aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Audio.Renderer/Server/Splitter/SplitterDestination.cs
diff options
context:
space:
mode:
authorMary <me@thog.eu>2021-02-26 01:11:56 +0100
committerGitHub <noreply@github.com>2021-02-26 01:11:56 +0100
commitf556c80d0230056335632b60c71f1567e177239e (patch)
tree748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio.Renderer/Server/Splitter/SplitterDestination.cs
parent1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff)
Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Renderer/Server/Splitter/SplitterDestination.cs')
-rw-r--r--Ryujinx.Audio.Renderer/Server/Splitter/SplitterDestination.cs210
1 files changed, 0 insertions, 210 deletions
diff --git a/Ryujinx.Audio.Renderer/Server/Splitter/SplitterDestination.cs b/Ryujinx.Audio.Renderer/Server/Splitter/SplitterDestination.cs
deleted file mode 100644
index 6d273e45..00000000
--- a/Ryujinx.Audio.Renderer/Server/Splitter/SplitterDestination.cs
+++ /dev/null
@@ -1,210 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Parameter;
-using Ryujinx.Common.Utilities;
-using System;
-using System.Diagnostics;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Splitter
-{
- /// <summary>
- /// Server state for a splitter destination.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 0xE0, Pack = Alignment)]
- public struct SplitterDestination
- {
- public const int Alignment = 0x10;
-
- /// <summary>
- /// The unique id of this <see cref="SplitterDestination"/>.
- /// </summary>
- public int Id;
-
- /// <summary>
- /// The mix to output the result of the splitter.
- /// </summary>
- public int DestinationId;
-
- /// <summary>
- /// Mix buffer volumes storage.
- /// </summary>
- private MixArray _mix;
- private MixArray _previousMix;
-
- /// <summary>
- /// Pointer to the next linked element.
- /// </summary>
- private unsafe SplitterDestination* _next;
-
- /// <summary>
- /// Set to true if in use.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsUsed;
-
- /// <summary>
- /// Set to true if the internal state need to be updated.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool NeedToUpdateInternalState;
-
- [StructLayout(LayoutKind.Sequential, Size = 4 * RendererConstants.MixBufferCountMax, Pack = 1)]
- private struct MixArray { }
-
- /// <summary>
- /// Mix buffer volumes.
- /// </summary>
- /// <remarks>Used when a splitter id is specified in the mix.</remarks>
- public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mix);
-
- /// <summary>
- /// Previous mix buffer volumes.
- /// </summary>
- /// <remarks>Used when a splitter id is specified in the mix.</remarks>
- public Span<float> PreviousMixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _previousMix);
-
- /// <summary>
- /// Get the <see cref="Span{SplitterDestination}"/> of the next element or <see cref="Span{SplitterDestination}.Empty"/> if not present.
- /// </summary>
- public Span<SplitterDestination> Next
- {
- get
- {
- unsafe
- {
- return _next != null ? new Span<SplitterDestination>(_next, 1) : Span<SplitterDestination>.Empty;
- }
- }
- }
-
- /// <summary>
- /// Create a new <see cref="SplitterDestination"/>.
- /// </summary>
- /// <param name="id">The unique id of this <see cref="SplitterDestination"/>.</param>
- public SplitterDestination(int id) : this()
- {
- Id = id;
- DestinationId = RendererConstants.UnusedMixId;
-
- ClearVolumes();
- }
-
- /// <summary>
- /// Update the <see cref="SplitterDestination"/> from user parameter.
- /// </summary>
- /// <param name="parameter">The user parameter.</param>
- public void Update(SplitterDestinationInParameter parameter)
- {
- Debug.Assert(Id == parameter.Id);
-
- if (parameter.IsMagicValid() && Id == parameter.Id)
- {
- DestinationId = parameter.DestinationId;
-
- parameter.MixBufferVolume.CopyTo(MixBufferVolume);
-
- if (!IsUsed && parameter.IsUsed)
- {
- MixBufferVolume.CopyTo(PreviousMixBufferVolume);
-
- NeedToUpdateInternalState = false;
- }
-
- IsUsed = parameter.IsUsed;
- }
- }
-
- /// <summary>
- /// Update the internal state of the instance.
- /// </summary>
- public void UpdateInternalState()
- {
- if (IsUsed && NeedToUpdateInternalState)
- {
- MixBufferVolume.CopyTo(PreviousMixBufferVolume);
- }
-
- NeedToUpdateInternalState = false;
- }
-
- /// <summary>
- /// Set the update internal state marker.
- /// </summary>
- public void MarkAsNeedToUpdateInternalState()
- {
- NeedToUpdateInternalState = true;
- }
-
- /// <summary>
- /// Return true if the <see cref="SplitterDestination"/> is used and has a destination.
- /// </summary>
- /// <returns>True if the <see cref="SplitterDestination"/> is used and has a destination.</returns>
- public bool IsConfigured()
- {
- return IsUsed && DestinationId != RendererConstants.UnusedMixId;
- }
-
- /// <summary>
- /// Get the volume for a given destination.
- /// </summary>
- /// <param name="destinationIndex">The destination index to use.</param>
- /// <returns>The volume for the given destination.</returns>
- public float GetMixVolume(int destinationIndex)
- {
- Debug.Assert(destinationIndex >= 0 && destinationIndex < RendererConstants.MixBufferCountMax);
-
- return MixBufferVolume[destinationIndex];
- }
-
- /// <summary>
- /// Clear the volumes.
- /// </summary>
- public void ClearVolumes()
- {
- MixBufferVolume.Fill(0);
- PreviousMixBufferVolume.Fill(0);
- }
-
- /// <summary>
- /// Link the next element to the given <see cref="SplitterDestination"/>.
- /// </summary>
- /// <param name="next">The given <see cref="SplitterDestination"/> to link.</param>
- public void Link(ref SplitterDestination next)
- {
- unsafe
- {
- fixed (SplitterDestination *nextPtr = &next)
- {
- _next = nextPtr;
- }
- }
- }
-
- /// <summary>
- /// Remove the link to the next element.
- /// </summary>
- public void Unlink()
- {
- unsafe
- {
- _next = null;
- }
- }
- }
-}