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authorMary <me@thog.eu>2021-02-26 01:11:56 +0100
committerGitHub <noreply@github.com>2021-02-26 01:11:56 +0100
commitf556c80d0230056335632b60c71f1567e177239e (patch)
tree748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio.Renderer/Server/Performance/PerformanceManager.cs
parent1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff)
Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Renderer/Server/Performance/PerformanceManager.cs')
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diff --git a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceManager.cs b/Ryujinx.Audio.Renderer/Server/Performance/PerformanceManager.cs
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--- a/Ryujinx.Audio.Renderer/Server/Performance/PerformanceManager.cs
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@@ -1,124 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using Ryujinx.Audio.Renderer.Common;
-using Ryujinx.Audio.Renderer.Parameter;
-using System;
-using System.Runtime.CompilerServices;
-
-namespace Ryujinx.Audio.Renderer.Server.Performance
-{
- public abstract class PerformanceManager
- {
- /// <summary>
- /// Get the required size for a single performance frame.
- /// </summary>
- /// <param name="parameter">The audio renderer configuration.</param>
- /// <param name="behaviourContext">The behaviour context.</param>
- /// <returns>The required size for a single performance frame.</returns>
- public static ulong GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref AudioRendererConfiguration parameter, ref BehaviourContext behaviourContext)
- {
- uint version = behaviourContext.GetPerformanceMetricsDataFormat();
-
- if (version == 2)
- {
- return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion2,
- PerformanceEntryVersion2,
- PerformanceDetailVersion2>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
- }
- else if (version == 1)
- {
- return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion1,
- PerformanceEntryVersion1,
- PerformanceDetailVersion1>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
- }
-
- throw new NotImplementedException($"Unknown Performance metrics data format version {version}");
- }
-
- /// <summary>
- /// Copy the performance frame history to the supplied user buffer and returns the size copied.
- /// </summary>
- /// <param name="performanceOutput">The supplied user buffer to store the performance frame into.</param>
- /// <returns>The size copied to the supplied buffer.</returns>
- public abstract uint CopyHistories(Span<byte> performanceOutput);
-
- /// <summary>
- /// Set the target node id to profile.
- /// </summary>
- /// <param name="target">The target node id to profile.</param>
- public abstract void SetTargetNodeId(int target);
-
- /// <summary>
- /// Check if the given target node id is profiled.
- /// </summary>
- /// <param name="target">The target node id to check.</param>
- /// <returns>Return true, if the given target node id is profiled.</returns>
- public abstract bool IsTargetNodeId(int target);
-
- /// <summary>
- /// Get the next buffer to store a performance entry.
- /// </summary>
- /// <param name="performanceEntry">The output <see cref="PerformanceEntryAddresses"/>.</param>
- /// <param name="entryType">The <see cref="PerformanceEntryType"/> info.</param>
- /// <param name="nodeId">The node id of the entry.</param>
- /// <returns>Return true, if a valid <see cref="PerformanceEntryAddresses"/> was returned.</returns>
- public abstract bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceEntryType entryType, int nodeId);
-
- /// <summary>
- /// Get the next buffer to store a performance detailed entry.
- /// </summary>
- /// <param name="performanceEntry">The output <see cref="PerformanceEntryAddresses"/>.</param>
- /// <param name="detailType">The <see cref="PerformanceDetailType"/> info.</param>
- /// <param name="entryType">The <see cref="PerformanceEntryType"/> info.</param>
- /// <param name="nodeId">The node id of the entry.</param>
- /// <returns>Return true, if a valid <see cref="PerformanceEntryAddresses"/> was returned.</returns>
- public abstract bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceDetailType detailType, PerformanceEntryType entryType, int nodeId);
-
- /// <summary>
- /// Finalize the current performance frame.
- /// </summary>
- /// <param name="dspRunningBehind">Indicate if the DSP is running behind.</param>
- /// <param name="voiceDropCount">The count of voices that were dropped.</param>
- /// <param name="startRenderingTicks">The start ticks of the audio rendering.</param>
- public abstract void TapFrame(bool dspRunningBehind, uint voiceDropCount, ulong startRenderingTicks);
-
- /// <summary>
- /// Create a new <see cref="PerformanceManager"/>.
- /// </summary>
- /// <param name="performanceBuffer">The backing memory available for use by the manager.</param>
- /// <param name="parameter">The audio renderer configuration.</param>
- /// <param name="behaviourContext">The behaviour context;</param>
- /// <returns>A new <see cref="PerformanceManager"/>.</returns>
- public static PerformanceManager Create(Memory<byte> performanceBuffer, ref AudioRendererConfiguration parameter, BehaviourContext behaviourContext)
- {
- uint version = behaviourContext.GetPerformanceMetricsDataFormat();
-
- switch (version)
- {
- case 1:
- return new PerformanceManagerGeneric<PerformanceFrameHeaderVersion1, PerformanceEntryVersion1, PerformanceDetailVersion1>(performanceBuffer,
- ref parameter);
- case 2:
- return new PerformanceManagerGeneric<PerformanceFrameHeaderVersion2, PerformanceEntryVersion2, PerformanceDetailVersion2>(performanceBuffer,
- ref parameter);
- default:
- throw new NotImplementedException($"Unknown Performance metrics data format version {version}");
- }
- }
- }
-}