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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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Author
2021-07-22
glsl: Implement fswzadd
ameerj
2021-07-22
glsl: Rebase fixes
ameerj
2021-07-22
glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported
ameerj
2021-07-22
glsl: skip gl_ViewportIndex write if device does not support it
ameerj
2021-07-22
glsl: Implement transform feedback
ameerj
2021-07-22
glsl: Implement VOTE for subgroup size potentially larger
ameerj
2021-07-22
glsl: Implement some attribute getters and setters
ameerj
2021-07-22
glsl: Query GL Device for FP16 extension support
ameerj
2021-07-22
glsl: Fixup build issues
ReinUsesLisp
2021-07-22
glsl: Initial backend
ameerj
2021-07-22
vk_rasterizer: Exit render passes on fragment barriers
ReinUsesLisp
2021-07-22
vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state
Rodrigo Locatti
2021-07-22
buffer_cache: Invalidate fast buffers on compute
ReinUsesLisp
2021-07-22
shader: Add shader loop safety check settings
lat9nq
2021-07-22
vulkan_device: Enable VK_EXT_vertex_input_dynamic_state
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Skip cached pipelines with different dynamic state
ReinUsesLisp
2021-07-22
vulkan: Add VK_EXT_vertex_input_dynamic_state support
ReinUsesLisp
2021-07-22
shader: Reorder shader cache directories
ReinUsesLisp
2021-07-22
vk_rasterizer: Implement first index
ReinUsesLisp
2021-07-22
vulkan: Use VK_EXT_provoking_vertex when available
ReinUsesLisp
2021-07-22
gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
ameerj
2021-07-22
shader_environment: Fix local memory size calculations
ReinUsesLisp
2021-07-22
buffer_cache: Fix copy based uniform bindings tracking
ReinUsesLisp
2021-07-22
shader_environment: Add shader_local_memory_crs_size to local memory size
ameerj
2021-07-22
gl_texture_cache: Create image storage views
ReinUsesLisp
2021-07-22
gl_shader_util: Move shader utility code to a separate file
ReinUsesLisp
2021-07-22
gl_shader_cache: Store workers in shader cache object
ReinUsesLisp
2021-07-22
vk_pipeline_cache,shader_notify: Add shader notifications
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Add asynchronous shaders
ReinUsesLisp
2021-07-22
vk_rasterizer: Flush work on clear and dispatches
ReinUsesLisp
2021-07-22
DMA: Restrict optimised path for BlockToLinear further.
FernandoS27
2021-07-22
vk_swapchain: Handle outdated swapchains
ReinUsesLisp
2021-07-22
shader: Fix VertexA Shaders.
FernandoS27
2021-07-22
vk_buffer_cache: Handle null texture buffers
ReinUsesLisp
2021-07-22
nsight_aftermath_tracker: Fix SPIR-V module writes
ReinUsesLisp
2021-07-22
vk_pipeline_cache: Set support_derivative_control to true
ReinUsesLisp
2021-07-22
glasm: Use ARB_derivative_control conditionally
ReinUsesLisp
2021-07-22
buffer_cache: Reduce uniform buffer size from shader usage
ReinUsesLisp
2021-07-22
transform_feedback: Read buffer stride from index instead of layout
ReinUsesLisp
2021-07-22
fixed_pipeline_state: Use regular for loop instead of ranges for perf
ReinUsesLisp
2021-07-22
vk_swapchain: Avoid recreating the swapchain on each frame
ReinUsesLisp
2021-07-22
vulkan: Conditionally use shaderInt16
ReinUsesLisp
2021-07-22
vulkan: Enable depth bounds and use it conditionally
ReinUsesLisp
2021-07-22
vk_buffer_cache: Add transform feedback usage to buffers
ReinUsesLisp
2021-07-22
opengl: Declare fragment outputs even if they are not used
ReinUsesLisp
2021-07-22
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
ReinUsesLisp
2021-07-22
vulkan_device: Enable float64 and int64 conditionally
ReinUsesLisp
2021-07-22
texture_cache: Reduce invalid image/sampler error severity
ReinUsesLisp
2021-07-22
shader: Handle host exceptions
ReinUsesLisp
2021-07-22
glasm: Prepare XFB from state instead of global registers
ReinUsesLisp
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