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authorbunnei <bunneidev@gmail.com>2015-07-21 19:04:05 -0400
committerbunnei <bunneidev@gmail.com>2015-08-15 17:33:41 -0400
commit642b9b503040f7da02dcb2c52f3cd4cbf6fee4b2 (patch)
tree85643112608a15fafc304d41c4457a50c453bfcd /src/video_core/vertex_shader.h
parentcebf245504b75469f19d3cc0a6f2f66aefa66947 (diff)
GPU: Refactor "VertexShader" namespace to "Shader".
- Also renames "vertex_shader.*" to "shader_interpreter.*"
Diffstat (limited to 'src/video_core/vertex_shader.h')
-rw-r--r--src/video_core/vertex_shader.h73
1 files changed, 0 insertions, 73 deletions
diff --git a/src/video_core/vertex_shader.h b/src/video_core/vertex_shader.h
deleted file mode 100644
index 97f9250dd..000000000
--- a/src/video_core/vertex_shader.h
+++ /dev/null
@@ -1,73 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <type_traits>
-
-#include "common/vector_math.h"
-
-#include "pica.h"
-
-namespace Pica {
-
-namespace VertexShader {
-
-struct InputVertex {
- Math::Vec4<float24> attr[16];
-};
-
-struct OutputVertex {
- OutputVertex() = default;
-
- // VS output attributes
- Math::Vec4<float24> pos;
- Math::Vec4<float24> dummy; // quaternions (not implemented, yet)
- Math::Vec4<float24> color;
- Math::Vec2<float24> tc0;
- Math::Vec2<float24> tc1;
- float24 pad[6];
- Math::Vec2<float24> tc2;
-
- // Padding for optimal alignment
- float24 pad2[4];
-
- // Attributes used to store intermediate results
-
- // position after perspective divide
- Math::Vec3<float24> screenpos;
- float24 pad3;
-
- // Linear interpolation
- // factor: 0=this, 1=vtx
- void Lerp(float24 factor, const OutputVertex& vtx) {
- pos = pos * factor + vtx.pos * (float24::FromFloat32(1) - factor);
-
- // TODO: Should perform perspective correct interpolation here...
- tc0 = tc0 * factor + vtx.tc0 * (float24::FromFloat32(1) - factor);
- tc1 = tc1 * factor + vtx.tc1 * (float24::FromFloat32(1) - factor);
- tc2 = tc2 * factor + vtx.tc2 * (float24::FromFloat32(1) - factor);
-
- screenpos = screenpos * factor + vtx.screenpos * (float24::FromFloat32(1) - factor);
-
- color = color * factor + vtx.color * (float24::FromFloat32(1) - factor);
- }
-
- // Linear interpolation
- // factor: 0=v0, 1=v1
- static OutputVertex Lerp(float24 factor, const OutputVertex& v0, const OutputVertex& v1) {
- OutputVertex ret = v0;
- ret.Lerp(factor, v1);
- return ret;
- }
-};
-static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD");
-static_assert(sizeof(OutputVertex) == 32 * sizeof(float), "OutputVertex has invalid size");
-
-OutputVertex RunShader(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const State::ShaderSetup& setup);
-
-} // namespace
-
-} // namespace
-