diff options
| author | Mary <me@thog.eu> | 2021-02-26 01:11:56 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-26 01:11:56 +0100 |
| commit | f556c80d0230056335632b60c71f1567e177239e (patch) | |
| tree | 748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio.Renderer/Server/Splitter | |
| parent | 1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff) | |
Haydn: Part 1 (#2007)
* Haydn: Part 1
Based on my reverse of audio 11.0.0.
As always, core implementation under LGPLv3 for the same reasons as for Amadeus.
This place the bases of a more flexible audio system while making audout & audin accurate.
This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.
As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).
* Update for latest hexkyz's edits on Switchbrew
* audren: Rollback channel configuration changes
* Address gdkchan's comments
* Fix typo in OpenAL backend driver
* Address last comments
* Fix a nit
* Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Renderer/Server/Splitter')
3 files changed, 0 insertions, 767 deletions
diff --git a/Ryujinx.Audio.Renderer/Server/Splitter/SplitterContext.cs b/Ryujinx.Audio.Renderer/Server/Splitter/SplitterContext.cs deleted file mode 100644 index 0e107a53..00000000 --- a/Ryujinx.Audio.Renderer/Server/Splitter/SplitterContext.cs +++ /dev/null @@ -1,320 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using Ryujinx.Audio.Renderer.Common; -using Ryujinx.Audio.Renderer.Parameter; -using Ryujinx.Audio.Renderer.Utils; -using Ryujinx.Common; -using System; -using System.Diagnostics; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; - -namespace Ryujinx.Audio.Renderer.Server.Splitter -{ - /// <summary> - /// Splitter context. - /// </summary> - public class SplitterContext - { - /// <summary> - /// Storage for <see cref="SplitterState"/>. - /// </summary> - private Memory<SplitterState> _splitters; - - /// <summary> - /// Storage for <see cref="SplitterDestination"/>. - /// </summary> - private Memory<SplitterDestination> _splitterDestinations; - - /// <summary> - /// If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, ref SplitterInParameter, ReadOnlySpan{byte})"/>. - /// </summary> - public bool IsBugFixed { get; private set; } - - /// <summary> - /// Initialize <see cref="SplitterContext"/>. - /// </summary> - /// <param name="behaviourContext">The behaviour context.</param> - /// <param name="parameter">The audio renderer configuration.</param> - /// <param name="workBufferAllocator">The <see cref="WorkBufferAllocator"/>.</param> - /// <returns>Return true if the initialization was successful.</returns> - public bool Initialize(ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter, WorkBufferAllocator workBufferAllocator) - { - if (!behaviourContext.IsSplitterSupported() || parameter.SplitterCount <= 0 || parameter.SplitterDestinationCount <= 0) - { - Setup(Memory<SplitterState>.Empty, Memory<SplitterDestination>.Empty, false); - - return true; - } - - Memory<SplitterState> splitters = workBufferAllocator.Allocate<SplitterState>(parameter.SplitterCount, SplitterState.Alignment); - - if (splitters.IsEmpty) - { - return false; - } - - int splitterId = 0; - - foreach (ref SplitterState splitter in splitters.Span) - { - splitter = new SplitterState(splitterId++); - } - - Memory<SplitterDestination> splitterDestinations = workBufferAllocator.Allocate<SplitterDestination>(parameter.SplitterDestinationCount, - SplitterDestination.Alignment); - - if (splitterDestinations.IsEmpty) - { - return false; - } - - int splitterDestinationId = 0; - foreach (ref SplitterDestination data in splitterDestinations.Span) - { - data = new SplitterDestination(splitterDestinationId++); - } - - SplitterState.InitializeSplitters(splitters.Span); - - Setup(splitters, splitterDestinations, behaviourContext.IsSplitterBugFixed()); - - return true; - } - - /// <summary> - /// Get the work buffer size while adding the size needed for splitter to operate. - /// </summary> - /// <param name="size">The current size.</param> - /// <param name="behaviourContext">The behaviour context.</param> - /// <param name="parameter">The renderer configuration.</param> - /// <returns>Return the new size taking splitter into account.</returns> - public static ulong GetWorkBufferSize(ulong size, ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter) - { - if (behaviourContext.IsSplitterSupported()) - { - size = WorkBufferAllocator.GetTargetSize<SplitterState>(size, parameter.SplitterCount, SplitterState.Alignment); - size = WorkBufferAllocator.GetTargetSize<SplitterDestination>(size, parameter.SplitterDestinationCount, SplitterDestination.Alignment); - - if (behaviourContext.IsSplitterBugFixed()) - { - size = WorkBufferAllocator.GetTargetSize<int>(size, parameter.SplitterDestinationCount, 0x10); - } - - return size; - } - else - { - return size; - } - } - - /// <summary> - /// Setup the <see cref="SplitterContext"/> instance. - /// </summary> - /// <param name="splitters">The <see cref="SplitterState"/> storage.</param> - /// <param name="splitterDestinations">The <see cref="SplitterDestination"/> storage.</param> - /// <param name="isBugFixed">If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, ref SplitterInParameter, ReadOnlySpan{byte})"/>.</param> - private void Setup(Memory<SplitterState> splitters, Memory<SplitterDestination> splitterDestinations, bool isBugFixed) - { - _splitters = splitters; - _splitterDestinations = splitterDestinations; - IsBugFixed = isBugFixed; - } - - /// <summary> - /// Clear the new connection flag. - /// </summary> - private void ClearAllNewConnectionFlag() - { - foreach (ref SplitterState splitter in _splitters.Span) - { - splitter.ClearNewConnectionFlag(); - } - } - - /// <summary> - /// Get the destination count using the count of splitter. - /// </summary> - /// <returns>The destination count using the count of splitter.</returns> - public int GetDestinationCountPerStateForCompatibility() - { - if (_splitters.IsEmpty) - { - return 0; - } - - return _splitterDestinations.Length / _splitters.Length; - } - - /// <summary> - /// Update one or multiple <see cref="SplitterState"/> from user parameters. - /// </summary> - /// <param name="inputHeader">The splitter header.</param> - /// <param name="input">The raw data after the splitter header.</param> - private void UpdateState(ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input) - { - for (int i = 0; i < inputHeader.SplitterCount; i++) - { - SplitterInParameter parameter = MemoryMarshal.Read<SplitterInParameter>(input); - - Debug.Assert(parameter.IsMagicValid()); - - if (parameter.IsMagicValid()) - { - if (parameter.Id >= 0 && parameter.Id < _splitters.Length) - { - ref SplitterState splitter = ref GetState(parameter.Id); - - splitter.Update(this, ref parameter, input.Slice(Unsafe.SizeOf<SplitterInParameter>())); - } - - input = input.Slice(0x1C + (int)parameter.DestinationCount * 4); - } - } - } - - /// <summary> - /// Update one or multiple <see cref="SplitterDestination"/> from user parameters. - /// </summary> - /// <param name="inputHeader">The splitter header.</param> - /// <param name="input">The raw data after the splitter header.</param> - private void UpdateData(ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input) - { - for (int i = 0; i < inputHeader.SplitterDestinationCount; i++) - { - SplitterDestinationInParameter parameter = MemoryMarshal.Read<SplitterDestinationInParameter>(input); - - Debug.Assert(parameter.IsMagicValid()); - - if (parameter.IsMagicValid()) - { - if (parameter.Id >= 0 && parameter.Id < _splitterDestinations.Length) - { - ref SplitterDestination destination = ref GetDestination(parameter.Id); - - destination.Update(parameter); - } - - input = input.Slice(Unsafe.SizeOf<SplitterDestinationInParameter>()); - } - } - } - - /// <summary> - /// Update splitter from user parameters. - /// </summary> - /// <param name="input">The input raw user data.</param> - /// <param name="consumedSize">The total consumed size.</param> - /// <returns>Return true if the update was successful.</returns> - public bool Update(ReadOnlySpan<byte> input, out int consumedSize) - { - if (_splitterDestinations.IsEmpty || _splitters.IsEmpty) - { - consumedSize = 0; - - return true; - } - - int originalSize = input.Length; - - SplitterInParameterHeader header = SpanIOHelper.Read<SplitterInParameterHeader>(ref input); - - if (header.IsMagicValid()) - { - ClearAllNewConnectionFlag(); - - UpdateState(ref header, ref input); - UpdateData(ref header, ref input); - - consumedSize = BitUtils.AlignUp(originalSize - input.Length, 0x10); - - return true; - } - else - { - consumedSize = 0; - - return false; - } - } - - /// <summary> - /// Get a reference to a <see cref="SplitterState"/> at the given <paramref name="id"/>. - /// </summary> - /// <param name="id">The index to use.</param> - /// <returns>A reference to a <see cref="SplitterState"/> at the given <paramref name="id"/>.</returns> - public ref SplitterState GetState(int id) - { - return ref SpanIOHelper.GetFromMemory(_splitters, id, (uint)_splitters.Length); - } - - /// <summary> - /// Get a reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>. - /// </summary> - /// <param name="id">The index to use.</param> - /// <returns>A reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>.</returns> - public ref SplitterDestination GetDestination(int id) - { - return ref SpanIOHelper.GetFromMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length); - } - - /// <summary> - /// Get a <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>. - /// </summary> - /// <param name="id">The index to use.</param> - /// <returns>A <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>.</returns> - public Memory<SplitterDestination> GetDestinationMemory(int id) - { - return SpanIOHelper.GetMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length); - } - - /// <summary> - /// Get a <see cref="Span{SplitterDestination}"/> in the <see cref="SplitterState"/> at <paramref name="id"/> and pass <paramref name="destinationId"/> to <see cref="SplitterState.GetData(int)"/>. - /// </summary> - /// <param name="id">The index to use to get the <see cref="SplitterState"/>.</param> - /// <param name="destinationId">The index of the <see cref="SplitterDestination"/>.</param> - /// <returns>A <see cref="Span{SplitterDestination}"/>.</returns> - public Span<SplitterDestination> GetDestination(int id, int destinationId) - { - ref SplitterState splitter = ref GetState(id); - - return splitter.GetData(destinationId); - } - - /// <summary> - /// Return true if the audio renderer has any splitters. - /// </summary> - /// <returns>True if the audio renderer has any splitters.</returns> - public bool UsingSplitter() - { - return !_splitters.IsEmpty && !_splitterDestinations.IsEmpty; - } - - /// <summary> - /// Update the internal state of all splitters. - /// </summary> - public void UpdateInternalState() - { - foreach (ref SplitterState splitter in _splitters.Span) - { - splitter.UpdateInternalState(); - } - } - } -} diff --git a/Ryujinx.Audio.Renderer/Server/Splitter/SplitterDestination.cs b/Ryujinx.Audio.Renderer/Server/Splitter/SplitterDestination.cs deleted file mode 100644 index 6d273e45..00000000 --- a/Ryujinx.Audio.Renderer/Server/Splitter/SplitterDestination.cs +++ /dev/null @@ -1,210 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using Ryujinx.Audio.Renderer.Parameter; -using Ryujinx.Common.Utilities; -using System; -using System.Diagnostics; -using System.Runtime.InteropServices; - -namespace Ryujinx.Audio.Renderer.Server.Splitter -{ - /// <summary> - /// Server state for a splitter destination. - /// </summary> - [StructLayout(LayoutKind.Sequential, Size = 0xE0, Pack = Alignment)] - public struct SplitterDestination - { - public const int Alignment = 0x10; - - /// <summary> - /// The unique id of this <see cref="SplitterDestination"/>. - /// </summary> - public int Id; - - /// <summary> - /// The mix to output the result of the splitter. - /// </summary> - public int DestinationId; - - /// <summary> - /// Mix buffer volumes storage. - /// </summary> - private MixArray _mix; - private MixArray _previousMix; - - /// <summary> - /// Pointer to the next linked element. - /// </summary> - private unsafe SplitterDestination* _next; - - /// <summary> - /// Set to true if in use. - /// </summary> - [MarshalAs(UnmanagedType.I1)] - public bool IsUsed; - - /// <summary> - /// Set to true if the internal state need to be updated. - /// </summary> - [MarshalAs(UnmanagedType.I1)] - public bool NeedToUpdateInternalState; - - [StructLayout(LayoutKind.Sequential, Size = 4 * RendererConstants.MixBufferCountMax, Pack = 1)] - private struct MixArray { } - - /// <summary> - /// Mix buffer volumes. - /// </summary> - /// <remarks>Used when a splitter id is specified in the mix.</remarks> - public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mix); - - /// <summary> - /// Previous mix buffer volumes. - /// </summary> - /// <remarks>Used when a splitter id is specified in the mix.</remarks> - public Span<float> PreviousMixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _previousMix); - - /// <summary> - /// Get the <see cref="Span{SplitterDestination}"/> of the next element or <see cref="Span{SplitterDestination}.Empty"/> if not present. - /// </summary> - public Span<SplitterDestination> Next - { - get - { - unsafe - { - return _next != null ? new Span<SplitterDestination>(_next, 1) : Span<SplitterDestination>.Empty; - } - } - } - - /// <summary> - /// Create a new <see cref="SplitterDestination"/>. - /// </summary> - /// <param name="id">The unique id of this <see cref="SplitterDestination"/>.</param> - public SplitterDestination(int id) : this() - { - Id = id; - DestinationId = RendererConstants.UnusedMixId; - - ClearVolumes(); - } - - /// <summary> - /// Update the <see cref="SplitterDestination"/> from user parameter. - /// </summary> - /// <param name="parameter">The user parameter.</param> - public void Update(SplitterDestinationInParameter parameter) - { - Debug.Assert(Id == parameter.Id); - - if (parameter.IsMagicValid() && Id == parameter.Id) - { - DestinationId = parameter.DestinationId; - - parameter.MixBufferVolume.CopyTo(MixBufferVolume); - - if (!IsUsed && parameter.IsUsed) - { - MixBufferVolume.CopyTo(PreviousMixBufferVolume); - - NeedToUpdateInternalState = false; - } - - IsUsed = parameter.IsUsed; - } - } - - /// <summary> - /// Update the internal state of the instance. - /// </summary> - public void UpdateInternalState() - { - if (IsUsed && NeedToUpdateInternalState) - { - MixBufferVolume.CopyTo(PreviousMixBufferVolume); - } - - NeedToUpdateInternalState = false; - } - - /// <summary> - /// Set the update internal state marker. - /// </summary> - public void MarkAsNeedToUpdateInternalState() - { - NeedToUpdateInternalState = true; - } - - /// <summary> - /// Return true if the <see cref="SplitterDestination"/> is used and has a destination. - /// </summary> - /// <returns>True if the <see cref="SplitterDestination"/> is used and has a destination.</returns> - public bool IsConfigured() - { - return IsUsed && DestinationId != RendererConstants.UnusedMixId; - } - - /// <summary> - /// Get the volume for a given destination. - /// </summary> - /// <param name="destinationIndex">The destination index to use.</param> - /// <returns>The volume for the given destination.</returns> - public float GetMixVolume(int destinationIndex) - { - Debug.Assert(destinationIndex >= 0 && destinationIndex < RendererConstants.MixBufferCountMax); - - return MixBufferVolume[destinationIndex]; - } - - /// <summary> - /// Clear the volumes. - /// </summary> - public void ClearVolumes() - { - MixBufferVolume.Fill(0); - PreviousMixBufferVolume.Fill(0); - } - - /// <summary> - /// Link the next element to the given <see cref="SplitterDestination"/>. - /// </summary> - /// <param name="next">The given <see cref="SplitterDestination"/> to link.</param> - public void Link(ref SplitterDestination next) - { - unsafe - { - fixed (SplitterDestination *nextPtr = &next) - { - _next = nextPtr; - } - } - } - - /// <summary> - /// Remove the link to the next element. - /// </summary> - public void Unlink() - { - unsafe - { - _next = null; - } - } - } -} diff --git a/Ryujinx.Audio.Renderer/Server/Splitter/SplitterState.cs b/Ryujinx.Audio.Renderer/Server/Splitter/SplitterState.cs deleted file mode 100644 index c928ec53..00000000 --- a/Ryujinx.Audio.Renderer/Server/Splitter/SplitterState.cs +++ /dev/null @@ -1,237 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// -using Ryujinx.Audio.Renderer.Parameter; -using System; -using System.Buffers; -using System.Diagnostics; -using System.Runtime.InteropServices; - -namespace Ryujinx.Audio.Renderer.Server.Splitter -{ - /// <summary> - /// Server state for a splitter. - /// </summary> - [StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = Alignment)] - public struct SplitterState - { - public const int Alignment = 0x10; - - /// <summary> - /// The unique id of this <see cref="SplitterState"/>. - /// </summary> - public int Id; - - /// <summary> - /// Target sample rate to use on the splitter. - /// </summary> - public uint SampleRate; - - /// <summary> - /// Count of splitter destinations (<see cref="SplitterDestination"/>). - /// </summary> - public int DestinationCount; - - /// <summary> - /// Set to true if the splitter has a new connection. - /// </summary> - [MarshalAs(UnmanagedType.I1)] - public bool HasNewConnection; - - /// <summary> - /// Linked list of <see cref="SplitterDestination"/>. - /// </summary> - private unsafe SplitterDestination* _destinationsData; - - /// <summary> - /// Span to the first element of the linked list of <see cref="SplitterDestination"/>. - /// </summary> - public Span<SplitterDestination> Destinations - { - get - { - unsafe - { - return (IntPtr)_destinationsData != IntPtr.Zero ? new Span<SplitterDestination>(_destinationsData, 1) : Span<SplitterDestination>.Empty; - } - } - } - - /// <summary> - /// Create a new <see cref="SplitterState"/>. - /// </summary> - /// <param name="id">The unique id of this <see cref="SplitterState"/>.</param> - public SplitterState(int id) : this() - { - Id = id; - } - - public Span<SplitterDestination> GetData(int index) - { - int i = 0; - - Span<SplitterDestination> result = Destinations; - - while (i < index) - { - if (result.IsEmpty) - { - break; - } - - result = result[0].Next; - i++; - } - - return result; - } - - /// <summary> - /// Clear the new connection flag. - /// </summary> - public void ClearNewConnectionFlag() - { - HasNewConnection = false; - } - - /// <summary> - /// Utility function to apply a given <see cref="SpanAction{T, TArg}"/> to all <see cref="Destinations"/>. - /// </summary> - /// <param name="action">The action to execute on each elements.</param> - private void ForEachDestination(SpanAction<SplitterDestination, int> action) - { - Span<SplitterDestination> temp = Destinations; - - int i = 0; - - while (true) - { - if (temp.IsEmpty) - { - break; - } - - Span<SplitterDestination> next = temp[0].Next; - - action.Invoke(temp, i++); - - temp = next; - } - } - - /// <summary> - /// Update the <see cref="SplitterState"/> from user parameter. - /// </summary> - /// <param name="context">The splitter context.</param> - /// <param name="parameter">The user parameter.</param> - /// <param name="input">The raw input data after the <paramref name="parameter"/>.</param> - public void Update(SplitterContext context, ref SplitterInParameter parameter, ReadOnlySpan<byte> input) - { - ClearLinks(); - - int destinationCount; - - if (context.IsBugFixed) - { - destinationCount = parameter.DestinationCount; - } - else - { - destinationCount = Math.Min(context.GetDestinationCountPerStateForCompatibility(), parameter.DestinationCount); - } - - if (destinationCount > 0) - { - ReadOnlySpan<int> destinationIds = MemoryMarshal.Cast<byte, int>(input); - - Memory<SplitterDestination> destination = context.GetDestinationMemory(destinationIds[0]); - - SetDestination(ref destination.Span[0]); - - DestinationCount = destinationCount; - - for (int i = 1; i < destinationCount; i++) - { - Memory<SplitterDestination> nextDestination = context.GetDestinationMemory(destinationIds[i]); - - destination.Span[0].Link(ref nextDestination.Span[0]); - destination = nextDestination; - } - } - - Debug.Assert(parameter.Id == Id); - - if (parameter.Id == Id) - { - SampleRate = parameter.SampleRate; - HasNewConnection = true; - } - } - - /// <summary> - /// Set the head of the linked list of <see cref="Destinations"/>. - /// </summary> - /// <param name="newValue">A reference to a <see cref="SplitterDestination"/>.</param> - public void SetDestination(ref SplitterDestination newValue) - { - unsafe - { - fixed (SplitterDestination* newValuePtr = &newValue) - { - _destinationsData = newValuePtr; - } - } - } - - /// <summary> - /// Update the internal state of this instance. - /// </summary> - public void UpdateInternalState() - { - ForEachDestination((destination, _) => destination[0].UpdateInternalState()); - } - - /// <summary> - /// Clear all links from the <see cref="Destinations"/>. - /// </summary> - public void ClearLinks() - { - ForEachDestination((destination, _) => destination[0].Unlink()); - - unsafe - { - _destinationsData = (SplitterDestination*)IntPtr.Zero; - } - } - - /// <summary> - /// Initialize a given <see cref="Span{SplitterState}"/>. - /// </summary> - /// <param name="splitters">All the <see cref="SplitterState"/> to initialize.</param> - public static void InitializeSplitters(Span<SplitterState> splitters) - { - foreach (ref SplitterState splitter in splitters) - { - unsafe - { - splitter._destinationsData = (SplitterDestination*)IntPtr.Zero; - } - - splitter.DestinationCount = 0; - } - } - } -} |
