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path: root/src/video_core/vulkan_common/vulkan_device.cpp
AgeCommit message (Expand)Author
2021-08-24vulkan_device: Add a check for int8 supportameerj
2021-07-27renderer_vulkan: Add setting to log pipeline statisticsReinUsesLisp
2021-07-22vulkan_device: Blacklist Volta and older from VK_KHR_push_descriptorReinUsesLisp
2021-07-22maxwell_to_vk: Add R16_SNORMReinUsesLisp
2021-07-22vulkan_device: Add missing include algorithmlat9nq
2021-07-22vulkan_device: Blacklist ampere devices from float16 mathameerj
2021-07-22vulkan_device: Enable VK_EXT_extended_dynamic_state on RADV 21.2 onwardReinUsesLisp
2021-07-22vk_graphics_pipeline: Implement smooth linesReinUsesLisp
2021-07-22vk_graphics_pipeline: Implement line widthReinUsesLisp
2021-07-22shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp
2021-07-22vk_graphics_pipeline: Implement conservative renderingReinUsesLisp
2021-07-22vk_graphics_pipeline: Use VK_KHR_push_descriptor when availableReinUsesLisp
2021-07-22shader: Add support for native 16-bit floatsReinUsesLisp
2021-07-22vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on IntelReinUsesLisp
2021-07-22shader: Add shader loop safety check settingslat9nq
2021-07-22vulkan_device: Enable VK_EXT_vertex_input_dynamic_stateReinUsesLisp
2021-07-22vulkan: Use VK_EXT_provoking_vertex when availableReinUsesLisp
2021-07-22vulkan: Conditionally use shaderInt16ReinUsesLisp
2021-07-22vulkan: Enable depth bounds and use it conditionallyReinUsesLisp
2021-07-22vulkan_device: Enable float64 and int64 conditionallyReinUsesLisp
2021-07-22shader: Initial OpenGL implementationReinUsesLisp
2021-07-22vulkan_device: Require shaderClipDistance and shaderCullDistance featuresReinUsesLisp
2021-07-22shader: Require dual source blendingReinUsesLisp
2021-07-22shader: Implement PIXLD.MY_INDEXReinUsesLisp
2021-07-22spirv: Implement ViewportMask with NV_viewport_array2ReinUsesLisp
2021-07-22shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp
2021-07-22spirv: Rework storage buffers and shader memoryReinUsesLisp
2021-07-22shader: Implement ATOM/S and REDameerj
2021-07-22nsight_aftermath_tracker: Report used shaders to Nsight AftermathReinUsesLisp
2021-07-22shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp
2021-07-22shader: Implement VOTEameerj
2021-07-22shader: Add partial rasterizer integrationReinUsesLisp
2021-07-22shader: Add denorm flush supportReinUsesLisp
2021-07-22spirv: Add lower fp16 to fp32 passReinUsesLisp
2021-06-28Merge pull request #6502 from ameerj/vendor-titleMorph
2021-06-25vulkan_device: Make device memory match the rest of the fileReinUsesLisp
2021-06-20video_core: Add GPU vendor name to window title barameerj
2021-06-17Reaper: Correct size calculation on Vulkan.Fernando Sahmkow
2021-06-17Reaper: Change memory restrictions on TC depending on host memory on VK.Fernando Sahmkow
2021-04-14common: Move settings to common from core.bunnei
2021-04-11vulkan_device: Enable EXT_robustness2 featuresJoshua Ashton
2021-03-30vulkan_common: enable OpenGL interop on other UnicesJan Beich
2021-02-13vulkan_device: Require VK_EXT_robustness2ReinUsesLisp
2021-02-13vulkan_device: Enable robustBufferAccessReinUsesLisp
2021-02-13vulkan_common: Expose interop and headless devicesReinUsesLisp
2021-02-13vulkan_common: Make interop extensions mandatoryReinUsesLisp
2021-02-13vulkan_device: Enable robust buffersReinUsesLisp
2021-02-13vulkan_device: Use designated initializers for featuresReinUsesLisp
2021-02-13vulkan_device: Fix formatting of constantsReinUsesLisp
2021-01-27vulkan_device: Blacklist Intel from float16 math (#5798)Rodrigo Locatti