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path: root/src/video_core/vertex_shader.h
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2015-08-15GPU: Refactor "VertexShader" namespace to "Shader".bunnei
- Also renames "vertex_shader.*" to "shader_interpreter.*"
2015-07-15Pica/Shader: Add geometry shader definitions.Tony Wasserka
2015-06-28Common: Cleanup emu_window includes.Emmanuel Gil Peyrot
2015-05-22Pica: Create 'State' structure and move state memory there.bunnei
2015-05-06GPU: Implemented default vertex shader attributes.Subv
Fixes some games crashing.
2014-12-31Pica/CommandProcessor: Add support for integer uniforms.Tony Wasserka
2014-12-21Merge pull request #291 from purpasmart96/licensebunnei
License change
2014-12-20License changepurpasmart96
2014-12-20Pica: Add support for boolean uniforms.Tony Wasserka
2014-12-20Pica/VertexShader: Some cleanups using std::array.Tony Wasserka
2014-12-20Pica/VertexShader: Support negating src2.Tony Wasserka
2014-12-20Pica/VertexShader: Remove (now) duplicated shader bytecode definitions in ↵Tony Wasserka
favor of nihstro's ones.
2014-12-20Pica: Initial support for multitexturing.Tony Wasserka
2014-11-16vertex_shader: Fix control reaches end of function warningLioncash
2014-10-07Fix warnings in video_coreLioncash
2014-08-25Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified ↵Tony Wasserka
rasterizer code accordingly. - Swizzlers now return const objects so that things like "first_vec4.xyz() = some_vec3" now will fail to compile (ideally we should support some vector holding references to make this actually work). - The methods "InsertBeforeX/Y/Z" and "Append" have been replaced by more versions of MakeVec, which now also supports building new vectors from vectors. - Vector library now follows C++ type promotion rules (hence, the result of Vec2<u8> with another Vec2<u8> is now a Vec2<int>).
2014-08-25Pica/VertexShader: Fix a bug in the bitfield definitions and add the ↵Tony Wasserka
"negate" field for swizzlers.
2014-08-12Pica: Add vertex shader implementation.Tony Wasserka