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authorMary <me@thog.eu>2021-02-26 01:11:56 +0100
committerGitHub <noreply@github.com>2021-02-26 01:11:56 +0100
commitf556c80d0230056335632b60c71f1567e177239e (patch)
tree748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio.Renderer/Server/Splitter
parent1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff)
Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Renderer/Server/Splitter')
-rw-r--r--Ryujinx.Audio.Renderer/Server/Splitter/SplitterContext.cs320
-rw-r--r--Ryujinx.Audio.Renderer/Server/Splitter/SplitterDestination.cs210
-rw-r--r--Ryujinx.Audio.Renderer/Server/Splitter/SplitterState.cs237
3 files changed, 0 insertions, 767 deletions
diff --git a/Ryujinx.Audio.Renderer/Server/Splitter/SplitterContext.cs b/Ryujinx.Audio.Renderer/Server/Splitter/SplitterContext.cs
deleted file mode 100644
index 0e107a53..00000000
--- a/Ryujinx.Audio.Renderer/Server/Splitter/SplitterContext.cs
+++ /dev/null
@@ -1,320 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Audio.Renderer.Utils;
-using Ryujinx.Common;
-using System;
-using System.Diagnostics;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Splitter
-{
- /// <summary>
- /// Splitter context.
- /// </summary>
- public class SplitterContext
- {
- /// <summary>
- /// Storage for <see cref="SplitterState"/>.
- /// </summary>
- private Memory<SplitterState> _splitters;
-
- /// <summary>
- /// Storage for <see cref="SplitterDestination"/>.
- /// </summary>
- private Memory<SplitterDestination> _splitterDestinations;
-
- /// <summary>
- /// If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, ref SplitterInParameter, ReadOnlySpan{byte})"/>.
- /// </summary>
- public bool IsBugFixed { get; private set; }
-
- /// <summary>
- /// Initialize <see cref="SplitterContext"/>.
- /// </summary>
- /// <param name="behaviourContext">The behaviour context.</param>
- /// <param name="parameter">The audio renderer configuration.</param>
- /// <param name="workBufferAllocator">The <see cref="WorkBufferAllocator"/>.</param>
- /// <returns>Return true if the initialization was successful.</returns>
- public bool Initialize(ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter, WorkBufferAllocator workBufferAllocator)
- {
- if (!behaviourContext.IsSplitterSupported() || parameter.SplitterCount <= 0 || parameter.SplitterDestinationCount <= 0)
- {
- Setup(Memory<SplitterState>.Empty, Memory<SplitterDestination>.Empty, false);
-
- return true;
- }
-
- Memory<SplitterState> splitters = workBufferAllocator.Allocate<SplitterState>(parameter.SplitterCount, SplitterState.Alignment);
-
- if (splitters.IsEmpty)
- {
- return false;
- }
-
- int splitterId = 0;
-
- foreach (ref SplitterState splitter in splitters.Span)
- {
- splitter = new SplitterState(splitterId++);
- }
-
- Memory<SplitterDestination> splitterDestinations = workBufferAllocator.Allocate<SplitterDestination>(parameter.SplitterDestinationCount,
- SplitterDestination.Alignment);
-
- if (splitterDestinations.IsEmpty)
- {
- return false;
- }
-
- int splitterDestinationId = 0;
- foreach (ref SplitterDestination data in splitterDestinations.Span)
- {
- data = new SplitterDestination(splitterDestinationId++);
- }
-
- SplitterState.InitializeSplitters(splitters.Span);
-
- Setup(splitters, splitterDestinations, behaviourContext.IsSplitterBugFixed());
-
- return true;
- }
-
- /// <summary>
- /// Get the work buffer size while adding the size needed for splitter to operate.
- /// </summary>
- /// <param name="size">The current size.</param>
- /// <param name="behaviourContext">The behaviour context.</param>
- /// <param name="parameter">The renderer configuration.</param>
- /// <returns>Return the new size taking splitter into account.</returns>
- public static ulong GetWorkBufferSize(ulong size, ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter)
- {
- if (behaviourContext.IsSplitterSupported())
- {
- size = WorkBufferAllocator.GetTargetSize<SplitterState>(size, parameter.SplitterCount, SplitterState.Alignment);
- size = WorkBufferAllocator.GetTargetSize<SplitterDestination>(size, parameter.SplitterDestinationCount, SplitterDestination.Alignment);
-
- if (behaviourContext.IsSplitterBugFixed())
- {
- size = WorkBufferAllocator.GetTargetSize<int>(size, parameter.SplitterDestinationCount, 0x10);
- }
-
- return size;
- }
- else
- {
- return size;
- }
- }
-
- /// <summary>
- /// Setup the <see cref="SplitterContext"/> instance.
- /// </summary>
- /// <param name="splitters">The <see cref="SplitterState"/> storage.</param>
- /// <param name="splitterDestinations">The <see cref="SplitterDestination"/> storage.</param>
- /// <param name="isBugFixed">If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, ref SplitterInParameter, ReadOnlySpan{byte})"/>.</param>
- private void Setup(Memory<SplitterState> splitters, Memory<SplitterDestination> splitterDestinations, bool isBugFixed)
- {
- _splitters = splitters;
- _splitterDestinations = splitterDestinations;
- IsBugFixed = isBugFixed;
- }
-
- /// <summary>
- /// Clear the new connection flag.
- /// </summary>
- private void ClearAllNewConnectionFlag()
- {
- foreach (ref SplitterState splitter in _splitters.Span)
- {
- splitter.ClearNewConnectionFlag();
- }
- }
-
- /// <summary>
- /// Get the destination count using the count of splitter.
- /// </summary>
- /// <returns>The destination count using the count of splitter.</returns>
- public int GetDestinationCountPerStateForCompatibility()
- {
- if (_splitters.IsEmpty)
- {
- return 0;
- }
-
- return _splitterDestinations.Length / _splitters.Length;
- }
-
- /// <summary>
- /// Update one or multiple <see cref="SplitterState"/> from user parameters.
- /// </summary>
- /// <param name="inputHeader">The splitter header.</param>
- /// <param name="input">The raw data after the splitter header.</param>
- private void UpdateState(ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input)
- {
- for (int i = 0; i < inputHeader.SplitterCount; i++)
- {
- SplitterInParameter parameter = MemoryMarshal.Read<SplitterInParameter>(input);
-
- Debug.Assert(parameter.IsMagicValid());
-
- if (parameter.IsMagicValid())
- {
- if (parameter.Id >= 0 && parameter.Id < _splitters.Length)
- {
- ref SplitterState splitter = ref GetState(parameter.Id);
-
- splitter.Update(this, ref parameter, input.Slice(Unsafe.SizeOf<SplitterInParameter>()));
- }
-
- input = input.Slice(0x1C + (int)parameter.DestinationCount * 4);
- }
- }
- }
-
- /// <summary>
- /// Update one or multiple <see cref="SplitterDestination"/> from user parameters.
- /// </summary>
- /// <param name="inputHeader">The splitter header.</param>
- /// <param name="input">The raw data after the splitter header.</param>
- private void UpdateData(ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input)
- {
- for (int i = 0; i < inputHeader.SplitterDestinationCount; i++)
- {
- SplitterDestinationInParameter parameter = MemoryMarshal.Read<SplitterDestinationInParameter>(input);
-
- Debug.Assert(parameter.IsMagicValid());
-
- if (parameter.IsMagicValid())
- {
- if (parameter.Id >= 0 && parameter.Id < _splitterDestinations.Length)
- {
- ref SplitterDestination destination = ref GetDestination(parameter.Id);
-
- destination.Update(parameter);
- }
-
- input = input.Slice(Unsafe.SizeOf<SplitterDestinationInParameter>());
- }
- }
- }
-
- /// <summary>
- /// Update splitter from user parameters.
- /// </summary>
- /// <param name="input">The input raw user data.</param>
- /// <param name="consumedSize">The total consumed size.</param>
- /// <returns>Return true if the update was successful.</returns>
- public bool Update(ReadOnlySpan<byte> input, out int consumedSize)
- {
- if (_splitterDestinations.IsEmpty || _splitters.IsEmpty)
- {
- consumedSize = 0;
-
- return true;
- }
-
- int originalSize = input.Length;
-
- SplitterInParameterHeader header = SpanIOHelper.Read<SplitterInParameterHeader>(ref input);
-
- if (header.IsMagicValid())
- {
- ClearAllNewConnectionFlag();
-
- UpdateState(ref header, ref input);
- UpdateData(ref header, ref input);
-
- consumedSize = BitUtils.AlignUp(originalSize - input.Length, 0x10);
-
- return true;
- }
- else
- {
- consumedSize = 0;
-
- return false;
- }
- }
-
- /// <summary>
- /// Get a reference to a <see cref="SplitterState"/> at the given <paramref name="id"/>.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A reference to a <see cref="SplitterState"/> at the given <paramref name="id"/>.</returns>
- public ref SplitterState GetState(int id)
- {
- return ref SpanIOHelper.GetFromMemory(_splitters, id, (uint)_splitters.Length);
- }
-
- /// <summary>
- /// Get a reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>.</returns>
- public ref SplitterDestination GetDestination(int id)
- {
- return ref SpanIOHelper.GetFromMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length);
- }
-
- /// <summary>
- /// Get a <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>.</returns>
- public Memory<SplitterDestination> GetDestinationMemory(int id)
- {
- return SpanIOHelper.GetMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length);
- }
-
- /// <summary>
- /// Get a <see cref="Span{SplitterDestination}"/> in the <see cref="SplitterState"/> at <paramref name="id"/> and pass <paramref name="destinationId"/> to <see cref="SplitterState.GetData(int)"/>.
- /// </summary>
- /// <param name="id">The index to use to get the <see cref="SplitterState"/>.</param>
- /// <param name="destinationId">The index of the <see cref="SplitterDestination"/>.</param>
- /// <returns>A <see cref="Span{SplitterDestination}"/>.</returns>
- public Span<SplitterDestination> GetDestination(int id, int destinationId)
- {
- ref SplitterState splitter = ref GetState(id);
-
- return splitter.GetData(destinationId);
- }
-
- /// <summary>
- /// Return true if the audio renderer has any splitters.
- /// </summary>
- /// <returns>True if the audio renderer has any splitters.</returns>
- public bool UsingSplitter()
- {
- return !_splitters.IsEmpty && !_splitterDestinations.IsEmpty;
- }
-
- /// <summary>
- /// Update the internal state of all splitters.
- /// </summary>
- public void UpdateInternalState()
- {
- foreach (ref SplitterState splitter in _splitters.Span)
- {
- splitter.UpdateInternalState();
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Splitter/SplitterDestination.cs b/Ryujinx.Audio.Renderer/Server/Splitter/SplitterDestination.cs
deleted file mode 100644
index 6d273e45..00000000
--- a/Ryujinx.Audio.Renderer/Server/Splitter/SplitterDestination.cs
+++ /dev/null
@@ -1,210 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Common.Utilities;
-using System;
-using System.Diagnostics;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Splitter
-{
- /// <summary>
- /// Server state for a splitter destination.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 0xE0, Pack = Alignment)]
- public struct SplitterDestination
- {
- public const int Alignment = 0x10;
-
- /// <summary>
- /// The unique id of this <see cref="SplitterDestination"/>.
- /// </summary>
- public int Id;
-
- /// <summary>
- /// The mix to output the result of the splitter.
- /// </summary>
- public int DestinationId;
-
- /// <summary>
- /// Mix buffer volumes storage.
- /// </summary>
- private MixArray _mix;
- private MixArray _previousMix;
-
- /// <summary>
- /// Pointer to the next linked element.
- /// </summary>
- private unsafe SplitterDestination* _next;
-
- /// <summary>
- /// Set to true if in use.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsUsed;
-
- /// <summary>
- /// Set to true if the internal state need to be updated.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool NeedToUpdateInternalState;
-
- [StructLayout(LayoutKind.Sequential, Size = 4 * RendererConstants.MixBufferCountMax, Pack = 1)]
- private struct MixArray { }
-
- /// <summary>
- /// Mix buffer volumes.
- /// </summary>
- /// <remarks>Used when a splitter id is specified in the mix.</remarks>
- public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mix);
-
- /// <summary>
- /// Previous mix buffer volumes.
- /// </summary>
- /// <remarks>Used when a splitter id is specified in the mix.</remarks>
- public Span<float> PreviousMixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _previousMix);
-
- /// <summary>
- /// Get the <see cref="Span{SplitterDestination}"/> of the next element or <see cref="Span{SplitterDestination}.Empty"/> if not present.
- /// </summary>
- public Span<SplitterDestination> Next
- {
- get
- {
- unsafe
- {
- return _next != null ? new Span<SplitterDestination>(_next, 1) : Span<SplitterDestination>.Empty;
- }
- }
- }
-
- /// <summary>
- /// Create a new <see cref="SplitterDestination"/>.
- /// </summary>
- /// <param name="id">The unique id of this <see cref="SplitterDestination"/>.</param>
- public SplitterDestination(int id) : this()
- {
- Id = id;
- DestinationId = RendererConstants.UnusedMixId;
-
- ClearVolumes();
- }
-
- /// <summary>
- /// Update the <see cref="SplitterDestination"/> from user parameter.
- /// </summary>
- /// <param name="parameter">The user parameter.</param>
- public void Update(SplitterDestinationInParameter parameter)
- {
- Debug.Assert(Id == parameter.Id);
-
- if (parameter.IsMagicValid() && Id == parameter.Id)
- {
- DestinationId = parameter.DestinationId;
-
- parameter.MixBufferVolume.CopyTo(MixBufferVolume);
-
- if (!IsUsed && parameter.IsUsed)
- {
- MixBufferVolume.CopyTo(PreviousMixBufferVolume);
-
- NeedToUpdateInternalState = false;
- }
-
- IsUsed = parameter.IsUsed;
- }
- }
-
- /// <summary>
- /// Update the internal state of the instance.
- /// </summary>
- public void UpdateInternalState()
- {
- if (IsUsed && NeedToUpdateInternalState)
- {
- MixBufferVolume.CopyTo(PreviousMixBufferVolume);
- }
-
- NeedToUpdateInternalState = false;
- }
-
- /// <summary>
- /// Set the update internal state marker.
- /// </summary>
- public void MarkAsNeedToUpdateInternalState()
- {
- NeedToUpdateInternalState = true;
- }
-
- /// <summary>
- /// Return true if the <see cref="SplitterDestination"/> is used and has a destination.
- /// </summary>
- /// <returns>True if the <see cref="SplitterDestination"/> is used and has a destination.</returns>
- public bool IsConfigured()
- {
- return IsUsed && DestinationId != RendererConstants.UnusedMixId;
- }
-
- /// <summary>
- /// Get the volume for a given destination.
- /// </summary>
- /// <param name="destinationIndex">The destination index to use.</param>
- /// <returns>The volume for the given destination.</returns>
- public float GetMixVolume(int destinationIndex)
- {
- Debug.Assert(destinationIndex >= 0 && destinationIndex < RendererConstants.MixBufferCountMax);
-
- return MixBufferVolume[destinationIndex];
- }
-
- /// <summary>
- /// Clear the volumes.
- /// </summary>
- public void ClearVolumes()
- {
- MixBufferVolume.Fill(0);
- PreviousMixBufferVolume.Fill(0);
- }
-
- /// <summary>
- /// Link the next element to the given <see cref="SplitterDestination"/>.
- /// </summary>
- /// <param name="next">The given <see cref="SplitterDestination"/> to link.</param>
- public void Link(ref SplitterDestination next)
- {
- unsafe
- {
- fixed (SplitterDestination *nextPtr = &next)
- {
- _next = nextPtr;
- }
- }
- }
-
- /// <summary>
- /// Remove the link to the next element.
- /// </summary>
- public void Unlink()
- {
- unsafe
- {
- _next = null;
- }
- }
- }
-}
diff --git a/Ryujinx.Audio.Renderer/Server/Splitter/SplitterState.cs b/Ryujinx.Audio.Renderer/Server/Splitter/SplitterState.cs
deleted file mode 100644
index c928ec53..00000000
--- a/Ryujinx.Audio.Renderer/Server/Splitter/SplitterState.cs
+++ /dev/null
@@ -1,237 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-using Ryujinx.Audio.Renderer.Parameter;
-using System;
-using System.Buffers;
-using System.Diagnostics;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Splitter
-{
- /// <summary>
- /// Server state for a splitter.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = Alignment)]
- public struct SplitterState
- {
- public const int Alignment = 0x10;
-
- /// <summary>
- /// The unique id of this <see cref="SplitterState"/>.
- /// </summary>
- public int Id;
-
- /// <summary>
- /// Target sample rate to use on the splitter.
- /// </summary>
- public uint SampleRate;
-
- /// <summary>
- /// Count of splitter destinations (<see cref="SplitterDestination"/>).
- /// </summary>
- public int DestinationCount;
-
- /// <summary>
- /// Set to true if the splitter has a new connection.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool HasNewConnection;
-
- /// <summary>
- /// Linked list of <see cref="SplitterDestination"/>.
- /// </summary>
- private unsafe SplitterDestination* _destinationsData;
-
- /// <summary>
- /// Span to the first element of the linked list of <see cref="SplitterDestination"/>.
- /// </summary>
- public Span<SplitterDestination> Destinations
- {
- get
- {
- unsafe
- {
- return (IntPtr)_destinationsData != IntPtr.Zero ? new Span<SplitterDestination>(_destinationsData, 1) : Span<SplitterDestination>.Empty;
- }
- }
- }
-
- /// <summary>
- /// Create a new <see cref="SplitterState"/>.
- /// </summary>
- /// <param name="id">The unique id of this <see cref="SplitterState"/>.</param>
- public SplitterState(int id) : this()
- {
- Id = id;
- }
-
- public Span<SplitterDestination> GetData(int index)
- {
- int i = 0;
-
- Span<SplitterDestination> result = Destinations;
-
- while (i < index)
- {
- if (result.IsEmpty)
- {
- break;
- }
-
- result = result[0].Next;
- i++;
- }
-
- return result;
- }
-
- /// <summary>
- /// Clear the new connection flag.
- /// </summary>
- public void ClearNewConnectionFlag()
- {
- HasNewConnection = false;
- }
-
- /// <summary>
- /// Utility function to apply a given <see cref="SpanAction{T, TArg}"/> to all <see cref="Destinations"/>.
- /// </summary>
- /// <param name="action">The action to execute on each elements.</param>
- private void ForEachDestination(SpanAction<SplitterDestination, int> action)
- {
- Span<SplitterDestination> temp = Destinations;
-
- int i = 0;
-
- while (true)
- {
- if (temp.IsEmpty)
- {
- break;
- }
-
- Span<SplitterDestination> next = temp[0].Next;
-
- action.Invoke(temp, i++);
-
- temp = next;
- }
- }
-
- /// <summary>
- /// Update the <see cref="SplitterState"/> from user parameter.
- /// </summary>
- /// <param name="context">The splitter context.</param>
- /// <param name="parameter">The user parameter.</param>
- /// <param name="input">The raw input data after the <paramref name="parameter"/>.</param>
- public void Update(SplitterContext context, ref SplitterInParameter parameter, ReadOnlySpan<byte> input)
- {
- ClearLinks();
-
- int destinationCount;
-
- if (context.IsBugFixed)
- {
- destinationCount = parameter.DestinationCount;
- }
- else
- {
- destinationCount = Math.Min(context.GetDestinationCountPerStateForCompatibility(), parameter.DestinationCount);
- }
-
- if (destinationCount > 0)
- {
- ReadOnlySpan<int> destinationIds = MemoryMarshal.Cast<byte, int>(input);
-
- Memory<SplitterDestination> destination = context.GetDestinationMemory(destinationIds[0]);
-
- SetDestination(ref destination.Span[0]);
-
- DestinationCount = destinationCount;
-
- for (int i = 1; i < destinationCount; i++)
- {
- Memory<SplitterDestination> nextDestination = context.GetDestinationMemory(destinationIds[i]);
-
- destination.Span[0].Link(ref nextDestination.Span[0]);
- destination = nextDestination;
- }
- }
-
- Debug.Assert(parameter.Id == Id);
-
- if (parameter.Id == Id)
- {
- SampleRate = parameter.SampleRate;
- HasNewConnection = true;
- }
- }
-
- /// <summary>
- /// Set the head of the linked list of <see cref="Destinations"/>.
- /// </summary>
- /// <param name="newValue">A reference to a <see cref="SplitterDestination"/>.</param>
- public void SetDestination(ref SplitterDestination newValue)
- {
- unsafe
- {
- fixed (SplitterDestination* newValuePtr = &newValue)
- {
- _destinationsData = newValuePtr;
- }
- }
- }
-
- /// <summary>
- /// Update the internal state of this instance.
- /// </summary>
- public void UpdateInternalState()
- {
- ForEachDestination((destination, _) => destination[0].UpdateInternalState());
- }
-
- /// <summary>
- /// Clear all links from the <see cref="Destinations"/>.
- /// </summary>
- public void ClearLinks()
- {
- ForEachDestination((destination, _) => destination[0].Unlink());
-
- unsafe
- {
- _destinationsData = (SplitterDestination*)IntPtr.Zero;
- }
- }
-
- /// <summary>
- /// Initialize a given <see cref="Span{SplitterState}"/>.
- /// </summary>
- /// <param name="splitters">All the <see cref="SplitterState"/> to initialize.</param>
- public static void InitializeSplitters(Span<SplitterState> splitters)
- {
- foreach (ref SplitterState splitter in splitters)
- {
- unsafe
- {
- splitter._destinationsData = (SplitterDestination*)IntPtr.Zero;
- }
-
- splitter.DestinationCount = 0;
- }
- }
- }
-}