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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
namespace OpenGL {
class Device {
public:
Device();
void Initialize();
std::size_t GetUniformBufferAlignment() const {
return uniform_buffer_alignment;
}
private:
std::size_t uniform_buffer_alignment{};
};
} // namespace OpenGL
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