| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2015-08-15 | GPU: Refactor "VertexShader" namespace to "Shader". | bunnei | |
| - Also renames "vertex_shader.*" to "shader_interpreter.*" | |||
| 2015-07-15 | Pica/Shader: Add geometry shader definitions. | Tony Wasserka | |
| 2015-06-28 | Common: Cleanup emu_window includes. | Emmanuel Gil Peyrot | |
| 2015-05-22 | Pica: Create 'State' structure and move state memory there. | bunnei | |
| 2015-05-06 | GPU: Implemented default vertex shader attributes. | Subv | |
| Fixes some games crashing. | |||
| 2014-12-31 | Pica/CommandProcessor: Add support for integer uniforms. | Tony Wasserka | |
| 2014-12-21 | Merge pull request #291 from purpasmart96/license | bunnei | |
| License change | |||
| 2014-12-20 | License change | purpasmart96 | |
| 2014-12-20 | Pica: Add support for boolean uniforms. | Tony Wasserka | |
| 2014-12-20 | Pica/VertexShader: Some cleanups using std::array. | Tony Wasserka | |
| 2014-12-20 | Pica/VertexShader: Support negating src2. | Tony Wasserka | |
| 2014-12-20 | Pica/VertexShader: Remove (now) duplicated shader bytecode definitions in ↵ | Tony Wasserka | |
| favor of nihstro's ones. | |||
| 2014-12-20 | Pica: Initial support for multitexturing. | Tony Wasserka | |
| 2014-11-16 | vertex_shader: Fix control reaches end of function warning | Lioncash | |
| 2014-10-07 | Fix warnings in video_core | Lioncash | |
| 2014-08-25 | Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified ↵ | Tony Wasserka | |
| rasterizer code accordingly. - Swizzlers now return const objects so that things like "first_vec4.xyz() = some_vec3" now will fail to compile (ideally we should support some vector holding references to make this actually work). - The methods "InsertBeforeX/Y/Z" and "Append" have been replaced by more versions of MakeVec, which now also supports building new vectors from vectors. - Vector library now follows C++ type promotion rules (hence, the result of Vec2<u8> with another Vec2<u8> is now a Vec2<int>). | |||
| 2014-08-25 | Pica/VertexShader: Fix a bug in the bitfield definitions and add the ↵ | Tony Wasserka | |
| "negate" field for swizzlers. | |||
| 2014-08-12 | Pica: Add vertex shader implementation. | Tony Wasserka | |
