- lock (_audioProcessorLock)
- {
- if (_isRunning)
- {
- StopLocked();
- }
- }
-
- Processor.Dispose();
-
- foreach (HardwareDevice device in OutputDevices)
- {
- device.Dispose();
- }
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/BehaviourContext.cs b/Ryujinx.Audio.Renderer/Server/BehaviourContext.cs
deleted file mode 100644
index 28bcdac5..00000000
--- a/Ryujinx.Audio.Renderer/Server/BehaviourContext.cs
+++ /dev/null
@@ -1,405 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System;
-using System.Diagnostics;
-using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
-
-namespace Ryujinx.Audio.Renderer.Server
-{
- /// <summary>
- /// Behaviour context.
- /// </summary>
- /// <remarks>This handles features based on the audio renderer revision provided by the user.</remarks>
- public class BehaviourContext
- {
- /// <summary>
- /// The base magic of the Audio Renderer revision.
- /// </summary>
- public const int BaseRevisionMagic = ('R' << 0) | ('E' << 8) | ('V' << 16) | ('0' << 24);
-
- /// <summary>
- /// REV1: first revision.
- /// </summary>
- public const int Revision1 = 1 << 24;
-
- /// <summary>
- /// REV2: Added support for splitter and fix GC-ADPCM context not being provided to the DSP.
- /// </summary>
- /// <remarks>This was added in system update 2.0.0</remarks>
- public const int Revision2 = 2 << 24;
-
- /// <summary>
- /// REV3: Incremented the max pre-delay from 150 to 350 for the reverb command and removed the (unused) codec system.
- /// </summary>
- /// <remarks>This was added in system update 3.0.0</remarks>
- public const int Revision3 = 3 << 24;
-
- /// <summary>
- /// REV4: Added USB audio device support and incremented the rendering limit percent to 75%.
- /// </summary>
- /// <remarks>This was added in system update 4.0.0</remarks>
- public const int Revision4 = 4 << 24;
-
- /// <summary>
- /// REV5: <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>, <see cref="Parameter.VoiceInParameter.FlushWaveBufferCount"/> were added to voice.
- /// A new performance frame format (version 2) was added with support for more information about DSP timing.
- /// <see cref="Parameter.RendererInfoOutStatus"/> was added to supply the count of update done sent to the DSP.
- /// A new version of the command estimator was added to address timing changes caused by the voice changes.
- /// Additionally, the rendering limit percent was incremented to 80%.
- ///
- /// </summary>
- /// <remarks>This was added in system update 6.0.0</remarks>
- public const int Revision5 = 5 << 24;
-
- /// <summary>
- /// REV6: This fixed a bug in the biquad filter command not clearing up <see cref="Dsp.State.BiquadFilterState"/> with <see cref="Effect.UsageState.New"/> usage state.
- /// </summary>
- /// <remarks>This was added in system update 6.1.0</remarks>
- public const int Revision6 = 6 << 24;
-
- /// <summary>
- /// REV7: Client side (finally) doesn't send all the mix client state to the server and can do partial updates.
- /// </summary>
- /// <remarks>This was added in system update 8.0.0</remarks>
- public const int Revision7 = 7 << 24;
-
- /// <summary>
- /// REV8:
- /// Wavebuffer was changed to support more control over loop (you can now specify where to start and end a loop, and how many times to loop).
- /// <see cref="Parameter.VoiceInParameter.SrcQuality"/> was added (see <see cref="Parameter.VoiceInParameter.SampleRateConversionQuality"/> for more info).
- /// Final leftovers of the codec system were removed.
- /// <see cref="Common.SampleFormat.PcmFloat"/> support was added.
- /// A new version of the command estimator was added to address timing changes caused by the voice and command changes.
- /// </summary>
- /// <remarks>This was added in system update 9.0.0</remarks>
- public const int Revision8 = 8 << 24;
-
- /// <summary>
- /// Last revision supported by the implementation.
- /// </summary>
- public const int LastRevision = Revision8;
-
- /// <summary>
- /// Target revision magic supported by the implementation.
- /// </summary>
- public const int ProcessRevision = BaseRevisionMagic + LastRevision;
-
- /// <summary>
- /// Get the revision number from the revision magic.
- /// </summary>
- /// <param name="revision">The revision magic.</param>
- /// <returns>The revision number.</returns>
- public static int GetRevisionNumber(int revision) => (revision - BaseRevisionMagic) >> 24;
-
- /// <summary>
- /// Current active revision.
- /// </summary>
- public int UserRevision { get; private set; }
-
- /// <summary>
- /// Error storage.
- /// </summary>
- private ErrorInfo[] _errorInfos;
-
- /// <summary>
- /// Current position in the <see cref="_errorInfos"/> array.
- /// </summary>
- private uint _errorIndex;
-
- /// <summary>
- /// Current flags of the <see cref="BehaviourContext"/>.
- /// </summary>
- private ulong _flags;
-
- /// <summary>
- /// Create a new instance of <see cref="BehaviourContext"/>.
- /// </summary>
- public BehaviourContext()
- {
- UserRevision = 0;
- _errorInfos = new ErrorInfo[RendererConstants.MaxErrorInfos];
- _errorIndex = 0;
- }
-
- /// <summary>
- /// Set the active revision.
- /// </summary>
- /// <param name="userRevision">The active revision.</param>
- public void SetUserRevision(int userRevision)
- {
- UserRevision = userRevision;
- }
-
- /// <summary>
- /// Update flags of the <see cref="BehaviourContext"/>.
- /// </summary>
- /// <param name="flags">The new flags.</param>
- public void UpdateFlags(ulong flags)
- {
- _flags = flags;
- }
-
- /// <summary>
- /// Check if a given revision is valid/supported.
- /// </summary>
- /// <param name="revision">The revision magic to check.</param>
- /// <returns>Returns true if the given revision is valid/supported</returns>
- public static bool CheckValidRevision(int revision)
- {
- return GetRevisionNumber(revision) <= GetRevisionNumber(ProcessRevision);
- }
-
- /// <summary>
- /// Check if the given revision is greater than or equal the supported revision.
- /// </summary>
- /// <param name="revision">The revision magic to check.</param>
- /// <param name="supportedRevision">The revision magic of the supported revision.</param>
- /// <returns>Returns true if the given revision is greater than or equal the supported revision.</returns>
- public static bool CheckFeatureSupported(int revision, int supportedRevision)
- {
- int revA = GetRevisionNumber(revision);
- int revB = GetRevisionNumber(supportedRevision);
-
- if (revA > LastRevision)
- {
- revA = 1;
- }
-
- if (revB > LastRevision)
- {
- revB = 1;
- }
-
- return revA >= revB;
- }
-
- /// <summary>
- /// Check if the memory pool mapping bypass flag is active.
- /// </summary>
- /// <returns>True if the memory pool mapping bypass flag is active.</returns>
- public bool IsMemoryPoolForceMappingEnabled()
- {
- return (_flags & 1) != 0;
- }
-
- /// <summary>
- /// Check if the audio renderer should fix the GC-ADPCM context not being provided to the DSP.
- /// </summary>
- /// <returns>True if if the audio renderer should fix it.</returns>
- public bool IsAdpcmLoopContextBugFixed()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision2);
- }
-
- /// <summary>
- /// Check if the audio renderer should accept splitters.
- /// </summary>
- /// <returns>True if the audio renderer should accept splitters.</returns>
- public bool IsSplitterSupported()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision2);
- }
-
- /// <summary>
- /// Check if the audio renderer should use a max pre-delay of 350 instead of 150.
- /// </summary>
- /// <returns>True if the max pre-delay must be 350.</returns>
- public bool IsLongSizePreDelaySupported()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision3);
- }
-
- /// <summary>
- /// Check if the audio renderer should expose USB audio device.
- /// </summary>
- /// <returns>True if the audio renderer should expose USB audio device.</returns>
- public bool IsAudioUsbDeviceOutputSupported()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision4);
- }
-
- /// <summary>
- /// Get the percentage allocated to the audio renderer on the DSP for processing.
- /// </summary>
- /// <returns>The percentage allocated to the audio renderer on the DSP for processing.</returns>
- public float GetAudioRendererProcessingTimeLimit()
- {
- if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5))
- {
- return 0.80f;
- }
- else if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision4))
- {
- return 0.75f;
- }
-
- return 0.70f;
- }
-
- /// <summary>
- /// Check if the audio render should support voice flushing.
- /// </summary>
- /// <returns>True if the audio render should support voice flushing.</returns>
- public bool IsFlushVoiceWaveBuffersSupported()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
- }
-
- /// <summary>
- /// Check if the audio renderer should trust the user destination count in <see cref="Splitter.SplitterState.Update(Splitter.SplitterContext, ref Parameter.SplitterInParameter, ReadOnlySpan{byte})"/>.
- /// </summary>
- /// <returns>True if the audio renderer should trust the user destination count.</returns>
- public bool IsSplitterBugFixed()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
- }
-
- /// <summary>
- /// Check if the audio renderer should supply the elapsed frame count to the user when updating.
- /// </summary>
- /// <returns>True if the audio renderer should supply the elapsed frame count to the user when updating.</returns>
- public bool IsElapsedFrameCountSupported()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
- }
-
- /// <summary>
- /// Get the performance metric data format version.
- /// </summary>
- /// <returns>The performance metric data format version.</returns>
- public uint GetPerformanceMetricsDataFormat()
- {
- if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5))
- {
- return 2;
- }
- else
- {
- return 1;
- }
- }
-
- /// <summary>
- /// Check if the audio renderer should support <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>.
- /// </summary>
- /// <returns>True if the audio renderer should support <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>.</returns>
- public bool IsDecodingBehaviourFlagSupported()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
- }
-
- /// <summary>
- /// Check if the audio renderer should fix the biquad filter command not clearing up <see cref="Dsp.State.BiquadFilterState"/> with <see cref="Effect.UsageState.New"/> usage state.
- /// </summary>
- /// <returns>True if the biquad filter state should be cleared.</returns>
- public bool IsBiquadFilterEffectStateClearBugFixed()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision6);
- }
-
- /// <summary>
- /// Check if the audio renderer should accept partial mix updates.
- /// </summary>
- /// <returns>True if the audio renderer should accept partial mix updates.</returns>
- public bool IsMixInParameterDirtyOnlyUpdateSupported()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision7);
- }
-
- /// <summary>
- /// Check if the audio renderer should use the new wavebuffer format.
- /// </summary>
- /// <returns>True if the audio renderer should use the new wavebuffer format.</returns>
- public bool IsWaveBufferVersion2Supported()
- {
- return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision8);
- }
-
- /// <summary>
- /// Get the version of the <see cref="ICommandProcessingTimeEstimator"/>.
- /// </summary>
- /// <returns>The version of the <see cref="ICommandProcessingTimeEstimator"/>.</returns>
- public int GetCommandProcessingTimeEstimatorVersion()
- {
- if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision8))
- {
- return 3;
- }
-
- if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5))
- {
- return 2;
- }
-
- return 1;
- }
-
- /// <summary>
- /// Append a new <see cref="ErrorInfo"/> to the error array.
- /// </summary>
- /// <param name="errorInfo">The new <see cref="ErrorInfo"/> to add.</param>
- public void AppendError(ref ErrorInfo errorInfo)
- {
- Debug.Assert(errorInfo.ErrorCode == ResultCode.Success);
-
- if (_errorIndex <= RendererConstants.MaxErrorInfos - 1)
- {
- _errorInfos[_errorIndex++] = errorInfo;
- }
- }
-
- /// <summary>
- /// Copy the internal <see cref="ErrorInfo"/> array to the given <see cref="Span{ErrorInfo}"/> and output the count copied.
- /// </summary>
- /// <param name="errorInfos">The output <see cref="Span{ErrorInfo}"/>.</param>
- /// <param name="errorCount">The output error count containing the count of <see cref="ErrorInfo"/> copied.</param>
- public void CopyErrorInfo(Span<ErrorInfo> errorInfos, out uint errorCount)
- {
- if (errorInfos.Length != RendererConstants.MaxErrorInfos)
- {
- throw new ArgumentException("Invalid size of errorInfos span!");
- }
-
- errorCount = Math.Min(_errorIndex, RendererConstants.MaxErrorInfos);
-
- for (int i = 0; i < RendererConstants.MaxErrorInfos; i++)
- {
- if (i < errorCount)
- {
- errorInfos[i] = _errorInfos[i];
- }
- else
- {
- errorInfos[i] = new ErrorInfo
- {
- ErrorCode = 0,
- ExtraErrorInfo = 0
- };
- }
- }
- }
-
- /// <summary>
- /// Clear the <see cref="ErrorInfo"/> array.
- /// </summary>
- public void ClearError()
- {
- _errorIndex = 0;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/CommandBuffer.cs b/Ryujinx.Audio.Renderer/Server/CommandBuffer.cs
deleted file mode 100644
index ca37e090..00000000
--- a/Ryujinx.Audio.Renderer/Server/CommandBuffer.cs
+++ /dev/null
@@ -1,484 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Dsp.Command;
-using Ryujinx.Audio.Renderer.Dsp.State;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Parameter.Effect;
-using Ryujinx.Audio.Renderer.Server.Performance;
-using Ryujinx.Audio.Renderer.Server.Sink;
-using Ryujinx.Audio.Renderer.Server.Upsampler;
-using Ryujinx.Audio.Renderer.Server.Voice;
-using System;
-using CpuAddress = System.UInt64;
-
-namespace Ryujinx.Audio.Renderer.Server
-{
- /// <summary>
- /// An API to generate commands and aggregate them into a <see cref="CommandList"/>.
- /// </summary>
- public class CommandBuffer
- {
- /// <summary>
- /// The command processing time estimator in use.
- /// </summary>
- private ICommandProcessingTimeEstimator _commandProcessingTimeEstimator;
-
- /// <summary>
- /// The estimated total processing time.
- /// </summary>
- public ulong EstimatedProcessingTime { get; set; }
-
- /// <summary>
- /// The command list that is populated by the <see cref="CommandBuffer"/>.
- /// </summary>
- public CommandList CommandList { get; }
-
- /// <summary>
- /// Create a new <see cref="CommandBuffer"/>.
- /// </summary>
- /// <param name="commandList">The command list that will store the generated commands.</param>
- /// <param name="commandProcessingTimeEstimator">The command processing time estimator to use.</param>
- public CommandBuffer(CommandList commandList, ICommandProcessingTimeEstimator commandProcessingTimeEstimator)
- {
- CommandList = commandList;
- EstimatedProcessingTime = 0;
- _commandProcessingTimeEstimator = commandProcessingTimeEstimator;
- }
-
- /// <summary>
- /// Add a new generated command to the <see cref="CommandList"/>.
- /// </summary>
- /// <param name="command">The command to add.</param>
- private void AddCommand(ICommand command)
- {
- EstimatedProcessingTime += command.EstimatedProcessingTime;
-
- CommandList.AddCommand(command);
- }
-
- /// <summary>
- /// Generate a new <see cref="ClearMixBufferCommand"/>.
- /// </summary>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateClearMixBuffer(int nodeId)
- {
- ClearMixBufferCommand command = new ClearMixBufferCommand(nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Generate a new <see cref="DepopPrepareCommand"/>.
- /// </summary>
- /// <param name="state">The voice state associated.</param>
- /// <param name="depopBuffer">The depop buffer.</param>
- /// <param name="bufferCount">The buffer count.</param>
- /// <param name="bufferOffset">The target buffer offset.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- /// <param name="wasPlaying">Set to true if the voice was playing previously.</param>
- public void GenerateDepopPrepare(Memory<VoiceUpdateState> state, Memory<float> depopBuffer, uint bufferCount, uint bufferOffset, int nodeId, bool wasPlaying)
- {
- DepopPrepareCommand command = new DepopPrepareCommand(state, depopBuffer, bufferCount, bufferOffset, nodeId, wasPlaying);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Generate a new <see cref="PerformanceCommand"/>.
- /// </summary>
- /// <param name="performanceEntryAddresses">The <see cref="PerformanceEntryAddresses"/>.</param>
- /// <param name="type">The performance operation to perform.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GeneratePerformance(ref PerformanceEntryAddresses performanceEntryAddresses, PerformanceCommand.Type type, int nodeId)
- {
- PerformanceCommand command = new PerformanceCommand(ref performanceEntryAddresses, type, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Create a new <see cref="VolumeRampCommand"/>.
- /// </summary>
- /// <param name="previousVolume">The previous volume.</param>
- /// <param name="volume">The new volume.</param>
- /// <param name="bufferIndex">The index of the mix buffer to use.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateVolumeRamp(float previousVolume, float volume, uint bufferIndex, int nodeId)
- {
- VolumeRampCommand command = new VolumeRampCommand(previousVolume, volume, bufferIndex, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Create a new <see cref="DataSourceVersion2Command"/>.
- /// </summary>
- /// <param name="voiceState">The <see cref="VoiceState"/> to generate the command from.</param>
- /// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
- /// <param name="outputBufferIndex">The output buffer index to use.</param>
- /// <param name="channelIndex">The target channel index.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateDataSourceVersion2(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
- {
- DataSourceVersion2Command command = new DataSourceVersion2Command(ref voiceState, state, outputBufferIndex, channelIndex, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Create a new <see cref="PcmInt16DataSourceCommandVersion1"/>.
- /// </summary>
- /// <param name="voiceState">The <see cref="VoiceState"/> to generate the command from.</param>
- /// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
- /// <param name="outputBufferIndex">The output buffer index to use.</param>
- /// <param name="channelIndex">The target channel index.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GeneratePcmInt16DataSourceVersion1(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
- {
- PcmInt16DataSourceCommandVersion1 command = new PcmInt16DataSourceCommandVersion1(ref voiceState, state, outputBufferIndex, channelIndex, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Create a new <see cref="PcmFloatDataSourceCommandVersion1"/>.
- /// </summary>
- /// <param name="voiceState">The <see cref="VoiceState"/> to generate the command from.</param>
- /// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
- /// <param name="outputBufferIndex">The output buffer index to use.</param>
- /// <param name="channelIndex">The target channel index.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GeneratePcmFloatDataSourceVersion1(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
- {
- PcmFloatDataSourceCommandVersion1 command = new PcmFloatDataSourceCommandVersion1(ref voiceState, state, outputBufferIndex, channelIndex, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Create a new <see cref="AdpcmDataSourceCommandVersion1"/>.
- /// </summary>
- /// <param name="voiceState">The <see cref="VoiceState"/> to generate the command from.</param>
- /// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
- /// <param name="outputBufferIndex">The output buffer index to use.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateAdpcmDataSourceVersion1(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, int nodeId)
- {
- AdpcmDataSourceCommandVersion1 command = new AdpcmDataSourceCommandVersion1(ref voiceState, state, outputBufferIndex, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Create a new <see cref="BiquadFilterCommand"/>.
- /// </summary>
- /// <param name="baseIndex">The base index of the input and output buffer.</param>
- /// <param name="filter">The biquad filter parameter.</param>
- /// <param name="biquadFilterStateMemory">The biquad state.</param>
- /// <param name="inputBufferOffset">The input buffer offset.</param>
- /// <param name="outputBufferOffset">The output buffer offset.</param>
- /// <param name="needInitialization">Set to true if the biquad filter state needs to be initialized.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateBiquadFilter(int baseIndex, ref BiquadFilterParameter filter, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, bool needInitialization, int nodeId)
- {
- BiquadFilterCommand command = new BiquadFilterCommand(baseIndex, ref filter, biquadFilterStateMemory, inputBufferOffset, outputBufferOffset, needInitialization, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Generate a new <see cref="MixRampGroupedCommand"/>.
- /// </summary>
- /// <param name="mixBufferCount">The mix buffer count.</param>
- /// <param name="inputBufferIndex">The base input index.</param>
- /// <param name="outputBufferIndex">The base output index.</param>
- /// <param name="previousVolume">The previous volume.</param>
- /// <param name="volume">The new volume.</param>
- /// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateMixRampGrouped(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, Span<float> previousVolume, Span<float> volume, Memory<VoiceUpdateState> state, int nodeId)
- {
- MixRampGroupedCommand command = new MixRampGroupedCommand(mixBufferCount, inputBufferIndex, outputBufferIndex, previousVolume, volume, state, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Generate a new <see cref="MixRampCommand"/>.
- /// </summary>
- /// <param name="previousVolume">The previous volume.</param>
- /// <param name="volume">The new volume.</param>
- /// <param name="inputBufferIndex">The input buffer index.</param>
- /// <param name="outputBufferIndex">The output buffer index.</param>
- /// <param name="lastSampleIndex">The index in the <see cref="VoiceUpdateState.LastSamples"/> array to store the ramped sample.</param>
- /// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateMixRamp(float previousVolume, float volume, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory<VoiceUpdateState> state, int nodeId)
- {
- MixRampCommand command = new MixRampCommand(previousVolume, volume, inputBufferIndex, outputBufferIndex, lastSampleIndex, state, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Generate a new <see cref="DepopForMixBuffersCommand"/>.
- /// </summary>
- /// <param name="depopBuffer">The depop buffer.</param>
- /// <param name="bufferOffset">The target buffer offset.</param>
- /// <param name="bufferCount">The buffer count.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- /// <param name="sampleRate">The target sample rate in use.</param>
- public void GenerateDepopForMixBuffersCommand(Memory<float> depopBuffer, uint bufferOffset, uint bufferCount, int nodeId, uint sampleRate)
- {
- DepopForMixBuffersCommand command = new DepopForMixBuffersCommand(depopBuffer, bufferOffset, bufferCount, nodeId, sampleRate);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Generate a new <see cref="CopyMixBufferCommand"/>.
- /// </summary>
- /// <param name="inputBufferIndex">The input buffer index.</param>
- /// <param name="outputBufferIndex">The output buffer index.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateCopyMixBuffer(uint inputBufferIndex, uint outputBufferIndex, int nodeId)
- {
- CopyMixBufferCommand command = new CopyMixBufferCommand(inputBufferIndex, outputBufferIndex, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Generate a new <see cref="MixCommand"/>.
- /// </summary>
- /// <param name="inputBufferIndex">The input buffer index.</param>
- /// <param name="outputBufferIndex">The output buffer index.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- /// <param name="volume">The mix volume.</param>
- public void GenerateMix(uint inputBufferIndex, uint outputBufferIndex, int nodeId, float volume)
- {
- MixCommand command = new MixCommand(inputBufferIndex, outputBufferIndex, nodeId, volume);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Generate a new <see cref="ReverbCommand"/>.
- /// </summary>
- /// <param name="bufferOffset">The target buffer offset.</param>
- /// <param name="parameter">The reverb parameter.</param>
- /// <param name="state">The reverb state.</param>
- /// <param name="isEnabled">Set to true if the effect should be active.</param>
- /// <param name="workBuffer">The work buffer to use for processing.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- /// <param name="isLongSizePreDelaySupported">If set to true, the long size pre-delay is supported.</param>
- public void GenerateReverbEffect(uint bufferOffset, ReverbParameter parameter, Memory<ReverbState> state, bool isEnabled, CpuAddress workBuffer, int nodeId, bool isLongSizePreDelaySupported)
- {
- if (parameter.IsChannelCountValid())
- {
- ReverbCommand command = new ReverbCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, isLongSizePreDelaySupported);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
- }
-
- /// <summary>
- /// Generate a new <see cref="Reverb3dCommand"/>.
- /// </summary>
- /// <param name="bufferOffset">The target buffer offset.</param>
- /// <param name="parameter">The reverb 3d parameter.</param>
- /// <param name="state">The reverb 3d state.</param>
- /// <param name="isEnabled">Set to true if the effect should be active.</param>
- /// <param name="workBuffer">The work buffer to use for processing.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateReverb3dEffect(uint bufferOffset, Reverb3dParameter parameter, Memory<Reverb3dState> state, bool isEnabled, CpuAddress workBuffer, int nodeId)
- {
- if (parameter.IsChannelCountValid())
- {
- Reverb3dCommand command = new Reverb3dCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
- }
-
-
- /// <summary>
- /// Generate a new <see cref="DelayCommand"/>.
- /// </summary>
- /// <param name="bufferOffset">The target buffer offset.</param>
- /// <param name="parameter">The delay parameter.</param>
- /// <param name="state">The delay state.</param>
- /// <param name="isEnabled">Set to true if the effect should be active.</param>
- /// <param name="workBuffer">The work buffer to use for processing.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateDelayEffect(uint bufferOffset, DelayParameter parameter, Memory<DelayState> state, bool isEnabled, CpuAddress workBuffer, int nodeId)
- {
- if (parameter.IsChannelCountValid())
- {
- DelayCommand command = new DelayCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
- }
-
- /// <summary>
- /// Generate a new <see cref="AuxiliaryBufferCommand"/>.
- /// </summary>
- /// <param name="bufferOffset">The target buffer offset.</param>
- /// <param name="inputBufferOffset">The input buffer offset.</param>
- /// <param name="outputBufferOffset">The output buffer offset.</param>
- /// <param name="state">The aux state.</param>
- /// <param name="isEnabled">Set to true if the effect should be active.</param>
- /// <param name="countMax">The limit of the circular buffer.</param>
- /// <param name="outputBuffer">The guest address of the output buffer.</param>
- /// <param name="inputBuffer">The guest address of the input buffer.</param>
- /// <param name="updateCount">The count to add on the offset after write/read operations.</param>
- /// <param name="writeOffset">The write offset.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateAuxEffect(uint bufferOffset, byte inputBufferOffset, byte outputBufferOffset, ref AuxiliaryBufferAddresses state, bool isEnabled, uint countMax, CpuAddress outputBuffer, CpuAddress inputBuffer, uint updateCount, uint writeOffset, int nodeId)
- {
- if (state.SendBufferInfoBase != 0 && state.ReturnBufferInfoBase != 0)
- {
- AuxiliaryBufferCommand command = new AuxiliaryBufferCommand(bufferOffset, inputBufferOffset, outputBufferOffset, ref state, isEnabled, countMax, outputBuffer, inputBuffer, updateCount, writeOffset, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
- }
-
- /// <summary>
- /// Generate a new <see cref="VolumeCommand"/>.
- /// </summary>
- /// <param name="volume">The target volume to apply.</param>
- /// <param name="bufferOffset">The offset of the mix buffer.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateVolume(float volume, uint bufferOffset, int nodeId)
- {
- VolumeCommand command = new VolumeCommand(volume, bufferOffset, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Create a new <see cref="CircularBufferSinkCommand"/>.
- /// </summary>
- /// <param name="bufferOffset">The offset of the mix buffer.</param>
- /// <param name="sink">The <see cref="BaseSink"/> of the circular buffer.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateCircularBuffer(uint bufferOffset, CircularBufferSink sink, int nodeId)
- {
- CircularBufferSinkCommand command = new CircularBufferSinkCommand(bufferOffset, ref sink.Parameter, ref sink.CircularBufferAddressInfo, sink.CurrentWriteOffset, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Create a new <see cref="DownMixSurroundToStereoCommand"/>.
- /// </summary>
- /// <param name="bufferOffset">The offset of the mix buffer.</param>
- /// <param name="inputBufferOffset">The input buffer offset.</param>
- /// <param name="outputBufferOffset">The output buffer offset.</param>
- /// <param name="downMixParameter">The downmixer parameters to use.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateDownMixSurroundToStereo(uint bufferOffset, Span<byte> inputBufferOffset, Span<byte> outputBufferOffset, ReadOnlySpan<float> downMixParameter, int nodeId)
- {
- DownMixSurroundToStereoCommand command = new DownMixSurroundToStereoCommand(bufferOffset, inputBufferOffset, outputBufferOffset, downMixParameter, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Create a new <see cref="UpsampleCommand"/>.
- /// </summary>
- /// <param name="bufferOffset">The offset of the mix buffer.</param>
- /// <param name="upsampler">The <see cref="UpsamplerState"/> associated.</param>
- /// <param name="inputCount">The total input count.</param>
- /// <param name="inputBufferOffset">The input buffer mix offset.</param>
- /// <param name="bufferCountPerSample">The buffer count per sample.</param>
- /// <param name="sampleCount">The source sample count.</param>
- /// <param name="sampleRate">The source sample rate.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateUpsample(uint bufferOffset, UpsamplerState upsampler, uint inputCount, Span<byte> inputBufferOffset, uint bufferCountPerSample, uint sampleCount, uint sampleRate, int nodeId)
- {
- UpsampleCommand command = new UpsampleCommand(bufferOffset, upsampler, inputCount, inputBufferOffset, bufferCountPerSample, sampleCount, sampleRate, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
-
- /// <summary>
- /// Create a new <see cref="DeviceSinkCommand"/>.
- /// </summary>
- /// <param name="bufferOffset">The offset of the mix buffer.</param>
- /// <param name="sink">The <see cref="BaseSink"/> of the device sink.</param>
- /// <param name="sessionId">The current audio renderer session id.</param>
- /// <param name="buffer">The mix buffer in use.</param>
- /// <param name="nodeId">The node id associated to this command.</param>
- public void GenerateDeviceSink(uint bufferOffset, DeviceSink sink, int sessionId, Memory<float> buffer, int nodeId)
- {
- DeviceSinkCommand command = new DeviceSinkCommand(bufferOffset, sink, sessionId, buffer, nodeId);
-
- command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
-
- AddCommand(command);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/CommandGenerator.cs b/Ryujinx.Audio.Renderer/Server/CommandGenerator.cs
deleted file mode 100644
index 36c438fe..00000000
--- a/Ryujinx.Audio.Renderer/Server/CommandGenerator.cs
+++ /dev/null
@@ -1,940 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Dsp.Command;
-using Ryujinx.Audio.Renderer.Dsp.State;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Server.Effect;
-using Ryujinx.Audio.Renderer.Server.Mix;
-using Ryujinx.Audio.Renderer.Server.Performance;
-using Ryujinx.Audio.Renderer.Server.Sink;
-using Ryujinx.Audio.Renderer.Server.Splitter;
-using Ryujinx.Audio.Renderer.Server.Voice;
-using Ryujinx.Audio.Renderer.Utils;
-using System;
-using System.Diagnostics;
-
-namespace Ryujinx.Audio.Renderer.Server
-{
- public class CommandGenerator
- {
- private CommandBuffer _commandBuffer;
- private RendererSystemContext _rendererContext;
- private VoiceContext _voiceContext;
- private MixContext _mixContext;
- private EffectContext _effectContext;
- private SinkContext _sinkContext;
- private SplitterContext _splitterContext;
- private PerformanceManager _performanceManager;
-
- public CommandGenerator(CommandBuffer commandBuffer, RendererSystemContext rendererContext, VoiceContext voiceContext, MixContext mixContext, EffectContext effectContext, SinkContext sinkContext, SplitterContext splitterContext, PerformanceManager performanceManager)
- {
- _commandBuffer = commandBuffer;
- _rendererContext = rendererContext;
- _voiceContext = voiceContext;
- _mixContext = mixContext;
- _effectContext = effectContext;
- _sinkContext = sinkContext;
- _splitterContext = splitterContext;
- _performanceManager = performanceManager;
-
- _commandBuffer.GenerateClearMixBuffer(RendererConstants.InvalidNodeId);
- }
-
- private void GenerateDataSource(ref VoiceState voiceState, Memory<VoiceUpdateState> dspState, int channelIndex)
- {
- if (voiceState.MixId != RendererConstants.UnusedMixId)
- {
- ref MixState mix = ref _mixContext.GetState(voiceState.MixId);
-
- _commandBuffer.GenerateDepopPrepare(dspState,
- _rendererContext.DepopBuffer,
- mix.BufferCount,
- mix.BufferOffset,
- voiceState.NodeId,
- voiceState.WasPlaying);
- }
- else if (voiceState.SplitterId != RendererConstants.UnusedSplitterId)
- {
- int destinationId = 0;
-
- while (true)
- {
- Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId++);
-
- if (destinationSpan.IsEmpty)
- {
- break;
- }
-
- ref SplitterDestination destination = ref destinationSpan[0];
-
- if (destination.IsConfigured())
- {
- int mixId = destination.DestinationId;
-
- if (mixId < _mixContext.GetCount() && mixId != RendererConstants.UnusedSplitterIdInt)
- {
- ref MixState mix = ref _mixContext.GetState(mixId);
-
- _commandBuffer.GenerateDepopPrepare(dspState,
- _rendererContext.DepopBuffer,
- mix.BufferCount,
- mix.BufferOffset,
- voiceState.NodeId,
- voiceState.WasPlaying);
-
- destination.MarkAsNeedToUpdateInternalState();
- }
- }
- }
- }
-
- if (!voiceState.WasPlaying)
- {
- Debug.Assert(voiceState.SampleFormat != SampleFormat.Adpcm || channelIndex == 0);
-
- if (_rendererContext.BehaviourContext.IsWaveBufferVersion2Supported())
- {
- _commandBuffer.GenerateDataSourceVersion2(ref voiceState,
- dspState,
- (ushort)_rendererContext.MixBufferCount,
- (ushort)channelIndex,
- voiceState.NodeId);
- }
- else
- {
- switch (voiceState.SampleFormat)
- {
- case SampleFormat.PcmInt16:
- _commandBuffer.GeneratePcmInt16DataSourceVersion1(ref voiceState,
- dspState,
- (ushort)_rendererContext.MixBufferCount,
- (ushort)channelIndex,
- voiceState.NodeId);
- break;
- case SampleFormat.PcmFloat:
- _commandBuffer.GeneratePcmFloatDataSourceVersion1(ref voiceState,
- dspState,
- (ushort)_rendererContext.MixBufferCount,
- (ushort)channelIndex,
- voiceState.NodeId);
- break;
- case SampleFormat.Adpcm:
- _commandBuffer.GenerateAdpcmDataSourceVersion1(ref voiceState,
- dspState,
- (ushort)_rendererContext.MixBufferCount,
- voiceState.NodeId);
- break;
- default:
- throw new NotImplementedException($"Unsupported data source {voiceState.SampleFormat}");
- }
- }
- }
- }
-
- private void GenerateBiquadFilterForVoice(ref VoiceState voiceState, Memory<VoiceUpdateState> state, int baseIndex, int bufferOffset, int nodeId)
- {
- for (int i = 0; i < voiceState.BiquadFilters.Length; i++)
- {
- ref BiquadFilterParameter filter = ref voiceState.BiquadFilters[i];
-
- if (filter.Enable)
- {
- Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state).Slice(VoiceUpdateState.BiquadStateOffset, VoiceUpdateState.BiquadStateSize * RendererConstants.VoiceBiquadFilterCount);
-
- Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
-
- _commandBuffer.GenerateBiquadFilter(baseIndex,
- ref filter,
- stateMemory.Slice(i, 1),
- bufferOffset,
- bufferOffset,
- !voiceState.BiquadFilterNeedInitialization[i],
- nodeId);
- }
- }
- }
-
- private void GenerateVoiceMix(Span<float> mixVolumes, Span<float> previousMixVolumes, Memory<VoiceUpdateState> state, uint bufferOffset, uint bufferCount, uint bufferIndex, int nodeId)
- {
- if (bufferCount > RendererConstants.VoiceChannelCountMax)
- {
- _commandBuffer.GenerateMixRampGrouped(bufferCount,
- bufferIndex,
- bufferOffset,
- previousMixVolumes,
- mixVolumes,
- state,
- nodeId);
- }
- else
- {
- for (int i = 0; i < bufferCount; i++)
- {
- float previousMixVolume = previousMixVolumes[i];
- float mixVolume = mixVolumes[i];
-
- if (mixVolume != 0.0f || previousMixVolume != 0.0f)
- {
- _commandBuffer.GenerateMixRamp(previousMixVolume,
- mixVolume,
- bufferIndex,
- bufferOffset + (uint)i,
- i,
- state,
- nodeId);
- }
- }
- }
- }
-
- private void GenerateVoice(ref VoiceState voiceState)
- {
- int nodeId = voiceState.NodeId;
- uint channelsCount = voiceState.ChannelsCount;
-
- for (int channelIndex = 0; channelIndex < channelsCount; channelIndex++)
- {
- Memory<VoiceUpdateState> dspStateMemory = _voiceContext.GetUpdateStateForDsp(voiceState.ChannelResourceIds[channelIndex]);
-
- ref VoiceChannelResource channelResource = ref _voiceContext.GetChannelResource(voiceState.ChannelResourceIds[channelIndex]);
-
- PerformanceDetailType dataSourceDetailType = PerformanceDetailType.Adpcm;
-
- if (voiceState.SampleFormat == SampleFormat.PcmInt16)
- {
- dataSourceDetailType = PerformanceDetailType.PcmInt16;
- }
- else if (voiceState.SampleFormat == SampleFormat.PcmFloat)
- {
- dataSourceDetailType = PerformanceDetailType.PcmFloat;
- }
-
- bool performanceInitialized = false;
-
- PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
-
- if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, dataSourceDetailType, PerformanceEntryType.Voice, nodeId))
- {
- performanceInitialized = true;
-
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
- }
-
- GenerateDataSource(ref voiceState, dspStateMemory, channelIndex);
-
- if (performanceInitialized)
- {
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
- }
-
- if (voiceState.WasPlaying)
- {
- voiceState.PreviousVolume = 0.0f;
- }
- else if (voiceState.HasAnyDestination())
- {
- performanceInitialized = false;
-
- if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.BiquadFilter, PerformanceEntryType.Voice, nodeId))
- {
- performanceInitialized = true;
-
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
- }
-
- GenerateBiquadFilterForVoice(ref voiceState, dspStateMemory, (int)_rendererContext.MixBufferCount, channelIndex, nodeId);
-
- if (performanceInitialized)
- {
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
- }
-
- performanceInitialized = false;
-
- if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.VolumeRamp, PerformanceEntryType.Voice, nodeId))
- {
- performanceInitialized = true;
-
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
- }
-
- _commandBuffer.GenerateVolumeRamp(voiceState.PreviousVolume,
- voiceState.Volume,
- _rendererContext.MixBufferCount + (uint)channelIndex,
- nodeId);
-
- if (performanceInitialized)
- {
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
- }
-
- voiceState.PreviousVolume = voiceState.Volume;
-
- if (voiceState.MixId == RendererConstants.UnusedMixId)
- {
- if (voiceState.SplitterId != RendererConstants.UnusedSplitterId)
- {
- int destinationId = channelIndex;
-
- while (true)
- {
- Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId);
-
- if (destinationSpan.IsEmpty)
- {
- break;
- }
-
- ref SplitterDestination destination = ref destinationSpan[0];
-
- destinationId += (int)channelsCount;
-
- if (destination.IsConfigured())
- {
- int mixId = destination.DestinationId;
-
- if (mixId < _mixContext.GetCount() && mixId != RendererConstants.UnusedSplitterIdInt)
- {
- ref MixState mix = ref _mixContext.GetState(mixId);
-
- GenerateVoiceMix(destination.MixBufferVolume,
- destination.PreviousMixBufferVolume,
- dspStateMemory,
- mix.BufferOffset,
- mix.BufferCount,
- _rendererContext.MixBufferCount + (uint)channelIndex,
- nodeId);
-
- destination.MarkAsNeedToUpdateInternalState();
- }
- }
- }
- }
- }
- else
- {
- ref MixState mix = ref _mixContext.GetState(voiceState.MixId);
-
- performanceInitialized = false;
-
- if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.Mix, PerformanceEntryType.Voice, nodeId))
- {
- performanceInitialized = true;
-
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
- }
-
- GenerateVoiceMix(channelResource.Mix.ToSpan(),
- channelResource.PreviousMix.ToSpan(),
- dspStateMemory,
- mix.BufferOffset,
- mix.BufferCount,
- _rendererContext.MixBufferCount + (uint)channelIndex,
- nodeId);
-
- if (performanceInitialized)
- {
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
- }
-
- channelResource.UpdateState();
- }
-
- for (int i = 0; i < voiceState.BiquadFilterNeedInitialization.Length; i++)
- {
- voiceState.BiquadFilterNeedInitialization[i] = voiceState.BiquadFilters[i].Enable;
- }
- }
- }
- }
-
- public void GenerateVoices()
- {
- for (int i = 0; i < _voiceContext.GetCount(); i++)
- {
- ref VoiceState sortedState = ref _voiceContext.GetSortedState(i);
-
- if (!sortedState.ShouldSkip() && sortedState.UpdateForCommandGeneration(_voiceContext))
- {
- int nodeId = sortedState.NodeId;
-
- PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
-
- bool performanceInitialized = false;
-
- if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.Voice, nodeId))
- {
- performanceInitialized = true;
-
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
- }
-
- GenerateVoice(ref sortedState);
-
- if (performanceInitialized)
- {
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
- }
- }
- }
-
- _splitterContext.UpdateInternalState();
- }
-
- public void GeneratePerformance(ref PerformanceEntryAddresses performanceEntryAddresses, PerformanceCommand.Type type, int nodeId)
- {
- _commandBuffer.GeneratePerformance(ref performanceEntryAddresses, type, nodeId);
- }
-
- private void GenerateBufferMixerEffect(int bufferOffset, BufferMixEffect effect, int nodeId)
- {
- Debug.Assert(effect.Type == EffectType.BufferMix);
-
- if (effect.IsEnabled)
- {
- for (int i = 0; i < effect.Parameter.MixesCount; i++)
- {
- if (effect.Parameter.Volumes[i] != 0.0f)
- {
- _commandBuffer.GenerateMix((uint)bufferOffset + effect.Parameter.Input[i],
- (uint)bufferOffset + effect.Parameter.Output[i],
- nodeId,
- effect.Parameter.Volumes[i]);
- }
- }
- }
- }
-
- private void GenerateAuxEffect(uint bufferOffset, AuxiliaryBufferEffect effect, int nodeId)
- {
- Debug.Assert(effect.Type == EffectType.AuxiliaryBuffer);
-
- if (effect.IsEnabled)
- {
- effect.GetWorkBuffer(0);
- effect.GetWorkBuffer(1);
- }
-
- if (effect.State.SendBufferInfoBase != 0 && effect.State.ReturnBufferInfoBase != 0)
- {
- int i = 0;
- uint writeOffset = 0;
- for (uint channelIndex = effect.Parameter.ChannelCount; channelIndex != 0; channelIndex--)
- {
- uint newUpdateCount = writeOffset + _commandBuffer.CommandList.SampleCount;
-
- uint updateCount;
-
- if ((channelIndex - 1) != 0)
- {
- updateCount = 0;
- }
- else
- {
- updateCount = newUpdateCount;
- }
-
- _commandBuffer.GenerateAuxEffect(bufferOffset,
- effect.Parameter.Input[i],
- effect.Parameter.Output[i],
- ref effect.State,
- effect.IsEnabled,
- effect.Parameter.BufferStorageSize,
- effect.State.SendBufferInfoBase,
- effect.State.ReturnBufferInfoBase,
- updateCount,
- writeOffset,
- nodeId);
-
- writeOffset = newUpdateCount;
-
- i++;
- }
- }
- }
-
- private void GenerateDelayEffect(uint bufferOffset, DelayEffect effect, int nodeId)
- {
- Debug.Assert(effect.Type == EffectType.Delay);
-
- ulong workBuffer = effect.GetWorkBuffer(-1);
-
- _commandBuffer.GenerateDelayEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId);
- }
-
- private void GenerateReverbEffect(uint bufferOffset, ReverbEffect effect, int nodeId, bool isLongSizePreDelaySupported)
- {
- Debug.Assert(effect.Type == EffectType.Reverb);
-
- ulong workBuffer = effect.GetWorkBuffer(-1);
-
- _commandBuffer.GenerateReverbEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId, isLongSizePreDelaySupported);
- }
-
- private void GenerateReverb3dEffect(uint bufferOffset, Reverb3dEffect effect, int nodeId)
- {
- Debug.Assert(effect.Type == EffectType.Reverb3d);
-
- ulong workBuffer = effect.GetWorkBuffer(-1);
-
- _commandBuffer.GenerateReverb3dEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId);
- }
-
- private void GenerateBiquadFilterEffect(uint bufferOffset, BiquadFilterEffect effect, int nodeId)
- {
- Debug.Assert(effect.Type == EffectType.BiquadFilter);
-
- if (effect.IsEnabled)
- {
- bool needInitialization = effect.Parameter.Status == UsageState.Invalid ||
- (effect.Parameter.Status == UsageState.New && !_rendererContext.BehaviourContext.IsBiquadFilterEffectStateClearBugFixed());
-
- BiquadFilterParameter parameter = new BiquadFilterParameter();
-
- parameter.Enable = true;
- effect.Parameter.Denominator.ToSpan().CopyTo(parameter.Denominator.ToSpan());
- effect.Parameter.Numerator.ToSpan().CopyTo(parameter.Numerator.ToSpan());
-
- for (int i = 0; i < effect.Parameter.ChannelCount; i++)
- {
- _commandBuffer.GenerateBiquadFilter((int)bufferOffset, ref parameter, effect.State.Slice(i, 1),
- effect.Parameter.Input[i],
- effect.Parameter.Output[i],
- needInitialization,
- nodeId);
- }
- }
- else
- {
- for (int i = 0; i < effect.Parameter.ChannelCount; i++)
- {
- uint inputBufferIndex = bufferOffset + effect.Parameter.Input[i];
- uint outputBufferIndex = bufferOffset + effect.Parameter.Output[i];
-
- // If the input and output isn't the same, generate a command.
- if (inputBufferIndex != outputBufferIndex)
- {
- _commandBuffer.GenerateCopyMixBuffer(inputBufferIndex, outputBufferIndex, nodeId);
- }
- }
- }
- }
-
- private void GenerateEffect(ref MixState mix, BaseEffect effect)
- {
- int nodeId = mix.NodeId;
-
- bool isFinalMix = mix.MixId == RendererConstants.FinalMixId;
-
- PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
-
- bool performanceInitialized = false;
-
- if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, effect.GetPerformanceDetailType(),
- isFinalMix ? PerformanceEntryType.FinalMix : PerformanceEntryType.SubMix, nodeId))
- {
- performanceInitialized = true;
-
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
- }
-
- switch (effect.Type)
- {
- case EffectType.BufferMix:
- GenerateBufferMixerEffect((int)mix.BufferOffset, (BufferMixEffect)effect, nodeId);
- break;
- case EffectType.AuxiliaryBuffer:
- GenerateAuxEffect(mix.BufferOffset, (AuxiliaryBufferEffect)effect, nodeId);
- break;
- case EffectType.Delay:
- GenerateDelayEffect(mix.BufferOffset, (DelayEffect)effect, nodeId);
- break;
- case EffectType.Reverb:
- GenerateReverbEffect(mix.BufferOffset, (ReverbEffect)effect, nodeId, mix.IsLongSizePreDelaySupported);
- break;
- case EffectType.Reverb3d:
- GenerateReverb3dEffect(mix.BufferOffset, (Reverb3dEffect)effect, nodeId);
- break;
- case EffectType.BiquadFilter:
- GenerateBiquadFilterEffect(mix.BufferOffset, (BiquadFilterEffect)effect, nodeId);
- break;
- default:
- throw new NotImplementedException($"Unsupported effect type {effect.Type}");
- }
-
- if (performanceInitialized)
- {
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
- }
-
- effect.UpdateForCommandGeneration();
- }
-
- private void GenerateEffects(ref MixState mix)
- {
- ReadOnlySpan<int> effectProcessingOrderArray = mix.EffectProcessingOrderArray;
-
- Debug.Assert(_effectContext.GetCount() == 0 || !effectProcessingOrderArray.IsEmpty);
-
- for (int i = 0; i < _effectContext.GetCount(); i++)
- {
- int effectOrder = effectProcessingOrderArray[i];
-
- if (effectOrder == RendererConstants.InvalidProcessingOrder)
- {
- break;
- }
-
- // BaseEffect is a class, we don't need to pass it by ref
- BaseEffect effect = _effectContext.GetEffect(effectOrder);
-
- Debug.Assert(effect.Type != EffectType.Invalid);
- Debug.Assert(effect.MixId == mix.MixId);
-
- if (!effect.ShouldSkip())
- {
- GenerateEffect(ref mix, effect);
- }
- }
- }
-
- private void GenerateMix(ref MixState mix)
- {
- if (mix.HasAnyDestination())
- {
- Debug.Assert(mix.DestinationMixId != RendererConstants.UnusedMixId || mix.DestinationSplitterId != RendererConstants.UnusedSplitterId);
-
- if (mix.DestinationMixId == RendererConstants.UnusedMixId)
- {
- if (mix.DestinationSplitterId != RendererConstants.UnusedSplitterId)
- {
- int destinationId = 0;
-
- while (true)
- {
- int destinationIndex = destinationId++;
-
- Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)mix.DestinationSplitterId, destinationIndex);
-
- if (destinationSpan.IsEmpty)
- {
- break;
- }
-
- ref SplitterDestination destination = ref destinationSpan[0];
-
- if (destination.IsConfigured())
- {
- int mixId = destination.DestinationId;
-
- if (mixId < _mixContext.GetCount() && mixId != RendererConstants.UnusedSplitterIdInt)
- {
- ref MixState destinationMix = ref _mixContext.GetState(mixId);
-
- uint inputBufferIndex = mix.BufferOffset + ((uint)destinationIndex % mix.BufferCount);
-
- for (uint bufferDestinationIndex = 0; bufferDestinationIndex < destinationMix.BufferCount; bufferDestinationIndex++)
- {
- float volume = mix.Volume * destination.GetMixVolume((int)bufferDestinationIndex);
-
- if (volume != 0.0f)
- {
- _commandBuffer.GenerateMix(inputBufferIndex,
- destinationMix.BufferOffset + bufferDestinationIndex,
- mix.NodeId,
- volume);
- }
- }
- }
- }
- }
- }
- }
- else
- {
- ref MixState destinationMix = ref _mixContext.GetState(mix.DestinationMixId);
-
- for (uint bufferIndex = 0; bufferIndex < mix.BufferCount; bufferIndex++)
- {
- for (uint bufferDestinationIndex = 0; bufferDestinationIndex < destinationMix.BufferCount; bufferDestinationIndex++)
- {
- float volume = mix.Volume * mix.GetMixBufferVolume((int)bufferIndex, (int)bufferDestinationIndex);
-
- if (volume != 0.0f)
- {
- _commandBuffer.GenerateMix(mix.BufferOffset + bufferIndex,
- destinationMix.BufferOffset + bufferDestinationIndex,
- mix.NodeId,
- volume);
- }
- }
- }
- }
- }
- }
-
- private void GenerateSubMix(ref MixState subMix)
- {
- _commandBuffer.GenerateDepopForMixBuffersCommand(_rendererContext.DepopBuffer,
- subMix.BufferOffset,
- subMix.BufferCount,
- subMix.NodeId,
- subMix.SampleRate);
-
- GenerateEffects(ref subMix);
-
- PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
-
- int nodeId = subMix.NodeId;
-
- bool performanceInitialized = false;
-
- if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.Mix, PerformanceEntryType.SubMix, nodeId))
- {
- performanceInitialized = true;
-
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
- }
-
- GenerateMix(ref subMix);
-
- if (performanceInitialized)
- {
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
- }
- }
-
- public void GenerateSubMixes()
- {
- for (int id = 0; id < _mixContext.GetCount(); id++)
- {
- ref MixState sortedState = ref _mixContext.GetSortedState(id);
-
- if (sortedState.IsUsed && sortedState.MixId != RendererConstants.FinalMixId)
- {
- int nodeId = sortedState.NodeId;
-
- PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
-
- bool performanceInitialized = false;
-
- if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.SubMix, nodeId))
- {
- performanceInitialized = true;
-
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
- }
-
- GenerateSubMix(ref sortedState);
-
- if (performanceInitialized)
- {
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
- }
- }
- }
- }
-
- private void GenerateFinalMix()
- {
- ref MixState finalMix = ref _mixContext.GetFinalState();
-
- _commandBuffer.GenerateDepopForMixBuffersCommand(_rendererContext.DepopBuffer,
- finalMix.BufferOffset,
- finalMix.BufferCount,
- finalMix.NodeId,
- finalMix.SampleRate);
-
- GenerateEffects(ref finalMix);
-
- PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
-
- int nodeId = finalMix.NodeId;
-
- bool performanceInitialized = false;
-
- if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.Mix, PerformanceEntryType.FinalMix, nodeId))
- {
- performanceInitialized = true;
-
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
- }
-
- // Only generate volume command if the volume isn't 100%.
- if (finalMix.Volume != 1.0f)
- {
- for (uint bufferIndex = 0; bufferIndex < finalMix.BufferCount; bufferIndex++)
- {
- bool performanceSubInitialized = false;
-
- if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.VolumeRamp, PerformanceEntryType.FinalMix, nodeId))
- {
- performanceSubInitialized = true;
-
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
- }
-
- _commandBuffer.GenerateVolume(finalMix.Volume,
- finalMix.BufferOffset + bufferIndex,
- nodeId);
-
- if (performanceSubInitialized)
- {
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
- }
- }
- }
-
- if (performanceInitialized)
- {
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
- }
- }
-
- public void GenerateFinalMixes()
- {
- int nodeId = _mixContext.GetFinalState().NodeId;
-
- PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
-
- bool performanceInitialized = false;
-
- if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.FinalMix, nodeId))
- {
- performanceInitialized = true;
-
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
- }
-
- GenerateFinalMix();
-
- if (performanceInitialized)
- {
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
- }
- }
-
- private void GenerateCircularBuffer(CircularBufferSink sink, ref MixState finalMix)
- {
- _commandBuffer.GenerateCircularBuffer(finalMix.BufferOffset, sink, RendererConstants.InvalidNodeId);
- }
-
- private void GenerateDevice(DeviceSink sink, ref MixState finalMix)
- {
- if (_commandBuffer.CommandList.SampleRate != 48000 && sink.UpsamplerState == null)
- {
- sink.UpsamplerState = _rendererContext.UpsamplerManager.Allocate();
- }
-
- bool useCustomDownMixingCommand = _rendererContext.ChannelCount == 2 && sink.Parameter.DownMixParameterEnabled;
-
- if (useCustomDownMixingCommand)
- {
- _commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
- sink.Parameter.Input.ToSpan(),
- sink.Parameter.Input.ToSpan(),
- sink.DownMixCoefficients,
- RendererConstants.InvalidNodeId);
- }
- // NOTE: we do the downmixing at the DSP level as right now the renderer interface doesn't use audout.
- // TODO: Remove this when audout is rewritten.
- else if (_rendererContext.ChannelCount == 2 && sink.Parameter.InputCount == 6)
- {
- _commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
- sink.Parameter.Input.ToSpan(),
- sink.Parameter.Input.ToSpan(),
- RendererConstants.DefaultSurroundToStereoCoefficients,
- RendererConstants.InvalidNodeId);
- }
-
- CommandList commandList = _commandBuffer.CommandList;
-
- if (sink.UpsamplerState != null)
- {
- _commandBuffer.GenerateUpsample(finalMix.BufferOffset,
- sink.UpsamplerState,
- sink.Parameter.InputCount,
- sink.Parameter.Input.ToSpan(),
- commandList.BufferCount,
- commandList.SampleCount,
- commandList.SampleRate,
- RendererConstants.InvalidNodeId);
- }
-
- _commandBuffer.GenerateDeviceSink(finalMix.BufferOffset,
- sink,
- _rendererContext.SessionId,
- commandList.Buffers,
- RendererConstants.InvalidNodeId);
- }
-
- private void GenerateSink(BaseSink sink, ref MixState finalMix)
- {
- bool performanceInitialized = false;
-
- PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
-
- if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.Sink, sink.NodeId))
- {
- performanceInitialized = true;
-
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, sink.NodeId);
- }
-
- if (!sink.ShouldSkip)
- {
- switch (sink.Type)
- {
- case SinkType.CircularBuffer:
- GenerateCircularBuffer((CircularBufferSink)sink, ref finalMix);
- break;
- case SinkType.Device:
- GenerateDevice((DeviceSink)sink, ref finalMix);
- break;
- default:
- throw new NotImplementedException($"Unsupported sink type {sink.Type}");
- }
-
- sink.UpdateForCommandGeneration();
- }
-
- if (performanceInitialized)
- {
- GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, sink.NodeId);
- }
- }
-
- public void GenerateSinks()
- {
- ref MixState finalMix = ref _mixContext.GetFinalState();
-
- for (int i = 0; i < _sinkContext.GetCount(); i++)
- {
- // BaseSink is a class, we don't need to pass it by ref
- BaseSink sink = _sinkContext.GetSink(i);
-
- if (sink.IsUsed)
- {
- GenerateSink(sink, ref finalMix);
- }
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/CommandProcessingTimeEstimatorVersion1.cs b/Ryujinx.Audio.Renderer/Server/CommandProcessingTimeEstimatorVersion1.cs
deleted file mode 100644
index 81d3b57b..00000000
--- a/Ryujinx.Audio.Renderer/Server/CommandProcessingTimeEstimatorVersion1.cs
+++ /dev/null
@@ -1,180 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Dsp.Command;
-using System.Diagnostics;
-
-namespace Ryujinx.Audio.Renderer.Server
-{
- /// <summary>
- /// <see cref="ICommandProcessingTimeEstimator"/> version 1.
- /// </summary>
- public class CommandProcessingTimeEstimatorVersion1 : ICommandProcessingTimeEstimator
- {
- private uint _sampleCount;
- private uint _bufferCount;
-
- public CommandProcessingTimeEstimatorVersion1(uint sampleCount, uint bufferCount)
- {
- _sampleCount = sampleCount;
- _bufferCount = bufferCount;
- }
-
- public uint Estimate(PerformanceCommand command)
- {
- return 1454;
- }
-
- public uint Estimate(ClearMixBufferCommand command)
- {
- return (uint)(_sampleCount * 0.83f * _bufferCount * 1.2f);
- }
-
- public uint Estimate(BiquadFilterCommand command)
- {
- return (uint)(_sampleCount * 58.0f * 1.2f);
- }
-
- public uint Estimate(MixRampGroupedCommand command)
- {
- int volumeCount = 0;
-
- for (int i = 0; i < command.MixBufferCount; i++)
- {
- if (command.Volume0[i] != 0.0f || command.Volume1[i] != 0.0f)
- {
- volumeCount++;
- }
- }
-
- return (uint)(_sampleCount * 14.4f * 1.2f * volumeCount);
- }
-
- public uint Estimate(MixRampCommand command)
- {
- return (uint)(_sampleCount * 14.4f * 1.2f);
- }
-
- public uint Estimate(DepopPrepareCommand command)
- {
- return 1080;
- }
-
- public uint Estimate(VolumeRampCommand command)
- {
- return (uint)(_sampleCount * 9.8f * 1.2f);
- }
-
- public uint Estimate(PcmInt16DataSourceCommandVersion1 command)
- {
- return (uint)(command.Pitch * 0.25f * 1.2f);
- }
-
- public uint Estimate(AdpcmDataSourceCommandVersion1 command)
- {
- return (uint)(command.Pitch * 0.46f * 1.2f);
- }
-
- public uint Estimate(DepopForMixBuffersCommand command)
- {
- return (uint)(_sampleCount * 8.9f * command.MixBufferCount);
- }
-
- public uint Estimate(CopyMixBufferCommand command)
- {
- // NOTE: Nintendo returns 0 here for some reasons even if it will generate a command like that on version 1.. maybe a mistake?
- return 0;
- }
-
- public uint Estimate(MixCommand command)
- {
- return (uint)(_sampleCount * 10.0f * 1.2f);
- }
-
- public uint Estimate(DelayCommand command)
- {
- return (uint)(_sampleCount * command.Parameter.ChannelCount * 202.5f);
- }
-
- public uint Estimate(ReverbCommand command)
- {
- Debug.Assert(command.Parameter.IsChannelCountValid());
-
- if (command.Enabled)
- {
- return (uint)(750 * _sampleCount * command.Parameter.ChannelCount * 1.2f);
- }
-
- return 0;
- }
-
- public uint Estimate(Reverb3dCommand command)
- {
- if (command.Enabled)
- {
- return (uint)(530 * _sampleCount * command.Parameter.ChannelCount * 1.2f);
- }
-
- return 0;
- }
-
- public uint Estimate(AuxiliaryBufferCommand command)
- {
- if (command.Enabled)
- {
- return 15956;
- }
-
- return 3765;
- }
-
- public uint Estimate(VolumeCommand command)
- {
- return (uint)(_sampleCount * 8.8f * 1.2f);
- }
-
- public uint Estimate(CircularBufferSinkCommand command)
- {
- return 55;
- }
-
- public uint Estimate(DownMixSurroundToStereoCommand command)
- {
- return 16108;
- }
-
- public uint Estimate(UpsampleCommand command)
- {
- return 357915;
- }
-
- public uint Estimate(DeviceSinkCommand command)
- {
- return 10042;
- }
-
- public uint Estimate(PcmFloatDataSourceCommandVersion1 command)
- {
- return 0;
- }
-
- public uint Estimate(DataSourceVersion2Command command)
- {
- return 0;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/CommandProcessingTimeEstimatorVersion2.cs b/Ryujinx.Audio.Renderer/Server/CommandProcessingTimeEstimatorVersion2.cs
deleted file mode 100644
index 0f4fe3c2..00000000
--- a/Ryujinx.Audio.Renderer/Server/CommandProcessingTimeEstimatorVersion2.cs
+++ /dev/null
@@ -1,544 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Dsp.Command;
-using System;
-using System.Diagnostics;
-
-namespace Ryujinx.Audio.Renderer.Server
-{
- /// <summary>
- /// <see cref="ICommandProcessingTimeEstimator"/> version 2. (added with REV5)
- /// </summary>
- public class CommandProcessingTimeEstimatorVersion2 : ICommandProcessingTimeEstimator
- {
- private uint _sampleCount;
- private uint _bufferCount;
-
- public CommandProcessingTimeEstimatorVersion2(uint sampleCount, uint bufferCount)
- {
- _sampleCount = sampleCount;
- _bufferCount = bufferCount;
- }
-
- public uint Estimate(PerformanceCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)489.35f;
- }
-
- return (uint)491.18f;
- }
-
- public uint Estimate(ClearMixBufferCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- float costPerBuffer = 668.8f;
- float baseCost = 193.2f;
-
- if (_sampleCount == 160)
- {
- costPerBuffer = 260.4f;
- baseCost = 139.65f;
- }
-
- return (uint)(baseCost + costPerBuffer * _bufferCount);
- }
-
- public uint Estimate(BiquadFilterCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)4813.2f;
- }
-
- return (uint)6915.4f;
- }
-
- public uint Estimate(MixRampGroupedCommand command)
- {
- const float costPerSample = 7.245f;
-
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- int volumeCount = 0;
-
- for (int i = 0; i < command.MixBufferCount; i++)
- {
- if (command.Volume0[i] != 0.0f || command.Volume1[i] != 0.0f)
- {
- volumeCount++;
- }
- }
-
- return (uint)(_sampleCount * costPerSample * volumeCount);
- }
-
- public uint Estimate(MixRampCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)1859.0f;
- }
-
- return (uint)2286.1f;
- }
-
- public uint Estimate(DepopPrepareCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)306.62f;
- }
-
- return (uint)293.22f;
- }
-
- public uint Estimate(VolumeRampCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)1403.9f;
- }
-
- return (uint)1884.3f;
- }
-
- public uint Estimate(PcmInt16DataSourceCommandVersion1 command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- float costPerSample = 1195.5f;
- float baseCost = 7797.0f;
-
- if (_sampleCount == 160)
- {
- costPerSample = 749.27f;
- baseCost = 6138.9f;
- }
-
- return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f))));
- }
-
- public uint Estimate(AdpcmDataSourceCommandVersion1 command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- float costPerSample = 3564.1f;
- float baseCost = 6225.5f;
-
- if (_sampleCount == 160)
- {
- costPerSample = 2125.6f;
- baseCost = 9039.5f;
- }
-
- return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f))));
- }
-
- public uint Estimate(DepopForMixBuffersCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)762.96f;
- }
-
- return (uint)726.96f;
- }
-
- public uint Estimate(CopyMixBufferCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)836.32f;
- }
-
- return (uint)1000.9f;
- }
-
- public uint Estimate(MixCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)1342.2f;
- }
-
- return (uint)1833.2f;
- }
-
- public uint Estimate(DelayCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- if (command.Enabled)
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)41636.0f;
- case 2:
- return (uint)97861.0f;
- case 4:
- return (uint)192520.0f;
- case 6:
- return (uint)301760.0f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- else
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)578.53f;
- case 2:
- return (uint)663.06f;
- case 4:
- return (uint)703.98f;
- case 6:
- return (uint)760.03f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
-
- }
-
- if (command.Enabled)
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)8770.3f;
- case 2:
- return (uint)25741.0f;
- case 4:
- return (uint)47551.0f;
- case 6:
- return (uint)81629.0f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- else
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)521.28f;
- case 2:
- return (uint)585.4f;
- case 4:
- return (uint)629.88f;
- case 6:
- return (uint)713.57f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- }
-
- public uint Estimate(ReverbCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- if (command.Enabled)
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)97192.0f;
- case 2:
- return (uint)103280.0f;
- case 4:
- return (uint)109580.0f;
- case 6:
- return (uint)115070.0f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- else
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)492.01f;
- case 2:
- return (uint)554.46f;
- case 4:
- return (uint)595.86f;
- case 6:
- return (uint)656.62f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
-
- }
-
- if (command.Enabled)
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)136460.0f;
- case 2:
- return (uint)145750.0f;
- case 4:
- return (uint)154800.0f;
- case 6:
- return (uint)161970.0f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- else
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)495.79f;
- case 2:
- return (uint)527.16f;
- case 4:
- return (uint)598.75f;
- case 6:
- return (uint)666.03f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- }
-
- public uint Estimate(Reverb3dCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- if (command.Enabled)
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)138840.0f;
- case 2:
- return (uint)135430.0f;
- case 4:
- return (uint)199180.0f;
- case 6:
- return (uint)247350.0f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- else
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)718.7f;
- case 2:
- return (uint)751.3f;
- case 4:
- return (uint)797.46f;
- case 6:
- return (uint)867.43f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- }
-
- if (command.Enabled)
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)199950.0f;
- case 2:
- return (uint)195200.0f;
- case 4:
- return (uint)290580.0f;
- case 6:
- return (uint)363490.0f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- else
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)534.24f;
- case 2:
- return (uint)570.87f;
- case 4:
- return (uint)660.93f;
- case 6:
- return (uint)694.6f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- }
-
- public uint Estimate(AuxiliaryBufferCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- if (command.Enabled)
- {
- return (uint)7177.9f;
- }
-
- return (uint)489.16f;
- }
-
- if (command.Enabled)
- {
- return (uint)9499.8f;
- }
-
- return (uint)485.56f;
- }
-
- public uint Estimate(VolumeCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)1280.3f;
- }
-
- return (uint)1737.8f;
- }
-
- public uint Estimate(CircularBufferSinkCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- float costPerBuffer = 1726.0f;
- float baseCost = 1369.7f;
-
- if (_sampleCount == 160)
- {
- costPerBuffer = 853.63f;
- baseCost = 1284.5f;
- }
-
- return (uint)(baseCost + costPerBuffer * command.InputCount);
- }
-
- public uint Estimate(DownMixSurroundToStereoCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)10009.0f;
- }
-
- return (uint)14577.0f;
- }
-
- public uint Estimate(UpsampleCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)292000.0f;
- }
-
- return (uint)0.0f;
- }
-
- public uint Estimate(DeviceSinkCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
- Debug.Assert(command.InputCount == 2 || command.InputCount == 6);
-
- if (command.InputCount == 2)
- {
- if (_sampleCount == 160)
- {
- return (uint)9261.5f;
- }
-
- return (uint)9336.1f;
- }
-
- if (_sampleCount == 160)
- {
- return (uint)9111.8f;
- }
-
- return (uint)9566.7f;
- }
-
- public uint Estimate(PcmFloatDataSourceCommandVersion1 command)
- {
- // NOTE: This was added between REV7 and REV8 and for some reasons the estimator v2 was changed...
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- float costPerSample = 3490.9f;
- float baseCost = 10091.0f;
-
- if (_sampleCount == 160)
- {
- costPerSample = 2310.4f;
- baseCost = 7845.3f;
- }
-
- return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f))));
- }
-
- public uint Estimate(DataSourceVersion2Command command)
- {
- return 0;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/CommandProcessingTimeEstimatorVersion3.cs b/Ryujinx.Audio.Renderer/Server/CommandProcessingTimeEstimatorVersion3.cs
deleted file mode 100644
index 8e15d642..00000000
--- a/Ryujinx.Audio.Renderer/Server/CommandProcessingTimeEstimatorVersion3.cs
+++ /dev/null
@@ -1,635 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Dsp.Command;
-using System;
-using System.Diagnostics;
-using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
-
-namespace Ryujinx.Audio.Renderer.Server
-{
- /// <summary>
- /// <see cref="ICommandProcessingTimeEstimator"/> version 3. (added with REV8)
- /// </summary>
- public class CommandProcessingTimeEstimatorVersion3 : ICommandProcessingTimeEstimator
- {
- private uint _sampleCount;
- private uint _bufferCount;
-
- public CommandProcessingTimeEstimatorVersion3(uint sampleCount, uint bufferCount)
- {
- _sampleCount = sampleCount;
- _bufferCount = bufferCount;
- }
-
- public uint Estimate(PerformanceCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)498.17f;
- }
-
- return (uint)489.42f;
- }
-
- public uint Estimate(ClearMixBufferCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- float costPerBuffer = 440.68f;
- float baseCost = 0;
-
- if (_sampleCount == 160)
- {
- costPerBuffer = 266.65f;
- }
-
- return (uint)(baseCost + costPerBuffer * _bufferCount);
- }
-
- public uint Estimate(BiquadFilterCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)4173.2f;
- }
-
- return (uint)5585.1f;
- }
-
- public uint Estimate(MixRampGroupedCommand command)
- {
- float costPerSample = 6.4434f;
-
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- costPerSample = 6.708f;
- }
-
- int volumeCount = 0;
-
- for (int i = 0; i < command.MixBufferCount; i++)
- {
- if (command.Volume0[i] != 0.0f || command.Volume1[i] != 0.0f)
- {
- volumeCount++;
- }
- }
-
- return (uint)(_sampleCount * costPerSample * volumeCount);
- }
-
- public uint Estimate(MixRampCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)1968.7f;
- }
-
- return (uint)2459.4f;
- }
-
- public uint Estimate(DepopPrepareCommand command)
- {
- return 0;
- }
-
- public uint Estimate(VolumeRampCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)1425.3f;
- }
-
- return (uint)1700.0f;
- }
-
- public uint Estimate(PcmInt16DataSourceCommandVersion1 command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- float costPerSample = 710.143f;
- float baseCost = 7853.286f;
-
- if (_sampleCount == 160)
- {
- costPerSample = 427.52f;
- baseCost = 6329.442f;
- }
-
- return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f))));
- }
-
- public uint Estimate(AdpcmDataSourceCommandVersion1 command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- float costPerSample = 3564.1f;
- float baseCost = 9736.702f;
-
- if (_sampleCount == 160)
- {
- costPerSample = 2125.6f;
- baseCost = 7913.808f;
- }
-
- return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f))));
- }
-
- public uint Estimate(DepopForMixBuffersCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)739.64f;
- }
-
- return (uint)910.97f;
- }
-
- public uint Estimate(CopyMixBufferCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)842.59f;
- }
-
- return (uint)986.72f;
- }
-
- public uint Estimate(MixCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)1402.8f;
- }
-
- return (uint)1853.2f;
- }
-
- public uint Estimate(DelayCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- if (command.Enabled)
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)8929.04f;
- case 2:
- return (uint)25500.75f;
- case 4:
- return (uint)47759.62f;
- case 6:
- return (uint)82203.07f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- else
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)1295.20f;
- case 2:
- return (uint)1213.60f;
- case 4:
- return (uint)942.03f;
- case 6:
- return (uint)1001.55f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- }
-
- if (command.Enabled)
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)11941.05f;
- case 2:
- return (uint)37197.37f;
- case 4:
- return (uint)69749.84f;
- case 6:
- return (uint)120042.40f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- else
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)997.67f;
- case 2:
- return (uint)977.63f;
- case 4:
- return (uint)792.30f;
- case 6:
- return (uint)875.43f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- }
-
- public uint Estimate(ReverbCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- if (command.Enabled)
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)81475.05f;
- case 2:
- return (uint)84975.0f;
- case 4:
- return (uint)91625.15f;
- case 6:
- return (uint)95332.27f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- else
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)536.30f;
- case 2:
- return (uint)588.70f;
- case 4:
- return (uint)643.70f;
- case 6:
- return (uint)706.0f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- }
-
- if (command.Enabled)
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)120174.47f;
- case 2:
- return (uint)25262.22f;
- case 4:
- return (uint)135751.23f;
- case 6:
- return (uint)141129.23f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- else
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)617.64f;
- case 2:
- return (uint)659.54f;
- case 4:
- return (uint)711.43f;
- case 6:
- return (uint)778.07f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- }
-
- public uint Estimate(Reverb3dCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- if (command.Enabled)
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)116754.0f;
- case 2:
- return (uint)125912.05f;
- case 4:
- return (uint)146336.03f;
- case 6:
- return (uint)165812.66f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- else
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)734.0f;
- case 2:
- return (uint)766.62f;
- case 4:
- return (uint)797.46f;
- case 6:
- return (uint)867.43f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- }
-
- if (command.Enabled)
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)170292.34f;
- case 2:
- return (uint)183875.63f;
- case 4:
- return (uint)214696.19f;
- case 6:
- return (uint)243846.77f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- else
- {
- switch (command.Parameter.ChannelCount)
- {
- case 1:
- return (uint)508.47f;
- case 2:
- return (uint)582.45f;
- case 4:
- return (uint)626.42f;
- case 6:
- return (uint)682.47f;
- default:
- throw new NotImplementedException($"{command.Parameter.ChannelCount}");
- }
- }
- }
-
- public uint Estimate(AuxiliaryBufferCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- if (command.Enabled)
- {
- return (uint)7182.14f;
- }
-
- return (uint)472.11f;
- }
-
- if (command.Enabled)
- {
- return (uint)9435.96f;
- }
-
- return (uint)462.62f;
- }
-
- public uint Estimate(VolumeCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)1311.1f;
- }
-
- return (uint)1713.6f;
- }
-
- public uint Estimate(CircularBufferSinkCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- float costPerBuffer = 770.26f;
- float baseCost = 0f;
-
- if (_sampleCount == 160)
- {
- costPerBuffer = 531.07f;
- }
-
- return (uint)(baseCost + costPerBuffer * command.InputCount);
- }
-
- public uint Estimate(DownMixSurroundToStereoCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)9949.7f;
- }
-
- return (uint)14679.0f;
- }
-
- public uint Estimate(UpsampleCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- if (_sampleCount == 160)
- {
- return (uint)312990.0f;
- }
-
- return (uint)0.0f;
- }
-
- public uint Estimate(DeviceSinkCommand command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
- Debug.Assert(command.InputCount == 2 || command.InputCount == 6);
-
- if (command.InputCount == 2)
- {
- if (_sampleCount == 160)
- {
- return (uint)8980.0f;
- }
-
- return (uint)9221.9f;
- }
-
- if (_sampleCount == 160)
- {
- return (uint)9177.9f;
- }
-
- return (uint)9725.9f;
- }
-
- public uint Estimate(PcmFloatDataSourceCommandVersion1 command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- float costPerSample = 3490.9f;
- float baseCost = 10090.9f;
-
- if (_sampleCount == 160)
- {
- costPerSample = 2310.4f;
- baseCost = 7845.25f;
- }
-
- return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f))));
- }
-
- public uint Estimate(DataSourceVersion2Command command)
- {
- Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
-
- (float baseCost, float costPerSample) = GetCostByFormat(_sampleCount, command.SampleFormat, command.SrcQuality);
-
- return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f) - 1.0f)));
- }
-
- private static (float, float) GetCostByFormat(uint sampleCount, SampleFormat format, SampleRateConversionQuality quality)
- {
- Debug.Assert(sampleCount == 160 || sampleCount == 240);
-
- switch (format)
- {
- case SampleFormat.PcmInt16:
- switch (quality)
- {
- case SampleRateConversionQuality.Default:
- if (sampleCount == 160)
- {
- return (6329.44f, 427.52f);
- }
-
- return (7853.28f, 710.14f);
- case SampleRateConversionQuality.High:
- if (sampleCount == 160)
- {
- return (8049.42f, 371.88f);
- }
-
- return (10138.84f, 610.49f);
- case SampleRateConversionQuality.Low:
- if (sampleCount == 160)
- {
- return (5062.66f, 423.43f);
- }
-
- return (5810.96f, 676.72f);
- default:
- throw new NotImplementedException($"{format} {quality}");
- }
- case SampleFormat.PcmFloat:
- switch (quality)
- {
- case SampleRateConversionQuality.Default:
- if (sampleCount == 160)
- {
- return (7845.25f, 2310.4f);
- }
-
- return (10090.9f, 3490.9f);
- case SampleRateConversionQuality.High:
- if (sampleCount == 160)
- {
- return (9446.36f, 2308.91f);
- }
-
- return (12520.85f, 3480.61f);
- case SampleRateConversionQuality.Low:
- if (sampleCount == 160)
- {
- return (9446.36f, 2308.91f);
- }
-
- return (12520.85f, 3480.61f);
- default:
- throw new NotImplementedException($"{format} {quality}");
- }
- case SampleFormat.Adpcm:
- switch (quality)
- {
- case SampleRateConversionQuality.Default:
- if (sampleCount == 160)
- {
- return (7913.81f, 1827.66f);
- }
-
- return (9736.70f, 2756.37f);
- case SampleRateConversionQuality.High:
- if (sampleCount == 160)
- {
- return (9607.81f, 1829.29f);
- }
-
- return (12154.38f, 2731.31f);
- case SampleRateConversionQuality.Low:
- if (sampleCount == 160)
- {
- return (6517.48f, 1824.61f);
- }
-
- return (7929.44f, 2732.15f);
- default:
- throw new NotImplementedException($"{format} {quality}");
- }
- default:
- throw new NotImplementedException($"{format}");
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Effect/AuxiliaryBufferEffect.cs b/Ryujinx.Audio.Renderer/Server/Effect/AuxiliaryBufferEffect.cs
deleted file mode 100644
index df82945b..00000000
--- a/Ryujinx.Audio.Renderer/Server/Effect/AuxiliaryBufferEffect.cs
+++ /dev/null
@@ -1,92 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Dsp.State;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Parameter.Effect;
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using System.Diagnostics;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-using DspAddress = System.UInt64;
-
-namespace Ryujinx.Audio.Renderer.Server.Effect
-{
- /// <summary>
- /// Server state for an auxiliary buffer effect.
- /// </summary>
- public class AuxiliaryBufferEffect : BaseEffect
- {
- /// <summary>
- /// The auxiliary buffer parameter.
- /// </summary>
- public AuxiliaryBufferParameter Parameter;
-
- /// <summary>
- /// Auxiliary buffer state.
- /// </summary>
- public AuxiliaryBufferAddresses State;
-
- public override EffectType TargetEffectType => EffectType.AuxiliaryBuffer;
-
- public override DspAddress GetWorkBuffer(int index)
- {
- return WorkBuffers[index].GetReference(true);
- }
-
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
- {
- Debug.Assert(IsTypeValid(ref parameter));
-
- UpdateParameterBase(ref parameter);
-
- Parameter = MemoryMarshal.Cast<byte, AuxiliaryBufferParameter>(parameter.SpecificData)[0];
- IsEnabled = parameter.IsEnabled;
-
- updateErrorInfo = new BehaviourParameter.ErrorInfo();
-
- if (BufferUnmapped || parameter.IsNew)
- {
- ulong bufferSize = (ulong)Unsafe.SizeOf<int>() * Parameter.BufferStorageSize + (ulong)Unsafe.SizeOf<AuxiliaryBufferHeader>() * 2;
-
- bool sendBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], Parameter.SendBufferInfoAddress, bufferSize);
- bool returnBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[1], Parameter.ReturnBufferInfoAddress, bufferSize);
-
- BufferUnmapped = sendBufferUnmapped && returnBufferUnmapped;
-
- if (!BufferUnmapped)
- {
- DspAddress sendDspAddress = WorkBuffers[0].GetReference(false);
- DspAddress returnDspAddress = WorkBuffers[1].GetReference(false);
-
- State.SendBufferInfo = sendDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>();
- State.SendBufferInfoBase = sendDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>() * 2;
-
- State.ReturnBufferInfo = returnDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>();
- State.ReturnBufferInfoBase = returnDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>() * 2;
- }
- }
- }
-
- public override void UpdateForCommandGeneration()
- {
- UpdateUsageStateForCommandGeneration();
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Effect/BaseEffect.cs b/Ryujinx.Audio.Renderer/Server/Effect/BaseEffect.cs
deleted file mode 100644
index 7c491fd1..00000000
--- a/Ryujinx.Audio.Renderer/Server/Effect/BaseEffect.cs
+++ /dev/null
@@ -1,257 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using Ryujinx.Audio.Renderer.Utils;
-using System;
-using System.Diagnostics;
-using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
-
-using DspAddress = System.UInt64;
-
-namespace Ryujinx.Audio.Renderer.Server.Effect
-{
- /// <summary>
- /// Base class used as a server state for an effect.
- /// </summary>
- public class BaseEffect
- {
- /// <summary>
- /// The <see cref="EffectType"/> of the effect.
- /// </summary>
- public EffectType Type;
-
- /// <summary>
- /// Set to true if the effect must be active.
- /// </summary>
- public bool IsEnabled;
-
- /// <summary>
- /// Set to true if the internal effect work buffers used wasn't mapped.
- /// </summary>
- public bool BufferUnmapped;
-
- /// <summary>
- /// The current state of the effect.
- /// </summary>
- public UsageState UsageState;
-
- /// <summary>
- /// The target mix id of the effect.
- /// </summary>
- public int MixId;
-
- /// <summary>
- /// Position of the effect while processing effects.
- /// </summary>
- public uint ProcessingOrder;
-
- /// <summary>
- /// Array of all the work buffer used by the effect.
- /// </summary>
- protected AddressInfo[] WorkBuffers;
-
- /// <summary>
- /// Create a new <see cref="BaseEffect"/>.
- /// </summary>
- public BaseEffect()
- {
- Type = TargetEffectType;
- UsageState = UsageState.Invalid;
-
- IsEnabled = false;
- BufferUnmapped = false;
- MixId = RendererConstants.UnusedMixId;
- ProcessingOrder = uint.MaxValue;
-
- WorkBuffers = new AddressInfo[2];
-
- foreach (ref AddressInfo info in WorkBuffers.AsSpan())
- {
- info = AddressInfo.Create();
- }
- }
-
- /// <summary>
- /// The target <see cref="EffectType"/> handled by this <see cref="BaseEffect"/>.
- /// </summary>
- public virtual EffectType TargetEffectType => EffectType.Invalid;
-
- /// <summary>
- /// Check if the <see cref="EffectType"/> sent by the user match the internal <see cref="EffectType"/>.
- /// </summary>
- /// <param name="parameter">The user parameter.</param>
- /// <returns>Returns true if the <see cref="EffectType"/> sent by the user matches the internal <see cref="EffectType"/>.</returns>
- public bool IsTypeValid(ref EffectInParameter parameter)
- {
- return parameter.Type == TargetEffectType;
- }
-
- /// <summary>
- /// Update the usage state during command generation.
- /// </summary>
- protected void UpdateUsageStateForCommandGeneration()
- {
- UsageState = IsEnabled ? UsageState.Enabled : UsageState.Disabled;
- }
-
- /// <summary>
- /// Update the internal common parameters from a user parameter.
- /// </summary>
- /// <param name="parameter">The user parameter.</param>
- protected void UpdateParameterBase(ref EffectInParameter parameter)
- {
- MixId = parameter.MixId;
- ProcessingOrder = parameter.ProcessingOrder;
- }
-
- /// <summary>
- /// Force unmap all the work buffers.
- /// </summary>
- /// <param name="mapper">The mapper to use.</param>
- public void ForceUnmapBuffers(PoolMapper mapper)
- {
- foreach (ref AddressInfo info in WorkBuffers.AsSpan())
- {
- if (info.GetReference(false) != 0)
- {
- mapper.ForceUnmap(ref info);
- }
- }
- }
-
- /// <summary>
- /// Check if the effect needs to be skipped.
- /// </summary>
- /// <returns>Returns true if the effect needs to be skipped.</returns>
- public bool ShouldSkip()
- {
- return BufferUnmapped;
- }
-
- /// <summary>
- /// Update the <see cref="BaseEffect"/> state during command generation.
- /// </summary>
- public virtual void UpdateForCommandGeneration()
- {
- Debug.Assert(Type == TargetEffectType);
- }
-
- /// <summary>
- /// Update the internal state from a user parameter.
- /// </summary>
- /// <param name="updateErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
- /// <param name="parameter">The user parameter.</param>
- /// <param name="mapper">The mapper to use.</param>
- public virtual void Update(out ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
- {
- Debug.Assert(IsTypeValid(ref parameter));
-
- updateErrorInfo = new ErrorInfo();
- }
-
- /// <summary>
- /// Get the work buffer DSP address at the given index.
- /// </summary>
- /// <param name="index">The index of the work buffer</param>
- /// <returns>The work buffer DSP address at the given index.</returns>
- public virtual DspAddress GetWorkBuffer(int index)
- {
- throw new InvalidOperationException();
- }
-
- /// <summary>
- /// Get the first work buffer DSP address.
- /// </summary>
- /// <returns>The first work buffer DSP address.</returns>
- protected DspAddress GetSingleBuffer()
- {
- if (IsEnabled)
- {
- return WorkBuffers[0].GetReference(true);
- }
-
- if (UsageState != UsageState.Disabled)
- {
- DspAddress address = WorkBuffers[0].GetReference(false);
- ulong size = WorkBuffers[0].Size;
-
- if (address != 0 && size != 0)
- {
- AudioProcessorMemoryManager.InvalidateDataCache(address, size);
- }
- }
-
- return 0;
- }
-
- /// <summary>
- /// Store the output status to the given user output.
- /// </summary>
- /// <param name="outStatus">The given user output.</param>
- /// <param name="isAudioRendererActive">If set to true, the <see cref="AudioRenderSystem"/> is active.</param>
- public void StoreStatus(ref EffectOutStatus outStatus, bool isAudioRendererActive)
- {
- if (isAudioRendererActive)
- {
- if (UsageState == UsageState.Disabled)
- {
- outStatus.State = EffectOutStatus.EffectState.Disabled;
- }
- else
- {
- outStatus.State = EffectOutStatus.EffectState.Enabled;
- }
- }
- else if (UsageState == UsageState.New)
- {
- outStatus.State = EffectOutStatus.EffectState.Enabled;
- }
- else
- {
- outStatus.State = EffectOutStatus.EffectState.Disabled;
- }
- }
-
- /// <summary>
- /// Get the <see cref="PerformanceDetailType"/> associated to the <see cref="Type"/> of this effect.
- /// </summary>
- /// <returns>The <see cref="PerformanceDetailType"/> associated to the <see cref="Type"/> of this effect.</returns>
- public PerformanceDetailType GetPerformanceDetailType()
- {
- switch (Type)
- {
- case EffectType.BiquadFilter:
- return PerformanceDetailType.BiquadFilter;
- case EffectType.AuxiliaryBuffer:
- return PerformanceDetailType.Aux;
- case EffectType.Delay:
- return PerformanceDetailType.Delay;
- case EffectType.Reverb:
- return PerformanceDetailType.Reverb;
- case EffectType.Reverb3d:
- return PerformanceDetailType.Reverb3d;
- case EffectType.BufferMix:
- return PerformanceDetailType.Mix;
- default:
- throw new NotImplementedException($"{Type}");
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Effect/BiquadFilterEffect.cs b/Ryujinx.Audio.Renderer/Server/Effect/BiquadFilterEffect.cs
deleted file mode 100644
index aadf2844..00000000
--- a/Ryujinx.Audio.Renderer/Server/Effect/BiquadFilterEffect.cs
+++ /dev/null
@@ -1,74 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Dsp.State;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Parameter.Effect;
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using System;
-using System.Diagnostics;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Effect
-{
- /// <summary>
- /// Server state for a biquad filter effect.
- /// </summary>
- public class BiquadFilterEffect : BaseEffect
- {
- /// <summary>
- /// The biquad filter parameter.
- /// </summary>
- public BiquadFilterEffectParameter Parameter;
-
- /// <summary>
- /// The biquad filter state.
- /// </summary>
- public Memory<BiquadFilterState> State { get; }
-
- /// <summary>
- /// Create a new <see cref="BiquadFilterEffect"/>.
- /// </summary>
- public BiquadFilterEffect()
- {
- Parameter = new BiquadFilterEffectParameter();
- State = new BiquadFilterState[RendererConstants.ChannelCountMax];
- }
-
- public override EffectType TargetEffectType => EffectType.BiquadFilter;
-
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
- {
- Debug.Assert(IsTypeValid(ref parameter));
-
- UpdateParameterBase(ref parameter);
-
- Parameter = MemoryMarshal.Cast<byte, BiquadFilterEffectParameter>(parameter.SpecificData)[0];
- IsEnabled = parameter.IsEnabled;
-
- updateErrorInfo = new BehaviourParameter.ErrorInfo();
- }
-
- public override void UpdateForCommandGeneration()
- {
- UpdateUsageStateForCommandGeneration();
-
- Parameter.Status = UsageState.Enabled;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Effect/BufferMixEffect.cs b/Ryujinx.Audio.Renderer/Server/Effect/BufferMixEffect.cs
deleted file mode 100644
index 14ed3950..00000000
--- a/Ryujinx.Audio.Renderer/Server/Effect/BufferMixEffect.cs
+++ /dev/null
@@ -1,56 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Parameter.Effect;
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using System.Diagnostics;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Effect
-{
- /// <summary>
- /// Server state for a buffer mix effect.
- /// </summary>
- public class BufferMixEffect : BaseEffect
- {
- /// <summary>
- /// The buffer mix parameter.
- /// </summary>
- public BufferMixParameter Parameter;
-
- public override EffectType TargetEffectType => EffectType.BufferMix;
-
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
- {
- Debug.Assert(IsTypeValid(ref parameter));
-
- UpdateParameterBase(ref parameter);
-
- Parameter = MemoryMarshal.Cast<byte, BufferMixParameter>(parameter.SpecificData)[0];
- IsEnabled = parameter.IsEnabled;
-
- updateErrorInfo = new BehaviourParameter.ErrorInfo();
- }
-
- public override void UpdateForCommandGeneration()
- {
- UpdateUsageStateForCommandGeneration();
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Effect/DelayEffect.cs b/Ryujinx.Audio.Renderer/Server/Effect/DelayEffect.cs
deleted file mode 100644
index df3e5ee7..00000000
--- a/Ryujinx.Audio.Renderer/Server/Effect/DelayEffect.cs
+++ /dev/null
@@ -1,100 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Dsp.State;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Parameter.Effect;
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using System;
-using System.Diagnostics;
-using System.Runtime.InteropServices;
-using DspAddress = System.UInt64;
-
-namespace Ryujinx.Audio.Renderer.Server.Effect
-{
- /// <summary>
- /// Server state for a delay effect.
- /// </summary>
- public class DelayEffect : BaseEffect
- {
- /// <summary>
- /// The delay parameter.
- /// </summary>
- public DelayParameter Parameter;
-
- /// <summary>
- /// The delay state.
- /// </summary>
- public Memory<DelayState> State { get; }
-
- public DelayEffect()
- {
- State = new DelayState[1];
- }
-
- public override EffectType TargetEffectType => EffectType.Delay;
-
- public override DspAddress GetWorkBuffer(int index)
- {
- return GetSingleBuffer();
- }
-
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
- {
- Debug.Assert(IsTypeValid(ref parameter));
-
- ref DelayParameter delayParameter = ref MemoryMarshal.Cast<byte, DelayParameter>(parameter.SpecificData)[0];
-
- updateErrorInfo = new BehaviourParameter.ErrorInfo();
-
- if (delayParameter.IsChannelCountMaxValid())
- {
- UpdateParameterBase(ref parameter);
-
- UsageState oldParameterStatus = Parameter.Status;
-
- Parameter = delayParameter;
-
- if (delayParameter.IsChannelCountValid())
- {
- IsEnabled = parameter.IsEnabled;
-
- if (oldParameterStatus != UsageState.Enabled)
- {
- Parameter.Status = oldParameterStatus;
- }
-
- if (BufferUnmapped || parameter.IsNew)
- {
- UsageState = UsageState.New;
- Parameter.Status = UsageState.Invalid;
-
- BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
- }
- }
- }
- }
-
- public override void UpdateForCommandGeneration()
- {
- UpdateUsageStateForCommandGeneration();
-
- Parameter.Status = UsageState.Enabled;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Effect/EffectContext.cs b/Ryujinx.Audio.Renderer/Server/Effect/EffectContext.cs
deleted file mode 100644
index ff6051ae..00000000
--- a/Ryujinx.Audio.Renderer/Server/Effect/EffectContext.cs
+++ /dev/null
@@ -1,82 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Diagnostics;
-
-namespace Ryujinx.Audio.Renderer.Server.Effect
-{
- /// <summary>
- /// Effect context.
- /// </summary>
- public class EffectContext
- {
- /// <summary>
- /// Storage for <see cref="BaseEffect"/>.
- /// </summary>
- private BaseEffect[] _effects;
-
- /// <summary>
- /// The total effect count.
- /// </summary>
- private uint _effectCount;
-
- /// <summary>
- /// Create a new <see cref="EffectContext"/>.
- /// </summary>
- public EffectContext()
- {
- _effects = null;
- _effectCount = 0;
- }
-
- /// <summary>
- /// Initialize the <see cref="EffectContext"/>.
- /// </summary>
- /// <param name="effectCount">The total effect count.</param>
- public void Initialize(uint effectCount)
- {
- _effectCount = effectCount;
- _effects = new BaseEffect[effectCount];
-
- for (int i = 0; i < _effectCount; i++)
- {
- _effects[i] = new BaseEffect();
- }
- }
-
- /// <summary>
- /// Get the total effect count.
- /// </summary>
- /// <returns>The total effect count.</returns>
- public uint GetCount()
- {
- return _effectCount;
- }
-
- /// <summary>
- /// Get a reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>.
- /// </summary>
- /// <param name="index">The index to use.</param>
- /// <returns>A reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>.</returns>
- public ref BaseEffect GetEffect(int index)
- {
- Debug.Assert(index >= 0 && index < _effectCount);
-
- return ref _effects[index];
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Effect/Reverb3dEffect.cs b/Ryujinx.Audio.Renderer/Server/Effect/Reverb3dEffect.cs
deleted file mode 100644
index d9f23799..00000000
--- a/Ryujinx.Audio.Renderer/Server/Effect/Reverb3dEffect.cs
+++ /dev/null
@@ -1,99 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Dsp.State;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Parameter.Effect;
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using System;
-using System.Diagnostics;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Effect
-{
- /// <summary>
- /// Server state for a 3D reverberation effect.
- /// </summary>
- public class Reverb3dEffect : BaseEffect
- {
- /// <summary>
- /// The 3D reverberation parameter.
- /// </summary>
- public Reverb3dParameter Parameter;
-
- /// <summary>
- /// The 3D reverberation state.
- /// </summary>
- public Memory<Reverb3dState> State { get; }
-
- public Reverb3dEffect()
- {
- State = new Reverb3dState[1];
- }
-
- public override EffectType TargetEffectType => EffectType.Reverb3d;
-
- public override ulong GetWorkBuffer(int index)
- {
- return GetSingleBuffer();
- }
-
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
- {
- Debug.Assert(IsTypeValid(ref parameter));
-
- ref Reverb3dParameter reverbParameter = ref MemoryMarshal.Cast<byte, Reverb3dParameter>(parameter.SpecificData)[0];
-
- updateErrorInfo = new BehaviourParameter.ErrorInfo();
-
- if (reverbParameter.IsChannelCountMaxValid())
- {
- UpdateParameterBase(ref parameter);
-
- UsageState oldParameterStatus = Parameter.ParameterStatus;
-
- Parameter = reverbParameter;
-
- if (reverbParameter.IsChannelCountValid())
- {
- IsEnabled = parameter.IsEnabled;
-
- if (oldParameterStatus != UsageState.Enabled)
- {
- Parameter.ParameterStatus = oldParameterStatus;
- }
-
- if (BufferUnmapped || parameter.IsNew)
- {
- UsageState = UsageState.New;
- Parameter.ParameterStatus = UsageState.Invalid;
-
- BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
- }
- }
- }
- }
-
- public override void UpdateForCommandGeneration()
- {
- UpdateUsageStateForCommandGeneration();
-
- Parameter.ParameterStatus = UsageState.Enabled;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Effect/ReverbEffect.cs b/Ryujinx.Audio.Renderer/Server/Effect/ReverbEffect.cs
deleted file mode 100644
index 4c81f729..00000000
--- a/Ryujinx.Audio.Renderer/Server/Effect/ReverbEffect.cs
+++ /dev/null
@@ -1,102 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Dsp.State;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Parameter.Effect;
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using System;
-using System.Diagnostics;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Effect
-{
- /// <summary>
- /// Server state for a reverberation effect.
- /// </summary>
- public class ReverbEffect : BaseEffect
- {
- /// <summary>
- /// The reverberation parameter.
- /// </summary>
- public ReverbParameter Parameter;
-
- /// <summary>
- /// The reverberation state.
- /// </summary>
- public Memory<ReverbState> State { get; }
-
- /// <summary>
- /// Create a new <see cref="ReverbEffect"/>.
- /// </summary>
- public ReverbEffect()
- {
- State = new ReverbState[1];
- }
-
- public override EffectType TargetEffectType => EffectType.Reverb;
-
- public override ulong GetWorkBuffer(int index)
- {
- return GetSingleBuffer();
- }
-
- public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
- {
- Debug.Assert(IsTypeValid(ref parameter));
-
- ref ReverbParameter reverbParameter = ref MemoryMarshal.Cast<byte, ReverbParameter>(parameter.SpecificData)[0];
-
- updateErrorInfo = new BehaviourParameter.ErrorInfo();
-
- if (reverbParameter.IsChannelCountMaxValid())
- {
- UpdateParameterBase(ref parameter);
-
- UsageState oldParameterStatus = Parameter.Status;
-
- Parameter = reverbParameter;
-
- if (reverbParameter.IsChannelCountValid())
- {
- IsEnabled = parameter.IsEnabled;
-
- if (oldParameterStatus != UsageState.Enabled)
- {
- Parameter.Status = oldParameterStatus;
- }
-
- if (BufferUnmapped || parameter.IsNew)
- {
- UsageState = UsageState.New;
- Parameter.Status = UsageState.Invalid;
-
- BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
- }
- }
- }
- }
-
- public override void UpdateForCommandGeneration()
- {
- UpdateUsageStateForCommandGeneration();
-
- Parameter.Status = UsageState.Enabled;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Effect/UsageState.cs b/Ryujinx.Audio.Renderer/Server/Effect/UsageState.cs
deleted file mode 100644
index a519acd4..00000000
--- a/Ryujinx.Audio.Renderer/Server/Effect/UsageState.cs
+++ /dev/null
@@ -1,45 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-namespace Ryujinx.Audio.Renderer.Server.Effect
-{
- /// <summary>
- /// The usage state of an effect.
- /// </summary>
- public enum UsageState : byte
- {
- /// <summary>
- /// The effect is in an invalid state.
- /// </summary>
- Invalid,
-
- /// <summary>
- /// The effect is new.
- /// </summary>
- New,
-
- /// <summary>
- /// The effect is enabled.
- /// </summary>
- Enabled,
-
- /// <summary>
- /// The effect is disabled.
- /// </summary>
- Disabled
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/ICommandProcessingTimeEstimator.cs b/Ryujinx.Audio.Renderer/Server/ICommandProcessingTimeEstimator.cs
deleted file mode 100644
index 119ec907..00000000
--- a/Ryujinx.Audio.Renderer/Server/ICommandProcessingTimeEstimator.cs
+++ /dev/null
@@ -1,52 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Dsp.Command;
-
-namespace Ryujinx.Audio.Renderer.Server
-{
- /// <summary>
- /// Estimate the time that a <see cref="ICommand"/> should take.
- /// </summary>
- /// <remarks>This is used for voice dropping.</remarks>
- public interface ICommandProcessingTimeEstimator
- {
- uint Estimate(AuxiliaryBufferCommand command);
- uint Estimate(BiquadFilterCommand command);
- uint Estimate(ClearMixBufferCommand command);
- uint Estimate(DelayCommand command);
- uint Estimate(Reverb3dCommand command);
- uint Estimate(ReverbCommand command);
- uint Estimate(DepopPrepareCommand command);
- uint Estimate(DepopForMixBuffersCommand command);
- uint Estimate(MixCommand command);
- uint Estimate(MixRampCommand command);
- uint Estimate(MixRampGroupedCommand command);
- uint Estimate(CopyMixBufferCommand command);
- uint Estimate(PerformanceCommand command);
- uint Estimate(VolumeCommand command);
- uint Estimate(VolumeRampCommand command);
- uint Estimate(PcmInt16DataSourceCommandVersion1 command);
- uint Estimate(PcmFloatDataSourceCommandVersion1 command);
- uint Estimate(AdpcmDataSourceCommandVersion1 command);
- uint Estimate(DataSourceVersion2Command command);
- uint Estimate(CircularBufferSinkCommand command);
- uint Estimate(DeviceSinkCommand command);
- uint Estimate(DownMixSurroundToStereoCommand command);
- uint Estimate(UpsampleCommand command);
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/MemoryPool/AddressInfo.cs b/Ryujinx.Audio.Renderer/Server/MemoryPool/AddressInfo.cs
deleted file mode 100644
index 2b625d06..00000000
--- a/Ryujinx.Audio.Renderer/Server/MemoryPool/AddressInfo.cs
+++ /dev/null
@@ -1,151 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System;
-using System.Runtime.InteropServices;
-
-using DspAddress = System.UInt64;
-using CpuAddress = System.UInt64;
-
-namespace Ryujinx.Audio.Renderer.Server.MemoryPool
-{
- /// <summary>
- /// Represents the information of a region shared between the CPU and DSP.
- /// </summary>
- public struct AddressInfo
- {
- /// <summary>
- /// The target CPU address of the region.
- /// </summary>
- public CpuAddress CpuAddress;
-
- /// <summary>
- /// The size of the region.
- /// </summary>
- public ulong Size;
-
- private unsafe MemoryPoolState* _memoryPools;
-
- /// <summary>
- /// The forced DSP address of the region.
- /// </summary>
- public DspAddress ForceMappedDspAddress;
-
- private unsafe ref MemoryPoolState MemoryPoolState => ref *_memoryPools;
-
- public unsafe bool HasMemoryPoolState => (IntPtr)_memoryPools != IntPtr.Zero;
-
- /// <summary>
- /// Create an new empty <see cref="AddressInfo"/>.
- /// </summary>
- /// <returns>A new empty <see cref="AddressInfo"/>.</returns>
- public static AddressInfo Create()
- {
- return Create(0, 0);
- }
-
- /// <summary>
- /// Create a new <see cref="AddressInfo"/>.
- /// </summary>
- /// <param name="cpuAddress">The target <see cref="CpuAddress"/> of the region.</param>
- /// <param name="size">The target size of the region.</param>
- /// <returns>A new <see cref="AddressInfo"/>.</returns>
- public static AddressInfo Create(CpuAddress cpuAddress, ulong size)
- {
- unsafe
- {
- return new AddressInfo
- {
- CpuAddress = cpuAddress,
- _memoryPools = MemoryPoolState.Null,
- Size = size,
- ForceMappedDspAddress = 0
- };
- }
- }
-
- /// <summary>
- /// Setup the CPU address and size of the <see cref="AddressInfo"/>.
- /// </summary>
- /// <param name="cpuAddress">The target <see cref="CpuAddress"/> of the region.</param>
- /// <param name="size">The size of the region.</param>
- public void Setup(CpuAddress cpuAddress, ulong size)
- {
- CpuAddress = cpuAddress;
- Size = size;
- ForceMappedDspAddress = 0;
-
- unsafe
- {
- _memoryPools = MemoryPoolState.Null;
- }
- }
-
- /// <summary>
- /// Set the <see cref="MemoryPoolState"/> associated.
- /// </summary>
- /// <param name="memoryPoolState">The <see cref="MemoryPoolState"/> associated.</param>
- public void SetupMemoryPool(Span<MemoryPoolState> memoryPoolState)
- {
- unsafe
- {
- fixed (MemoryPoolState* ptr = &MemoryMarshal.GetReference(memoryPoolState))
- {
- SetupMemoryPool(ptr);
- }
- }
- }
-
- /// <summary>
- /// Set the <see cref="MemoryPoolState"/> associated.
- /// </summary>
- /// <param name="memoryPoolState">The <see cref="MemoryPoolState"/> associated.</param>
- public unsafe void SetupMemoryPool(MemoryPoolState* memoryPoolState)
- {
- _memoryPools = memoryPoolState;
- }
-
- /// <summary>
- /// Check if the <see cref="MemoryPoolState"/> is mapped.
- /// </summary>
- /// <returns>Returns true if the <see cref="MemoryPoolState"/> is mapped.</returns>
- public bool HasMappedMemoryPool()
- {
- return HasMemoryPoolState && MemoryPoolState.IsMapped();
- }
-
- /// <summary>
- /// Get the DSP address associated to the <see cref="AddressInfo"/>.
- /// </summary>
- /// <param name="markUsed">If true, mark the <see cref="MemoryPoolState"/> as used.</param>
- /// <returns>Returns the DSP address associated to the <see cref="AddressInfo"/>.</returns>
- public DspAddress GetReference(bool markUsed)
- {
- if (!HasMappedMemoryPool())
- {
- return ForceMappedDspAddress;
- }
-
- if (markUsed)
- {
- MemoryPoolState.IsUsed = true;
- }
-
- return MemoryPoolState.Translate(CpuAddress, Size);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/MemoryPool/MemoryPoolState.cs b/Ryujinx.Audio.Renderer/Server/MemoryPool/MemoryPoolState.cs
deleted file mode 100644
index ebde1403..00000000
--- a/Ryujinx.Audio.Renderer/Server/MemoryPool/MemoryPoolState.cs
+++ /dev/null
@@ -1,148 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System;
-using System.Runtime.InteropServices;
-
-using DspAddress = System.UInt64;
-using CpuAddress = System.UInt64;
-
-namespace Ryujinx.Audio.Renderer.Server.MemoryPool
-{
- /// <summary>
- /// Server state for a memory pool.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = Alignment)]
- public struct MemoryPoolState
- {
- public const int Alignment = 0x10;
-
- /// <summary>
- /// The location of the <see cref="MemoryPoolState"/>.
- /// </summary>
- public enum LocationType : uint
- {
- /// <summary>
- /// <see cref="MemoryPoolState"/> located on the CPU side for user use.
- /// </summary>
- Cpu,
-
- /// <summary>
- /// <see cref="MemoryPoolState"/> located on the DSP side for system use.
- /// </summary>
- Dsp
- }
-
- /// <summary>
- /// The CPU address associated to the <see cref="MemoryPoolState"/>.
- /// </summary>
- public CpuAddress CpuAddress;
-
- /// <summary>
- /// The DSP address associated to the <see cref="MemoryPoolState"/>.
- /// </summary>
- public DspAddress DspAddress;
-
- /// <summary>
- /// The size associated to the <see cref="MemoryPoolState"/>.
- /// </summary>
- public ulong Size;
-
- /// <summary>
- /// The <see cref="LocationType"/> associated to the <see cref="MemoryPoolState"/>.
- /// </summary>
- public LocationType Location;
-
- /// <summary>
- /// Set to true if the <see cref="MemoryPoolState"/> is used.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsUsed;
-
- public static unsafe MemoryPoolState* Null => (MemoryPoolState*)IntPtr.Zero.ToPointer();
-
- /// <summary>
- /// Create a new <see cref="MemoryPoolState"/> with the given <see cref="LocationType"/>.
- /// </summary>
- /// <param name="location">The location type to use.</param>
- /// <returns>A new <see cref="MemoryPoolState"/> with the given <see cref="LocationType"/>.</returns>
- public static MemoryPoolState Create(LocationType location)
- {
- return new MemoryPoolState
- {
- CpuAddress = 0,
- DspAddress = 0,
- Size = 0,
- Location = location
- };
- }
-
- /// <summary>
- /// Set the <see cref="CpuAddress"/> and size of the <see cref="MemoryPoolState"/>.
- /// </summary>
- /// <param name="cpuAddress">The <see cref="CpuAddress"/>.</param>
- /// <param name="size">The size.</param>
- public void SetCpuAddress(CpuAddress cpuAddress, ulong size)
- {
- CpuAddress = cpuAddress;
- Size = size;
- }
-
- /// <summary>
- /// Check if the given <see cref="CpuAddress"/> and size is contains in the <see cref="MemoryPoolState"/>.
- /// </summary>
- /// <param name="targetCpuAddress">The <see cref="CpuAddress"/>.</param>
- /// <param name="size">The size.</param>
- /// <returns>True if the <see cref="CpuAddress"/> is contained inside the <see cref="MemoryPoolState"/>.</returns>
- public bool Contains(CpuAddress targetCpuAddress, ulong size)
- {
- if (CpuAddress <= targetCpuAddress && size + targetCpuAddress <= Size + CpuAddress)
- {
- return true;
- }
-
- return false;
- }
-
- /// <summary>
- /// Translate the given CPU address to a DSP address.
- /// </summary>
- /// <param name="targetCpuAddress">The <see cref="CpuAddress"/>.</param>
- /// <param name="size">The size.</param>
- /// <returns>the target DSP address.</returns>
- public DspAddress Translate(CpuAddress targetCpuAddress, ulong size)
- {
- if (Contains(targetCpuAddress, size) && IsMapped())
- {
- ulong offset = targetCpuAddress - CpuAddress;
-
- return DspAddress + offset;
- }
-
- return 0;
- }
-
- /// <summary>
- /// Is the <see cref="MemoryPoolState"/> mapped on the DSP?
- /// </summary>
- /// <returns>Returns true if the <see cref="MemoryPoolState"/> is mapped on the DSP.</returns>
- public bool IsMapped()
- {
- return DspAddress != 0;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/MemoryPool/PoolMapper.cs b/Ryujinx.Audio.Renderer/Server/MemoryPool/PoolMapper.cs
deleted file mode 100644
index b255960c..00000000
--- a/Ryujinx.Audio.Renderer/Server/MemoryPool/PoolMapper.cs
+++ /dev/null
@@ -1,383 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Utils;
-using Ryujinx.Common.Logging;
-using System;
-using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
-
-using CpuAddress = System.UInt64;
-using DspAddress = System.UInt64;
-
-namespace Ryujinx.Audio.Renderer.Server.MemoryPool
-{
- /// <summary>
- /// Memory pool mapping helper.
- /// </summary>
- public class PoolMapper
- {
- const uint CurrentProcessPseudoHandle = 0xFFFF8001;
-
- /// <summary>
- /// The result of <see cref="Update(ref MemoryPoolState, ref MemoryPoolInParameter, ref MemoryPoolOutStatus)"/>.
- /// </summary>
- public enum UpdateResult : uint
- {
- /// <summary>
- /// No error reported.
- /// </summary>
- Success = 0,
-
- /// <summary>
- /// The user parameters were invalid.
- /// </summary>
- InvalidParameter = 1,
-
- /// <summary>
- /// <see cref="Dsp.AudioProcessor"/> mapping failed.
- /// </summary>
- MapError = 2,
-
- /// <summary>
- /// <see cref="Dsp.AudioProcessor"/> unmapping failed.
- /// </summary>
- UnmapError = 3
- }
-
- /// <summary>
- /// The handle of the process owning the CPU memory manipulated.
- /// </summary>
- private uint _processHandle;
-
- /// <summary>
- /// The <see cref="Memory{MemoryPoolState}"/> that will be manipulated.
- /// </summary>
- private Memory<MemoryPoolState> _memoryPools;
-
- /// <summary>
- /// If set to true, this will try to force map memory pool even if their state are considered invalid.
- /// </summary>
- private bool _isForceMapEnabled;
-
- /// <summary>
- /// Create a new <see cref="PoolMapper"/> used for system mapping.
- /// </summary>
- /// <param name="processHandle">The handle of the process owning the CPU memory manipulated.</param>
- /// <param name="isForceMapEnabled">If set to true, this will try to force map memory pool even if their state are considered invalid.</param>
- public PoolMapper(uint processHandle, bool isForceMapEnabled)
- {
- _processHandle = processHandle;
- _isForceMapEnabled = isForceMapEnabled;
- _memoryPools = Memory<MemoryPoolState>.Empty;
- }
-
- /// <summary>
- /// Create a new <see cref="PoolMapper"/> used for user mapping.
- /// </summary>
- /// <param name="processHandle">The handle of the process owning the CPU memory manipulated.</param>
- /// <param name="memoryPool">The user memory pools.</param>
- /// <param name="isForceMapEnabled">If set to true, this will try to force map memory pool even if their state are considered invalid.</param>
- public PoolMapper(uint processHandle, Memory<MemoryPoolState> memoryPool, bool isForceMapEnabled)
- {
- _processHandle = processHandle;
- _memoryPools = memoryPool;
- _isForceMapEnabled = isForceMapEnabled;
- }
-
- /// <summary>
- /// Initialize the <see cref="MemoryPoolState"/> for system use.
- /// </summary>
- /// <param name="memoryPool">The <see cref="MemoryPoolState"/> for system use.</param>
- /// <param name="cpuAddress">The <see cref="CpuAddress"/> to assign.</param>
- /// <param name="size">The size to assign.</param>
- /// <returns>Returns true if mapping on the <see cref="Dsp.AudioProcessor"/> succeeded.</returns>
- public bool InitializeSystemPool(ref MemoryPoolState memoryPool, CpuAddress cpuAddress, ulong size)
- {
- if (memoryPool.Location != MemoryPoolState.LocationType.Dsp)
- {
- return false;
- }
-
- return InitializePool(ref memoryPool, cpuAddress, size);
- }
-
- /// <summary>
- /// Initialize the <see cref="MemoryPoolState"/>.
- /// </summary>
- /// <param name="memoryPool">The <see cref="MemoryPoolState"/>.</param>
- /// <param name="cpuAddress">The <see cref="CpuAddress"/> to assign.</param>
- /// <param name="size">The size to assign.</param>
- /// <returns>Returns true if mapping on the <see cref="Dsp.AudioProcessor"/> succeeded.</returns>
- public bool InitializePool(ref MemoryPoolState memoryPool, CpuAddress cpuAddress, ulong size)
- {
- memoryPool.SetCpuAddress(cpuAddress, size);
-
- return Map(ref memoryPool) != 0;
- }
-
- /// <summary>
- /// Get the process handle associated to the <see cref="MemoryPoolState"/>.
- /// </summary>
- /// <param name="memoryPool">The <see cref="MemoryPoolState"/>.</param>
- /// <returns>Returns the process handle associated to the <see cref="MemoryPoolState"/>.</returns>
- public uint GetProcessHandle(ref MemoryPoolState memoryPool)
- {
- if (memoryPool.Location == MemoryPoolState.LocationType.Cpu)
- {
- return CurrentProcessPseudoHandle;
- }
- else if (memoryPool.Location == MemoryPoolState.LocationType.Dsp)
- {
- return _processHandle;
- }
-
- return 0;
- }
-
- /// <summary>
- /// Map the <see cref="MemoryPoolState"/> on the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- /// <param name="memoryPool">The <see cref="MemoryPoolState"/> to map.</param>
- /// <returns>Returns the DSP address mapped.</returns>
- public DspAddress Map(ref MemoryPoolState memoryPool)
- {
- DspAddress result = AudioProcessorMemoryManager.Map(GetProcessHandle(ref memoryPool), memoryPool.CpuAddress, memoryPool.Size);
-
- if (result != 0)
- {
- memoryPool.DspAddress = result;
- }
-
- return result;
- }
-
- /// <summary>
- /// Unmap the <see cref="MemoryPoolState"/> from the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- /// <param name="memoryPool">The <see cref="MemoryPoolState"/> to unmap.</param>
- /// <returns>Returns true if unmapped.</returns>
- public bool Unmap(ref MemoryPoolState memoryPool)
- {
- if (memoryPool.IsUsed)
- {
- return false;
- }
-
- AudioProcessorMemoryManager.Unmap(GetProcessHandle(ref memoryPool), memoryPool.CpuAddress, memoryPool.Size);
-
- memoryPool.SetCpuAddress(0, 0);
- memoryPool.DspAddress = 0;
-
- return true;
- }
-
- /// <summary>
- /// Find a <see cref="MemoryPoolState"/> associated to the region given.
- /// </summary>
- /// <param name="cpuAddress">The region <see cref="CpuAddress"/>.</param>
- /// <param name="size">The region size.</param>
- /// <returns>Returns the <see cref="MemoryPoolState"/> found or <see cref="Memory{MemoryPoolState}.Empty"/> if not found.</returns>
- private Span<MemoryPoolState> FindMemoryPool(CpuAddress cpuAddress, ulong size)
- {
- if (!_memoryPools.IsEmpty && _memoryPools.Length > 0)
- {
- for (int i = 0; i < _memoryPools.Length; i++)
- {
- if (_memoryPools.Span[i].Contains(cpuAddress, size))
- {
- return _memoryPools.Span.Slice(i, 1);
- }
- }
- }
-
- return Span<MemoryPoolState>.Empty;
- }
-
- /// <summary>
- /// Force unmap the given <see cref="AddressInfo"/>.
- /// </summary>
- /// <param name="addressInfo">The <see cref="AddressInfo"/> to force unmap</param>
- public void ForceUnmap(ref AddressInfo addressInfo)
- {
- if (_isForceMapEnabled)
- {
- Span<MemoryPoolState> memoryPool = FindMemoryPool(addressInfo.CpuAddress, addressInfo.Size);
-
- if (!memoryPool.IsEmpty)
- {
- AudioProcessorMemoryManager.Unmap(_processHandle, memoryPool[0].CpuAddress, memoryPool[0].Size);
-
- return;
- }
-
- AudioProcessorMemoryManager.Unmap(_processHandle, addressInfo.CpuAddress, 0);
- }
- }
-
- /// <summary>
- /// Try to attach the given region to the <see cref="AddressInfo"/>.
- /// </summary>
- /// <param name="errorInfo">The error information if an error was generated.</param>
- /// <param name="addressInfo">The <see cref="AddressInfo"/> to attach the region to.</param>
- /// <param name="cpuAddress">The region <see cref="CpuAddress"/>.</param>
- /// <param name="size">The region size.</param>
- /// <returns>Returns true if mapping was performed.</returns>
- public bool TryAttachBuffer(out ErrorInfo errorInfo, ref AddressInfo addressInfo, CpuAddress cpuAddress, ulong size)
- {
- errorInfo = new ErrorInfo();
-
- addressInfo.Setup(cpuAddress, size);
-
- if (AssignDspAddress(ref addressInfo))
- {
- errorInfo.ErrorCode = 0x0;
- errorInfo.ExtraErrorInfo = 0x0;
-
- return true;
- }
- else
- {
- errorInfo.ErrorCode = ResultCode.InvalidAddressInfo;
- errorInfo.ExtraErrorInfo = addressInfo.CpuAddress;
-
- return _isForceMapEnabled;
- }
- }
-
- /// <summary>
- /// Update a <see cref="MemoryPoolState"/> using user parameters.
- /// </summary>
- /// <param name="memoryPool">The <see cref="MemoryPoolState"/> to update.</param>
- /// <param name="inParameter">Input user parameter.</param>
- /// <param name="outStatus">Output user parameter.</param>
- /// <returns>Returns the <see cref="UpdateResult"/> of the operations performed.</returns>
- public UpdateResult Update(ref MemoryPoolState memoryPool, ref MemoryPoolInParameter inParameter, ref MemoryPoolOutStatus outStatus)
- {
- MemoryPoolUserState inputState = inParameter.State;
-
- MemoryPoolUserState outputState;
-
- const uint pageSize = 0x1000;
-
- if (inputState != MemoryPoolUserState.RequestAttach && inputState != MemoryPoolUserState.RequestDetach)
- {
- return UpdateResult.Success;
- }
-
- if (inParameter.CpuAddress == 0 || (inParameter.CpuAddress & (pageSize - 1)) != 0)
- {
- return UpdateResult.InvalidParameter;
- }
-
- if (inParameter.Size == 0 || (inParameter.Size & (pageSize - 1)) != 0)
- {
- return UpdateResult.InvalidParameter;
- }
-
- if (inputState == MemoryPoolUserState.RequestAttach)
- {
- bool initializeSuccess = InitializePool(ref memoryPool, inParameter.CpuAddress, inParameter.Size);
-
- if (!initializeSuccess)
- {
- memoryPool.SetCpuAddress(0, 0);
-
- Logger.Error?.Print(LogClass.AudioRenderer, $"Map of memory pool (address: 0x{inParameter.CpuAddress:x}, size 0x{inParameter.Size:x}) failed!");
- return UpdateResult.MapError;
- }
-
- outputState = MemoryPoolUserState.Attached;
- }
- else
- {
- if (memoryPool.CpuAddress != inParameter.CpuAddress || memoryPool.Size != inParameter.Size)
- {
- return UpdateResult.InvalidParameter;
- }
-
- if (!Unmap(ref memoryPool))
- {
- Logger.Error?.Print(LogClass.AudioRenderer, $"Unmap of memory pool (address: 0x{memoryPool.CpuAddress:x}, size 0x{memoryPool.Size:x}) failed!");
- return UpdateResult.UnmapError;
- }
-
- outputState = MemoryPoolUserState.Detached;
- }
-
- outStatus.State = outputState;
-
- return UpdateResult.Success;
- }
-
- /// <summary>
- /// Map the <see cref="AddressInfo"/> to the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- /// <param name="addressInfo">The <see cref="AddressInfo"/> to map.</param>
- /// <returns>Returns true if mapping was performed.</returns>
- private bool AssignDspAddress(ref AddressInfo addressInfo)
- {
- if (addressInfo.CpuAddress == 0)
- {
- return false;
- }
-
- if (_memoryPools.Length > 0)
- {
- Span<MemoryPoolState> memoryPool = FindMemoryPool(addressInfo.CpuAddress, addressInfo.Size);
-
- if (!memoryPool.IsEmpty)
- {
- addressInfo.SetupMemoryPool(memoryPool);
-
- return true;
- }
- }
-
- if (_isForceMapEnabled)
- {
- DspAddress dspAddress = AudioProcessorMemoryManager.Map(_processHandle, addressInfo.CpuAddress, addressInfo.Size);
-
- addressInfo.ForceMappedDspAddress = dspAddress;
-
- AudioProcessorMemoryManager.Map(_processHandle, addressInfo.CpuAddress, addressInfo.Size);
- }
- else
- {
- unsafe
- {
- addressInfo.SetupMemoryPool(MemoryPoolState.Null);
- }
- }
-
- return false;
- }
-
- /// <summary>
- /// Remove the usage flag from all the <see cref="MemoryPoolState"/>.
- /// </summary>
- /// <param name="memoryPool">The <see cref="Memory{MemoryPoolState}"/> to reset.</param>
- public static void ClearUsageState(Memory<MemoryPoolState> memoryPool)
- {
- foreach (ref MemoryPoolState info in memoryPool.Span)
- {
- info.IsUsed = false;
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Mix/MixContext.cs b/Ryujinx.Audio.Renderer/Server/Mix/MixContext.cs
deleted file mode 100644
index 5a3c3a63..00000000
--- a/Ryujinx.Audio.Renderer/Server/Mix/MixContext.cs
+++ /dev/null
@@ -1,276 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Server.Splitter;
-using Ryujinx.Audio.Renderer.Utils;
-using System;
-using System.Diagnostics;
-
-namespace Ryujinx.Audio.Renderer.Server.Mix
-{
- /// <summary>
- /// Mix context.
- /// </summary>
- public class MixContext
- {
- /// <summary>
- /// The total mix count.
- /// </summary>
- private uint _mixesCount;
-
- /// <summary>
- /// Storage for <see cref="MixState"/>.
- /// </summary>
- private Memory<MixState> _mixes;
-
- /// <summary>
- /// Storage of the sorted indices to <see cref="MixState"/>.
- /// </summary>
- private Memory<int> _sortedMixes;
-
- /// <summary>
- /// Graph state.
- /// </summary>
- public NodeStates NodeStates { get; }
-
- /// <summary>
- /// The instance of the adjacent matrix.
- /// </summary>
- public EdgeMatrix EdgeMatrix { get; }
-
- /// <summary>
- /// Create a new instance of <see cref="MixContext"/>.
- /// </summary>
- public MixContext()
- {
- NodeStates = new NodeStates();
- EdgeMatrix = new EdgeMatrix();
- }
-
- /// <summary>
- /// Initialize the <see cref="MixContext"/>.
- /// </summary>
- /// <param name="sortedMixes">The storage for sorted indices.</param>
- /// <param name="mixes">The storage of <see cref="MixState"/>.</param>
- /// <param name="nodeStatesWorkBuffer">The storage used for the <see cref="NodeStates"/>.</param>
- /// <param name="edgeMatrixWorkBuffer">The storage used for the <see cref="EdgeMatrix"/>.</param>
- public void Initialize(Memory<int> sortedMixes, Memory<MixState> mixes, Memory<byte> nodeStatesWorkBuffer, Memory<byte> edgeMatrixWorkBuffer)
- {
- _mixesCount = (uint)mixes.Length;
- _mixes = mixes;
- _sortedMixes = sortedMixes;
-
- if (!nodeStatesWorkBuffer.IsEmpty && !edgeMatrixWorkBuffer.IsEmpty)
- {
- NodeStates.Initialize(nodeStatesWorkBuffer, mixes.Length);
- EdgeMatrix.Initialize(edgeMatrixWorkBuffer, mixes.Length);
- }
-
- int sortedId = 0;
- for (int i = 0; i < _mixes.Length; i++)
- {
- SetSortedState(sortedId++, i);
- }
- }
-
- /// <summary>
- /// Associate the given <paramref name="targetIndex"/> to a given <paramref cref="id"/>.
- /// </summary>
- /// <param name="id">The sorted id.</param>
- /// <param name="targetIndex">The index to associate.</param>
- private void SetSortedState(int id, int targetIndex)
- {
- _sortedMixes.Span[id] = targetIndex;
- }
-
- /// <summary>
- /// Get a reference to the final <see cref="MixState"/>.
- /// </summary>
- /// <returns>A reference to the final <see cref="MixState"/>.</returns>
- public ref MixState GetFinalState()
- {
- return ref GetState(RendererConstants.FinalMixId);
- }
-
- /// <summary>
- /// Get a reference to a <see cref="MixState"/> at the given <paramref name="id"/>.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A reference to a <see cref="MixState"/> at the given <paramref name="id"/>.</returns>
- public ref MixState GetState(int id)
- {
- return ref SpanIOHelper.GetFromMemory(_mixes, id, _mixesCount);
- }
-
- /// <summary>
- /// Get a reference to a <see cref="MixState"/> at the given <paramref name="id"/> of the sorted mix info.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A reference to a <see cref="MixState"/> at the given <paramref name="id"/>.</returns>
- public ref MixState GetSortedState(int id)
- {
- Debug.Assert(id >= 0 && id < _mixesCount);
-
- return ref GetState(_sortedMixes.Span[id]);
- }
-
- /// <summary>
- /// Get the total mix count.
- /// </summary>
- /// <returns>The total mix count.</returns>
- public uint GetCount()
- {
- return _mixesCount;
- }
-
- /// <summary>
- /// Update the internal distance from the final mix value of every <see cref="MixState"/>.
- /// </summary>
- private void UpdateDistancesFromFinalMix()
- {
- foreach (ref MixState mix in _mixes.Span)
- {
- mix.ClearDistanceFromFinalMix();
- }
-
- for (int i = 0; i < GetCount(); i++)
- {
- ref MixState mix = ref GetState(i);
-
- SetSortedState(i, i);
-
- if (mix.IsUsed)
- {
- uint distance;
-
- if (mix.MixId != RendererConstants.FinalMixId)
- {
- int mixId = mix.MixId;
-
- for (distance = 0; distance < GetCount(); distance++)
- {
- if (mixId == RendererConstants.UnusedMixId)
- {
- distance = MixState.InvalidDistanceFromFinalMix;
- break;
- }
-
- ref MixState distanceMix = ref GetState(mixId);
-
- if (distanceMix.DistanceFromFinalMix != MixState.InvalidDistanceFromFinalMix)
- {
- distance = distanceMix.DistanceFromFinalMix + 1;
- break;
- }
-
- mixId = distanceMix.DestinationMixId;
-
- if (mixId == RendererConstants.FinalMixId)
- {
- break;
- }
- }
-
- if (distance > GetCount())
- {
- distance = MixState.InvalidDistanceFromFinalMix;
- }
- }
- else
- {
- distance = MixState.InvalidDistanceFromFinalMix;
- }
-
- mix.DistanceFromFinalMix = distance;
- }
- }
- }
-
- /// <summary>
- /// Update the internal mix buffer offset of all <see cref="MixState"/>.
- /// </summary>
- private void UpdateMixBufferOffset()
- {
- uint offset = 0;
-
- foreach (ref MixState mix in _mixes.Span)
- {
- mix.BufferOffset = offset;
-
- offset += mix.BufferCount;
- }
- }
-
- /// <summary>
- /// Sort the mixes using distance from the final mix.
- /// </summary>
- public void Sort()
- {
- UpdateDistancesFromFinalMix();
-
- int[] sortedMixesTemp = _sortedMixes.Slice(0, (int)GetCount()).ToArray();
-
- Array.Sort(sortedMixesTemp, (a, b) =>
- {
- ref MixState stateA = ref GetState(a);
- ref MixState stateB = ref GetState(b);
-
- return stateB.DistanceFromFinalMix.CompareTo(stateA.DistanceFromFinalMix);
- });
-
- sortedMixesTemp.AsSpan().CopyTo(_sortedMixes.Span);
-
- UpdateMixBufferOffset();
- }
-
- /// <summary>
- /// Sort the mixes and splitters using an adjacency matrix.
- /// </summary>
- /// <param name="splitterContext">The <see cref="SplitterContext"/> used.</param>
- /// <returns>Return true, if no errors in the graph were detected.</returns>
- public bool Sort(SplitterContext splitterContext)
- {
- if (splitterContext.UsingSplitter())
- {
- bool isValid = NodeStates.Sort(EdgeMatrix);
-
- if (isValid)
- {
- ReadOnlySpan<int> sortedMixesIndex = NodeStates.GetTsortResult();
-
- int id = 0;
-
- for (int i = sortedMixesIndex.Length - 1; i >= 0; i--)
- {
- SetSortedState(id++, sortedMixesIndex[i]);
- }
-
- UpdateMixBufferOffset();
- }
-
- return isValid;
- }
- else
- {
- UpdateMixBufferOffset();
-
- return true;
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Mix/MixState.cs b/Ryujinx.Audio.Renderer/Server/Mix/MixState.cs
deleted file mode 100644
index d697488a..00000000
--- a/Ryujinx.Audio.Renderer/Server/Mix/MixState.cs
+++ /dev/null
@@ -1,330 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Server.Effect;
-using Ryujinx.Audio.Renderer.Server.Splitter;
-using Ryujinx.Common.Utilities;
-using System;
-using System.Diagnostics;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-using static Ryujinx.Audio.Renderer.RendererConstants;
-
-namespace Ryujinx.Audio.Renderer.Server.Mix
-{
- /// <summary>
- /// Server state for a mix.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 0x940, Pack = Alignment)]
- public struct MixState
- {
- public const uint InvalidDistanceFromFinalMix = 0x80000000;
-
- public const int Alignment = 0x10;
-
- /// <summary>
- /// Base volume of the mix.
- /// </summary>
- public float Volume;
-
- /// <summary>
- /// Target sample rate of the mix.
- /// </summary>
- public uint SampleRate;
-
- /// <summary>
- /// Target buffer count.
- /// </summary>
- public uint BufferCount;
-
- /// <summary>
- /// Set to true if in use.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsUsed;
-
- /// <summary>
- /// The id of the mix.
- /// </summary>
- public int MixId;
-
- /// <summary>
- /// The mix node id.
- /// </summary>
- public int NodeId;
-
- /// <summary>
- /// the buffer offset to use for command generation.
- /// </summary>
- public uint BufferOffset;
-
- /// <summary>
- /// The distance of the mix from the final mix.
- /// </summary>
- public uint DistanceFromFinalMix;
-
- /// <summary>
- /// The effect processing order storage.
- /// </summary>
- private IntPtr _effectProcessingOrderArrayPointer;
-
- /// <summary>
- /// The max element count that can be found in the effect processing order storage.
- /// </summary>
- public uint EffectProcessingOrderArrayMaxCount;
-
- /// <summary>
- /// The mix to output the result of this mix.
- /// </summary>
- public int DestinationMixId;
-
- /// <summary>
- /// Mix buffer volumes storage.
- /// </summary>
- private MixVolumeArray _mixVolumeArray;
-
- /// <summary>
- /// The splitter to output the result of this mix.
- /// </summary>
- public uint DestinationSplitterId;
-
- /// <summary>
- /// If set to true, the long size pre-delay is supported on the reverb command.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsLongSizePreDelaySupported;
-
- [StructLayout(LayoutKind.Sequential, Size = Size, Pack = 1)]
- private struct MixVolumeArray
- {
- private const int Size = 4 * MixBufferCountMax * MixBufferCountMax;
- }
-
- /// <summary>
- /// Mix buffer volumes.
- /// </summary>
- /// <remarks>Used when no splitter id is specified.</remarks>
- public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixVolumeArray, float>(ref _mixVolumeArray);
-
- /// <summary>
- /// Get the volume for a given connection destination.
- /// </summary>
- /// <param name="sourceIndex">The source node index.</param>
- /// <param name="destinationIndex">The destination node index</param>
- /// <returns>The volume for the given connection destination.</returns>
- public float GetMixBufferVolume(int sourceIndex, int destinationIndex)
- {
- return MixBufferVolume[sourceIndex * MixBufferCountMax + destinationIndex];
- }
-
- /// <summary>
- /// The array used to order effects associated to this mix.
- /// </summary>
- public Span<int> EffectProcessingOrderArray
- {
- get
- {
- if (_effectProcessingOrderArrayPointer == IntPtr.Zero)
- {
- return Span<int>.Empty;
- }
-
- unsafe
- {
- return new Span<int>((void*)_effectProcessingOrderArrayPointer, (int)EffectProcessingOrderArrayMaxCount);
- }
- }
- }
-
- /// <summary>
- /// Create a new <see cref="MixState"/>
- /// </summary>
- /// <param name="effectProcessingOrderArray"></param>
- /// <param name="behaviourContext"></param>
- public MixState(Memory<int> effectProcessingOrderArray, ref BehaviourContext behaviourContext) : this()
- {
- MixId = UnusedMixId;
-
- DistanceFromFinalMix = InvalidDistanceFromFinalMix;
-
- DestinationMixId = UnusedMixId;
-
- DestinationSplitterId = UnusedSplitterId;
-
- unsafe
- {
- // SAFETY: safe as effectProcessingOrderArray comes from the work buffer memory that is pinned.
- _effectProcessingOrderArrayPointer = (IntPtr)Unsafe.AsPointer(ref MemoryMarshal.GetReference(effectProcessingOrderArray.Span));
- }
-
- EffectProcessingOrderArrayMaxCount = (uint)effectProcessingOrderArray.Length;
-
- IsLongSizePreDelaySupported = behaviourContext.IsLongSizePreDelaySupported();
-
- ClearEffectProcessingOrder();
- }
-
- /// <summary>
- /// Clear the <see cref="DistanceFromFinalMix"/> value to its default state.
- /// </summary>
- public void ClearDistanceFromFinalMix()
- {
- DistanceFromFinalMix = InvalidDistanceFromFinalMix;
- }
-
- /// <summary>
- /// Clear the <see cref="EffectProcessingOrderArray"/> to its default state.
- /// </summary>
- public void ClearEffectProcessingOrder()
- {
- EffectProcessingOrderArray.Fill(-1);
- }
-
- /// <summary>
- /// Return true if the mix has any destinations.
- /// </summary>
- /// <returns>True if the mix has any destinations.</returns>
- public bool HasAnyDestination()
- {
- return DestinationMixId != UnusedMixId || DestinationSplitterId != UnusedSplitterId;
- }
-
- /// <summary>
- /// Update the mix connection on the adjacency matrix.
- /// </summary>
- /// <param name="edgeMatrix">The adjacency matrix.</param>
- /// <param name="parameter">The input parameter of the mix.</param>
- /// <param name="splitterContext">The splitter context.</param>
- /// <returns>Return true, new connections were done on the adjacency matrix.</returns>
- private bool UpdateConnection(EdgeMatrix edgeMatrix, ref MixParameter parameter, ref SplitterContext splitterContext)
- {
- bool hasNewConnections;
-
- if (DestinationSplitterId == UnusedSplitterId)
- {
- hasNewConnections = false;
- }
- else
- {
- ref SplitterState splitter = ref splitterContext.GetState((int)DestinationSplitterId);
-
- hasNewConnections = splitter.HasNewConnection;
- }
-
- if (DestinationMixId == parameter.DestinationMixId && DestinationSplitterId == parameter.DestinationSplitterId && !hasNewConnections)
- {
- return false;
- }
-
- edgeMatrix.RemoveEdges(MixId);
-
- if (parameter.DestinationMixId == UnusedMixId)
- {
- if (parameter.DestinationSplitterId != UnusedSplitterId)
- {
- ref SplitterState splitter = ref splitterContext.GetState((int)parameter.DestinationSplitterId);
-
- for (int i = 0; i < splitter.DestinationCount; i++)
- {
- Span<SplitterDestination> destination = splitter.GetData(i);
-
- if (!destination.IsEmpty)
- {
- int destinationMixId = destination[0].DestinationId;
-
- if (destinationMixId != UnusedMixId)
- {
- edgeMatrix.Connect(MixId, destinationMixId);
- }
- }
- }
- }
- }
- else
- {
- edgeMatrix.Connect(MixId, parameter.DestinationMixId);
- }
-
- DestinationMixId = parameter.DestinationMixId;
- DestinationSplitterId = parameter.DestinationSplitterId;
-
- return true;
- }
-
- /// <summary>
- /// Update the mix from user information.
- /// </summary>
- /// <param name="edgeMatrix">The adjacency matrix.</param>
- /// <param name="parameter">The input parameter of the mix.</param>
- /// <param name="effectContext">The effect context.</param>
- /// <param name="splitterContext">The splitter context.</param>
- /// <param name="behaviourContext">The behaviour context.</param>
- /// <returns>Return true if the mix was changed.</returns>
- public bool Update(EdgeMatrix edgeMatrix, ref MixParameter parameter, EffectContext effectContext, SplitterContext splitterContext, BehaviourContext behaviourContext)
- {
- bool isDirty;
-
- Volume = parameter.Volume;
- SampleRate = parameter.SampleRate;
- BufferCount = parameter.BufferCount;
- IsUsed = parameter.IsUsed;
- MixId = parameter.MixId;
- NodeId = parameter.NodeId;
- parameter.MixBufferVolume.CopyTo(MixBufferVolume);
-
- if (behaviourContext.IsSplitterSupported())
- {
- isDirty = UpdateConnection(edgeMatrix, ref parameter, ref splitterContext);
- }
- else
- {
- isDirty = DestinationMixId != parameter.DestinationMixId;
-
- if (DestinationMixId != parameter.DestinationMixId)
- {
- DestinationMixId = parameter.DestinationMixId;
- }
-
- DestinationSplitterId = UnusedSplitterId;
- }
-
- ClearEffectProcessingOrder();
-
- for (int i = 0; i < effectContext.GetCount(); i++)
- {
- ref BaseEffect effect = ref effectContext.GetEffect(i);
-
- if (effect.MixId == MixId)
- {
- Debug.Assert(effect.ProcessingOrder <= EffectProcessingOrderArrayMaxCount);
-
- if (effect.ProcessingOrder > EffectProcessingOrderArrayMaxCount)
- {
- return isDirty;
- }
-
- EffectProcessingOrderArray[(int)effect.ProcessingOrder] = i;
- }
- }
-
- return isDirty;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Performance/IPerformanceDetailEntry.cs b/Ryujinx.Audio.Renderer/Server/Performance/IPerformanceDetailEntry.cs
deleted file mode 100644
index 893cc008..00000000
--- a/Ryujinx.Audio.Renderer/Server/Performance/IPerformanceDetailEntry.cs
+++ /dev/null
@@ -1,69 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-
-namespace Ryujinx.Audio.Renderer.Server.Performance
-{
- /// <summary>
- /// Represents a detailed entry in a performance frame.
- /// </summary>
- public interface IPerformanceDetailEntry
- {
- /// <summary>
- /// Get the start time of this entry event (in microseconds).
- /// </summary>
- /// <returns>The start time of this entry event (in microseconds).</returns>
- int GetStartTime();
-
- /// <summary>
- /// Get the start time offset in this structure.
- /// </summary>
- /// <returns>The start time offset in this structure.</returns>
- int GetStartTimeOffset();
-
- /// <summary>
- /// Get the processing time of this entry event (in microseconds).
- /// </summary>
- /// <returns>The processing time of this entry event (in microseconds).</returns>
- int GetProcessingTime();
-
- /// <summary>
- /// Get the processing time offset in this structure.
- /// </summary>
- /// <returns>The processing time offset in this structure.</returns>
- int GetProcessingTimeOffset();
-
- /// <summary>
- /// Set the <paramref name="nodeId"/> of this entry.
- /// </summary>
- /// <param name="nodeId">The node id of this entry.</param>
- void SetNodeId(int nodeId);
-
- /// <summary>
- /// Set the <see cref="PerformanceEntryType"/> of this entry.
- /// </summary>
- /// <param name="type">The type to use.</param>
- void SetEntryType(PerformanceEntryType type);
-
- /// <summary>
- /// Set the <see cref="PerformanceDetailType"/> of this entry.
- /// </summary>
- /// <param name="detailType">The type to use.</param>
- void SetDetailType(PerformanceDetailType detailType);
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Performance/IPerformanceEntry.cs b/Ryujinx.Audio.Renderer/Server/Performance/IPerformanceEntry.cs
deleted file mode 100644
index 2a2fa9cc..00000000
--- a/Ryujinx.Audio.Renderer/Server/Performance/IPerformanceEntry.cs
+++ /dev/null
@@ -1,63 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-
-namespace Ryujinx.Audio.Renderer.Server.Performance
-{
- /// <summary>
- /// Represents an entry in a performance frame.
- /// </summary>
- public interface IPerformanceEntry
- {
- /// <summary>
- /// Get the start time of this entry event (in microseconds).
- /// </summary>
- /// <returns>The start time of this entry event (in microseconds).</returns>
- int GetStartTime();
-
- /// <summary>
- /// Get the start time offset in this structure.
- /// </summary>
- /// <returns>The start time offset in this structure.</returns>
- int GetStartTimeOffset();
-
- /// <summary>
- /// Get the processing time of this entry event (in microseconds).
- /// </summary>
- /// <returns>The processing time of this entry event (in microseconds).</returns>
- int GetProcessingTime();
-
- /// <summary>
- /// Get the processing time offset in this structure.
- /// </summary>
- /// <returns>The processing time offset in this structure.</returns>
- int GetProcessingTimeOffset();
-
- /// <summary>
- /// Set the <paramref name="nodeId"/> of this entry.
- /// </summary>
- /// <param name="nodeId">The node id of this entry.</param>
- void SetNodeId(int nodeId);
-
- /// <summary>
- /// Set the <see cref="PerformanceEntryType"/> of this entry.
- /// </summary>
- /// <param name="type">The type to use.</param>
- void SetEntryType(PerformanceEntryType type);
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Performance/IPerformanceHeader.cs b/Ryujinx.Audio.Renderer/Server/Performance/IPerformanceHeader.cs
deleted file mode 100644
index 5a26754d..00000000
--- a/Ryujinx.Audio.Renderer/Server/Performance/IPerformanceHeader.cs
+++ /dev/null
@@ -1,97 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-namespace Ryujinx.Audio.Renderer.Server.Performance
-{
- /// <summary>
- /// The header of a performance frame.
- /// </summary>
- public interface IPerformanceHeader
- {
- /// <summary>
- /// Get the entry count offset in this structure.
- /// </summary>
- /// <returns>The entry count offset in this structure.</returns>
- int GetEntryCountOffset();
-
- /// <summary>
- /// Set the DSP running behind flag.
- /// </summary>
- /// <param name="isRunningBehind">The flag.</param>
- void SetDspRunningBehind(bool isRunningBehind);
-
- /// <summary>
- /// Set the count of voices that were dropped.
- /// </summary>
- /// <param name="voiceCount">The count of voices that were dropped.</param>
- void SetVoiceDropCount(uint voiceCount);
-
- /// <summary>
- /// Set the start ticks of the <see cref="Dsp.AudioProcessor"/>. (before sending commands)
- /// </summary>
- /// <param name="startTicks">The start ticks of the <see cref="Dsp.AudioProcessor"/>. (before sending commands)</param>
- void SetStartRenderingTicks(ulong startTicks);
-
- /// <summary>
- /// Set the header magic.
- /// </summary>
- /// <param name="magic">The header magic.</param>
- void SetMagic(uint magic);
-
- /// <summary>
- /// Set the offset of the next performance header.
- /// </summary>
- /// <param name="nextOffset">The offset of the next performance header.</param>
- void SetNextOffset(int nextOffset);
-
- /// <summary>
- /// Set the total time taken by all the commands profiled.
- /// </summary>
- /// <param name="totalProcessingTime">The total time taken by all the commands profiled.</param>
- void SetTotalProcessingTime(int totalProcessingTime);
-
- /// <summary>
- /// Set the index of this performance frame.
- /// </summary>
- /// <param name="index">The index of this performance frame.</param>
- void SetIndex(uint index);
-
- /// <summary>
- /// Get the total count of entries in this frame.
- /// </summary>
- /// <returns>The total count of entries in this frame.</returns>
- int GetEntryCount();
-
- /// <summary>
- /// Get the total count of detailed entries in this frame.
- /// </summary>
- /// <returns>The total count of detailed entries in this frame.</returns>
- int GetEntryDetailCount();
-
- /// <summary>
- /// Set the total count of entries in this frame.
- /// </summary>
- /// <param name="entryCount">The total count of entries in this frame.</param>
- void SetEntryCount(int entryCount);
-
- /// <summary>
- /// Set the total count of detailed entries in this frame.
- /// </summary>
- /// <param name="entryDetailCount">The total count of detailed entries in this frame.</param>
- void SetEntryDetailCount(int entryDetailCount);
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceDetailVersion1.cs b/Ryujinx.Audio.Renderer/Server/Performance/PerformanceDetailVersion1.cs
deleted file mode 100644
index b7df7f28..00000000
--- a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceDetailVersion1.cs
+++ /dev/null
@@ -1,89 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Performance
-{
- /// <summary>
- /// Implementation of <see cref="IPerformanceDetailEntry"/> for performance metrics version 1.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
- public struct PerformanceDetailVersion1 : IPerformanceDetailEntry
- {
- /// <summary>
- /// The node id associated to this detailed entry.
- /// </summary>
- public int NodeId;
-
- /// <summary>
- /// The start time (in microseconds) associated to this detailed entry.
- /// </summary>
- public int StartTime;
-
- /// <summary>
- /// The processing time (in microseconds) associated to this detailed entry.
- /// </summary>
- public int ProcessingTime;
-
- /// <summary>
- /// The detailed entry type associated to this detailed entry.
- /// </summary>
- public PerformanceDetailType DetailType;
-
- /// <summary>
- /// The entry type associated to this detailed entry.
- /// </summary>
- public PerformanceEntryType EntryType;
-
- public int GetProcessingTime()
- {
- return ProcessingTime;
- }
-
- public int GetProcessingTimeOffset()
- {
- return 8;
- }
-
- public int GetStartTime()
- {
- return StartTime;
- }
-
- public int GetStartTimeOffset()
- {
- return 4;
- }
-
- public void SetDetailType(PerformanceDetailType detailType)
- {
- DetailType = detailType;
- }
-
- public void SetEntryType(PerformanceEntryType type)
- {
- EntryType = type;
- }
-
- public void SetNodeId(int nodeId)
- {
- NodeId = nodeId;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceDetailVersion2.cs b/Ryujinx.Audio.Renderer/Server/Performance/PerformanceDetailVersion2.cs
deleted file mode 100644
index da898b29..00000000
--- a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceDetailVersion2.cs
+++ /dev/null
@@ -1,89 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Performance
-{
- /// <summary>
- /// Implementation of <see cref="IPerformanceDetailEntry"/> for performance metrics version 2.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)]
- public struct PerformanceDetailVersion2 : IPerformanceDetailEntry
- {
- /// <summary>
- /// The node id associated to this detailed entry.
- /// </summary>
- public int NodeId;
-
- /// <summary>
- /// The start time (in microseconds) associated to this detailed entry.
- /// </summary>
- public int StartTime;
-
- /// <summary>
- /// The processing time (in microseconds) associated to this detailed entry.
- /// </summary>
- public int ProcessingTime;
-
- /// <summary>
- /// The detailed entry type associated to this detailed entry.
- /// </summary>
- public PerformanceDetailType DetailType;
-
- /// <summary>
- /// The entry type associated to this detailed entry.
- /// </summary>
- public PerformanceEntryType EntryType;
-
- public int GetProcessingTime()
- {
- return ProcessingTime;
- }
-
- public int GetProcessingTimeOffset()
- {
- return 8;
- }
-
- public int GetStartTime()
- {
- return StartTime;
- }
-
- public int GetStartTimeOffset()
- {
- return 4;
- }
-
- public void SetDetailType(PerformanceDetailType detailType)
- {
- DetailType = detailType;
- }
-
- public void SetEntryType(PerformanceEntryType type)
- {
- EntryType = type;
- }
-
- public void SetNodeId(int nodeId)
- {
- NodeId = nodeId;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceEntryAddresses.cs b/Ryujinx.Audio.Renderer/Server/Performance/PerformanceEntryAddresses.cs
deleted file mode 100644
index ad99867f..00000000
--- a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceEntryAddresses.cs
+++ /dev/null
@@ -1,73 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System;
-
-namespace Ryujinx.Audio.Renderer.Server.Performance
-{
- /// <summary>
- /// Information used by the performance command to store informations in the performance entry.
- /// </summary>
- public class PerformanceEntryAddresses
- {
- /// <summary>
- /// The memory storing the performance entry.
- /// </summary>
- public Memory<int> BaseMemory;
-
- /// <summary>
- /// The offset to the start time field.
- /// </summary>
- public uint StartTimeOffset;
-
- /// <summary>
- /// The offset to the entry count field.
- /// </summary>
- public uint EntryCountOffset;
-
- /// <summary>
- /// The offset to the processing time field.
- /// </summary>
- public uint ProcessingTimeOffset;
-
- /// <summary>
- /// Increment the entry count.
- /// </summary>
- public void IncrementEntryCount()
- {
- BaseMemory.Span[(int)EntryCountOffset / 4]++;
- }
-
- /// <summary>
- /// Set the start time in the entry.
- /// </summary>
- /// <param name="startTimeNano">The start time in nanoseconds.</param>
- public void SetStartTime(ulong startTimeNano)
- {
- BaseMemory.Span[(int)StartTimeOffset / 4] = (int)(startTimeNano / 1000);
- }
-
- /// <summary>
- /// Set the processing time in the entry.
- /// </summary>
- /// <param name="endTimeNano">The end time in nanoseconds.</param>
- public void SetProcessingTime(ulong endTimeNano)
- {
- BaseMemory.Span[(int)ProcessingTimeOffset / 4] = (int)(endTimeNano / 1000) - BaseMemory.Span[(int)StartTimeOffset / 4];
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceEntryVersion1.cs b/Ryujinx.Audio.Renderer/Server/Performance/PerformanceEntryVersion1.cs
deleted file mode 100644
index ac91ca19..00000000
--- a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceEntryVersion1.cs
+++ /dev/null
@@ -1,79 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Performance
-{
- /// <summary>
- /// Implementation of <see cref="IPerformanceEntry"/> for performance metrics version 1.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
- public struct PerformanceEntryVersion1 : IPerformanceEntry
- {
- /// <summary>
- /// The node id associated to this entry.
- /// </summary>
- public int NodeId;
-
- /// <summary>
- /// The start time (in microseconds) associated to this entry.
- /// </summary>
- public int StartTime;
-
- /// <summary>
- /// The processing time (in microseconds) associated to this entry.
- /// </summary>
- public int ProcessingTime;
-
- /// <summary>
- /// The entry type associated to this entry.
- /// </summary>
- public PerformanceEntryType EntryType;
-
- public int GetProcessingTime()
- {
- return ProcessingTime;
- }
-
- public int GetProcessingTimeOffset()
- {
- return 8;
- }
-
- public int GetStartTime()
- {
- return StartTime;
- }
-
- public int GetStartTimeOffset()
- {
- return 4;
- }
-
- public void SetEntryType(PerformanceEntryType type)
- {
- EntryType = type;
- }
-
- public void SetNodeId(int nodeId)
- {
- NodeId = nodeId;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceEntryVersion2.cs b/Ryujinx.Audio.Renderer/Server/Performance/PerformanceEntryVersion2.cs
deleted file mode 100644
index 84ee5bc9..00000000
--- a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceEntryVersion2.cs
+++ /dev/null
@@ -1,79 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Performance
-{
- /// <summary>
- /// Implementation of <see cref="IPerformanceEntry"/> for performance metrics version 2.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)]
- public struct PerformanceEntryVersion2 : IPerformanceEntry
- {
- /// <summary>
- /// The node id associated to this entry.
- /// </summary>
- public int NodeId;
-
- /// <summary>
- /// The start time (in microseconds) associated to this entry.
- /// </summary>
- public int StartTime;
-
- /// <summary>
- /// The processing time (in microseconds) associated to this entry.
- /// </summary>
- public int ProcessingTime;
-
- /// <summary>
- /// The entry type associated to this entry.
- /// </summary>
- public PerformanceEntryType EntryType;
-
- public int GetProcessingTime()
- {
- return ProcessingTime;
- }
-
- public int GetProcessingTimeOffset()
- {
- return 8;
- }
-
- public int GetStartTime()
- {
- return StartTime;
- }
-
- public int GetStartTimeOffset()
- {
- return 4;
- }
-
- public void SetEntryType(PerformanceEntryType type)
- {
- EntryType = type;
- }
-
- public void SetNodeId(int nodeId)
- {
- NodeId = nodeId;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceFrameHeaderVersion1.cs b/Ryujinx.Audio.Renderer/Server/Performance/PerformanceFrameHeaderVersion1.cs
deleted file mode 100644
index b0757b37..00000000
--- a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceFrameHeaderVersion1.cs
+++ /dev/null
@@ -1,118 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Performance
-{
- /// <summary>
- /// Implementation of <see cref="IPerformanceHeader"/> for performance metrics version 1.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)]
- public struct PerformanceFrameHeaderVersion1 : IPerformanceHeader
- {
- /// <summary>
- /// The magic of the performance header.
- /// </summary>
- public uint Magic;
-
- /// <summary>
- /// The total count of entries in this frame.
- /// </summary>
- public int EntryCount;
-
- /// <summary>
- /// The total count of detailed entries in this frame.
- /// </summary>
- public int EntryDetailCount;
-
- /// <summary>
- /// The offset of the next performance header.
- /// </summary>
- public int NextOffset;
-
- /// <summary>
- /// The total time taken by all the commands profiled.
- /// </summary>
- public int TotalProcessingTime;
-
- /// <summary>
- /// The count of voices that were dropped.
- /// </summary>
- public uint VoiceDropCount;
-
- public int GetEntryCount()
- {
- return EntryCount;
- }
-
- public int GetEntryCountOffset()
- {
- return 4;
- }
-
- public int GetEntryDetailCount()
- {
- return EntryDetailCount;
- }
-
- public void SetDspRunningBehind(bool isRunningBehind)
- {
- // NOTE: Not present in version 1
- }
-
- public void SetEntryCount(int entryCount)
- {
- EntryCount = entryCount;
- }
-
- public void SetEntryDetailCount(int entryDetailCount)
- {
- EntryDetailCount = entryDetailCount;
- }
-
- public void SetIndex(uint index)
- {
- // NOTE: Not present in version 1
- }
-
- public void SetMagic(uint magic)
- {
- Magic = magic;
- }
-
- public void SetNextOffset(int nextOffset)
- {
- NextOffset = nextOffset;
- }
-
- public void SetStartRenderingTicks(ulong startTicks)
- {
- // NOTE: not present in version 1
- }
-
- public void SetTotalProcessingTime(int totalProcessingTime)
- {
- TotalProcessingTime = totalProcessingTime;
- }
-
- public void SetVoiceDropCount(uint voiceCount)
- {
- VoiceDropCount = voiceCount;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceFrameHeaderVersion2.cs b/Ryujinx.Audio.Renderer/Server/Performance/PerformanceFrameHeaderVersion2.cs
deleted file mode 100644
index ba873239..00000000
--- a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceFrameHeaderVersion2.cs
+++ /dev/null
@@ -1,134 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Performance
-{
- /// <summary>
- /// Implementation of <see cref="IPerformanceHeader"/> for performance metrics version 2.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x30)]
- public struct PerformanceFrameHeaderVersion2 : IPerformanceHeader
- {
- /// <summary>
- /// The magic of the performance header.
- /// </summary>
- public uint Magic;
-
- /// <summary>
- /// The total count of entries in this frame.
- /// </summary>
- public int EntryCount;
-
- /// <summary>
- /// The total count of detailed entries in this frame.
- /// </summary>
- public int EntryDetailCount;
-
- /// <summary>
- /// The offset of the next performance header.
- /// </summary>
- public int NextOffset;
-
- /// <summary>
- /// The total time taken by all the commands profiled.
- /// </summary>
- public int TotalProcessingTime;
-
- /// <summary>
- /// The count of voices that were dropped.
- /// </summary>
- public uint VoiceDropCount;
-
- /// <summary>
- /// The start ticks of the <see cref="Dsp.AudioProcessor"/>. (before sending commands)
- /// </summary>
- public ulong StartRenderingTicks;
-
- /// <summary>
- /// The index of this performance frame.
- /// </summary>
- public uint Index;
-
- /// <summary>
- /// If set to true, the DSP is running behind.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsDspRunningBehind;
-
- public int GetEntryCount()
- {
- return EntryCount;
- }
-
- public int GetEntryCountOffset()
- {
- return 4;
- }
-
- public int GetEntryDetailCount()
- {
- return EntryDetailCount;
- }
-
- public void SetDspRunningBehind(bool isRunningBehind)
- {
- IsDspRunningBehind = isRunningBehind;
- }
-
- public void SetEntryCount(int entryCount)
- {
- EntryCount = entryCount;
- }
-
- public void SetEntryDetailCount(int entryDetailCount)
- {
- EntryDetailCount = entryDetailCount;
- }
-
- public void SetIndex(uint index)
- {
- Index = index;
- }
-
- public void SetMagic(uint magic)
- {
- Magic = magic;
- }
-
- public void SetNextOffset(int nextOffset)
- {
- NextOffset = nextOffset;
- }
-
- public void SetStartRenderingTicks(ulong startTicks)
- {
- StartRenderingTicks = startTicks;
- }
-
- public void SetTotalProcessingTime(int totalProcessingTime)
- {
- TotalProcessingTime = totalProcessingTime;
- }
-
- public void SetVoiceDropCount(uint voiceCount)
- {
- VoiceDropCount = voiceCount;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceManager.cs b/Ryujinx.Audio.Renderer/Server/Performance/PerformanceManager.cs
deleted file mode 100644
index 3a336af3..00000000
--- a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceManager.cs
+++ /dev/null
@@ -1,124 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Parameter;
-using System;
-using System.Runtime.CompilerServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Performance
-{
- public abstract class PerformanceManager
- {
- /// <summary>
- /// Get the required size for a single performance frame.
- /// </summary>
- /// <param name="parameter">The audio renderer configuration.</param>
- /// <param name="behaviourContext">The behaviour context.</param>
- /// <returns>The required size for a single performance frame.</returns>
- public static ulong GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref AudioRendererConfiguration parameter, ref BehaviourContext behaviourContext)
- {
- uint version = behaviourContext.GetPerformanceMetricsDataFormat();
-
- if (version == 2)
- {
- return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion2,
- PerformanceEntryVersion2,
- PerformanceDetailVersion2>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
- }
- else if (version == 1)
- {
- return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion1,
- PerformanceEntryVersion1,
- PerformanceDetailVersion1>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
- }
-
- throw new NotImplementedException($"Unknown Performance metrics data format version {version}");
- }
-
- /// <summary>
- /// Copy the performance frame history to the supplied user buffer and returns the size copied.
- /// </summary>
- /// <param name="performanceOutput">The supplied user buffer to store the performance frame into.</param>
- /// <returns>The size copied to the supplied buffer.</returns>
- public abstract uint CopyHistories(Span<byte> performanceOutput);
-
- /// <summary>
- /// Set the target node id to profile.
- /// </summary>
- /// <param name="target">The target node id to profile.</param>
- public abstract void SetTargetNodeId(int target);
-
- /// <summary>
- /// Check if the given target node id is profiled.
- /// </summary>
- /// <param name="target">The target node id to check.</param>
- /// <returns>Return true, if the given target node id is profiled.</returns>
- public abstract bool IsTargetNodeId(int target);
-
- /// <summary>
- /// Get the next buffer to store a performance entry.
- /// </summary>
- /// <param name="performanceEntry">The output <see cref="PerformanceEntryAddresses"/>.</param>
- /// <param name="entryType">The <see cref="PerformanceEntryType"/> info.</param>
- /// <param name="nodeId">The node id of the entry.</param>
- /// <returns>Return true, if a valid <see cref="PerformanceEntryAddresses"/> was returned.</returns>
- public abstract bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceEntryType entryType, int nodeId);
-
- /// <summary>
- /// Get the next buffer to store a performance detailed entry.
- /// </summary>
- /// <param name="performanceEntry">The output <see cref="PerformanceEntryAddresses"/>.</param>
- /// <param name="detailType">The <see cref="PerformanceDetailType"/> info.</param>
- /// <param name="entryType">The <see cref="PerformanceEntryType"/> info.</param>
- /// <param name="nodeId">The node id of the entry.</param>
- /// <returns>Return true, if a valid <see cref="PerformanceEntryAddresses"/> was returned.</returns>
- public abstract bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceDetailType detailType, PerformanceEntryType entryType, int nodeId);
-
- /// <summary>
- /// Finalize the current performance frame.
- /// </summary>
- /// <param name="dspRunningBehind">Indicate if the DSP is running behind.</param>
- /// <param name="voiceDropCount">The count of voices that were dropped.</param>
- /// <param name="startRenderingTicks">The start ticks of the audio rendering.</param>
- public abstract void TapFrame(bool dspRunningBehind, uint voiceDropCount, ulong startRenderingTicks);
-
- /// <summary>
- /// Create a new <see cref="PerformanceManager"/>.
- /// </summary>
- /// <param name="performanceBuffer">The backing memory available for use by the manager.</param>
- /// <param name="parameter">The audio renderer configuration.</param>
- /// <param name="behaviourContext">The behaviour context;</param>
- /// <returns>A new <see cref="PerformanceManager"/>.</returns>
- public static PerformanceManager Create(Memory<byte> performanceBuffer, ref AudioRendererConfiguration parameter, BehaviourContext behaviourContext)
- {
- uint version = behaviourContext.GetPerformanceMetricsDataFormat();
-
- switch (version)
- {
- case 1:
- return new PerformanceManagerGeneric<PerformanceFrameHeaderVersion1, PerformanceEntryVersion1, PerformanceDetailVersion1>(performanceBuffer,
- ref parameter);
- case 2:
- return new PerformanceManagerGeneric<PerformanceFrameHeaderVersion2, PerformanceEntryVersion2, PerformanceDetailVersion2>(performanceBuffer,
- ref parameter);
- default:
- throw new NotImplementedException($"Unknown Performance metrics data format version {version}");
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceManagerGeneric.cs b/Ryujinx.Audio.Renderer/Server/Performance/PerformanceManagerGeneric.cs
deleted file mode 100644
index b17e6f3f..00000000
--- a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceManagerGeneric.cs
+++ /dev/null
@@ -1,311 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Utils;
-using System;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Performance
-{
- /// <summary>
- /// A Generic implementation of <see cref="PerformanceManager"/>.
- /// </summary>
- /// <typeparam name="THeader">The header implementation of the performance frame.</typeparam>
- /// <typeparam name="TEntry">The entry implementation of the performance frame.</typeparam>
- /// <typeparam name="TEntryDetail">A detailed implementation of the performance frame.</typeparam>
- public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader: unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail: unmanaged, IPerformanceDetailEntry
- {
- /// <summary>
- /// The magic used for the <see cref="THeader"/>.
- /// </summary>
- private const uint MagicPerformanceBuffer = 0x46524550;
-
- /// <summary>
- /// The fixed amount of <see cref="TEntryDetail"/> that can be stored in a frame.
- /// </summary>
- private const int MaxFrameDetailCount = 100;
-
- private Memory<byte> _buffer;
- private Memory<byte> _historyBuffer;
-
- private Memory<byte> CurrentBuffer => _buffer.Slice(0, _frameSize);
- private Memory<byte> CurrentBufferData => CurrentBuffer.Slice(Unsafe.SizeOf<THeader>());
-
- private ref THeader CurrentHeader => ref MemoryMarshal.Cast<byte, THeader>(CurrentBuffer.Span)[0];
-
- private Span<TEntry> Entries => MemoryMarshal.Cast<byte, TEntry>(CurrentBufferData.Span.Slice(0, GetEntriesSize()));
- private Span<TEntryDetail> EntriesDetail => MemoryMarshal.Cast<byte, TEntryDetail>(CurrentBufferData.Span.Slice(GetEntriesSize(), GetEntriesDetailSize()));
-
- private int _frameSize;
- private int _availableFrameCount;
- private int _entryCountPerFrame;
- private int _detailTarget;
- private int _entryIndex;
- private int _entryDetailIndex;
- private int _indexHistoryWrite;
- private int _indexHistoryRead;
- private uint _historyFrameIndex;
-
- public PerformanceManagerGeneric(Memory<byte> buffer, ref AudioRendererConfiguration parameter)
- {
- _buffer = buffer;
- _frameSize = GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
-
- _entryCountPerFrame = (int)GetEntryCount(ref parameter);
- _availableFrameCount = buffer.Length / _frameSize - 1;
-
- _historyFrameIndex = 0;
-
- _historyBuffer = _buffer.Slice(_frameSize);
-
- SetupNewHeader();
- }
-
- private Span<byte> GetBufferFromIndex(Span<byte> data, int index)
- {
- return data.Slice(index * _frameSize, _frameSize);
- }
-
- private ref THeader GetHeaderFromBuffer(Span<byte> data, int index)
- {
- return ref MemoryMarshal.Cast<byte, THeader>(GetBufferFromIndex(data, index))[0];
- }
-
- private Span<TEntry> GetEntriesFromBuffer(Span<byte> data, int index)
- {
- return MemoryMarshal.Cast<byte, TEntry>(GetBufferFromIndex(data, index).Slice(Unsafe.SizeOf<THeader>(), GetEntriesSize()));
- }
-
- private Span<TEntryDetail> GetEntriesDetailFromBuffer(Span<byte> data, int index)
- {
- return MemoryMarshal.Cast<byte, TEntryDetail>(GetBufferFromIndex(data, index).Slice(Unsafe.SizeOf<THeader>() + GetEntriesSize(), GetEntriesDetailSize()));
- }
-
- private void SetupNewHeader()
- {
- _entryIndex = 0;
- _entryDetailIndex = 0;
-
- CurrentHeader.SetEntryCount(0);
- CurrentHeader.SetEntryDetailCount(0);
- }
-
- public static uint GetEntryCount(ref AudioRendererConfiguration parameter)
- {
- return parameter.VoiceCount + parameter.EffectCount + parameter.SubMixBufferCount + parameter.SinkCount + 1;
- }
-
- public int GetEntriesSize()
- {
- return Unsafe.SizeOf<TEntry>() * _entryCountPerFrame;
- }
-
- public static int GetEntriesDetailSize()
- {
- return Unsafe.SizeOf<TEntryDetail>() * MaxFrameDetailCount;
- }
-
- public static int GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref AudioRendererConfiguration parameter)
- {
- return Unsafe.SizeOf<TEntry>() * (int)GetEntryCount(ref parameter) + GetEntriesDetailSize() + Unsafe.SizeOf<THeader>();
- }
-
- public override uint CopyHistories(Span<byte> performanceOutput)
- {
- if (performanceOutput.IsEmpty)
- {
- return 0;
- }
-
- int nextOffset = 0;
-
- while (_indexHistoryRead != _indexHistoryWrite)
- {
- if (nextOffset >= performanceOutput.Length)
- {
- break;
- }
-
- ref THeader inputHeader = ref GetHeaderFromBuffer(_historyBuffer.Span, _indexHistoryRead);
- Span<TEntry> inputEntries = GetEntriesFromBuffer(_historyBuffer.Span, _indexHistoryRead);
- Span<TEntryDetail> inputEntriesDetail = GetEntriesDetailFromBuffer(_historyBuffer.Span, _indexHistoryRead);
-
- Span<byte> targetSpan = performanceOutput.Slice(nextOffset);
-
- ref THeader outputHeader = ref MemoryMarshal.Cast<byte, THeader>(targetSpan)[0];
-
- nextOffset += Unsafe.SizeOf<THeader>();
-
- Span<TEntry> outputEntries = MemoryMarshal.Cast<byte, TEntry>(targetSpan.Slice(nextOffset));
-
- int totalProcessingTime = 0;
-
- int effectiveEntryCount = 0;
-
- for (int entryIndex = 0; entryIndex < inputHeader.GetEntryCount(); entryIndex++)
- {
- ref TEntry input = ref inputEntries[entryIndex];
-
- if (input.GetProcessingTime() != 0 || input.GetStartTime() != 0)
- {
- ref TEntry output = ref outputEntries[effectiveEntryCount++];
-
- output = input;
-
- nextOffset += Unsafe.SizeOf<TEntry>();
-
- totalProcessingTime += input.GetProcessingTime();
- }
- }
-
- Span<TEntryDetail> outputEntriesDetail = MemoryMarshal.Cast<byte, TEntryDetail>(targetSpan.Slice(nextOffset));
-
- int effectiveEntryDetailCount = 0;
-
- for (int entryDetailIndex = 0; entryDetailIndex < inputHeader.GetEntryDetailCount(); entryDetailIndex++)
- {
- ref TEntryDetail input = ref inputEntriesDetail[entryDetailIndex];
-
- if (input.GetProcessingTime() != 0 || input.GetStartTime() != 0)
- {
- ref TEntryDetail output = ref outputEntriesDetail[effectiveEntryDetailCount++];
-
- output = input;
-
- nextOffset += Unsafe.SizeOf<TEntryDetail>();
- }
- }
-
- outputHeader = inputHeader;
- outputHeader.SetMagic(MagicPerformanceBuffer);
- outputHeader.SetTotalProcessingTime(totalProcessingTime);
- outputHeader.SetNextOffset(nextOffset);
- outputHeader.SetEntryCount(effectiveEntryCount);
- outputHeader.SetEntryDetailCount(effectiveEntryDetailCount);
-
- _indexHistoryRead = (_indexHistoryRead + 1) % _availableFrameCount;
- }
-
- if (nextOffset < performanceOutput.Length && (performanceOutput.Length - nextOffset) >= Unsafe.SizeOf<THeader>())
- {
- ref THeader outputHeader = ref MemoryMarshal.Cast<byte, THeader>(performanceOutput.Slice(nextOffset))[0];
-
- outputHeader = default;
- }
-
- return (uint)nextOffset;
- }
-
- public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceEntryType entryType, int nodeId)
- {
- performanceEntry = new PerformanceEntryAddresses();
- performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer);
- performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset();
-
- uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + Unsafe.SizeOf<TEntry>() * _entryIndex);
-
- ref TEntry entry = ref Entries[_entryIndex];
-
- performanceEntry.StartTimeOffset = baseEntryOffset + (uint)entry.GetStartTimeOffset();
- performanceEntry.ProcessingTimeOffset = baseEntryOffset + (uint)entry.GetProcessingTimeOffset();
-
- entry = default;
- entry.SetEntryType(entryType);
- entry.SetNodeId(nodeId);
-
- _entryIndex++;
-
- return true;
- }
-
- public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceDetailType detailType, PerformanceEntryType entryType, int nodeId)
- {
- performanceEntry = null;
-
- if (_entryDetailIndex > MaxFrameDetailCount)
- {
- return false;
- }
-
- performanceEntry = new PerformanceEntryAddresses();
- performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer);
- performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset();
-
- uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<IPerformanceDetailEntry>() * _entryDetailIndex);
-
- ref TEntryDetail entryDetail = ref EntriesDetail[_entryDetailIndex];
-
- performanceEntry.StartTimeOffset = baseEntryOffset + (uint)entryDetail.GetStartTimeOffset();
- performanceEntry.ProcessingTimeOffset = baseEntryOffset + (uint)entryDetail.GetProcessingTimeOffset();
-
- entryDetail = default;
- entryDetail.SetDetailType(detailType);
- entryDetail.SetEntryType(entryType);
- entryDetail.SetNodeId(nodeId);
-
- _entryDetailIndex++;
-
- return true;
- }
-
- public override bool IsTargetNodeId(int target)
- {
- return _detailTarget == target;
- }
-
- public override void SetTargetNodeId(int target)
- {
- _detailTarget = target;
- }
-
- public override void TapFrame(bool dspRunningBehind, uint voiceDropCount, ulong startRenderingTicks)
- {
- if (_availableFrameCount > 0)
- {
- int targetIndexForHistory = _indexHistoryWrite;
-
- _indexHistoryWrite = (_indexHistoryWrite + 1) % _availableFrameCount;
-
- ref THeader targetHeader = ref GetHeaderFromBuffer(_historyBuffer.Span, targetIndexForHistory);
-
- CurrentBuffer.Span.CopyTo(GetBufferFromIndex(_historyBuffer.Span, targetIndexForHistory));
-
- uint targetHistoryFrameIndex = _historyFrameIndex;
-
- if (_historyFrameIndex == uint.MaxValue)
- {
- _historyFrameIndex = 0;
- }
- else
- {
- _historyFrameIndex++;
- }
-
- targetHeader.SetDspRunningBehind(dspRunningBehind);
- targetHeader.SetVoiceDropCount(voiceDropCount);
- targetHeader.SetStartRenderingTicks(startRenderingTicks);
- targetHeader.SetIndex(targetHistoryFrameIndex);
-
- // Finally setup the new header
- SetupNewHeader();
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/RendererSystemContext.cs b/Ryujinx.Audio.Renderer/Server/RendererSystemContext.cs
deleted file mode 100644
index a89a8a60..00000000
--- a/Ryujinx.Audio.Renderer/Server/RendererSystemContext.cs
+++ /dev/null
@@ -1,65 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Server.Upsampler;
-using System;
-
-namespace Ryujinx.Audio.Renderer.Server
-{
- /// <summary>
- /// Represents a lite version of <see cref="AudioRenderSystem"/> used by the <see cref="Dsp.AudioProcessor"/>
- /// </summary>
- /// <remarks>
- /// This also allows to reduce dependencies on the <see cref="AudioRenderSystem"/> for unit testing.
- /// </remarks>
- public sealed class RendererSystemContext
- {
- /// <summary>
- /// The session id of the current renderer.
- /// </summary>
- public int SessionId;
-
- /// <summary>
- /// The target channel count for sink.
- /// </summary>
- /// <remarks>See <see cref="CommandGenerator.GenerateDevice(Sink.DeviceSink, ref Mix.MixState)"/> for usage.</remarks>
- public uint ChannelCount;
-
- /// <summary>
- /// The total count of mix buffer.
- /// </summary>
- public uint MixBufferCount;
-
- /// <summary>
- /// Instance of the <see cref="BehaviourContext"/> used to derive bug fixes and features of the current audio renderer revision.
- /// </summary>
- public BehaviourContext BehaviourContext;
-
- /// <summary>
- /// Instance of the <see cref="UpsamplerManager"/> used for upsampling (see <see cref="UpsamplerState"/>)
- /// </summary>
- public UpsamplerManager UpsamplerManager;
-
- /// <summary>
- /// The memory to use for depop processing.
- /// </summary>
- /// <remarks>
- /// See <see cref="Dsp.Command.DepopForMixBuffersCommand"/> and <see cref="Dsp.Command.DepopPrepareCommand"/>
- /// </remarks>
- public Memory<float> DepopBuffer;
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Sink/BaseSink.cs b/Ryujinx.Audio.Renderer/Server/Sink/BaseSink.cs
deleted file mode 100644
index 949e3971..00000000
--- a/Ryujinx.Audio.Renderer/Server/Sink/BaseSink.cs
+++ /dev/null
@@ -1,119 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using System.Diagnostics;
-using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
-
-namespace Ryujinx.Audio.Renderer.Server.Sink
-{
- /// <summary>
- /// Base class used for server information of a sink.
- /// </summary>
- public class BaseSink
- {
- /// <summary>
- /// The type of this <see cref="BaseSink"/>.
- /// </summary>
- public SinkType Type;
-
- /// <summary>
- /// Set to true if the sink is used.
- /// </summary>
- public bool IsUsed;
-
- /// <summary>
- /// Set to true if the sink need to be skipped because of invalid state.
- /// </summary>
- public bool ShouldSkip;
-
- /// <summary>
- /// The node id of the sink.
- /// </summary>
- public int NodeId;
-
- /// <summary>
- /// Create a new <see cref="BaseSink"/>.
- /// </summary>
- public BaseSink()
- {
- CleanUp();
- }
-
- /// <summary>
- /// Clean up the internal state of the <see cref="BaseSink"/>.
- /// </summary>
- public virtual void CleanUp()
- {
- Type = TargetSinkType;
- IsUsed = false;
- ShouldSkip = false;
- }
-
- /// <summary>
- /// The target <see cref="SinkType"/> handled by this <see cref="BaseSink"/>.
- /// </summary>
- public virtual SinkType TargetSinkType => SinkType.Invalid;
-
- /// <summary>
- /// Check if the <see cref="SinkType"/> sent by the user match the internal <see cref="SinkType"/>.
- /// </summary>
- /// <param name="parameter">The user parameter.</param>
- /// <returns>Return true, if the <see cref="SinkType"/> sent by the user match the internal <see cref="SinkType"/>.</returns>
- public bool IsTypeValid(ref SinkInParameter parameter)
- {
- return parameter.Type == TargetSinkType;
- }
-
- /// <summary>
- /// Update the <see cref="BaseSink"/> state during command generation.
- /// </summary>
- public virtual void UpdateForCommandGeneration()
- {
- Debug.Assert(Type == TargetSinkType);
- }
-
- /// <summary>
- /// Update the internal common parameters from user parameter.
- /// </summary>
- /// <param name="parameter">The user parameter.</param>
- protected void UpdateStandardParameter(ref SinkInParameter parameter)
- {
- if (IsUsed != parameter.IsUsed)
- {
- IsUsed = parameter.IsUsed;
- NodeId = parameter.NodeId;
- }
- }
-
- /// <summary>
- /// Update the internal state from user parameter.
- /// </summary>
- /// <param name="errorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
- /// <param name="parameter">The user parameter.</param>
- /// <param name="outStatus">The user output status.</param>
- /// <param name="mapper">The mapper to use.</param>
- public virtual void Update(out ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
- {
- Debug.Assert(IsTypeValid(ref parameter));
-
- errorInfo = new ErrorInfo();
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Sink/CircularBufferSink.cs b/Ryujinx.Audio.Renderer/Server/Sink/CircularBufferSink.cs
deleted file mode 100644
index 16d25a65..00000000
--- a/Ryujinx.Audio.Renderer/Server/Sink/CircularBufferSink.cs
+++ /dev/null
@@ -1,126 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Parameter.Sink;
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using System.Diagnostics;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Sink
-{
- /// <summary>
- /// Server information for a circular buffer sink.
- /// </summary>
- public class CircularBufferSink : BaseSink
- {
- /// <summary>
- /// The circular buffer parameter.
- /// </summary>
- public CircularBufferParameter Parameter;
-
- /// <summary>
- /// The last written data offset on the circular buffer.
- /// </summary>
- private uint _lastWrittenOffset;
-
- /// <summary>
- /// THe previous written offset of the circular buffer.
- /// </summary>
- private uint _oldWrittenOffset;
-
- /// <summary>
- /// The current offset to write data on the circular buffer.
- /// </summary>
- public uint CurrentWriteOffset { get; private set; }
-
- /// <summary>
- /// The <see cref="AddressInfo"/> of the circular buffer.
- /// </summary>
- public AddressInfo CircularBufferAddressInfo;
-
- public CircularBufferSink()
- {
- CircularBufferAddressInfo = AddressInfo.Create();
- }
-
- public override SinkType TargetSinkType => SinkType.CircularBuffer;
-
- public override void Update(out BehaviourParameter.ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
- {
- errorInfo = new BehaviourParameter.ErrorInfo();
- outStatus = new SinkOutStatus();
-
- Debug.Assert(IsTypeValid(ref parameter));
-
- ref CircularBufferParameter inputDeviceParameter = ref MemoryMarshal.Cast<byte, CircularBufferParameter>(parameter.SpecificData)[0];
-
- if (parameter.IsUsed != IsUsed || ShouldSkip)
- {
- UpdateStandardParameter(ref parameter);
-
- if (parameter.IsUsed)
- {
- Debug.Assert(CircularBufferAddressInfo.CpuAddress == 0);
- Debug.Assert(CircularBufferAddressInfo.GetReference(false) == 0);
-
- ShouldSkip = !mapper.TryAttachBuffer(out errorInfo, ref CircularBufferAddressInfo, inputDeviceParameter.BufferAddress, inputDeviceParameter.BufferSize);
- }
- else
- {
- Debug.Assert(CircularBufferAddressInfo.CpuAddress != 0);
- Debug.Assert(CircularBufferAddressInfo.GetReference(false) != 0);
- }
-
- Parameter = inputDeviceParameter;
- }
-
- outStatus.LastWrittenOffset = _lastWrittenOffset;
- }
-
- public override void UpdateForCommandGeneration()
- {
- Debug.Assert(Type == TargetSinkType);
-
- if (IsUsed)
- {
- uint frameSize = RendererConstants.TargetSampleSize * Parameter.SampleCount * Parameter.InputCount;
-
- _lastWrittenOffset = _oldWrittenOffset;
-
- _oldWrittenOffset = CurrentWriteOffset;
-
- CurrentWriteOffset += frameSize;
-
- if (Parameter.BufferSize > 0)
- {
- CurrentWriteOffset %= Parameter.BufferSize;
- }
- }
- }
-
- public override void CleanUp()
- {
- CircularBufferAddressInfo = AddressInfo.Create();
- _lastWrittenOffset = 0;
- _oldWrittenOffset = 0;
- CurrentWriteOffset = 0;
- base.CleanUp();
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Sink/DeviceSink.cs b/Ryujinx.Audio.Renderer/Server/Sink/DeviceSink.cs
deleted file mode 100644
index 79af05f7..00000000
--- a/Ryujinx.Audio.Renderer/Server/Sink/DeviceSink.cs
+++ /dev/null
@@ -1,92 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Parameter.Sink;
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using Ryujinx.Audio.Renderer.Server.Upsampler;
-using System;
-using System.Diagnostics;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Sink
-{
- /// <summary>
- /// Server information for a device sink.
- /// </summary>
- public class DeviceSink : BaseSink
- {
- /// <summary>
- /// The downmix coefficients.
- /// </summary>
- public float[] DownMixCoefficients;
-
- /// <summary>
- /// The device parameters.
- /// </summary>
- public DeviceParameter Parameter;
-
- /// <summary>
- /// The upsampler instance used by this sink.
- /// </summary>
- /// <remarks>Null if no upsampling is needed.</remarks>
- public UpsamplerState UpsamplerState;
-
- /// <summary>
- /// Create a new <see cref="DeviceSink"/>.
- /// </summary>
- public DeviceSink()
- {
- DownMixCoefficients = new float[4];
- }
-
- public override void CleanUp()
- {
- UpsamplerState?.Release();
-
- UpsamplerState = null;
-
- base.CleanUp();
- }
-
- public override SinkType TargetSinkType => SinkType.Device;
-
- public override void Update(out BehaviourParameter.ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
- {
- Debug.Assert(IsTypeValid(ref parameter));
-
- ref DeviceParameter inputDeviceParameter = ref MemoryMarshal.Cast<byte, DeviceParameter>(parameter.SpecificData)[0];
-
- if (parameter.IsUsed != IsUsed)
- {
- UpdateStandardParameter(ref parameter);
- Parameter = inputDeviceParameter;
- }
- else
- {
- Parameter.DownMixParameterEnabled = inputDeviceParameter.DownMixParameterEnabled;
- inputDeviceParameter.DownMixParameter.ToSpan().CopyTo(Parameter.DownMixParameter.ToSpan());
- }
-
- Parameter.DownMixParameter.ToSpan().CopyTo(DownMixCoefficients.AsSpan());
-
- errorInfo = new BehaviourParameter.ErrorInfo();
- outStatus = new SinkOutStatus();
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Sink/SinkContext.cs b/Ryujinx.Audio.Renderer/Server/Sink/SinkContext.cs
deleted file mode 100644
index b57dbde9..00000000
--- a/Ryujinx.Audio.Renderer/Server/Sink/SinkContext.cs
+++ /dev/null
@@ -1,73 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System.Diagnostics;
-
-namespace Ryujinx.Audio.Renderer.Server.Sink
-{
- /// <summary>
- /// Sink context.
- /// </summary>
- public class SinkContext
- {
- /// <summary>
- /// Storage for <see cref="BaseSink"/>.
- /// </summary>
- private BaseSink[] _sinks;
-
- /// <summary>
- /// The total sink count.
- /// </summary>
- private uint _sinkCount;
-
- /// <summary>
- /// Initialize the <see cref="SinkContext"/>.
- /// </summary>
- /// <param name="sinksCount">The total sink count.</param>
- public void Initialize(uint sinksCount)
- {
- _sinkCount = sinksCount;
- _sinks = new BaseSink[_sinkCount];
-
- for (int i = 0; i < _sinkCount; i++)
- {
- _sinks[i] = new BaseSink();
- }
- }
-
- /// <summary>
- /// Get the total sink count.
- /// </summary>
- /// <returns>The total sink count.</returns>
- public uint GetCount()
- {
- return _sinkCount;
- }
-
- /// <summary>
- /// Get a reference to a <see cref="BaseSink"/> at the given <paramref name="id"/>.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A reference to a <see cref="BaseSink"/> at the given <paramref name="id"/>.</returns>
- public ref BaseSink GetSink(int id)
- {
- Debug.Assert(id >= 0 && id < _sinkCount);
-
- return ref _sinks[id];
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Splitter/SplitterContext.cs b/Ryujinx.Audio.Renderer/Server/Splitter/SplitterContext.cs
deleted file mode 100644
index 0e107a53..00000000
--- a/Ryujinx.Audio.Renderer/Server/Splitter/SplitterContext.cs
+++ /dev/null
@@ -1,320 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Utils;
-using Ryujinx.Common;
-using System;
-using System.Diagnostics;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Splitter
-{
- /// <summary>
- /// Splitter context.
- /// </summary>
- public class SplitterContext
- {
- /// <summary>
- /// Storage for <see cref="SplitterState"/>.
- /// </summary>
- private Memory<SplitterState> _splitters;
-
- /// <summary>
- /// Storage for <see cref="SplitterDestination"/>.
- /// </summary>
- private Memory<SplitterDestination> _splitterDestinations;
-
- /// <summary>
- /// If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, ref SplitterInParameter, ReadOnlySpan{byte})"/>.
- /// </summary>
- public bool IsBugFixed { get; private set; }
-
- /// <summary>
- /// Initialize <see cref="SplitterContext"/>.
- /// </summary>
- /// <param name="behaviourContext">The behaviour context.</param>
- /// <param name="parameter">The audio renderer configuration.</param>
- /// <param name="workBufferAllocator">The <see cref="WorkBufferAllocator"/>.</param>
- /// <returns>Return true if the initialization was successful.</returns>
- public bool Initialize(ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter, WorkBufferAllocator workBufferAllocator)
- {
- if (!behaviourContext.IsSplitterSupported() || parameter.SplitterCount <= 0 || parameter.SplitterDestinationCount <= 0)
- {
- Setup(Memory<SplitterState>.Empty, Memory<SplitterDestination>.Empty, false);
-
- return true;
- }
-
- Memory<SplitterState> splitters = workBufferAllocator.Allocate<SplitterState>(parameter.SplitterCount, SplitterState.Alignment);
-
- if (splitters.IsEmpty)
- {
- return false;
- }
-
- int splitterId = 0;
-
- foreach (ref SplitterState splitter in splitters.Span)
- {
- splitter = new SplitterState(splitterId++);
- }
-
- Memory<SplitterDestination> splitterDestinations = workBufferAllocator.Allocate<SplitterDestination>(parameter.SplitterDestinationCount,
- SplitterDestination.Alignment);
-
- if (splitterDestinations.IsEmpty)
- {
- return false;
- }
-
- int splitterDestinationId = 0;
- foreach (ref SplitterDestination data in splitterDestinations.Span)
- {
- data = new SplitterDestination(splitterDestinationId++);
- }
-
- SplitterState.InitializeSplitters(splitters.Span);
-
- Setup(splitters, splitterDestinations, behaviourContext.IsSplitterBugFixed());
-
- return true;
- }
-
- /// <summary>
- /// Get the work buffer size while adding the size needed for splitter to operate.
- /// </summary>
- /// <param name="size">The current size.</param>
- /// <param name="behaviourContext">The behaviour context.</param>
- /// <param name="parameter">The renderer configuration.</param>
- /// <returns>Return the new size taking splitter into account.</returns>
- public static ulong GetWorkBufferSize(ulong size, ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter)
- {
- if (behaviourContext.IsSplitterSupported())
- {
- size = WorkBufferAllocator.GetTargetSize<SplitterState>(size, parameter.SplitterCount, SplitterState.Alignment);
- size = WorkBufferAllocator.GetTargetSize<SplitterDestination>(size, parameter.SplitterDestinationCount, SplitterDestination.Alignment);
-
- if (behaviourContext.IsSplitterBugFixed())
- {
- size = WorkBufferAllocator.GetTargetSize<int>(size, parameter.SplitterDestinationCount, 0x10);
- }
-
- return size;
- }
- else
- {
- return size;
- }
- }
-
- /// <summary>
- /// Setup the <see cref="SplitterContext"/> instance.
- /// </summary>
- /// <param name="splitters">The <see cref="SplitterState"/> storage.</param>
- /// <param name="splitterDestinations">The <see cref="SplitterDestination"/> storage.</param>
- /// <param name="isBugFixed">If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, ref SplitterInParameter, ReadOnlySpan{byte})"/>.</param>
- private void Setup(Memory<SplitterState> splitters, Memory<SplitterDestination> splitterDestinations, bool isBugFixed)
- {
- _splitters = splitters;
- _splitterDestinations = splitterDestinations;
- IsBugFixed = isBugFixed;
- }
-
- /// <summary>
- /// Clear the new connection flag.
- /// </summary>
- private void ClearAllNewConnectionFlag()
- {
- foreach (ref SplitterState splitter in _splitters.Span)
- {
- splitter.ClearNewConnectionFlag();
- }
- }
-
- /// <summary>
- /// Get the destination count using the count of splitter.
- /// </summary>
- /// <returns>The destination count using the count of splitter.</returns>
- public int GetDestinationCountPerStateForCompatibility()
- {
- if (_splitters.IsEmpty)
- {
- return 0;
- }
-
- return _splitterDestinations.Length / _splitters.Length;
- }
-
- /// <summary>
- /// Update one or multiple <see cref="SplitterState"/> from user parameters.
- /// </summary>
- /// <param name="inputHeader">The splitter header.</param>
- /// <param name="input">The raw data after the splitter header.</param>
- private void UpdateState(ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input)
- {
- for (int i = 0; i < inputHeader.SplitterCount; i++)
- {
- SplitterInParameter parameter = MemoryMarshal.Read<SplitterInParameter>(input);
-
- Debug.Assert(parameter.IsMagicValid());
-
- if (parameter.IsMagicValid())
- {
- if (parameter.Id >= 0 && parameter.Id < _splitters.Length)
- {
- ref SplitterState splitter = ref GetState(parameter.Id);
-
- splitter.Update(this, ref parameter, input.Slice(Unsafe.SizeOf<SplitterInParameter>()));
- }
-
- input = input.Slice(0x1C + (int)parameter.DestinationCount * 4);
- }
- }
- }
-
- /// <summary>
- /// Update one or multiple <see cref="SplitterDestination"/> from user parameters.
- /// </summary>
- /// <param name="inputHeader">The splitter header.</param>
- /// <param name="input">The raw data after the splitter header.</param>
- private void UpdateData(ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input)
- {
- for (int i = 0; i < inputHeader.SplitterDestinationCount; i++)
- {
- SplitterDestinationInParameter parameter = MemoryMarshal.Read<SplitterDestinationInParameter>(input);
-
- Debug.Assert(parameter.IsMagicValid());
-
- if (parameter.IsMagicValid())
- {
- if (parameter.Id >= 0 && parameter.Id < _splitterDestinations.Length)
- {
- ref SplitterDestination destination = ref GetDestination(parameter.Id);
-
- destination.Update(parameter);
- }
-
- input = input.Slice(Unsafe.SizeOf<SplitterDestinationInParameter>());
- }
- }
- }
-
- /// <summary>
- /// Update splitter from user parameters.
- /// </summary>
- /// <param name="input">The input raw user data.</param>
- /// <param name="consumedSize">The total consumed size.</param>
- /// <returns>Return true if the update was successful.</returns>
- public bool Update(ReadOnlySpan<byte> input, out int consumedSize)
- {
- if (_splitterDestinations.IsEmpty || _splitters.IsEmpty)
- {
- consumedSize = 0;
-
- return true;
- }
-
- int originalSize = input.Length;
-
- SplitterInParameterHeader header = SpanIOHelper.Read<SplitterInParameterHeader>(ref input);
-
- if (header.IsMagicValid())
- {
- ClearAllNewConnectionFlag();
-
- UpdateState(ref header, ref input);
- UpdateData(ref header, ref input);
-
- consumedSize = BitUtils.AlignUp(originalSize - input.Length, 0x10);
-
- return true;
- }
- else
- {
- consumedSize = 0;
-
- return false;
- }
- }
-
- /// <summary>
- /// Get a reference to a <see cref="SplitterState"/> at the given <paramref name="id"/>.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A reference to a <see cref="SplitterState"/> at the given <paramref name="id"/>.</returns>
- public ref SplitterState GetState(int id)
- {
- return ref SpanIOHelper.GetFromMemory(_splitters, id, (uint)_splitters.Length);
- }
-
- /// <summary>
- /// Get a reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>.</returns>
- public ref SplitterDestination GetDestination(int id)
- {
- return ref SpanIOHelper.GetFromMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length);
- }
-
- /// <summary>
- /// Get a <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>.</returns>
- public Memory<SplitterDestination> GetDestinationMemory(int id)
- {
- return SpanIOHelper.GetMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length);
- }
-
- /// <summary>
- /// Get a <see cref="Span{SplitterDestination}"/> in the <see cref="SplitterState"/> at <paramref name="id"/> and pass <paramref name="destinationId"/> to <see cref="SplitterState.GetData(int)"/>.
- /// </summary>
- /// <param name="id">The index to use to get the <see cref="SplitterState"/>.</param>
- /// <param name="destinationId">The index of the <see cref="SplitterDestination"/>.</param>
- /// <returns>A <see cref="Span{SplitterDestination}"/>.</returns>
- public Span<SplitterDestination> GetDestination(int id, int destinationId)
- {
- ref SplitterState splitter = ref GetState(id);
-
- return splitter.GetData(destinationId);
- }
-
- /// <summary>
- /// Return true if the audio renderer has any splitters.
- /// </summary>
- /// <returns>True if the audio renderer has any splitters.</returns>
- public bool UsingSplitter()
- {
- return !_splitters.IsEmpty && !_splitterDestinations.IsEmpty;
- }
-
- /// <summary>
- /// Update the internal state of all splitters.
- /// </summary>
- public void UpdateInternalState()
- {
- foreach (ref SplitterState splitter in _splitters.Span)
- {
- splitter.UpdateInternalState();
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Splitter/SplitterDestination.cs b/Ryujinx.Audio.Renderer/Server/Splitter/SplitterDestination.cs
deleted file mode 100644
index 6d273e45..00000000
--- a/Ryujinx.Audio.Renderer/Server/Splitter/SplitterDestination.cs
+++ /dev/null
@@ -1,210 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Common.Utilities;
-using System;
-using System.Diagnostics;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Splitter
-{
- /// <summary>
- /// Server state for a splitter destination.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 0xE0, Pack = Alignment)]
- public struct SplitterDestination
- {
- public const int Alignment = 0x10;
-
- /// <summary>
- /// The unique id of this <see cref="SplitterDestination"/>.
- /// </summary>
- public int Id;
-
- /// <summary>
- /// The mix to output the result of the splitter.
- /// </summary>
- public int DestinationId;
-
- /// <summary>
- /// Mix buffer volumes storage.
- /// </summary>
- private MixArray _mix;
- private MixArray _previousMix;
-
- /// <summary>
- /// Pointer to the next linked element.
- /// </summary>
- private unsafe SplitterDestination* _next;
-
- /// <summary>
- /// Set to true if in use.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsUsed;
-
- /// <summary>
- /// Set to true if the internal state need to be updated.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool NeedToUpdateInternalState;
-
- [StructLayout(LayoutKind.Sequential, Size = 4 * RendererConstants.MixBufferCountMax, Pack = 1)]
- private struct MixArray { }
-
- /// <summary>
- /// Mix buffer volumes.
- /// </summary>
- /// <remarks>Used when a splitter id is specified in the mix.</remarks>
- public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mix);
-
- /// <summary>
- /// Previous mix buffer volumes.
- /// </summary>
- /// <remarks>Used when a splitter id is specified in the mix.</remarks>
- public Span<float> PreviousMixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _previousMix);
-
- /// <summary>
- /// Get the <see cref="Span{SplitterDestination}"/> of the next element or <see cref="Span{SplitterDestination}.Empty"/> if not present.
- /// </summary>
- public Span<SplitterDestination> Next
- {
- get
- {
- unsafe
- {
- return _next != null ? new Span<SplitterDestination>(_next, 1) : Span<SplitterDestination>.Empty;
- }
- }
- }
-
- /// <summary>
- /// Create a new <see cref="SplitterDestination"/>.
- /// </summary>
- /// <param name="id">The unique id of this <see cref="SplitterDestination"/>.</param>
- public SplitterDestination(int id) : this()
- {
- Id = id;
- DestinationId = RendererConstants.UnusedMixId;
-
- ClearVolumes();
- }
-
- /// <summary>
- /// Update the <see cref="SplitterDestination"/> from user parameter.
- /// </summary>
- /// <param name="parameter">The user parameter.</param>
- public void Update(SplitterDestinationInParameter parameter)
- {
- Debug.Assert(Id == parameter.Id);
-
- if (parameter.IsMagicValid() && Id == parameter.Id)
- {
- DestinationId = parameter.DestinationId;
-
- parameter.MixBufferVolume.CopyTo(MixBufferVolume);
-
- if (!IsUsed && parameter.IsUsed)
- {
- MixBufferVolume.CopyTo(PreviousMixBufferVolume);
-
- NeedToUpdateInternalState = false;
- }
-
- IsUsed = parameter.IsUsed;
- }
- }
-
- /// <summary>
- /// Update the internal state of the instance.
- /// </summary>
- public void UpdateInternalState()
- {
- if (IsUsed && NeedToUpdateInternalState)
- {
- MixBufferVolume.CopyTo(PreviousMixBufferVolume);
- }
-
- NeedToUpdateInternalState = false;
- }
-
- /// <summary>
- /// Set the update internal state marker.
- /// </summary>
- public void MarkAsNeedToUpdateInternalState()
- {
- NeedToUpdateInternalState = true;
- }
-
- /// <summary>
- /// Return true if the <see cref="SplitterDestination"/> is used and has a destination.
- /// </summary>
- /// <returns>True if the <see cref="SplitterDestination"/> is used and has a destination.</returns>
- public bool IsConfigured()
- {
- return IsUsed && DestinationId != RendererConstants.UnusedMixId;
- }
-
- /// <summary>
- /// Get the volume for a given destination.
- /// </summary>
- /// <param name="destinationIndex">The destination index to use.</param>
- /// <returns>The volume for the given destination.</returns>
- public float GetMixVolume(int destinationIndex)
- {
- Debug.Assert(destinationIndex >= 0 && destinationIndex < RendererConstants.MixBufferCountMax);
-
- return MixBufferVolume[destinationIndex];
- }
-
- /// <summary>
- /// Clear the volumes.
- /// </summary>
- public void ClearVolumes()
- {
- MixBufferVolume.Fill(0);
- PreviousMixBufferVolume.Fill(0);
- }
-
- /// <summary>
- /// Link the next element to the given <see cref="SplitterDestination"/>.
- /// </summary>
- /// <param name="next">The given <see cref="SplitterDestination"/> to link.</param>
- public void Link(ref SplitterDestination next)
- {
- unsafe
- {
- fixed (SplitterDestination *nextPtr = &next)
- {
- _next = nextPtr;
- }
- }
- }
-
- /// <summary>
- /// Remove the link to the next element.
- /// </summary>
- public void Unlink()
- {
- unsafe
- {
- _next = null;
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Splitter/SplitterState.cs b/Ryujinx.Audio.Renderer/Server/Splitter/SplitterState.cs
deleted file mode 100644
index c928ec53..00000000
--- a/Ryujinx.Audio.Renderer/Server/Splitter/SplitterState.cs
+++ /dev/null
@@ -1,237 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-using Ryujinx.Audio.Renderer.Parameter;
-using System;
-using System.Buffers;
-using System.Diagnostics;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Splitter
-{
- /// <summary>
- /// Server state for a splitter.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = Alignment)]
- public struct SplitterState
- {
- public const int Alignment = 0x10;
-
- /// <summary>
- /// The unique id of this <see cref="SplitterState"/>.
- /// </summary>
- public int Id;
-
- /// <summary>
- /// Target sample rate to use on the splitter.
- /// </summary>
- public uint SampleRate;
-
- /// <summary>
- /// Count of splitter destinations (<see cref="SplitterDestination"/>).
- /// </summary>
- public int DestinationCount;
-
- /// <summary>
- /// Set to true if the splitter has a new connection.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool HasNewConnection;
-
- /// <summary>
- /// Linked list of <see cref="SplitterDestination"/>.
- /// </summary>
- private unsafe SplitterDestination* _destinationsData;
-
- /// <summary>
- /// Span to the first element of the linked list of <see cref="SplitterDestination"/>.
- /// </summary>
- public Span<SplitterDestination> Destinations
- {
- get
- {
- unsafe
- {
- return (IntPtr)_destinationsData != IntPtr.Zero ? new Span<SplitterDestination>(_destinationsData, 1) : Span<SplitterDestination>.Empty;
- }
- }
- }
-
- /// <summary>
- /// Create a new <see cref="SplitterState"/>.
- /// </summary>
- /// <param name="id">The unique id of this <see cref="SplitterState"/>.</param>
- public SplitterState(int id) : this()
- {
- Id = id;
- }
-
- public Span<SplitterDestination> GetData(int index)
- {
- int i = 0;
-
- Span<SplitterDestination> result = Destinations;
-
- while (i < index)
- {
- if (result.IsEmpty)
- {
- break;
- }
-
- result = result[0].Next;
- i++;
- }
-
- return result;
- }
-
- /// <summary>
- /// Clear the new connection flag.
- /// </summary>
- public void ClearNewConnectionFlag()
- {
- HasNewConnection = false;
- }
-
- /// <summary>
- /// Utility function to apply a given <see cref="SpanAction{T, TArg}"/> to all <see cref="Destinations"/>.
- /// </summary>
- /// <param name="action">The action to execute on each elements.</param>
- private void ForEachDestination(SpanAction<SplitterDestination, int> action)
- {
- Span<SplitterDestination> temp = Destinations;
-
- int i = 0;
-
- while (true)
- {
- if (temp.IsEmpty)
- {
- break;
- }
-
- Span<SplitterDestination> next = temp[0].Next;
-
- action.Invoke(temp, i++);
-
- temp = next;
- }
- }
-
- /// <summary>
- /// Update the <see cref="SplitterState"/> from user parameter.
- /// </summary>
- /// <param name="context">The splitter context.</param>
- /// <param name="parameter">The user parameter.</param>
- /// <param name="input">The raw input data after the <paramref name="parameter"/>.</param>
- public void Update(SplitterContext context, ref SplitterInParameter parameter, ReadOnlySpan<byte> input)
- {
- ClearLinks();
-
- int destinationCount;
-
- if (context.IsBugFixed)
- {
- destinationCount = parameter.DestinationCount;
- }
- else
- {
- destinationCount = Math.Min(context.GetDestinationCountPerStateForCompatibility(), parameter.DestinationCount);
- }
-
- if (destinationCount > 0)
- {
- ReadOnlySpan<int> destinationIds = MemoryMarshal.Cast<byte, int>(input);
-
- Memory<SplitterDestination> destination = context.GetDestinationMemory(destinationIds[0]);
-
- SetDestination(ref destination.Span[0]);
-
- DestinationCount = destinationCount;
-
- for (int i = 1; i < destinationCount; i++)
- {
- Memory<SplitterDestination> nextDestination = context.GetDestinationMemory(destinationIds[i]);
-
- destination.Span[0].Link(ref nextDestination.Span[0]);
- destination = nextDestination;
- }
- }
-
- Debug.Assert(parameter.Id == Id);
-
- if (parameter.Id == Id)
- {
- SampleRate = parameter.SampleRate;
- HasNewConnection = true;
- }
- }
-
- /// <summary>
- /// Set the head of the linked list of <see cref="Destinations"/>.
- /// </summary>
- /// <param name="newValue">A reference to a <see cref="SplitterDestination"/>.</param>
- public void SetDestination(ref SplitterDestination newValue)
- {
- unsafe
- {
- fixed (SplitterDestination* newValuePtr = &newValue)
- {
- _destinationsData = newValuePtr;
- }
- }
- }
-
- /// <summary>
- /// Update the internal state of this instance.
- /// </summary>
- public void UpdateInternalState()
- {
- ForEachDestination((destination, _) => destination[0].UpdateInternalState());
- }
-
- /// <summary>
- /// Clear all links from the <see cref="Destinations"/>.
- /// </summary>
- public void ClearLinks()
- {
- ForEachDestination((destination, _) => destination[0].Unlink());
-
- unsafe
- {
- _destinationsData = (SplitterDestination*)IntPtr.Zero;
- }
- }
-
- /// <summary>
- /// Initialize a given <see cref="Span{SplitterState}"/>.
- /// </summary>
- /// <param name="splitters">All the <see cref="SplitterState"/> to initialize.</param>
- public static void InitializeSplitters(Span<SplitterState> splitters)
- {
- foreach (ref SplitterState splitter in splitters)
- {
- unsafe
- {
- splitter._destinationsData = (SplitterDestination*)IntPtr.Zero;
- }
-
- splitter.DestinationCount = 0;
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/StateUpdater.cs b/Ryujinx.Audio.Renderer/Server/StateUpdater.cs
deleted file mode 100644
index b26e2721..00000000
--- a/Ryujinx.Audio.Renderer/Server/StateUpdater.cs
+++ /dev/null
@@ -1,575 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Parameter.Performance;
-using Ryujinx.Audio.Renderer.Server.Effect;
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using Ryujinx.Audio.Renderer.Server.Mix;
-using Ryujinx.Audio.Renderer.Server.Performance;
-using Ryujinx.Audio.Renderer.Server.Sink;
-using Ryujinx.Audio.Renderer.Server.Splitter;
-using Ryujinx.Audio.Renderer.Server.Voice;
-using Ryujinx.Audio.Renderer.Utils;
-using Ryujinx.Common.Logging;
-using System;
-using System.Diagnostics;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
-
-namespace Ryujinx.Audio.Renderer.Server
-{
- public class StateUpdater
- {
- private readonly ReadOnlyMemory<byte> _inputOrigin;
- private ReadOnlyMemory <byte> _outputOrigin;
- private ReadOnlyMemory<byte> _input;
-
- private Memory<byte> _output;
- private uint _processHandle;
- private BehaviourContext _behaviourContext;
-
- private UpdateDataHeader _inputHeader;
- private Memory<UpdateDataHeader> _outputHeader;
-
- private ref UpdateDataHeader OutputHeader => ref _outputHeader.Span[0];
-
- public StateUpdater(ReadOnlyMemory<byte> input, Memory<byte> output, uint processHandle, BehaviourContext behaviourContext)
- {
- _input = input;
- _inputOrigin = _input;
- _output = output;
- _outputOrigin = _output;
- _processHandle = processHandle;
- _behaviourContext = behaviourContext;
-
- _inputHeader = SpanIOHelper.Read<UpdateDataHeader>(ref _input);
-
- _outputHeader = SpanMemoryManager<UpdateDataHeader>.Cast(_output.Slice(0, Unsafe.SizeOf<UpdateDataHeader>()));
- OutputHeader.Initialize(_behaviourContext.UserRevision);
- _output = _output.Slice(Unsafe.SizeOf<UpdateDataHeader>());
- }
-
- public ResultCode UpdateBehaviourContext()
- {
- BehaviourParameter parameter = SpanIOHelper.Read<BehaviourParameter>(ref _input);
-
- if (!BehaviourContext.CheckValidRevision(parameter.UserRevision) || parameter.UserRevision != _behaviourContext.UserRevision)
- {
- return ResultCode.InvalidUpdateInfo;
- }
-
- _behaviourContext.ClearError();
- _behaviourContext.UpdateFlags(parameter.Flags);
-
- if (_inputHeader.BehaviourSize != Unsafe.SizeOf<BehaviourParameter>())
- {
- return ResultCode.InvalidUpdateInfo;
- }
-
- return ResultCode.Success;
- }
-
- public ResultCode UpdateMemoryPools(Span<MemoryPoolState> memoryPools)
- {
- PoolMapper mapper = new PoolMapper(_processHandle, _behaviourContext.IsMemoryPoolForceMappingEnabled());
-
- if (memoryPools.Length * Unsafe.SizeOf<MemoryPoolInParameter>() != _inputHeader.MemoryPoolsSize)
- {
- return ResultCode.InvalidUpdateInfo;
- }
-
- foreach (ref MemoryPoolState memoryPool in memoryPools)
- {
- MemoryPoolInParameter parameter = SpanIOHelper.Read<MemoryPoolInParameter>(ref _input);
-
- ref MemoryPoolOutStatus outStatus = ref SpanIOHelper.GetWriteRef<MemoryPoolOutStatus>(ref _output)[0];
-
- PoolMapper.UpdateResult updateResult = mapper.Update(ref memoryPool, ref parameter, ref outStatus);
-
- if (updateResult != PoolMapper.UpdateResult.Success &&
- updateResult != PoolMapper.UpdateResult.MapError &&
- updateResult != PoolMapper.UpdateResult.UnmapError)
- {
- if (updateResult != PoolMapper.UpdateResult.InvalidParameter)
- {
- throw new InvalidOperationException($"{updateResult}");
- }
-
- return ResultCode.InvalidUpdateInfo;
- }
- }
-
- OutputHeader.MemoryPoolsSize = (uint)(Unsafe.SizeOf<MemoryPoolOutStatus>() * memoryPools.Length);
- OutputHeader.TotalSize += OutputHeader.MemoryPoolsSize;
-
- return ResultCode.Success;
- }
-
- public ResultCode UpdateVoiceChannelResources(VoiceContext context)
- {
- if (context.GetCount() * Unsafe.SizeOf<VoiceChannelResourceInParameter>() != _inputHeader.VoiceResourcesSize)
- {
- return ResultCode.InvalidUpdateInfo;
- }
-
- for (int i = 0; i < context.GetCount(); i++)
- {
- VoiceChannelResourceInParameter parameter = SpanIOHelper.Read<VoiceChannelResourceInParameter>(ref _input);
-
- ref VoiceChannelResource resource = ref context.GetChannelResource(i);
-
- resource.Id = parameter.Id;
- parameter.Mix.ToSpan().CopyTo(resource.Mix.ToSpan());
- resource.IsUsed = parameter.IsUsed;
- }
-
- return ResultCode.Success;
- }
-
- public ResultCode UpdateVoices(VoiceContext context, Memory<MemoryPoolState> memoryPools)
- {
- if (context.GetCount() * Unsafe.SizeOf<VoiceInParameter>() != _inputHeader.VoicesSize)
- {
- return ResultCode.InvalidUpdateInfo;
- }
-
- int initialOutputSize = _output.Length;
-
- ReadOnlySpan<VoiceInParameter> parameters = MemoryMarshal.Cast<byte, VoiceInParameter>(_input.Slice(0, (int)_inputHeader.VoicesSize).Span);
-
- _input = _input.Slice((int)_inputHeader.VoicesSize);
-
- PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
-
- // First make everything not in use.
- for (int i = 0; i < context.GetCount(); i++)
- {
- ref VoiceState state = ref context.GetState(i);
-
- state.InUse = false;
- }
-
- // Start processing
- for (int i = 0; i < context.GetCount(); i++)
- {
- VoiceInParameter parameter = parameters[i];
-
- Memory<VoiceUpdateState>[] voiceUpdateStates = new Memory<VoiceUpdateState>[RendererConstants.VoiceChannelCountMax];
-
- ref VoiceOutStatus outStatus = ref SpanIOHelper.GetWriteRef<VoiceOutStatus>(ref _output)[0];
-
- if (parameter.InUse)
- {
- ref VoiceState currentVoiceState = ref context.GetState(i);
-
- for (int channelResourceIndex = 0; channelResourceIndex < parameter.ChannelCount; channelResourceIndex++)
- {
- int channelId = parameter.ChannelResourceIds[channelResourceIndex];
-
- Debug.Assert(channelId >= 0 && channelId < context.GetCount());
-
- voiceUpdateStates[channelResourceIndex] = context.GetUpdateStateForCpu(channelId);
- }
-
- if (parameter.IsNew)
- {
- currentVoiceState.Initialize();
- }
-
- currentVoiceState.UpdateParameters(out ErrorInfo updateParameterError, ref parameter, ref mapper, ref _behaviourContext);
-
- if (updateParameterError.ErrorCode != ResultCode.Success)
- {
- _behaviourContext.AppendError(ref updateParameterError);
- }
-
- currentVoiceState.UpdateWaveBuffers(out ErrorInfo[] waveBufferUpdateErrorInfos, ref parameter, voiceUpdateStates, ref mapper, ref _behaviourContext);
-
- foreach (ref ErrorInfo errorInfo in waveBufferUpdateErrorInfos.AsSpan())
- {
- if (errorInfo.ErrorCode != ResultCode.Success)
- {
- _behaviourContext.AppendError(ref errorInfo);
- }
- }
-
- currentVoiceState.WriteOutStatus(ref outStatus, ref parameter, voiceUpdateStates);
- }
- }
-
- int currentOutputSize = _output.Length;
-
- OutputHeader.VoicesSize = (uint)(Unsafe.SizeOf<VoiceOutStatus>() * context.GetCount());
- OutputHeader.TotalSize += OutputHeader.VoicesSize;
-
- Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.VoicesSize);
-
- return ResultCode.Success;
- }
-
- private static void ResetEffect(ref BaseEffect effect, ref EffectInParameter parameter, PoolMapper mapper)
- {
- effect.ForceUnmapBuffers(mapper);
-
- switch (parameter.Type)
- {
- case EffectType.Invalid:
- effect = new BaseEffect();
- break;
- case EffectType.BufferMix:
- effect = new BufferMixEffect();
- break;
- case EffectType.AuxiliaryBuffer:
- effect = new AuxiliaryBufferEffect();
- break;
- case EffectType.Delay:
- effect = new DelayEffect();
- break;
- case EffectType.Reverb:
- effect = new ReverbEffect();
- break;
- case EffectType.Reverb3d:
- effect = new Reverb3dEffect();
- break;
- case EffectType.BiquadFilter:
- effect = new BiquadFilterEffect();
- break;
- default:
- throw new NotImplementedException($"EffectType {parameter.Type} not implemented!");
- }
- }
-
- public ResultCode UpdateEffects(EffectContext context, bool isAudioRendererActive, Memory<MemoryPoolState> memoryPools)
- {
- if (context.GetCount() * Unsafe.SizeOf<EffectInParameter>() != _inputHeader.EffectsSize)
- {
- return ResultCode.InvalidUpdateInfo;
- }
-
- int initialOutputSize = _output.Length;
-
- ReadOnlySpan<EffectInParameter> parameters = MemoryMarshal.Cast<byte, EffectInParameter>(_input.Slice(0, (int)_inputHeader.EffectsSize).Span);
-
- _input = _input.Slice((int)_inputHeader.EffectsSize);
-
- PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
-
- for (int i = 0; i < context.GetCount(); i++)
- {
- EffectInParameter parameter = parameters[i];
-
- ref EffectOutStatus outStatus = ref SpanIOHelper.GetWriteRef<EffectOutStatus>(ref _output)[0];
-
- ref BaseEffect effect = ref context.GetEffect(i);
-
- if (!effect.IsTypeValid(ref parameter))
- {
- ResetEffect(ref effect, ref parameter, mapper);
- }
-
- effect.Update(out ErrorInfo updateErrorInfo, ref parameter, mapper);
-
- if (updateErrorInfo.ErrorCode != ResultCode.Success)
- {
- _behaviourContext.AppendError(ref updateErrorInfo);
- }
-
- effect.StoreStatus(ref outStatus, isAudioRendererActive);
- }
-
- int currentOutputSize = _output.Length;
-
- OutputHeader.EffectsSize = (uint)(Unsafe.SizeOf<EffectOutStatus>() * context.GetCount());
- OutputHeader.TotalSize += OutputHeader.EffectsSize;
-
- Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.EffectsSize);
-
- return ResultCode.Success;
- }
-
- public ResultCode UpdateSplitter(SplitterContext context)
- {
- if (context.Update(_input.Span, out int consumedSize))
- {
- _input = _input.Slice(consumedSize);
-
- return ResultCode.Success;
- }
- else
- {
- return ResultCode.InvalidUpdateInfo;
- }
- }
-
- private bool CheckMixParametersValidity(MixContext mixContext, uint mixBufferCount, uint inputMixCount, ReadOnlySpan<MixParameter> parameters)
- {
- uint maxMixStateCount = mixContext.GetCount();
- uint totalRequiredMixBufferCount = 0;
-
- for (int i = 0; i < inputMixCount; i++)
- {
- if (parameters[i].IsUsed)
- {
- if (parameters[i].DestinationMixId != RendererConstants.UnusedMixId &&
- parameters[i].DestinationMixId > maxMixStateCount &&
- parameters[i].MixId != RendererConstants.FinalMixId)
- {
- return true;
- }
-
- totalRequiredMixBufferCount += parameters[i].BufferCount;
- }
- }
-
- return totalRequiredMixBufferCount > mixBufferCount;
- }
-
- public ResultCode UpdateMixes(MixContext mixContext, uint mixBufferCount, EffectContext effectContext, SplitterContext splitterContext)
- {
- uint mixCount;
- uint inputMixSize;
- uint inputSize = 0;
-
- if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
- {
- MixInParameterDirtyOnlyUpdate parameter = MemoryMarshal.Cast<byte, MixInParameterDirtyOnlyUpdate>(_input.Span)[0];
-
- mixCount = parameter.MixCount;
-
- inputSize += (uint)Unsafe.SizeOf<MixInParameterDirtyOnlyUpdate>();
- }
- else
- {
- mixCount = mixContext.GetCount();
- }
-
- inputMixSize = mixCount * (uint)Unsafe.SizeOf<MixParameter>();
-
- inputSize += inputMixSize;
-
- if (inputSize != _inputHeader.MixesSize)
- {
- return ResultCode.InvalidUpdateInfo;
- }
-
- if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
- {
- _input = _input.Slice(Unsafe.SizeOf<MixInParameterDirtyOnlyUpdate>());
- }
-
- ReadOnlySpan<MixParameter> parameters = MemoryMarshal.Cast<byte, MixParameter>(_input.Span.Slice(0, (int)inputMixSize));
-
- _input = _input.Slice((int)inputMixSize);
-
- if (CheckMixParametersValidity(mixContext, mixBufferCount, mixCount, parameters))
- {
- return ResultCode.InvalidUpdateInfo;
- }
-
- bool isMixContextDirty = false;
-
- for (int i = 0; i < parameters.Length; i++)
- {
- MixParameter parameter = parameters[i];
-
- int mixId = i;
-
- if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
- {
- mixId = parameter.MixId;
- }
-
- ref MixState mix = ref mixContext.GetState(mixId);
-
- if (parameter.IsUsed != mix.IsUsed)
- {
- mix.IsUsed = parameter.IsUsed;
-
- if (parameter.IsUsed)
- {
- mix.ClearEffectProcessingOrder();
- }
-
- isMixContextDirty = true;
- }
-
- if (mix.IsUsed)
- {
- isMixContextDirty |= mix.Update(mixContext.EdgeMatrix, ref parameter, effectContext, splitterContext, _behaviourContext);
- }
- }
-
- if (isMixContextDirty)
- {
- if (_behaviourContext.IsSplitterSupported() && splitterContext.UsingSplitter())
- {
- if (!mixContext.Sort(splitterContext))
- {
- return ResultCode.InvalidMixSorting;
- }
- }
- else
- {
- mixContext.Sort();
- }
- }
-
- return ResultCode.Success;
- }
-
- private static void ResetSink(ref BaseSink sink, ref SinkInParameter parameter)
- {
- sink.CleanUp();
-
- switch (parameter.Type)
- {
- case SinkType.Invalid:
- sink = new BaseSink();
- break;
- case SinkType.CircularBuffer:
- sink = new CircularBufferSink();
- break;
- case SinkType.Device:
- sink = new DeviceSink();
- break;
- default:
- throw new NotImplementedException($"SinkType {parameter.Type} not implemented!");
- }
- }
-
- public ResultCode UpdateSinks(SinkContext context, Memory<MemoryPoolState> memoryPools)
- {
- PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
-
- if (context.GetCount() * Unsafe.SizeOf<SinkInParameter>() != _inputHeader.SinksSize)
- {
- return ResultCode.InvalidUpdateInfo;
- }
-
- int initialOutputSize = _output.Length;
-
- ReadOnlySpan<SinkInParameter> parameters = MemoryMarshal.Cast<byte, SinkInParameter>(_input.Slice(0, (int)_inputHeader.SinksSize).Span);
-
- _input = _input.Slice((int)_inputHeader.SinksSize);
-
- for (int i = 0; i < context.GetCount(); i++)
- {
- SinkInParameter parameter = parameters[i];
- ref SinkOutStatus outStatus = ref SpanIOHelper.GetWriteRef<SinkOutStatus>(ref _output)[0];
- ref BaseSink sink = ref context.GetSink(i);
-
- if (!sink.IsTypeValid(ref parameter))
- {
- ResetSink(ref sink, ref parameter);
- }
-
- sink.Update(out ErrorInfo updateErrorInfo, ref parameter, ref outStatus, mapper);
-
- if (updateErrorInfo.ErrorCode != ResultCode.Success)
- {
- _behaviourContext.AppendError(ref updateErrorInfo);
- }
- }
-
- int currentOutputSize = _output.Length;
-
- OutputHeader.SinksSize = (uint)(Unsafe.SizeOf<SinkOutStatus>() * context.GetCount());
- OutputHeader.TotalSize += OutputHeader.SinksSize;
-
- Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.SinksSize);
-
- return ResultCode.Success;
- }
-
- public ResultCode UpdatePerformanceBuffer(PerformanceManager manager, Span<byte> performanceOutput)
- {
- if (Unsafe.SizeOf<PerformanceInParameter>() != _inputHeader.PerformanceBufferSize)
- {
- return ResultCode.InvalidUpdateInfo;
- }
-
- PerformanceInParameter parameter = SpanIOHelper.Read<PerformanceInParameter>(ref _input);
-
- ref PerformanceOutStatus outStatus = ref SpanIOHelper.GetWriteRef<PerformanceOutStatus>(ref _output)[0];
-
- if (manager != null)
- {
- outStatus.HistorySize = manager.CopyHistories(performanceOutput);
-
- manager.SetTargetNodeId(parameter.TargetNodeId);
- }
- else
- {
- outStatus.HistorySize = 0;
- }
-
- OutputHeader.PerformanceBufferSize = (uint)Unsafe.SizeOf<PerformanceOutStatus>();
- OutputHeader.TotalSize += OutputHeader.PerformanceBufferSize;
-
- return ResultCode.Success;
- }
-
- public ResultCode UpdateErrorInfo()
- {
- ref BehaviourErrorInfoOutStatus outStatus = ref SpanIOHelper.GetWriteRef<BehaviourErrorInfoOutStatus>(ref _output)[0];
-
- _behaviourContext.CopyErrorInfo(outStatus.ErrorInfos.ToSpan(), out outStatus.ErrorInfosCount);
-
- OutputHeader.BehaviourSize = (uint)Unsafe.SizeOf<BehaviourErrorInfoOutStatus>();
- OutputHeader.TotalSize += OutputHeader.BehaviourSize;
-
- return ResultCode.Success;
- }
-
- public ResultCode UpdateRendererInfo(ulong elapsedFrameCount)
- {
- ref RendererInfoOutStatus outStatus = ref SpanIOHelper.GetWriteRef<RendererInfoOutStatus>(ref _output)[0];
-
- outStatus.ElapsedFrameCount = elapsedFrameCount;
-
- OutputHeader.RenderInfoSize = (uint)Unsafe.SizeOf<RendererInfoOutStatus>();
- OutputHeader.TotalSize += OutputHeader.RenderInfoSize;
-
- return ResultCode.Success;
- }
-
- public ResultCode CheckConsumedSize()
- {
- int consumedInputSize = _inputOrigin.Length - _input.Length;
- int consumedOutputSize = _outputOrigin.Length - _output.Length;
-
- if (consumedInputSize != _inputHeader.TotalSize)
- {
- Logger.Error?.Print(LogClass.AudioRenderer, $"Consumed input size mismatch (got {consumedInputSize} expected {_inputHeader.TotalSize})");
-
- return ResultCode.InvalidUpdateInfo;
- }
-
- if (consumedOutputSize != OutputHeader.TotalSize)
- {
- Logger.Error?.Print(LogClass.AudioRenderer, $"Consumed output size mismatch (got {consumedOutputSize} expected {OutputHeader.TotalSize})");
-
- return ResultCode.InvalidUpdateInfo;
- }
-
- return ResultCode.Success;
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Types/AudioRendererExecutionMode.cs b/Ryujinx.Audio.Renderer/Server/Types/AudioRendererExecutionMode.cs
deleted file mode 100644
index 7bb0507c..00000000
--- a/Ryujinx.Audio.Renderer/Server/Types/AudioRendererExecutionMode.cs
+++ /dev/null
@@ -1,36 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-namespace Ryujinx.Audio.Renderer.Server.Types
-{
- /// <summary>
- /// The execution mode of an <see cref="AudioRenderSystem"/>.
- /// </summary>
- public enum AudioRendererExecutionMode : byte
- {
- /// <summary>
- /// Automatically send commands to the DSP at a fixed rate (see <see cref="AudioRenderSystem.SendCommands"/>
- /// </summary>
- Auto,
-
- /// <summary>
- /// Audio renderer operation needs to be done manually via ExecuteAudioRenderer.
- /// </summary>
- /// <remarks>This is not supported on the DSP and is as such stubbed.</remarks>
- Manual
- }
-} \ No newline at end of file
diff --git a/Ryujinx.Audio.Renderer/Server/Types/AudioRendererRenderingDevice.cs b/Ryujinx.Audio.Renderer/Server/Types/AudioRendererRenderingDevice.cs
deleted file mode 100644
index f89086f6..00000000
--- a/Ryujinx.Audio.Renderer/Server/Types/AudioRendererRenderingDevice.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-namespace Ryujinx.Audio.Renderer.Server.Types
-{
- /// <summary>
- /// The rendering device of an <see cref="AudioRenderSystem"/>.
- /// </summary>
- public enum AudioRendererRenderingDevice : byte
- {
- /// <summary>
- /// Rendering is performed on the DSP.
- /// </summary>
- /// <remarks>
- /// Only supports <see cref="AudioRendererExecutionMode.Auto"/>.
- /// </remarks>
- Dsp,
-
- /// <summary>
- /// Rendering is performed on the CPU.
- /// </summary>
- /// <remarks>
- /// Only supports <see cref="AudioRendererExecutionMode.Manual"/>.
- /// </remarks>
- Cpu
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Types/PlayState.cs b/Ryujinx.Audio.Renderer/Server/Types/PlayState.cs
deleted file mode 100644
index 7f8895c9..00000000
--- a/Ryujinx.Audio.Renderer/Server/Types/PlayState.cs
+++ /dev/null
@@ -1,56 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-namespace Ryujinx.Audio.Renderer.Server.Types
-{
- /// <summary>
- /// The internal play state of a <see cref="Voice.VoiceState"/>
- /// </summary>
- public enum PlayState
- {
- /// <summary>
- /// The voice has been started and is playing.
- /// </summary>
- Started,
-
- /// <summary>
- /// The voice has been stopped.
- /// </summary>
- /// <remarks>
- /// This cannot be directly set by user.
- /// See <see cref="Stopping"/> for correct usage.
- /// </remarks>
- Stopped,
-
- /// <summary>
- /// The user asked the voice to be stopped.
- /// </summary>
- /// <remarks>
- /// This is changed to the <see cref="Stopped"/> state after command generation.
- /// <seealso cref="Voice.VoiceState.UpdateForCommandGeneration(Voice.VoiceContext)"/>
- /// </remarks>
- Stopping,
-
- /// <summary>
- /// The voice has been paused by user request.
- /// </summary>
- /// <remarks>
- /// The user can resume to the <see cref="Started"/> state.
- /// </remarks>
- Paused
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Upsampler/UpsamplerManager.cs b/Ryujinx.Audio.Renderer/Server/Upsampler/UpsamplerManager.cs
deleted file mode 100644
index fd396d9f..00000000
--- a/Ryujinx.Audio.Renderer/Server/Upsampler/UpsamplerManager.cs
+++ /dev/null
@@ -1,101 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System;
-using System.Diagnostics;
-
-namespace Ryujinx.Audio.Renderer.Server.Upsampler
-{
- /// <summary>
- /// Upsampler manager.
- /// </summary>
- public class UpsamplerManager
- {
- /// <summary>
- /// Work buffer for upsampler.
- /// </summary>
- private Memory<float> _upSamplerWorkBuffer;
-
- /// <summary>
- /// Global lock of the object.
- /// </summary>
- private object Lock = new object();
-
- /// <summary>
- /// The upsamplers instances.
- /// </summary>
- private UpsamplerState[] _upsamplers;
-
- /// <summary>
- /// The count of upsamplers.
- /// </summary>
- private uint _count;
-
- /// <summary>
- /// Create a new <see cref="UpsamplerManager"/>.
- /// </summary>
- /// <param name="upSamplerWorkBuffer">Work buffer for upsampler.</param>
- /// <param name="count">The count of upsamplers.</param>
- public UpsamplerManager(Memory<float> upSamplerWorkBuffer, uint count)
- {
- _upSamplerWorkBuffer = upSamplerWorkBuffer;
- _count = count;
-
- _upsamplers = new UpsamplerState[_count];
- }
-
- /// <summary>
- /// Allocate a new <see cref="UpsamplerState"/>.
- /// </summary>
- /// <returns>A new <see cref="UpsamplerState"/> or null if out of memory.</returns>
- public UpsamplerState Allocate()
- {
- int workBufferOffset = 0;
-
- lock (Lock)
- {
- for (int i = 0; i < _count; i++)
- {
- if (_upsamplers[i] == null)
- {
- _upsamplers[i] = new UpsamplerState(this, i, _upSamplerWorkBuffer.Slice(workBufferOffset, RendererConstants.UpSampleEntrySize), RendererConstants.TargetSampleCount);
-
- return _upsamplers[i];
- }
-
- workBufferOffset += RendererConstants.UpSampleEntrySize;
- }
- }
-
- return null;
- }
-
- /// <summary>
- /// Free a <see cref="UpsamplerState"/> at the given index.
- /// </summary>
- /// <param name="index">The index of the <see cref="UpsamplerState"/> to free.</param>
- public void Free(int index)
- {
- lock (Lock)
- {
- Debug.Assert(_upsamplers[index] != null);
-
- _upsamplers[index] = null;
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Upsampler/UpsamplerState.cs b/Ryujinx.Audio.Renderer/Server/Upsampler/UpsamplerState.cs
deleted file mode 100644
index 8ea55384..00000000
--- a/Ryujinx.Audio.Renderer/Server/Upsampler/UpsamplerState.cs
+++ /dev/null
@@ -1,80 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System;
-
-namespace Ryujinx.Audio.Renderer.Server.Upsampler
-{
- /// <summary>
- /// Server state for a upsampling.
- /// </summary>
- public class UpsamplerState
- {
- /// <summary>
- /// The output buffer containing the target samples.
- /// </summary>
- public Memory<float> OutputBuffer { get; }
-
- /// <summary>
- /// The target sample count.
- /// </summary>
- public uint SampleCount { get; }
-
- /// <summary>
- /// The index of the <see cref="UpsamplerState"/>. (used to free it)
- /// </summary>
- private int _index;
-
- /// <summary>
- /// The <see cref="UpsamplerManager"/>.
- /// </summary>
- private UpsamplerManager _manager;
-
- /// <summary>
- /// The source sample count.
- /// </summary>
- public uint SourceSampleCount;
-
- /// <summary>
- /// The input buffer indices of the buffers holding the samples that need upsampling.
- /// </summary>
- public ushort[] InputBufferIndices;
-
- /// <summary>
- /// Create a new <see cref="UpsamplerState"/>.
- /// </summary>
- /// <param name="manager">The upsampler manager.</param>
- /// <param name="index">The index of the <see cref="UpsamplerState"/>. (used to free it)</param>
- /// <param name="outputBuffer">The output buffer used to contain the target samples.</param>
- /// <param name="sampleCount">The target sample count.</param>
- public UpsamplerState(UpsamplerManager manager, int index, Memory<float> outputBuffer, uint sampleCount)
- {
- _manager = manager;
- _index = index;
- OutputBuffer = outputBuffer;
- SampleCount = sampleCount;
- }
-
- /// <summary>
- /// Release the <see cref="UpsamplerState"/>.
- /// </summary>
- public void Release()
- {
- _manager.Free(_index);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Voice/VoiceChannelResource.cs b/Ryujinx.Audio.Renderer/Server/Voice/VoiceChannelResource.cs
deleted file mode 100644
index 00520cfc..00000000
--- a/Ryujinx.Audio.Renderer/Server/Voice/VoiceChannelResource.cs
+++ /dev/null
@@ -1,57 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Common.Memory;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Voice
-{
- /// <summary>
- /// Server state for a voice channel resource.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 0xD0, Pack = Alignment)]
- public struct VoiceChannelResource
- {
- public const int Alignment = 0x10;
-
- /// <summary>
- /// Mix volumes for the resource.
- /// </summary>
- public Array24<float> Mix;
-
- /// <summary>
- /// Previous mix volumes for resource.
- /// </summary>
- public Array24<float> PreviousMix;
-
- /// <summary>
- /// The id of the resource.
- /// </summary>
- public uint Id;
-
- /// <summary>
- /// Indicate if the resource is used.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsUsed;
-
- public void UpdateState()
- {
- Mix.ToSpan().CopyTo(PreviousMix.ToSpan());
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Voice/VoiceContext.cs b/Ryujinx.Audio.Renderer/Server/Voice/VoiceContext.cs
deleted file mode 100644
index 0dfaa4d5..00000000
--- a/Ryujinx.Audio.Renderer/Server/Voice/VoiceContext.cs
+++ /dev/null
@@ -1,166 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Utils;
-using System;
-using System.Diagnostics;
-
-namespace Ryujinx.Audio.Renderer.Server.Voice
-{
- /// <summary>
- /// Voice context.
- /// </summary>
- public class VoiceContext
- {
- /// <summary>
- /// Storage of the sorted indices to <see cref="VoiceState"/>.
- /// </summary>
- private Memory<int> _sortedVoices;
-
- /// <summary>
- /// Storage for <see cref="VoiceState"/>.
- /// </summary>
- private Memory<VoiceState> _voices;
-
- /// <summary>
- /// Storage for <see cref="VoiceChannelResource"/>.
- /// </summary>
- private Memory<VoiceChannelResource> _voiceChannelResources;
-
- /// <summary>
- /// Storage for <see cref="VoiceUpdateState"/> that are used during audio renderer server updates.
- /// </summary>
- private Memory<VoiceUpdateState> _voiceUpdateStatesCpu;
-
- /// <summary>
- /// Storage for <see cref="VoiceUpdateState"/> for the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- private Memory<VoiceUpdateState> _voiceUpdateStatesDsp;
-
- /// <summary>
- /// The total voice count.
- /// </summary>
- private uint _voiceCount;
-
- public void Initialize(Memory<int> sortedVoices, Memory<VoiceState> voices, Memory<VoiceChannelResource> voiceChannelResources, Memory<VoiceUpdateState> voiceUpdateStatesCpu, Memory<VoiceUpdateState> voiceUpdateStatesDsp, uint voiceCount)
- {
- _sortedVoices = sortedVoices;
- _voices = voices;
- _voiceChannelResources = voiceChannelResources;
- _voiceUpdateStatesCpu = voiceUpdateStatesCpu;
- _voiceUpdateStatesDsp = voiceUpdateStatesDsp;
- _voiceCount = voiceCount;
- }
-
- /// <summary>
- /// Get the total voice count.
- /// </summary>
- /// <returns>The total voice count.</returns>
- public uint GetCount()
- {
- return _voiceCount;
- }
-
- /// <summary>
- /// Get a reference to a <see cref="VoiceChannelResource"/> at the given <paramref name="id"/>.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A reference to a <see cref="VoiceChannelResource"/> at the given <paramref name="id"/>.</returns>
- public ref VoiceChannelResource GetChannelResource(int id)
- {
- return ref SpanIOHelper.GetFromMemory(_voiceChannelResources, id, _voiceCount);
- }
-
- /// <summary>
- /// Get a <see cref="Memory{VoiceUpdateState}"/> at the given <paramref name="id"/>.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A <see cref="Memory{VoiceUpdateState}"/> at the given <paramref name="id"/>.</returns>
- /// <remarks>The returned <see cref="Memory{VoiceUpdateState}"/> should only be used when updating the server state.</remarks>
- public Memory<VoiceUpdateState> GetUpdateStateForCpu(int id)
- {
- return SpanIOHelper.GetMemory(_voiceUpdateStatesCpu, id, _voiceCount);
- }
-
- /// <summary>
- /// Get a <see cref="Memory{VoiceUpdateState}"/> at the given <paramref name="id"/>.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A <see cref="Memory{VoiceUpdateState}"/> at the given <paramref name="id"/>.</returns>
- /// <remarks>The returned <see cref="Memory{VoiceUpdateState}"/> should only be used in the context of processing on the <see cref="Dsp.AudioProcessor"/>.</remarks>
- public Memory<VoiceUpdateState> GetUpdateStateForDsp(int id)
- {
- return SpanIOHelper.GetMemory(_voiceUpdateStatesDsp, id, _voiceCount);
- }
-
- /// <summary>
- /// Get a reference to a <see cref="VoiceState"/> at the given <paramref name="id"/>.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A reference to a <see cref="VoiceState"/> at the given <paramref name="id"/>.</returns>
- public ref VoiceState GetState(int id)
- {
- return ref SpanIOHelper.GetFromMemory(_voices, id, _voiceCount);
- }
-
- public ref VoiceState GetSortedState(int id)
- {
- Debug.Assert(id >= 0 && id < _voiceCount);
-
- return ref GetState(_sortedVoices.Span[id]);
- }
-
- /// <summary>
- /// Update internal state during command generation.
- /// </summary>
- public void UpdateForCommandGeneration()
- {
- _voiceUpdateStatesDsp.CopyTo(_voiceUpdateStatesCpu);
- }
-
- /// <summary>
- /// Sort the internal voices by priority and sorting order (if the priorities match).
- /// </summary>
- public void Sort()
- {
- for (int i = 0; i < _voiceCount; i++)
- {
- _sortedVoices.Span[i] = i;
- }
-
- int[] sortedVoicesTemp = _sortedVoices.Slice(0, (int)GetCount()).ToArray();
-
- Array.Sort(sortedVoicesTemp, (a, b) =>
- {
- ref VoiceState aState = ref GetState(a);
- ref VoiceState bState = ref GetState(b);
-
- int result = aState.Priority.CompareTo(bState.Priority);
-
- if (result == 0)
- {
- return aState.SortingOrder.CompareTo(bState.SortingOrder);
- }
-
- return result;
- });
-
- sortedVoicesTemp.AsSpan().CopyTo(_sortedVoices.Span);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Voice/VoiceState.cs b/Ryujinx.Audio.Renderer/Server/Voice/VoiceState.cs
deleted file mode 100644
index f30ee2f7..00000000
--- a/Ryujinx.Audio.Renderer/Server/Voice/VoiceState.cs
+++ /dev/null
@@ -1,715 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using Ryujinx.Common.Memory;
-using Ryujinx.Common.Utilities;
-using System;
-using System.Diagnostics;
-using System.Runtime.InteropServices;
-using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
-using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
-
-namespace Ryujinx.Audio.Renderer.Server.Voice
-{
- [StructLayout(LayoutKind.Sequential, Pack = Alignment)]
- public struct VoiceState
- {
- public const int Alignment = 0x10;
-
- /// <summary>
- /// Set to true if the voice is used.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool InUse;
-
- /// <summary>
- /// Set to true if the voice is new.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsNew;
-
- [MarshalAs(UnmanagedType.I1)]
- public bool WasPlaying;
-
- /// <summary>
- /// The <see cref="SampleFormat"/> of the voice.
- /// </summary>
- public SampleFormat SampleFormat;
-
- /// <summary>
- /// The sample rate of the voice.
- /// </summary>
- public uint SampleRate;
-
- /// <summary>
- /// The total channel count used.
- /// </summary>
- public uint ChannelsCount;
-
- /// <summary>
- /// Id of the voice.
- /// </summary>
- public int Id;
-
- /// <summary>
- /// Node id of the voice.
- /// </summary>
- public int NodeId;
-
- /// <summary>
- /// The target mix id of the voice.
- /// </summary>
- public int MixId;
-
- /// <summary>
- /// The current voice <see cref="Types.PlayState"/>.
- /// </summary>
- public Types.PlayState PlayState;
-
- /// <summary>
- /// The previous voice <see cref="Types.PlayState"/>.
- /// </summary>
- public Types.PlayState PreviousPlayState;
-
- /// <summary>
- /// The priority of the voice.
- /// </summary>
- public uint Priority;
-
- /// <summary>
- /// Target sorting position of the voice. (used to sort voice with the same <see cref="Priority"/>)
- /// </summary>
- public uint SortingOrder;
-
- /// <summary>
- /// The pitch used on the voice.
- /// </summary>
- public float Pitch;
-
- /// <summary>
- /// The output volume of the voice.
- /// </summary>
- public float Volume;
-
- /// <summary>
- /// The previous output volume of the voice.
- /// </summary>
- public float PreviousVolume;
-
- /// <summary>
- /// Biquad filters to apply to the output of the voice.
- /// </summary>
- public Array2<BiquadFilterParameter> BiquadFilters;
-
- /// <summary>
- /// Total count of <see cref="WaveBufferInternal"/> of the voice.
- /// </summary>
- public uint WaveBuffersCount;
-
- /// <summary>
- /// Current playing <see cref="WaveBufferInternal"/> of the voice.
- /// </summary>
- public uint WaveBuffersIndex;
-
- /// <summary>
- /// Change the behaviour of the voice.
- /// </summary>
- /// <remarks>This was added on REV5.</remarks>
- public DecodingBehaviour DecodingBehaviour;
-
- /// <summary>
- /// User state <see cref="AddressInfo"/> required by the data source.
- /// </summary>
- /// <remarks>Only used for <see cref="SampleFormat.Adpcm"/> as the GC-ADPCM coefficients.</remarks>
- public AddressInfo DataSourceStateAddressInfo;
-
- /// <summary>
- /// The wavebuffers of this voice.
- /// </summary>
- public Array4<WaveBuffer> WaveBuffers;
-
- /// <summary>
- /// The channel resource ids associated to the voice.
- /// </summary>
- public Array6<int> ChannelResourceIds;
-
- /// <summary>
- /// The target splitter id of the voice.
- /// </summary>
- public uint SplitterId;
-
- /// <summary>
- /// Change the Sample Rate Conversion (SRC) quality of the voice.
- /// </summary>
- /// <remarks>This was added on REV8.</remarks>
- public SampleRateConversionQuality SrcQuality;
-
- /// <summary>
- /// If set to true, the voice was dropped.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool VoiceDropFlag;
-
- /// <summary>
- /// Set to true if the data source state work buffer wasn't mapped.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool DataSourceStateUnmapped;
-
- /// <summary>
- /// Set to true if any of the <see cref="WaveBuffer.BufferAddressInfo"/> work buffer wasn't mapped.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool BufferInfoUnmapped;
-
- /// <summary>
- /// The biquad filter initialization state storage.
- /// </summary>
- private BiquadFilterNeedInitializationArrayStruct _biquadFilterNeedInitialization;
-
- /// <summary>
- /// Flush the amount of wavebuffer specified. This will result in the wavebuffer being skipped and marked played.
- /// </summary>
- /// <remarks>This was added on REV5.</remarks>
- public byte FlushWaveBufferCount;
-
- [StructLayout(LayoutKind.Sequential, Size = RendererConstants.VoiceBiquadFilterCount)]
- private struct BiquadFilterNeedInitializationArrayStruct { }
-
- /// <summary>
- /// The biquad filter initialization state array.
- /// </summary>
- public Span<bool> BiquadFilterNeedInitialization => SpanHelpers.AsSpan<BiquadFilterNeedInitializationArrayStruct, bool>(ref _biquadFilterNeedInitialization);
-
- /// <summary>
- /// Initialize the <see cref="VoiceState"/>.
- /// </summary>
- public void Initialize()
- {
- IsNew = false;
- VoiceDropFlag = false;
- DataSourceStateUnmapped = false;
- BufferInfoUnmapped = false;
- FlushWaveBufferCount = 0;
- PlayState = Types.PlayState.Stopped;
- Priority = RendererConstants.VoiceLowestPriority;
- Id = 0;
- NodeId = 0;
- SampleRate = 0;
- SampleFormat = SampleFormat.Invalid;
- ChannelsCount = 0;
- Pitch = 0.0f;
- Volume= 0.0f;
- PreviousVolume = 0.0f;
- BiquadFilters.ToSpan().Fill(new BiquadFilterParameter());
- WaveBuffersCount = 0;
- WaveBuffersIndex = 0;
- MixId = RendererConstants.UnusedMixId;
- SplitterId = RendererConstants.UnusedSplitterId;
- DataSourceStateAddressInfo.Setup(0, 0);
-
- InitializeWaveBuffers();
- }
-
- /// <summary>
- /// Initialize the <see cref="WaveBuffer"/> in this <see cref="VoiceState"/>.
- /// </summary>
- private void InitializeWaveBuffers()
- {
- for (int i = 0; i < WaveBuffers.Length; i++)
- {
- WaveBuffers[i].StartSampleOffset = 0;
- WaveBuffers[i].EndSampleOffset = 0;
- WaveBuffers[i].ShouldLoop = false;
- WaveBuffers[i].IsEndOfStream = false;
- WaveBuffers[i].BufferAddressInfo.Setup(0, 0);
- WaveBuffers[i].ContextAddressInfo.Setup(0, 0);
- WaveBuffers[i].IsSendToAudioProcessor = true;
- }
- }
-
- /// <summary>
- /// Check if the voice needs to be skipped.
- /// </summary>
- /// <returns>Returns true if the voice needs to be skipped.</returns>
- public bool ShouldSkip()
- {
- return !InUse || WaveBuffersCount == 0 || DataSourceStateUnmapped || BufferInfoUnmapped || VoiceDropFlag;
- }
-
- /// <summary>
- /// Return true if the mix has any destinations.
- /// </summary>
- /// <returns>True if the mix has any destinations.</returns>
- public bool HasAnyDestination()
- {
- return MixId != RendererConstants.UnusedMixId || SplitterId != RendererConstants.UnusedSplitterId;
- }
-
- /// <summary>
- /// Indicate if the server voice information needs to be updated.
- /// </summary>
- /// <param name="parameter">The user parameter.</param>
- /// <returns>Return true, if the server voice information needs to be updated.</returns>
- private bool ShouldUpdateParameters(ref VoiceInParameter parameter)
- {
- if (DataSourceStateAddressInfo.CpuAddress == parameter.DataSourceStateAddress)
- {
- return DataSourceStateAddressInfo.Size != parameter.DataSourceStateSize;
- }
-
- return DataSourceStateAddressInfo.CpuAddress != parameter.DataSourceStateAddress ||
- DataSourceStateAddressInfo.Size != parameter.DataSourceStateSize ||
- DataSourceStateUnmapped;
- }
-
- /// <summary>
- /// Update the internal state from a user parameter.
- /// </summary>
- /// <param name="outErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
- /// <param name="parameter">The user parameter.</param>
- /// <param name="poolMapper">The mapper to use.</param>
- /// <param name="behaviourContext">The behaviour context.</param>
- public void UpdateParameters(out ErrorInfo outErrorInfo, ref VoiceInParameter parameter, ref PoolMapper poolMapper, ref BehaviourContext behaviourContext)
- {
- InUse = parameter.InUse;
- Id = parameter.Id;
- NodeId = parameter.NodeId;
-
- UpdatePlayState(parameter.PlayState);
-
- SrcQuality = parameter.SrcQuality;
-
- Priority = parameter.Priority;
- SortingOrder = parameter.SortingOrder;
- SampleRate = parameter.SampleRate;
- SampleFormat = parameter.SampleFormat;
- ChannelsCount = parameter.ChannelCount;
- Pitch = parameter.Pitch;
- Volume = parameter.Volume;
- parameter.BiquadFilters.ToSpan().CopyTo(BiquadFilters.ToSpan());
- WaveBuffersCount = parameter.WaveBuffersCount;
- WaveBuffersIndex = parameter.WaveBuffersIndex;
-
- if (behaviourContext.IsFlushVoiceWaveBuffersSupported())
- {
- FlushWaveBufferCount += parameter.FlushWaveBufferCount;
- }
-
- MixId = parameter.MixId;
-
- if (behaviourContext.IsSplitterSupported())
- {
- SplitterId = parameter.SplitterId;
- }
- else
- {
- SplitterId = RendererConstants.UnusedSplitterId;
- }
-
- parameter.ChannelResourceIds.ToSpan().CopyTo(ChannelResourceIds.ToSpan());
-
- DecodingBehaviour behaviour = DecodingBehaviour.Default;
-
- if (behaviourContext.IsDecodingBehaviourFlagSupported())
- {
- behaviour = parameter.DecodingBehaviourFlags;
- }
-
- DecodingBehaviour = behaviour;
-
- if (parameter.ResetVoiceDropFlag)
- {
- VoiceDropFlag = false;
- }
-
- if (ShouldUpdateParameters(ref parameter))
- {
- DataSourceStateUnmapped = !poolMapper.TryAttachBuffer(out outErrorInfo, ref DataSourceStateAddressInfo, parameter.DataSourceStateAddress, parameter.DataSourceStateSize);
- }
- else
- {
- outErrorInfo = new ErrorInfo();
- }
- }
-
- /// <summary>
- /// Update the internal play state from user play state.
- /// </summary>
- /// <param name="userPlayState">The target user play state.</param>
- public void UpdatePlayState(PlayState userPlayState)
- {
- Types.PlayState oldServerPlayState = PlayState;
-
- PreviousPlayState = oldServerPlayState;
-
- Types.PlayState newServerPlayState;
-
- switch (userPlayState)
- {
- case Common.PlayState.Start:
- newServerPlayState = Types.PlayState.Started;
- break;
-
- case Common.PlayState.Stop:
- if (oldServerPlayState == Types.PlayState.Stopped)
- {
- return;
- }
-
- newServerPlayState = Types.PlayState.Stopping;
- break;
-
- case Common.PlayState.Pause:
- newServerPlayState = Types.PlayState.Paused;
- break;
-
- default:
- throw new NotImplementedException($"Unhandled PlayState.{userPlayState}");
- }
-
- PlayState = newServerPlayState;
- }
-
- /// <summary>
- /// Write the status of the voice to the given user output.
- /// </summary>
- /// <param name="outStatus">The given user output.</param>
- /// <param name="parameter">The user parameter.</param>
- /// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
- public void WriteOutStatus(ref VoiceOutStatus outStatus, ref VoiceInParameter parameter, Memory<VoiceUpdateState>[] voiceUpdateStates)
- {
-#if DEBUG
- // Sanity check in debug mode of the internal state
- if (!parameter.IsNew && !IsNew)
- {
- for (int i = 1; i < ChannelsCount; i++)
- {
- ref VoiceUpdateState stateA = ref voiceUpdateStates[i - 1].Span[0];
- ref VoiceUpdateState stateB = ref voiceUpdateStates[i].Span[0];
-
- Debug.Assert(stateA.WaveBufferConsumed == stateB.WaveBufferConsumed);
- Debug.Assert(stateA.PlayedSampleCount == stateB.PlayedSampleCount);
- Debug.Assert(stateA.Offset == stateB.Offset);
- Debug.Assert(stateA.WaveBufferIndex == stateB.WaveBufferIndex);
- Debug.Assert(stateA.Fraction == stateB.Fraction);
- Debug.Assert(stateA.IsWaveBufferValid.SequenceEqual(stateB.IsWaveBufferValid));
- }
- }
-#endif
- if (parameter.IsNew || IsNew)
- {
- IsNew = true;
-
- outStatus.VoiceDropFlag = false;
- outStatus.PlayedWaveBuffersCount = 0;
- outStatus.PlayedSampleCount = 0;
- }
- else
- {
- ref VoiceUpdateState state = ref voiceUpdateStates[0].Span[0];
-
- outStatus.VoiceDropFlag = VoiceDropFlag;
- outStatus.PlayedWaveBuffersCount = state.WaveBufferConsumed;
- outStatus.PlayedSampleCount = state.PlayedSampleCount;
- }
- }
-
- /// <summary>
- /// Update the internal state of all the <see cref="WaveBuffer"/> of the <see cref="VoiceState"/>.
- /// </summary>
- /// <param name="errorInfos">An array of <see cref="ErrorInfo"/> used to report errors when mapping any of the <see cref="WaveBuffer"/>.</param>
- /// <param name="parameter">The user parameter.</param>
- /// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
- /// <param name="mapper">The mapper to use.</param>
- /// <param name="behaviourContext">The behaviour context.</param>
- public void UpdateWaveBuffers(out ErrorInfo[] errorInfos, ref VoiceInParameter parameter, Memory<VoiceUpdateState>[] voiceUpdateStates, ref PoolMapper mapper, ref BehaviourContext behaviourContext)
- {
- errorInfos = new ErrorInfo[RendererConstants.VoiceWaveBufferCount * 2];
-
- if (parameter.IsNew)
- {
- InitializeWaveBuffers();
-
- for (int i = 0; i < parameter.ChannelCount; i++)
- {
- voiceUpdateStates[i].Span[0].IsWaveBufferValid.Fill(false);
- }
- }
-
- ref VoiceUpdateState voiceUpdateState = ref voiceUpdateStates[0].Span[0];
-
- for (int i = 0; i < RendererConstants.VoiceWaveBufferCount; i++)
- {
- UpdateWaveBuffer(errorInfos.AsSpan().Slice(i * 2, 2), ref WaveBuffers[i], ref parameter.WaveBuffers[i], parameter.SampleFormat, voiceUpdateState.IsWaveBufferValid[i], ref mapper, ref behaviourContext);
- }
- }
-
- /// <summary>
- /// Update the internal state of one of the <see cref="WaveBuffer"/> of the <see cref="VoiceState"/>.
- /// </summary>
- /// <param name="errorInfos">A <see cref="Span{ErrorInfo}"/> used to report errors when mapping the <see cref="WaveBuffer"/>.</param>
- /// <param name="waveBuffer">The <see cref="WaveBuffer"/> to update.</param>
- /// <param name="inputWaveBuffer">The <see cref="WaveBufferInternal"/> from the user input.</param>
- /// <param name="sampleFormat">The <see cref="SampleFormat"/> from the user input.</param>
- /// <param name="isValid">If set to true, the server side wavebuffer is considered valid.</param>
- /// <param name="mapper">The mapper to use.</param>
- /// <param name="behaviourContext">The behaviour context.</param>
- private void UpdateWaveBuffer(Span<ErrorInfo> errorInfos, ref WaveBuffer waveBuffer, ref WaveBufferInternal inputWaveBuffer, SampleFormat sampleFormat, bool isValid, ref PoolMapper mapper, ref BehaviourContext behaviourContext)
- {
- if (!isValid && waveBuffer.IsSendToAudioProcessor && waveBuffer.BufferAddressInfo.CpuAddress != 0)
- {
- mapper.ForceUnmap(ref waveBuffer.BufferAddressInfo);
- waveBuffer.BufferAddressInfo.Setup(0, 0);
- }
-
- if (!inputWaveBuffer.SentToServer || BufferInfoUnmapped)
- {
- if (inputWaveBuffer.IsSampleOffsetValid(sampleFormat))
- {
- Debug.Assert(waveBuffer.IsSendToAudioProcessor);
-
- waveBuffer.IsSendToAudioProcessor = false;
- waveBuffer.StartSampleOffset = inputWaveBuffer.StartSampleOffset;
- waveBuffer.EndSampleOffset = inputWaveBuffer.EndSampleOffset;
- waveBuffer.ShouldLoop = inputWaveBuffer.ShouldLoop;
- waveBuffer.IsEndOfStream = inputWaveBuffer.IsEndOfStream;
- waveBuffer.LoopStartSampleOffset = inputWaveBuffer.LoopFirstSampleOffset;
- waveBuffer.LoopEndSampleOffset = inputWaveBuffer.LoopLastSampleOffset;
- waveBuffer.LoopCount = inputWaveBuffer.LoopCount;
-
- BufferInfoUnmapped = !mapper.TryAttachBuffer(out ErrorInfo bufferInfoError, ref waveBuffer.BufferAddressInfo, inputWaveBuffer.Address, inputWaveBuffer.Size);
-
- errorInfos[0] = bufferInfoError;
-
- if (sampleFormat == SampleFormat.Adpcm && behaviourContext.IsAdpcmLoopContextBugFixed() && inputWaveBuffer.ContextAddress != 0)
- {
- bool adpcmLoopContextMapped = mapper.TryAttachBuffer(out ErrorInfo adpcmLoopContextInfoError,
- ref waveBuffer.ContextAddressInfo,
- inputWaveBuffer.ContextAddress,
- inputWaveBuffer.ContextSize);
-
- errorInfos[1] = adpcmLoopContextInfoError;
-
- if (adpcmLoopContextMapped)
- {
- BufferInfoUnmapped = DataSourceStateUnmapped;
- }
- else
- {
- BufferInfoUnmapped = true;
- }
- }
- else
- {
- waveBuffer.ContextAddressInfo.Setup(0, 0);
- }
- }
- else
- {
- errorInfos[0].ErrorCode = ResultCode.InvalidAddressInfo;
- errorInfos[0].ExtraErrorInfo = inputWaveBuffer.Address;
- }
- }
- }
-
- /// <summary>
- /// Reset the resources associated to this <see cref="VoiceState"/>.
- /// </summary>
- /// <param name="context">The voice context.</param>
- private void ResetResources(VoiceContext context)
- {
- for (int i = 0; i < ChannelsCount; i++)
- {
- int channelResourceId = ChannelResourceIds[i];
-
- ref VoiceChannelResource voiceChannelResource = ref context.GetChannelResource(channelResourceId);
-
- Debug.Assert(voiceChannelResource.IsUsed);
-
- Memory<VoiceUpdateState> dspSharedState = context.GetUpdateStateForDsp(channelResourceId);
-
- MemoryMarshal.Cast<VoiceUpdateState, byte>(dspSharedState.Span).Fill(0);
-
- voiceChannelResource.UpdateState();
- }
- }
-
- /// <summary>
- /// Flush a certain amount of <see cref="WaveBuffer"/>.
- /// </summary>
- /// <param name="waveBufferCount">The amount of wavebuffer to flush.</param>
- /// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
- /// <param name="channelCount">The channel count from user input.</param>
- private void FlushWaveBuffers(uint waveBufferCount, Memory<VoiceUpdateState>[] voiceUpdateStates, uint channelCount)
- {
- uint waveBufferIndex = WaveBuffersIndex;
-
- for (int i = 0; i < waveBufferCount; i++)
- {
- WaveBuffers[(int)waveBufferIndex].IsSendToAudioProcessor = true;
-
- for (int j = 0; j < channelCount; j++)
- {
- ref VoiceUpdateState voiceUpdateState = ref voiceUpdateStates[j].Span[0];
-
- voiceUpdateState.WaveBufferIndex = (voiceUpdateState.WaveBufferIndex + 1) % RendererConstants.VoiceWaveBufferCount;
- voiceUpdateState.WaveBufferConsumed++;
- voiceUpdateState.IsWaveBufferValid[(int)waveBufferIndex] = false;
- }
-
- waveBufferIndex = (waveBufferIndex + 1) % RendererConstants.VoiceWaveBufferCount;
- }
- }
-
- /// <summary>
- /// Update the internal parameters for command generation.
- /// </summary>
- /// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
- /// <returns>Return true if this voice should be played.</returns>
- public bool UpdateParametersForCommandGeneration(Memory<VoiceUpdateState>[] voiceUpdateStates)
- {
- if (FlushWaveBufferCount != 0)
- {
- FlushWaveBuffers(FlushWaveBufferCount, voiceUpdateStates, ChannelsCount);
-
- FlushWaveBufferCount = 0;
- }
-
- switch (PlayState)
- {
- case Types.PlayState.Started:
- for (int i = 0; i < WaveBuffers.Length; i++)
- {
- ref WaveBuffer wavebuffer = ref WaveBuffers[i];
-
- if (!wavebuffer.IsSendToAudioProcessor)
- {
- for (int y = 0; y < ChannelsCount; y++)
- {
- Debug.Assert(!voiceUpdateStates[y].Span[0].IsWaveBufferValid[i]);
-
- voiceUpdateStates[y].Span[0].IsWaveBufferValid[i] = true;
- }
-
- wavebuffer.IsSendToAudioProcessor = true;
- }
- }
-
- WasPlaying = false;
-
- ref VoiceUpdateState primaryVoiceUpdateState = ref voiceUpdateStates[0].Span[0];
-
- for (int i = 0; i < primaryVoiceUpdateState.IsWaveBufferValid.Length; i++)
- {
- if (primaryVoiceUpdateState.IsWaveBufferValid[i])
- {
- return true;
- }
- }
-
- return false;
-
- case Types.PlayState.Stopping:
- for (int i = 0; i < WaveBuffers.Length; i++)
- {
- ref WaveBuffer wavebuffer = ref WaveBuffers[i];
-
- wavebuffer.IsSendToAudioProcessor = true;
-
- for (int j = 0; j < ChannelsCount; j++)
- {
- ref VoiceUpdateState voiceUpdateState = ref voiceUpdateStates[j].Span[0];
-
- if (voiceUpdateState.IsWaveBufferValid[i])
- {
- voiceUpdateState.WaveBufferIndex = (voiceUpdateState.WaveBufferIndex + 1) % RendererConstants.VoiceWaveBufferCount;
- voiceUpdateState.WaveBufferConsumed++;
- }
-
- voiceUpdateState.IsWaveBufferValid[i] = false;
- }
- }
-
- for (int i = 0; i < ChannelsCount; i++)
- {
- ref VoiceUpdateState voiceUpdateState = ref voiceUpdateStates[i].Span[0];
-
- voiceUpdateState.Offset = 0;
- voiceUpdateState.PlayedSampleCount = 0;
- voiceUpdateState.Pitch.ToSpan().Fill(0);
- voiceUpdateState.Fraction = 0;
- voiceUpdateState.LoopContext = new Dsp.State.AdpcmLoopContext();
- }
-
- PlayState = Types.PlayState.Stopped;
- WasPlaying = PreviousPlayState == Types.PlayState.Started;
-
- return WasPlaying;
-
- case Types.PlayState.Stopped:
- case Types.PlayState.Paused:
- foreach (ref WaveBuffer wavebuffer in WaveBuffers.ToSpan())
- {
- wavebuffer.BufferAddressInfo.GetReference(true);
- wavebuffer.ContextAddressInfo.GetReference(true);
- }
-
- if (SampleFormat == SampleFormat.Adpcm)
- {
- if (DataSourceStateAddressInfo.CpuAddress != 0)
- {
- DataSourceStateAddressInfo.GetReference(true);
- }
- }
-
- WasPlaying = PreviousPlayState == Types.PlayState.Started;
-
- return WasPlaying;
- default:
- throw new NotImplementedException($"{PlayState}");
- }
- }
-
- /// <summary>
- /// Update the internal state for command generation.
- /// </summary>
- /// <param name="context">The voice context.</param>
- /// <returns>Return true if this voice should be played.</returns>
- public bool UpdateForCommandGeneration(VoiceContext context)
- {
- if (IsNew)
- {
- ResetResources(context);
- PreviousVolume = Volume;
- IsNew = false;
- }
-
- Memory<VoiceUpdateState>[] voiceUpdateStates = new Memory<VoiceUpdateState>[RendererConstants.VoiceChannelCountMax];
-
- for (int i = 0; i < ChannelsCount; i++)
- {
- voiceUpdateStates[i] = context.GetUpdateStateForDsp(ChannelResourceIds[i]);
- }
-
- return UpdateParametersForCommandGeneration(voiceUpdateStates);
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Voice/WaveBuffer.cs b/Ryujinx.Audio.Renderer/Server/Voice/WaveBuffer.cs
deleted file mode 100644
index a03aa757..00000000
--- a/Ryujinx.Audio.Renderer/Server/Voice/WaveBuffer.cs
+++ /dev/null
@@ -1,121 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Server.MemoryPool;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Voice
-{
- /// <summary>
- /// A wavebuffer used for server update.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 0x58, Pack = 1)]
- public struct WaveBuffer
- {
- /// <summary>
- /// The <see cref="AddressInfo"/> of the sample data of the wavebuffer.
- /// </summary>
- public AddressInfo BufferAddressInfo;
-
- /// <summary>
- /// The <see cref="AddressInfo"/> of the context of the wavebuffer.
- /// </summary>
- /// <remarks>Only used by <see cref="Common.SampleFormat.Adpcm"/>.</remarks>
- public AddressInfo ContextAddressInfo;
-
-
- /// <summary>
- /// First sample to play of the wavebuffer.
- /// </summary>
- public uint StartSampleOffset;
-
- /// <summary>
- /// Last sample to play of the wavebuffer.
- /// </summary>
- public uint EndSampleOffset;
-
- /// <summary>
- /// Set to true if the wavebuffer is looping.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool ShouldLoop;
-
- /// <summary>
- /// Set to true if the wavebuffer is the end of stream.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsEndOfStream;
-
- /// <summary>
- /// Set to true if the wavebuffer wasn't sent to the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsSendToAudioProcessor;
-
- /// <summary>
- /// First sample to play when looping the wavebuffer.
- /// </summary>
- public uint LoopStartSampleOffset;
-
- /// <summary>
- /// Last sample to play when looping the wavebuffer.
- /// </summary>
- public uint LoopEndSampleOffset;
-
- /// <summary>
- /// The max loop count.
- /// </summary>
- public int LoopCount;
-
- /// <summary>
- /// Create a new <see cref="Common.WaveBuffer"/> for use by the <see cref="Dsp.AudioProcessor"/>.
- /// </summary>
- /// <param name="version">The target version of the wavebuffer.</param>
- /// <returns>A new <see cref="Common.WaveBuffer"/> for use by the <see cref="Dsp.AudioProcessor"/>.</returns>
- public Common.WaveBuffer ToCommon(int version)
- {
- Common.WaveBuffer waveBuffer = new Common.WaveBuffer();
-
- waveBuffer.Buffer = BufferAddressInfo.GetReference(true);
- waveBuffer.BufferSize = (uint)BufferAddressInfo.Size;
-
- if (ContextAddressInfo.CpuAddress != 0)
- {
- waveBuffer.Context = ContextAddressInfo.GetReference(true);
- waveBuffer.ContextSize = (uint)ContextAddressInfo.Size;
- }
-
- waveBuffer.StartSampleOffset = StartSampleOffset;
- waveBuffer.EndSampleOffset = EndSampleOffset;
- waveBuffer.Looping = ShouldLoop;
- waveBuffer.IsEndOfStream = IsEndOfStream;
-
- if (version == 2)
- {
- waveBuffer.LoopCount = LoopCount;
- waveBuffer.LoopStartSampleOffset = LoopStartSampleOffset;
- waveBuffer.LoopEndSampleOffset = LoopEndSampleOffset;
- }
- else
- {
- waveBuffer.LoopCount = -1;
- }
-
- return waveBuffer;
- }
- }
-}